DarkZero's Scores

  • Games
For 1,375 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Left 4 Dead
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1375 game reviews
    • 71 Metascore
    • 70 Critic Score
    In the end, Megadimension Neptunia VII can certainly be classified as the biggest and most competent Neptunia game to date, which may or may not sound as impressive depending how much of a fan you are.
    • 77 Metascore
    • 70 Critic Score
    Deathtrap is a game that, although it may sound cliche, is easy to pickup but very difficult to master.
    • 77 Metascore
    • 70 Critic Score
    While many, many improvements have been made over its predecessor, The King of Fighters XIII is not without its faults. One of the biggest requests from fans was that of better netcode. The King of Fighters XII was known for its downright terrible and horrendous lag. SNK has stated multiple times that XIII will feature a better online experience but I can't say they've made good on that promise. While input latency has definitely been cut down, it is still quite noticeable.
    • 75 Metascore
    • 70 Critic Score
    A few technical issues still remain, such as the unreliable stealth mechanic where enemies will arbitrarily sense a player’s presence even if they are properly concealed, and the AI-controlled character still has a habit of staying behind and/or failing to pull their weight during more heated skirmishes. Nevertheless, this latest episode has gone a long way to raise optimism over Capcom’s latest RE experiment.
    • 75 Metascore
    • 70 Critic Score
    It has its flaws, and is by no means the perfect game, but it is the perfect Wolverine-simulator, at least for the time being.
    • 65 Metascore
    • 70 Critic Score
    Much of the story is kept until the end, with the rest mostly speculation from characters as to what is really going on, forcing you to play through to get more dirt on the mystery as it builds up.
    • 70 Metascore
    • 70 Critic Score
    The stripped-down mechanics lead to more pick-up-and-play sessions without feeling overwhelmed by too many rules to follow, and the cast of characters are entertaining enough just to witness in action even if you have no idea about their respective origins.
    • 70 Metascore
    • 70 Critic Score
    At the very least, the game's main theme is one of the most catchy heard in years, that has to be worth a few plaudits. [JPN Import]
    • 71 Metascore
    • 70 Critic Score
    The Typing of the Dead: Overkill is similar to those outlandish B-movie films that people deep down enjoyed simply for the fact that they are stupid. This game takes a basic premise and runs with it. As it turns out, it’s still a lot of fun, even after experiencing the first The Typing of the Dead.
    • 77 Metascore
    • 70 Critic Score
    If you end up buying The Last Guy you’ll probably end up liking it to some extent, and if you can try and pace yourself, and don’t rush through the game, you’ll enjoy it even more.
    • 69 Metascore
    • 70 Critic Score
    Give the developers some money for their hard work. It’s just kind of sad that such a great game makes you feel like such a mug for actually paying for it.
    • 76 Metascore
    • 70 Critic Score
    Confounding puzzles aside, “Fright of the Bumblebees” functions nicely as an adventure game for just about any audience or age group. The humor is varied, the gameplay is accessible, and the challenge is substantial without being frustrating.
    • 64 Metascore
    • 70 Critic Score
    If you are a One Piece fan then this is the best game to come out in the UK for the franchise and should satisfy anyone's craving for a bit of Monkey D. Luffy and his peculiar cast of friends.
    • 68 Metascore
    • 70 Critic Score
    The lack of an idiots' guide tutorial is not a great selling point, but plough through this confusing opening (on free campaign) and you will gradually learn and lose a surprising amount of time to what is a relatively unique and intellectually-solid title.
    • 78 Metascore
    • 70 Critic Score
    This is a solid upgrade for fans, while offering people who enjoy something similar, maybe through the latest Animal Crossing game, to come to Rune Factory 4 with the same mindset of a pick up and play experience, but be met with rewards for all their hard work.
    • 72 Metascore
    • 70 Critic Score
    It’s clear this game is aimed at the Games Workshop crowd, and those who understand what Blood Bowl is are the ones that will gain the most pleasure from the game. Others will have to fight through the game’s resistance to stop newbies from playing.
    • 62 Metascore
    • 70 Critic Score
    It’s not a great RPG – it’s too easy for starters – but I feel Conception II: Children of the Seven Stars is good enough that I can recommend this B-tier social linking, dungeon crawler to the diehard JRPG fans looking for a unique twist on the genre for their Vita.
    • 76 Metascore
    • 70 Critic Score
    It's not quite the ultimate Green Day experience that you might have hoped for, but there is nothing else out there in the videogame world that supports the American Trio as much as this.
    • 69 Metascore
    • 70 Critic Score
    In the end, Deception IV has a few kinks in its mechanics, but not enough to explode in your face.
    • 78 Metascore
    • 70 Critic Score
    Soul Bubbles is undoubtedly an interesting game, but I have to admit it was hard to express and portray the appeal of the game in words.
    • 72 Metascore
    • 70 Critic Score
    It's not up to Mario Kart standards, but for a family get together it's an entertaining alternative that sits well with all ages.
    • 79 Metascore
    • 70 Critic Score
    Selecting whether you play as the depressed emo girl or the teenage slut might add some replayability, but only if you enjoy the game’s generally sluggish and strange presentation. If it sounds like your cup of tea, you need only shell out ten dollars to walk The Path.
    • 74 Metascore
    • 70 Critic Score
    If you liked the first game, you'll probably like this more as it is better than the original. For newcomers, if you like to cause mayhem and bloody violence, by all means give Prototype 2 a shot. Just don't expect to remember much apart from devouring people and raining blood, the good stuff about the game.
    • 71 Metascore
    • 70 Critic Score
    The biggest chunk of praise needs to go to Swordfish, though, who have managed to take what – on paper, at least – is an awful idea and turn it into a decent shooter, even in a very crowded market.
    • 83 Metascore
    • 70 Critic Score
    It’s a shame that the console version of Darkest Dungeon couldn’t have been a bit smarter with its controller layout, because the rest of the game shines in brilliant darkness as it did on PC; the 2D artwork is a great mix of hard lines and grotesque imagery, quite similar to Hellboy and other comics by Mike Mignola. The persistent narration is delightfully campy with its dreary delivery and macabre musings, and the fear of death (or insanity) makes every duel feel like a tense brush with death. And players will die, again and again and again. But like a certain other difficult series centered around darkness and sun bros, Darkest Dungeon’s maddening tendrils will manipulate even the most frustrated folks to try again…but consider sticking to the PC version to avoid the added frustration of fumbling around with the controls.
    • 73 Metascore
    • 70 Critic Score
    An essential play for any fan of George Lucas’ creation. Unfortunately, the gameplay feels a tad repetitive, un-ambitious and never quite lives up to the superb storytelling.
    • 78 Metascore
    • 70 Critic Score
    Dimps has created a sequel to Xenoverse that doesn’t quite feel like a massive advancement in the series, but there is no doubt that this is a larger and more improved experience. Dimps has decided to keep things similar and use the first game as the foundation to build this sequel on. What this means is that there is so much to do, even when one has finished up the 15 hour single player story quests.
    • 67 Metascore
    • 70 Critic Score
    Sniper Elite III is the best entry in the series to date. It still has some issues that stop it from being a truly great stealth shooter, but what’s here is a great extension to the franchise that pushes it in the right direction to unlock some of the potential this series can evolve into.
    • 83 Metascore
    • 70 Critic Score
    So, Electronic Symphony is not the ultimate Lumines, then, but newcomers will be blissfully unaware, and to old fans this game remains essential regardless. Scarcity notwithstanding, it is still one of the finest puzzle games there are, by virtue of simply being Lumines.
    • 59 Metascore
    • 70 Critic Score
    Strikeforce is a step in the right direction for the franchise. It’s the much needed change that the series was crying out for. It’s just shame the console version is a port of the PSP game.

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