DarkStation's Scores

  • Games
For 1,621 reviews, this publication has graded:
  • 49% higher than the average critic
  • 6% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Persona 4 Golden
Lowest review score: 20 Page Chronica
Score distribution:
1,621 game reviews
    • 64 Metascore
    • 50 Critic Score
    Assassin’s Creed Liberation HD fails to meet the same measure of fun that previous games in the series managed to accomplish.
    • 70 Metascore
    • 50 Critic Score
    That beauty is just so fleeting, though. Dustforce doesn’t give you these moments enough and often it felt more like attrition instead, where the game and I just beat each other down until we were both bloody messes with me as the last one standing.
    • 56 Metascore
    • 50 Critic Score
    Ultimately, if you’re bored for a couple of hours on a weekend then Skydive will give you something to do. But once you’ve done a few races and some of the challenges, there is very little to keep all but the most dedicated completionists from coming back for more.
    • 71 Metascore
    • 50 Critic Score
    60 days was more then enough time for me to determine that I would rather spend my time elsewhere.
    • 54 Metascore
    • 50 Critic Score
    Although the gameplay is sometimes too light for its own good, the relaxing nature of the experience, and the likable cast of idols makes the experience worth trying to some degree. Producing Perfection is such a unique title however, that most gamers will probably want to pass over this experience to something with a little more substance.
    • 72 Metascore
    • 50 Critic Score
    It’s a shame, really: what could have been a cute, well-crafted platformer for home consoles ended up being a poorly-made port of a (much better) Vita game.
    • 78 Metascore
    • 50 Critic Score
    The story, although with its own blend of silliness, is enjoyable and finishes properly. From a gameplay point of view however, I would not replay it simply because of its consistently aggravating tendency to force you into redoing every puzzle after making unintentional mistakes.
    • 74 Metascore
    • 50 Critic Score
    Road Not Taken’s roguelike structure works against the rest of the game’s design and ultimately makes playing into a tedious, repetitive experience. On the surface there’s a lot to love in the game’s charming presentation, but repeated playthroughs reveal a failure to implement the variation and unpredictability that make rougelikes great.
    • 49 Metascore
    • 50 Critic Score
    Unsatisfying, under-developed gameplay mechanics and a ridiculously short length, Light is anything but the name suggests.
    • 60 Metascore
    • 50 Critic Score
    In the end, the experience Firefall offers is one that’s almost there. It’s almost a fully engaging, entertaining shooter. It almost tells a fairly good story. Its systems almost feel worth the time, or money, you would put into seeing them through to their end. It’s almost there, but in the end, Firefall falls short.
    • 75 Metascore
    • 50 Critic Score
    Three years in the making, Mind: Path to Thalamus is a valiant effort on the part of Carlos Coronado. There are moments that impress, but the parts all add up to a mediocre story shoe-horned into a mediocre first person puzzler. I encourage the development team to keep it up, but I can’t really recommend this one as a must see.
    • 71 Metascore
    • 50 Critic Score
    As good as this fairy tale themed game seemed to be, Road Not Taken didn’t feel quite right.
    • 53 Metascore
    • 40 Critic Score
    If Carmen Sandiego had more educational value I may have raised the overall a point, but with the lack of educational value, we are given a platformer that doesn't have a lot to offer. There are better educational games out there and there are better platformers out there.
    • 39 Metascore
    • 40 Critic Score
    After being delayed, Eidos finally outs their GTA-inspired actioner. We say don't bother as it is plagued by sloppy controls, disjointed plot and dull visuals.
    • 47 Metascore
    • 40 Critic Score
    Another disappointment in the turtle's world. I can still see all the potential the series could have but unfortunately this year Konami took a step in the wrong direction.
    • 52 Metascore
    • 40 Critic Score
    Cashing in on the Jaws franchise may have been a brilliant idea on paper, but this game struggles to entertain with a poor storyline and frustrating controls.
    • 51 Metascore
    • 40 Critic Score
    Joining the list of sequels that should not be, this racer prooves to be too simplistic and shallow to be any fun to anyone.
    • 33 Metascore
    • 40 Critic Score
    Riding dragons and racing them against others should have been a fun idea, but here is marred by sloppy controls, dull races and bland visuals.
    • 43 Metascore
    • 40 Critic Score
    This game is a pretty clear cut disappointment and there is really no other way to say it. It had the potential to be a sleeper hit, paving the way for action games on the PSP, but ultimately let down with an uninspired storyline and lackluster gameplay.
    • 45 Metascore
    • 40 Critic Score
    Unless you enjoy poorly developed games that make you frustrated right off, then you can probably just let this bomb go off and move on to other games.
    • 45 Metascore
    • 40 Critic Score
    Sega has jumped the shark with their Sonic franchise, as this release massively disappoints with frustrating controls and useless camera.
    • 35 Metascore
    • 40 Critic Score
    One of the most celebrated children's tale turns out as a dreadful platformer, sporting way too many flaws to be a remotely fun game.
    • 44 Metascore
    • 40 Critic Score
    Running a zoo on the DS handheld is arguably impossible, no thanks to the unbelievably frustrating controls and horrible visuals.
    • 41 Metascore
    • 40 Critic Score
    With the street racing genre having done to death already, this copycat is a lazy port of the poor Dreamcast racer. If you're looking for a quality title, look elsewhere.
    • 39 Metascore
    • 40 Critic Score
    Huge sporting events don't translate well into video games, as the developer goes for quantity instead of quality, making it a sad button mashing affair.
    • 50 Metascore
    • 40 Critic Score
    The RPG genre has just started to bloom on the DS, but not helped by Konami's outdated title and hampered by its frustrating touch controls.
    • 54 Metascore
    • 40 Critic Score
    Aside from the hit-and-miss movie, the video game version didn't fair to well, with horribly simplistic combat and grainy visuals leaving you asking - what's the point?
    • 46 Metascore
    • 40 Critic Score
    A next-gen Sonic platformer would have been a godsend, but Sega somehow manages to screw this up with an insanely frustrating camera and serious framerate issues.
    • 33 Metascore
    • 40 Critic Score
    A mech-based game would have been perfect to showcase the PS3, but Namco Bandai missfires with this rushed and bare boned actioner.
    • 52 Metascore
    • 40 Critic Score
    Koei tries to breathe new life into its declining hack and slasher, but find no such love on the 360. Prepare for more repetitive combat, poor Live support and washed out visuals.