DarkZero's Scores

  • Games
For 994 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Mass Effect 2
Lowest review score: 10 CID The Dummy
Score distribution:
  1. Negative: 98 out of 994
994 game reviews
    • 71 Metascore
    • 60 Critic Score
    Those of you who do know your Ric Flairs from your Rick Rudes, this is a decent jaunt through the history of the biggest wrestling company on the planet, but the lack of depth means it just falls short of an essential purchase.
    • 70 Metascore
    • 60 Critic Score
    Those of you who do know your Ric Flairs from your Rick Rudes, this is a decent jaunt through the history of the biggest wrestling company on the planet, but the lack of depth means it just falls short of an essential purchase.
    • 76 Metascore
    • 60 Critic Score
    Overall my suggestion would be, stick the game’s suggestions (hints) on high, enjoy it as a constant stream of brain-dead semi funny entertainment, in a universe you are probably familiar with, and get as much stress-free enjoyment from what admittedly, feels like a pretty polished episodic game.
    • 73 Metascore
    • 60 Critic Score
    Overall my suggestion would be, stick the game’s suggestions (hints) on high, enjoy it as a constant stream of brain-dead semi funny entertainment, in a universe you are probably familiar with, and get as much stress-free enjoyment from what admittedly, feels like a pretty polished episodic game.
    • 70 Metascore
    • 60 Critic Score
    Even these best intentions cannot hide the fact the game never consistently hits the epic feeling most will feel it should.
    • 71 Metascore
    • 60 Critic Score
    Even these best intentions cannot hide the fact the game never consistently hits the epic feeling most will feel it should.
    • 70 Metascore
    • 60 Critic Score
    A highly playable version of Metal Slug on the DS, and regardless of the steps back to suit the hardware, the end result is not all that bad. You can’t help but wish for more, although for any game to be truly special on its eight iteration is a very big ask.
    • 64 Metascore
    • 60 Critic Score
    A steeping stone for the series, one that offers hope that EA can achieve better things in the future.
    • 59 Metascore
    • 60 Critic Score
    A steeping stone for the series, one that offers hope that EA can achieve better things in the future.
    • 81 Metascore
    • 60 Critic Score
    Harking back to Elika for a second, I have to admit she is a fantastic addition to the series, and as gimmicks go she is significantly better than The Sands of Time.
    • 85 Metascore
    • 60 Critic Score
    Harking back to Elika for a second, I have to admit she is a fantastic addition to the series, and as gimmicks go she is significantly better than The Sands of Time.
    • 68 Metascore
    • 60 Critic Score
    The only real “achievement” of EndWar is its voice command system.
    • 68 Metascore
    • 60 Critic Score
    Very much a ‘love it’ or ‘hate it’ game. At best it’s an entertaining and strangely compelling shooter with simple but fun gameplay. At worst it’s repetitive and fiddly with no real draw.
    • 71 Metascore
    • 60 Critic Score
    As it is, Zero is far too hampered by Nintendo's handheld to be worth a hearty recommendation.
    • 70 Metascore
    • 60 Critic Score
    On the whole, Galactic Adventures is a good bit of fun, let down by naff controls and the fact that 95% of the people producing content for it are total morons.
    • 76 Metascore
    • 60 Critic Score
    Apart from some shiny new graphics, and a some multiplayer game modes it is exactly the same game as all those years ago.
    • 66 Metascore
    • 60 Critic Score
    This is a brave first attempt at something new in the world of Lara Croft, but it doesn’t quite manage to match the levels of accomplishment seen in the rest of Tomb Raider Underworld.
    • 73 Metascore
    • 60 Critic Score
    To play The 40th Day in single player exposes a multitude of flaws the core game has, with AI mistakes particularly running rampant throughout. Co-op does a lot to mask these annoyances, but it is still not enough to push the game into the realm of a ‘must buy.’
    • 74 Metascore
    • 60 Critic Score
    To play The 40th Day in single player exposes a multitude of flaws the core game has, with AI mistakes particularly running rampant throughout. Co-op does a lot to mask these annoyances, but it is still not enough to push the game into the realm of a ‘must buy.’
    • 64 Metascore
    • 60 Critic Score
    This is one of the worst types of tragedies that can befall a game – to be brimming with potential and fun gameplay, only to get ruined with technical blunders.
    • 59 Metascore
    • 60 Critic Score
    Bleach: The 3rd Phantom is a solid Strategy RPG and fans will enjoy its 25 chapters.
    • 75 Metascore
    • 60 Critic Score
    AYIM is a great distraction for any fan of casual puzzles who doesn’t want to blow a lot of cash.
    • 90 Metascore
    • 60 Critic Score
    To say the least, Assassin’s Creed II is a disappointment – not because it’s bad, but because we were promised so much more. Everything Ubisoft claimed they were changing has stayed the same, and what little new touches they’ve included fail to impact in the long run.
    • 91 Metascore
    • 60 Critic Score
    To say the least, Assassin’s Creed II is a disappointment – not because it’s bad, but because we were promised so much more. Everything Ubisoft claimed they were changing has stayed the same, and what little new touches they’ve included fail to impact in the long run.
    • 63 Metascore
    • 60 Critic Score
    Although a competent beat ‘em up, it lacks not only the accessibility but the depth of Street Fighter IV, the classic gameplay of Mark of the Wolves or Marvel vs. Capcom 2, and the hardcore technical side of Blazblue.
    • 57 Metascore
    • 60 Critic Score
    Although a competent beat ‘em up, it lacks not only the accessibility but the depth of Street Fighter IV, the classic gameplay of Mark of the Wolves or Marvel vs. Capcom 2, and the hardcore technical side of Blazblue.
    • 50 Metascore
    • 60 Critic Score
    There’s no doubt that Night at the Museum 2 will satisfy the needs of the younger fans of the two films.
    • 80 Metascore
    • 60 Critic Score
    If this year’s features are expanded on for the next game, brilliant, and all that, but in order to really take things to the next level, perhaps completely reworking the gameplay would be the best thing to add into next year’s release.
    • 81 Metascore
    • 60 Critic Score
    If this year’s features are expanded on for the next game, brilliant, and all that, but in order to really take things to the next level, perhaps completely reworking the gameplay would be the best thing to add into next year’s release.
    • 73 Metascore
    • 60 Critic Score
    You can see glimpses of what could have been, but it is spoilt by some bad choices and a sloppy ending.
    • 75 Metascore
    • 60 Critic Score
    You can see glimpses of what could have been, but it is spoilt by some bad choices and a sloppy ending.
    • 70 Metascore
    • 60 Critic Score
    Whether or not Global Agenda is worth paying a monthly fee for entirely depends on the player, along with Hi-Rez Studios' commitment to pump out enough updates that justify the fees. There's nothing fundamentally wrong with the game, but there's nothing particularly outstanding about it either.
    • 68 Metascore
    • 60 Critic Score
    It’s overly simple and lacks the diversity for extended play.
    • 74 Metascore
    • 60 Critic Score
    It's not a must-have title, but may provide a refreshing alternative to bald space marines and army recruitment programs.
    • 73 Metascore
    • 60 Critic Score
    Operation Arrowhead certainly features a large assortment of content, both offline and online, that rewards its fans, but for those who prefer their shooters to require little thinking and itchy trigger fingers, you may want to pass this one up.
    • 58 Metascore
    • 60 Critic Score
    It's a bummer that you have to put up with tedious combat to enjoy the platforming. Krome Studios should take on board this problem and solve it in the next episode of Blade Kitten. If they can get the combat sections right, they'll be on to a good old-school platforming game, and there aren't many of those any more.
    • 58 Metascore
    • 60 Critic Score
    It's a competent enough game but could have been so much more, if you fancy something like Prince of Persia though it's definitely worth a rental, and if you loved Tron and can't wait for the new film then you really have to give it a go, if only just for the story.
    • 58 Metascore
    • 60 Critic Score
    It's a competent enough game but could have been so much more, if you fancy something like Prince of Persia though it's definitely worth a rental, and if you loved Tron and can't wait for the new film then you really have to give it a go, if only just for the story.
    • 47 Metascore
    • 60 Critic Score
    So, for fans of the movies, in particular the earlier ones, before their overt craziness stepped over the line to complete insanity, there is something to admire here. And it is that niche audience that will probably get the most out of what Saw II brings to the table.
    • 58 Metascore
    • 60 Critic Score
    Worms: Battle Islands is fun, but it's not long before it's relegated to the odd party game and the occasional commute.
    • 62 Metascore
    • 60 Critic Score
    If it had been 800MSP then it would've been worth it, but at 1200 it's probably a bit much, even for fans of the franchise. If money isn't an issue for you, and you're desperate for some more bionic arm-swinging action, then it's a probably a worthwhile purchase. If not though, it might be best to give it a miss, or at least wait for the next XBLA sale.
    • 82 Metascore
    • 60 Critic Score
    Dragon Age II isn't a bad game, but it is a huge disappointment from such a respected and otherwise consistent developer. While the combat has been improved significantly, its failings in other areas – areas in which BioWare usually excel – are numerous and baffling. In the 32 hours it took me to finish the game, I spent the last 10 wishing it would hurry up and get to the good bit at the end. And then it turned out the ending was a bit non-committal and rubbish, too. A shame.
    • 82 Metascore
    • 60 Critic Score
    Dragon Age II isn't a bad game, but it is a huge disappointment from such a respected and otherwise consistent developer. While the combat has been improved significantly, its failings in other areas – areas in which BioWare usually excel – are numerous and baffling. In the 32 hours it took me to finish the game, I spent the last 10 wishing it would hurry up and get to the good bit at the end. And then it turned out the ending was a bit non-committal and rubbish, too. A shame.
    • 79 Metascore
    • 60 Critic Score
    Dragon Age II isn't a bad game, but it is a huge disappointment from such a respected and otherwise consistent developer. While the combat has been improved significantly, its failings in other areas – areas in which BioWare usually excel – are numerous and baffling. In the 32 hours it took me to finish the game, I spent the last 10 wishing it would hurry up and get to the good bit at the end. And then it turned out the ending was a bit non-committal and rubbish, too. A shame.
    • 69 Metascore
    • 60 Critic Score
    The core game just needed a bit more refinement to match up with what seems to be an exciting initial vision. If that had panned out, I honestly believe Swarm could have been something great.
    • 70 Metascore
    • 60 Critic Score
    I did not regret playing Madness Returns, nor could I earnestly recommend it. There's incentive to brave a secondary play through to obtain more unlockables – by way of memories and opening up new nooks by shooting pig snouts, naturally – but the problem is thus: we've been blessed – daresay spoilt – by better action/adventure titles over the past few years for Madness Returns to ever compete. Hopefully we see Alice again. I sensed a great game in Madness Returns and occasionally played one but this spicy gift horse would be best looked in the mouth.
    • 66 Metascore
    • 60 Critic Score
    As puzzlers go this is a pretty decent effort, good fun for a while, but it does start to feel a bit too much like hard work as you near its end. If you could have just opened up new worlds as you completed the last one then it would be better, instead of the helmet system. But it's still worth a go if you like your arcade-style puzzlers. Not to mention, it definitely won't break the bank at 800MS Points.
    • 55 Metascore
    • 60 Critic Score
    Burgertime World Tour is not a very bad game but it is really only for you if you're in for the nostalgia of having been able to play the original Burgertime in arcades or even on an NES at home. I personally am a huge fan when it comes to games being re-released that I remember loving as a kid but this game fell short of my expectations.
    • 59 Metascore
    • 60 Critic Score
    If you want something quick to play on, then you could do worse than what Ignite has to offer. It's racing at its simplest, there is multiplayer, and for the price it might just be worth you checking out to see if it is your cup of tea.
    • 80 Metascore
    • 60 Critic Score
    If you're new to Assassin's Creed or the genre, go buy the first game on Steam, don't waste your time with this if it's your first entry into the series.
    • 72 Metascore
    • 60 Critic Score
    The frantic and exhaustive action is still there and looks better than ever, but you are now required to take extended breaks for the sake of sanity.
    • 75 Metascore
    • 60 Critic Score
    There is certainly a place for more interactive titles such as Dear Esther when cleverly executed; one great example was the Super 8 interactive teaser included with Portal 2, offering a short but intriguing teaser that promoted the movie in a way that had previously never been attempted. As a standalone title that sells for the same price as other games that provide ambiance without skimping on gameplay, it's a much tougher sell. Still, it's a sell that anyone looking for a potentially soul-lifting experience should consider making.
    • 68 Metascore
    • 60 Critic Score
    Call of Cthulhu: The Wasted Land takes a genre that hasn't received much love in recent years and revamps it for modern devices whilst keeping the original gameplay intact. It's such a shame then that the game's few flaws stifle the enjoyment of what could otherwise be a new classic iOS game.
    • 52 Metascore
    • 60 Critic Score
    There's some fun to be had with it, but it's few and far between the dissatisfaction that crops in. Ultimately, what we ended up getting is an uninspired campaign with some entertaining multiplayer, though that's not something that I expect from a franchise as big as Resident Evil.
    • 76 Metascore
    • 60 Critic Score
    My Army is a nicely designed endless runner game, with some fun social elements, but it doesn't offer up anything particularly new for gamers to sink their teeth into. This might not normally be an issue, but in a marketplace full of similar games, you really need a hook to keep players playing, and unfortunately, My Army just doesn't have that.
    • 65 Metascore
    • 60 Critic Score
    If you are new to the genre, there are more accomplished games, wherein all elements work in tandem, awaiting your attention. However, if you're an avid adventure game player with most of your life-changing and genre-defining point-and-click experiences behind you, this is a worthwhile addition to your library.
    • 62 Metascore
    • 60 Critic Score
    Saint Seiya isn't exactly a great game. It's a game that suffers from repetition, an awkward camera, and button bashing to beat generic enemies (bosses save this situation).
    • 73 Metascore
    • 60 Critic Score
    Fibble: Flick 'n' Roll is a nice first attempt by Crytek at breaking into mobile games, but they don't really seem to have given it their all.
    • 72 Metascore
    • 60 Critic Score
    Compromised on a technical level, Ninja Gaiden Sigma Plus is not as polished of a port as it deserved to be (and probably could have been if the publisher was not so adamant about shipping the game in time for the Vita's launch). Some solace is taken in the fact that, at the very least, we finally have a workable version of a 3D Ninja Gaiden game running in the palm of our hands, but it still leaves you feeling let down by the whole sloppy affair.
    • 58 Metascore
    • 60 Critic Score
    Fate/Extra is an intriguing game that features a brilliant story, solid characters and good art, but when it comes to the RPG aspects it's all a little uninspiring, and at times tedious and boring, with too much repetition in gameplay and design. If you like to play RPGs for the story and aren't worried about a basic battle system based around luck, then by all means check Fate/Extra out, you'll certainly get a well worth kick from its story, just don't expect to be blown away by its gameplay.
    • 63 Metascore
    • 60 Critic Score
    Blades of Time is a better game than X-Blades, but not by much. The game knows it has a good idea because it abuses the time feature trick a bit too much, and like a kid wanting attention, you'll just get fed up with it being in your face all the time.
    • 70 Metascore
    • 60 Critic Score
    As a whole, Lollipop Chainsaw is worth a try, but don't expect anything less than a perverted take on zombie bashing with all the comedic qualities of a foul-mouthed school-kid.
    • 76 Metascore
    • 60 Critic Score
    Purely from a gameplay standpoint this is one of the most consistently well designed adventure games I've played, and tackling its scenarios was a delight, but while nearly any other video game genre gets away with its particular narrative vices, story and characters are such crucial aspects of this one. Poor characterisation and a too familiar storyline is ultimately enough to render Resonance a mechanically impressive adventure game that sorely lacks personality.
    • 64 Metascore
    • 60 Critic Score
    London 2012 is a mixed bag of good and bad, just like the sports it represents. It's dull as the UK weather can be in single-player mode, with local multiplayer being the only saving grace for the game. If you're looking for some nights of local multiplayer fun then this will supply that, but no doubt you'll be done with it before the Olympics finish.
    • 70 Metascore
    • 60 Critic Score
    The game is filled with problems that bring down the overall experience and enjoyment. I'm sure some gamers will enjoy the grind and character building, but with so many other great Strategy RPGs (especially on the PSN), I do wonder why gamers would want to take part in something with a story that is close to non-existent, has no character personality, and features pacing that starts ridiculously slow.
    • 64 Metascore
    • 60 Critic Score
    Simply looking at the game then, Wreckateer is a one-trick pony that plays it too safe to be anything other than a bit of fun on the side.
    • 54 Metascore
    • 60 Critic Score
    You already know if you are buying it or not and there are no problems with how the game works; it just feels weird to call it anything other than a mini-game add-on for Pokémon fans. In that regard, it does well.
    • 64 Metascore
    • 60 Critic Score
    F1 Race Stars had the potential to be a great kart racer; sadly, some of the gameplay tilts towards the real life sport and hinders the experience. Along with the AI, it becomes something that no kart racer should ever be – a chore to play.
    • 75 Metascore
    • 60 Critic Score
    Edna and Harvey: Harvey's New Eyes is an odd game with an even odder sense of humour. There's a definite Python-esque feel to its jokes, with some genuine laugh-out-loud moments that you won't see coming. Unfortunately, it's held back by some poor puzzle design that dragged out the story longer than it needs to. It's still worth playing, but these flaws really hold it back from being anything more than a one-time playthrough.
    • 67 Metascore
    • 60 Critic Score
    As a standalone game for newcomers to the franchise, the story will leave you baffled compared to someone who would have experienced Corpse Party, and in that regard, looking at its way of storytelling comes off as a disjointed tale of horror that can give you a gloomy (in the right way) and uneasy time. However, I see it this way – go play the first Corpse Party and see how you feel about it. If you want more, then jump into Book of Shadows and enjoy it for what it is.
    • 62 Metascore
    • 60 Critic Score
    These are only minor complaints, as the game itself is very polished and delivers exactly what it promises – fast paced action with that great arcade feel. For the low price of just £3.52 ($4.99), it’s definitely worth picking up.
    • 75 Metascore
    • 60 Critic Score
    Overall, the game is fun but I’d definitely recommend playing in small chunks.
    • 61 Metascore
    • 60 Critic Score
    Fine for an hour at a time, but shouldn’t be treated as anything other than a lower alternative to better games doing the same thing.
    • 66 Metascore
    • 60 Critic Score
    If you are a fan of its Anime aesthetics, or at least willing to tolerate them, the game will suffice as a budget title with an average amount of content to play through.
    • 61 Metascore
    • 60 Critic Score
    Dead Island Riptide is a stop-gap extension to the franchise that is enjoyable in small doses, but disappointingly fails to address problems that plagued the original game.
    • 70 Metascore
    • 60 Critic Score
    Ultimately, that is the very core of Deadly Premonition’s appeal; underneath the poor visuals and poorer gameplay, it still manages to surprise you once players dig deep into the story, an analogy that holds true about the fictional residents of Greenvale. It’s just unfortunate that what could have been the definitive version of the game ended up being the worst performing.
    • 69 Metascore
    • 60 Critic Score
    It’s the summer blockbuster movie of the arcade-shooter world, then – a short but mildly enjoyable piece of entertainment, and that’s not necessarily a bad thing to be.
    • 58 Metascore
    • 60 Critic Score
    If you are looking for a refreshing tower defence title, then there is something in Prime World: Defenders you will enjoy. People who are more fussy with their choice of tower defence games might find this to be an ambitious title with problems.
    • 72 Metascore
    • 60 Critic Score
    If you’re looking for a multiplayer fix, then look elsewhere, as you will be solely disappointed with the wreckage of online cooperative play – a mode that spoils this otherwise solid video game.
    • 54 Metascore
    • 60 Critic Score
    The core game itself and the platforming is still respectable enough to warrant a check though.
    • 68 Metascore
    • 60 Critic Score
    With the addition of a fun multiplayer mode and some clever challenges to keep a player coming back, this could have been something special, though sadly it ends up a simple game with solid mechanics but little replay value.
    • 40 Metascore
    • 60 Critic Score
    Bringing something from the past to the present can feel refreshing when its entire heritage is lost in the current version of the genre, and even though this version isn’t as polished, as good-looking or as smooth-running as the PC version, it’s still a blast to the past.
    • 58 Metascore
    • 60 Critic Score
    Lost Planet 3 is a peculiar game. It’s a solid third-person shooter with an identity crisis. Some of the changes to the single player won’t go down so well with the fans – it’s missing some of the bits that gave Lost Planet its own personality.
    • 81 Metascore
    • 60 Critic Score
    The end result is okay, but nothing more. Dream Team is not a terrible game.
    • 73 Metascore
    • 60 Critic Score
    In the end, if you’re looking to pass the time by banging metal with metal and blowing stuff up, you can do far worse than what Gas Guzzlers Extreme is offering.
    • 62 Metascore
    • 60 Critic Score
    Jumping into a wingsuit in Skydive: Proximity Flight is fun and different at first, but after playing an hour or so, it becomes apparent that there isn’t much else going on with the game.
    • 62 Metascore
    • 60 Critic Score
    Contrast is a curious, fair attempt at a puzzle platformer with some neat ideas that make it somewhat enjoyable, but is a slightly frustrating experience that in the end won’t be remembered for its gameplay, but more for its world, visuals and sound.
    • 70 Metascore
    • 60 Critic Score
    Burial at Sea – Episode One’s most welcoming addition is seeing Rapture in a state of normality. Given the circumstances we saw the underwater city in previous games; this is actually really exciting to see. But the problem is the game is far too short to make the player care enough.
    • 73 Metascore
    • 60 Critic Score
    Killzone: Shadow Fall isn’t the great launch title that Sony was hoping for with its shiny new box. The campaign is too varied in quality to bring a worthy single player experience. For every high point you experience, there’s a low around the corner, and the last bits of the campaign were so monotonous and unexciting, thanks to typical cliché gameplay for the genre that is mixed with tedious level design.
    • 79 Metascore
    • 60 Critic Score
    The end result is, that not through lack of effort, Forza 5 turns out to be the first true regression the series has seen since its inception.
    • 53 Metascore
    • 60 Critic Score
    It’s nice that Namco Bandai has opted to get a company to do a twist on the standard fighting action, and fans will no doubt enjoy what’s on offer here, but with a lot of depth ripped out of the game, it becomes a title that’s has the creativity, but is nothing more than a bundle of shallow fun.
    • 58 Metascore
    • 60 Critic Score
    A good game with a satisfying conclusion to the MercurySteam saga that sadly falls short of its predecessor, thanks to the puzzling inclusion of unwanted stealth elements.
    • 71 Metascore
    • 60 Critic Score
    What’s frustrating is there are some elements that the game does well – your player moves with a weight that not many games on the Vita can match, and the story – while a bit ridiculous and cliche-ridden – still manages to be fun without too many groan-induced moments. But that’s a hard price to pay in exchange for the game’s other, poorer elements; there is a gem of a game hidden in Toukiden, and the universe of the game is one I’d like to revisit one day.
    • 62 Metascore
    • 60 Critic Score
    Betrayer absolutely excels at offering a mysterious and atmospheric world to explore, which is supported with a fantastic monochromatic art direction and strong ambient sounds. It’s just a shame that the combat, AI and structure of the game can become monotonous; losing its magic that it hit you full on at the start of the game.
    • 70 Metascore
    • 60 Critic Score
    Deception IV is a strange game that bizarrely makes for a wonderfully unique title, but shortcomings with the gameplay affects the overall quality of the game.
    • 71 Metascore
    • 60 Critic Score
    With better MMORPGs already out there and seemingly more great ones coming, The Elder Scrolls Online is using the name to appeal to its large fan base, and I have no doubt some will enjoy, but for the rest, this game is an vacillating anomaly in a packed market.
    • 72 Metascore
    • 60 Critic Score
    The Last Tinker: City of Colors certainly has charm and a wonderful colour pallet that smothers the player in a warm and loving world. The issue is that many people won’t be engaged by the stripped down controls and limiting gameplay.
    • 69 Metascore
    • 60 Critic Score
    Despite its glaring faults, Battle Princess of Arcadias still makes for a decent hybrid of RPG and Beat-’Em-Up, even if it lacks the visual and mechanical polish of Vanillaware’s titles.
    • 66 Metascore
    • 60 Critic Score
    One Piece: Unlimited World Red isn’t the best One Piece game, nor is it as good of an experience as last year’s One Piece: Pirate Warriors 2. However, I do feel that fans of the show will get a kick out of the game if they have the tolerance to forgive the standard combat mechanics and unexciting level design.
    • 57 Metascore
    • 60 Critic Score
    Sacred 3, as you can establish from this review, is a game that has moved away from its predecessor’s roots to become more of a brawler with light RPG elements.