DarkStation's Scores

  • Games
For 2,251 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Last of Us
Lowest review score: 10 Battle For The Sun
Score distribution:
2251 game reviews
    • 30 Metascore
    • 40 Critic Score
    Don't be fooled with this brawler's budget pricetag, as its attrocious camera angle, repetitive gameplay and dated visuals makes it a complete waste of your money.
    • 70 Metascore
    • 40 Critic Score
    It's very important to understand what Hydrophobia: Prophecy is; literally, the third version of the same game with major technical and creative modifications made based on user feedback. With this iteration of Hydrophobia being riddled with issues, I have to wonder about the quality of the initial release and am curious about whether or not Dark Energy Digital will continue to modify it in the future.
    • 58 Metascore
    • 40 Critic Score
    There’s a reason scope management is taught in game design schools. Overflow Games’ underestimation of its own limitations is the source of almost all of the faults in Cornerstone: The Song of Tyrim.
    • 72 Metascore
    • 40 Critic Score
    The Cave isn’t completely without merit, but it is unquestionably a subpar game in more than a few respects, and one of its developer’s weakest outings. It has a great look and an interesting setup, but it just loses too much of its potential to middling mechanics. I wouldn’t recommend spending your fifteen bucks on it.
    • 54 Metascore
    • 40 Critic Score
    Even if the game’s challenge or the appeal of having a shiny new toy tempt you to acquire this game though, you are better off leaving it alone.
    • 50 Metascore
    • 40 Critic Score
    The RPG genre has just started to bloom on the DS, but not helped by Konami's outdated title and hampered by its frustrating touch controls.
    • 43 Metascore
    • 40 Critic Score
    Its a shame that the core basketball game still feels like it needs another couple of years of polish to even come close to its competitors. For now we are left with a solid lineup of features and a game of basketball thats just not worth anyones time.
    • 47 Metascore
    • 40 Critic Score
    Another disappointment in the turtle's world. I can still see all the potential the series could have but unfortunately this year Konami took a step in the wrong direction.
    • 62 Metascore
    • 40 Critic Score
    Toy Soldiers: War Chest feels like a game that was rushed through without care or polish. Nostalgia can’t save this game from being an absolute disappointment.
    • 45 Metascore
    • 40 Critic Score
    Sega has jumped the shark with their Sonic franchise, as this release massively disappoints with frustrating controls and useless camera.
    • 43 Metascore
    • 40 Critic Score
    A more ambitious script, combined with a few memorable levels, would have made for a pretty good game. Instead, Star Trek: The Game, is a boring experience that you will forget about soon after you are done with it.
    • 61 Metascore
    • 40 Critic Score
    You won’t find the fast-paced action of Diablo, or the tactical challenge of Dragon Age: Origins or Pillars of Eternity. Whatever you are looking for, you will probably find it somewhere else in a better game that you already own.
    • 55 Metascore
    • 40 Critic Score
    Amazing Spider-Man on Vita, while impressive in scope, is more disappointing than broken.
    • 41 Metascore
    • 40 Critic Score
    With the street racing genre having done to death already, this copycat is a lazy port of the poor Dreamcast racer. If you're looking for a quality title, look elsewhere.
    • 60 Metascore
    • 40 Critic Score
    Off-Road Drive is a good example of a game trying too hard to imitate reality when the technology behind it is simply not there and is unbalanced.
    • tbd Metascore
    • 40 Critic Score
    Inside My Radio is a brief, interesting romp that never lives up to the potential it enters with.
    • 71 Metascore
    • 40 Critic Score
    No Man’s Sky is a missed opportunity to do something truly epic, and while the final game, when measured moment by moment, showed glimpses of something more than merely ordinary, the final result, was far less than. Promises aside, there’s just not enough to this universe to make it worth exploring.
    • 39 Metascore
    • 40 Critic Score
    Montague’s Mount really tries to aspire to their level only to fall quite short.
    • 30 Metascore
    • 40 Critic Score
    Soda Drinker Pro has all the joy of a flat, lukewarm Pepsi.
    • 52 Metascore
    • 40 Critic Score
    There just isn’t enough within R.B.I Baseball 16 to recommend buying it unless you’re an absolute diehard fan that needs to own every game in the series.
    • 75 Metascore
    • 40 Critic Score
    If you’re looking for a game with good music and not much else than Beatbuddy is your jam. Otherwise, look for the soundtrack and skip the frustration.
    • 48 Metascore
    • 40 Critic Score
    UFO were just so close. The controls and in-game gadgets are actually OK. Those hacking sections were fine, too! It’s really sad, then, to see them come up so short. With more polish and more work, this game could have been fun. Instead, it’s a grossly frustrating game, too focused on dated mechanics and a misguided stealth element for it to be entertaining.
    • 67 Metascore
    • 40 Critic Score
    The developer’s desire to recapture the magic of a previous age clouded their vision of what constitutes good design, and created an experience fraught with antithetical decisions. As a result, Hard Reset offers an average game which becomes particularly tedious long before it ends.
    • 57 Metascore
    • 40 Critic Score
    This game is worth neither your money nor your time.
    • 65 Metascore
    • 40 Critic Score
    Sword of the Stars II is exhausting. It has a genius to its depth of strategy, customization, and lore, and its ambition is unmatched by perhaps any other 4X title out there, but trying to reach the fruit of any of those qualities leaves one fastened to the sappy bark of labyrinthine menus and a glacial pace. Amidst the high pedigree of the 4X genre, there simply is no reason to play this.
    • 80 Metascore
    • 40 Critic Score
    Overly referential with gameplay that doesn't go anywhere.
    • 72 Metascore
    • 40 Critic Score
    140
    Despite how short the game is, it maybe emphasizes why the other games use this idea to break it up – the concept never really evolves or grows in any way, and with the platforming so basic, there’s really not much else here to dig into. It winds up being a rhythm game with disposable musical elements, a platformer with uninteresting mechanics.
    • 70 Metascore
    • 40 Critic Score
    Finding enjoyment in Unity requires a great deal of patience, more than anyone can afford. I want to like the game, and I do to some extent, however I cannot ignore that it’s broken. And there is no patch that can ever save Unity from its tarnished image.
    • 70 Metascore
    • 40 Critic Score
    It really seems like it would have worked better as a middleware physics engine, because it certainly doesn’t work as a game.
    • 46 Metascore
    • 40 Critic Score
    Over and over, you think: people fighting dinosaurs! Awesome, right?! Then you come back to the reality of Primal Carnage: Extinction and kind of wish it was just an idea, because in your head it’s all shadowy, mist-filled jungles, stealthy dinosaurs, and soldiers with high-tech equipment and copious amounts of dread, waiting to kill or be killed. Suddenly the raptor’s head clips awkwardly through the tree and you remember where you are what you’re doing: playing a pretty mediocre video game version of a great idea.
    • 47 Metascore
    • 40 Critic Score
    There are a lot of worthy ways for you to spend your $50, and there are a lot more legitimate excuses to turn on your PS4.
    • 68 Metascore
    • 40 Critic Score
    Despite its issues, Fable Anniversary is the best way for players to experience the original Fable. Just keep in mind that action RPGs have a come a very long way since then.
    • 60 Metascore
    • 40 Critic Score
    Sadly, Resistance's debut on the PS Vita is undone by the very concept it proves. In time, we may see first-person shooters thrive on this system, and that's a relief, but Burning Skies doesn't warrant a place among them.
    • 54 Metascore
    • 40 Critic Score
    Aside from the hit-and-miss movie, the video game version didn't fair to well, with horribly simplistic combat and grainy visuals leaving you asking - what's the point?
    • 51 Metascore
    • 40 Critic Score
    Koi
    Sadly, Koi is so easily forgettable and dull that I struggled with finding things to even say about it.
    • 56 Metascore
    • 40 Critic Score
    It succeeds at being scary, but that is about the only part of the game that lives up to expectations. It’s poorly designed and poorly refined stealth mechanics make for a very frustrating experience, and the game gives you no reason to endure that frustration. There is little to reward you for your troubles.
    • tbd Metascore
    • 40 Critic Score
    Overall there is a lot of promise in this title, I just wish the mechanics could match up to the story itself.
    • 33 Metascore
    • 40 Critic Score
    A mech-based game would have been perfect to showcase the PS3, but Namco Bandai missfires with this rushed and bare boned actioner.
    • 54 Metascore
    • 40 Critic Score
    All in all RocketBowl has a great idea of what a bowling game can do to appeal to someone who isn’t a big fan of the sport, but fails to use it at any level.
    • 49 Metascore
    • 40 Critic Score
    At best, this is just a pain pill for hardcore racing enthusiasts. As one of four racing games in the Vita's launch, it's the only one holding the fort down for the urban street racing sub-genre, but it's completely lifeless and devoid of originality. Players unable to quell their curiosity will definitely find something playable here, but they'd do just as well to save their money for the eventual Need For Speed release.
    • 33 Metascore
    • 40 Critic Score
    Riding dragons and racing them against others should have been a fun idea, but here is marred by sloppy controls, dull races and bland visuals.
    • 61 Metascore
    • 40 Critic Score
    There are things to like in Schrodinger’s Cat. The gameplay shows signs of brilliance, but the writing and poor level design ultimately hold it back.
    • 50 Metascore
    • 40 Critic Score
    Carnivores: Dinosaur Hunter HD is a real mess. I didn’t pay for this, so I don’t feel like I have lost anything other then time, but I feel actual sorrow for the people that have. Avoid this like an extinction-level meteor.
    • 44 Metascore
    • 40 Critic Score
    Running a zoo on the DS handheld is arguably impossible, no thanks to the unbelievably frustrating controls and horrible visuals.
    • 39 Metascore
    • 40 Critic Score
    Huge sporting events don't translate well into video games, as the developer goes for quantity instead of quality, making it a sad button mashing affair.
    • 52 Metascore
    • 40 Critic Score
    Koei tries to breathe new life into its declining hack and slasher, but find no such love on the 360. Prepare for more repetitive combat, poor Live support and washed out visuals.
    • tbd Metascore
    • 40 Critic Score
    With its fast-paced, superhuman action and buckets of mucky pixel gore, Rogue Stache hits the player with great first impressions. Within an hour, though, its problems become apparent. Poor balancing choices, a crippling deficit of personality, and an agonizingly sluggish progression system combine to pull this game below even mediocrity. In a strange, ironic twist, the very elements meant to keep you engaged are those that will leave you irritated and bored. While forthcoming changes might result in a superior experience, right now it’s best to leave this last manly man to fend for himself.
    • 61 Metascore
    • 40 Critic Score
    There is definitely an interesting and unique idea underneath the problems which far outweigh everything else.
    • 48 Metascore
    • 40 Critic Score
    Many gamers will enjoy Depths of Fear: Knossos because it’s different, it’s weird, and it’s trying something new.
    • 74 Metascore
    • 40 Critic Score
    Armello has a lot of potential but the interesting bits never come to the forefront in any meaningful way, leading to a rather bland experience.
    • tbd Metascore
    • 40 Critic Score
    Life of Pixel could have been something more ambitious, like Evoland, but instead chooses to play it as straight as possible.
    • 33 Metascore
    • 40 Critic Score
    I have never played a farm simulator video game and based on my experience with this game, I don’t want to ever again (despite how interesting the new Farming Simulator looks). A simulator like this doesn’t have to be sexy, but Professional Farmer 2017 has all the energy of a pig waddling in the mud.
    • 69 Metascore
    • 40 Critic Score
    Deus Ex: The Fall is a very ambitious game that pays off in some significant ways but fails in some fairly key areas.
    • 75 Metascore
    • 40 Critic Score
    Unfortunately with reviewing this game I have to think of it in terms of should someone spend their hard earned money on this game and that hurts Dear Esther in a regrettable way. It tells a very interesting story in a mysterious and ambitious way and stands out as a risky decision on the developers but manages to be at least a little entertaining for how shallow the gameplay is. At a ten dollar price range I feel like I may have over paid a little and would have felt more comfortable with a price half that.
    • 43 Metascore
    • 40 Critic Score
    This game is a pretty clear cut disappointment and there is really no other way to say it. It had the potential to be a sleeper hit, paving the way for action games on the PSP, but ultimately let down with an uninspired storyline and lackluster gameplay.
    • 64 Metascore
    • 40 Critic Score
    My first thought as soon as I opened the game was “wow this feels cheap.” The feeling never went away, and just got even deeper.
    • 73 Metascore
    • 40 Critic Score
    In a nutshell, Punch Club acted like a stamina-fueled boxer and wore me down. Over time I found myself loathing the training process I originally felt happy progressing in. What started as a fun progression from nobody to star became a tedious task of increasing numbers that may or may not affect the outcome of a fight.
    • 57 Metascore
    • 40 Critic Score
    I want to be as explicit as possible and say that Epic Mickey 2 is not worth your time. A bad camera system, a poor help system, bad AI and the lack of substantial Wii U features make this game dull, uninteresting and frustrating.
    • 35 Metascore
    • 40 Critic Score
    At this point you would be far better off picking up a copy of RollerCoaster Tycoon 2 then dishing any money out for this one.
    • 48 Metascore
    • 40 Critic Score
    SFTX is just another in a laundry list of games trying to capitalize on the success of cover-based shooters but promptly fail to do so.
    • 56 Metascore
    • 40 Critic Score
    ICY
    While there are elements in Icy that feel interesting and well done, there are too many faults in execution to warrant a play through unless you’re hungering for a wasteland-trekking narrative.
    • 49 Metascore
    • 40 Critic Score
    To put it bluntly Dungeon Hunter: Alliance just reeks of mediocrity.
    • tbd Metascore
    • 40 Critic Score
    Rime Berta IS childish and it certainly IS an inferior copy of what tactic RPG players know and love, and I MIGHT be sounding overly misogynistic with this review, but know that if you want a simple adventure with slow-paced tactics battles and you don’t care about a good story, you might find a place in your heart for this unpolished gem.
    • 66 Metascore
    • 40 Critic Score
    Even the plot, which is initially intriguing, will likely disappoint by its conclusion, when it becomes apparent that the game is only interested in telling about half of it. In this age of the AAA blockbuster, games as personal projects are always welcome, but, as this one demonstrates, there’s a reason games are usually created by more than one person.
    • 68 Metascore
    • 40 Critic Score
    By divorcing themselves so much from the experience, Pwnee Studios allows their game to suffer from not being able to judge whether a level is actually fun, making it come off pointless, shallow and uninteresting.
    • tbd Metascore
    • 40 Critic Score
    With nothing to keep me involved, grid battles, while functionally sound and by themselves at least slightly engrossing, became just simple back and forths, with nothing at stake and no real reason to care.
    • 52 Metascore
    • 40 Critic Score
    Cashing in on the Jaws franchise may have been a brilliant idea on paper, but this game struggles to entertain with a poor storyline and frustrating controls.
    • 78 Metascore
    • 40 Critic Score
    Mushroom 11 does a great job of realizing a concept and sticking to it, it’s just too bad that concept falters as much as it does, making the game feel like a big miss instead of an indie darling.
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, I would have to say if you haven’t already purchased the Dying Light Season Pass, The Bozak Horde isn’t really worth buying. It strips out all of the fun of the open-world exploration and pigeonholes you into a dingy parking garage, and leaves you struggling to compensate for its less-than-fantastic combat system.
    • 55 Metascore
    • 40 Critic Score
    Avoid this game at all costs, young Padawan…and may the force be with you, always.
    • 53 Metascore
    • 40 Critic Score
    The challenge and personality of old-school shooter or adventure classics is totally absent. It’s one of the most creatively bankrupt games I’ve played this year. And you should not play it.
    • 68 Metascore
    • 40 Critic Score
    The game shines most through its aesthetics with impressive environments and an atmospheric score. Its lack of agency and action may bore players, especially if the confusing story doesn’t reach them.
    • 67 Metascore
    • 40 Critic Score
    My dissatisfaction with Rocketbirds 2 stems from Ratloop’s poorly implemented ambition. On paper, the new tweaks and gameplay adjustments should have made for a much more fun game. But because the combat, which wasn’t great in the first place, never got the shot in the arm it needed, the whole thing is a mess.
    • 49 Metascore
    • 40 Critic Score
    It’s unfortunate that Corpse of Discovery can’t capitalize on it’s strong premise. Instead, it flounders, attempting to be profound and metaphysical but never managing to be anything more than “meh.”
    • 58 Metascore
    • 40 Critic Score
    Its puzzles are frustrating not because they are hard, but because cost-management means you spend more time trying to figure out what parts can be deleted so you have can build elsewhere.
    • 54 Metascore
    • 40 Critic Score
    I would say if you are looking for a LEGO game on the go then you should probably just keep waiting until they decide to put forth a real effort. If you still want to check this game out then I can only warn you by saying it's only slightly better than their last attempt and can only hold up because of the source material.
    • 61 Metascore
    • 40 Critic Score
    I wouldn’t recommend the Vita version of Atomic Ninjas. The game itself is fine and could be exciting when played against a full compliment of human opponents but that’s a guarantee the game can’t make.
    • 44 Metascore
    • 40 Critic Score
    Calvino Noir struggles to overcome problems of its own making. The controls are clunky and make the game more difficult than it needs to be. It fails at communicating its own mechanics, so much so that your first interaction with the enemy very likely ends in a very surprising death.
    • tbd Metascore
    • 40 Critic Score
    Don’t Chat With Strangers feels less like a game and more like a practical joke being played on the gamer. It fails at just about everything besides delivering punishment through trial-and-error. It isn’t a clever puzzle game – it’s just an irritating one. Each scare or surprise is effective once or twice, but they all wear out their welcomes before the end. And, when you finally do get to the end, the game reveals how little content it actually has. It is a ten minute experience stretched into three hours via insta-fail and permadeath mechanics that force you to play through a series of boring, mundane events dozens of times.
    • 56 Metascore
    • 40 Critic Score
    Released in 2013, LSL:R feels just as out of date as Gearbox’s Duke Nukem Forever, and critically speaking, I can only offer a review based on what it is now, not by what it was then. To the fans though, the score I give really doesn’t matter, nor should it. They paid for the game they love, and in this case, they got exactly what they wanted, dick shaped nose and all.
    • 71 Metascore
    • 40 Critic Score
    Gauntlet: Slayer Edition is a passable action-RPG for those desperately looking for a dungeon crawler to play with friends but it doesn’t offer much in the way of replayability or unique concepts to really recommend past that.
    • 69 Metascore
    • 40 Critic Score
    I wanted to like 99Vidas after it promised to faithfully live up to the classics and add new beat ‘em up elements, but it couldn’t hit its own hype at all. The beat ‘em up genre is one that is filled with monotony and it desperately needs a fresh new face to give it the revitalization that other genres, like fighting games, have seen in recent years. I wasn’t expecting 99Vidas to be that game but I was hoping it’d be a competent beat ‘em up. Instead, it leans too heavily on lazy writing and tired mechanics while only adding mechanics that serve to make the game more frustrating.
    • 46 Metascore
    • 40 Critic Score
    Overall, Paranautical Activity is an average game, hindered by vexing roguelike mechanics.
    • 51 Metascore
    • 40 Critic Score
    Joining the list of sequels that should not be, this racer prooves to be too simplistic and shallow to be any fun to anyone.
    • 56 Metascore
    • 40 Critic Score
    It’s unsatisfying and the controls don’t feel good and it just can’t hold up its frame rate.
    • 52 Metascore
    • 40 Critic Score
    There will be a small audience for this game I’m sure but most should just let this game pass them by.
    • 45 Metascore
    • 40 Critic Score
    Unless you enjoy poorly developed games that make you frustrated right off, then you can probably just let this bomb go off and move on to other games.
    • 59 Metascore
    • 40 Critic Score
    This is not a good game, and its few shining moments make it all the more frustrating that it was released feeling so unfinished.
    • 39 Metascore
    • 40 Critic Score
    After being delayed, Eidos finally outs their GTA-inspired actioner. We say don't bother as it is plagued by sloppy controls, disjointed plot and dull visuals.
    • 49 Metascore
    • 40 Critic Score
    On the surface LA Cops appears to be a solid top-down shooter. Unfortunately, it relies too heavily on a broken teamwork system. The shoddy AI works against the game and results in the game being more of a frustrating title than an fun one.
    • 62 Metascore
    • 40 Critic Score
    The game’s downfall is the forsaking of its predecessor’s main elements of dread in favor of resorting to cheap jump-scares with the over-saturation of old animatronics and the music box preventing you from being able to change your actions more.
    • 47 Metascore
    • 40 Critic Score
    The argument has been made a lot in the video game industry. Which is better five hours of exceptional gameplay or twenty hours of good gameplay? Don't worry about that with X-Men Destiny it's not only short but it's just flat out a bad game. Unless you want easy achievement points there are far too many great titles this holiday to waste your time with this one.
    • 53 Metascore
    • 40 Critic Score
    If Carmen Sandiego had more educational value I may have raised the overall a point, but with the lack of educational value, we are given a platformer that doesn't have a lot to offer. There are better educational games out there and there are better platformers out there.
    • 67 Metascore
    • 40 Critic Score
    KickBeat was a really interesting idea that with a little better direction could have made for a great rhythm game on the Vita which, I feel, is a platform that can handle rhythm games very well.
    • 41 Metascore
    • 40 Critic Score
    Do yourself a favor and just buy an old Snoop album for $10 on Amazon.
    • tbd Metascore
    • 40 Critic Score
    Unless you remember these three fondly from your youth, there’s little reason to pursue them now. Being able to reach back to the origins of one of gaming’s biggest companies continues to be an act of at least some historical interest, but little amusement.
    • 59 Metascore
    • 40 Critic Score
    I know games like this take a lot of work from creators with a very small budget, but sometimes, an idea just isn’t that great.
    • 45 Metascore
    • 40 Critic Score
    Offering a plot from different perspective seems like a grand idea, but the lazy execution, boring characters and slow pacing makes this one an absolute mess.
    • 75 Metascore
    • 40 Critic Score
    It didn’t give me anything positive to hold on to. Maybe it is just the style of the game that gave me a bad taste, maybe it’s just not my cup of tea, maybe it is your cup, or maybe, the tea just isn’t very good to begin with.
    • 73 Metascore
    • 40 Critic Score
    A grim journey indeed. Letter Quest: Grimm’s Journey Remastered fails to make a puzzle game work the way that they should with messy RPG elements and difficulty based on an upgrade system rather than your own personal skill level.