DarkZero's Scores

  • Games
For 1,047 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 El Shaddai: Ascension of the Metatron
Lowest review score: 10 CID The Dummy
Score distribution:
1,047 game reviews
    • 79 Metascore
    • 60 Critic Score
    The end result is, that not through lack of effort, Forza 5 turns out to be the first true regression the series has seen since its inception.
    • 76 Metascore
    • 60 Critic Score
    Apart from some shiny new graphics, and a some multiplayer game modes it is exactly the same game as all those years ago.
    • 71 Metascore
    • 60 Critic Score
    It won’t blow your socks off mechanically, but people looking to just pick a car and drive in an exotic location without any complications will find fun here, it’s just a huge shame that Driveclub could have done with more work before being released in its the current state.
    • 81 Metascore
    • 60 Critic Score
    An acceptable update in terms of presentation, but regretfully somewhat lacking in the new gameplay features the move to a new generation should demand. Regretfully, it is far from the spectacular game many hoped it would be when it was first announced. It grasps on too tightly to what came before, refusing to give gamers the freedom other games in this generation have offered.
    • 39 Metascore
    • 50 Critic Score
    Rock ‘N Racing Off Road is best suited to an enthusiast of the sport who is more likely to have the determination and patience required to complete the game.
    • 71 Metascore
    • 50 Critic Score
    It's not good enough, frankly. The fun zombie-bashing can't sustain itself, and the plot, characters and setting aren't good or memorable enough to justify wading through the 20 odd hours it'll take to finish.
    • 66 Metascore
    • 50 Critic Score
    Even though it was developed with the benefit of over twenty years of hindsight, it's a game that ignores fundamental lessons of the brawler genre. Excellent presentation doesn't change the fact that Double Dragon Neon just isn't very satisfying to play.
    • 59 Metascore
    • 50 Critic Score
    Crucially, if you stand back and think of what the series could be evolving into with current hardware then you can’t help but look at DW6 as a disappointment.
    • 69 Metascore
    • 50 Critic Score
    The Lost Shapes is a simple concept that is hampered by poor execution. Whilst the Survival Mode makes for both a relaxing and tactical experience, Shape Mode is let down by poorly implemented scoring and design choices. Sadly, Magic Chess isn't the bewitching experience it could have been.
    • 55 Metascore
    • 50 Critic Score
    Unless you are a die-hard on-rails shooter fan it's quite hard to recommend Yar's Revenge over some of the much more loved classics on Xbox Live, like the brilliant REZ. Yar's Revenge is the exact opposite of Mizugichi's masterpiece as it lacks the memorable moments and set pieces. This re-imagining of a classic isn't what it could have been.
    • 69 Metascore
    • 50 Critic Score
    Its potential is crushed by the frustrating match ups with ghost AI and it’s back track laden puzzles through a roughly 5 hour long campaign consisting of only a handful of environments that, through the fault of only it’s spectacular art style, all look identical.
    • 52 Metascore
    • 50 Critic Score
    Ultimately, Krater is a somewhat enjoyable action-RPG with some neat ideas and great personality. Sadly, personality doesn't mean it's a great game and some of the design choices make it hard for me to easily recommend this title to anyone who has yet to play any of the other brilliant action-RPGs on the market.
    • 65 Metascore
    • 50 Critic Score
    If you've got kids who you reckon would benefit from an introduction to Japanese RPGs, there are far worse places to start. But for Christ's sake, let them use an FAQ for the indoor sections.
    • tbd Metascore
    • 50 Critic Score
    The convoluted tutorial will put off the majority of gamers, and the unstable game will put off the series and genre stalwarts. I am sorry, but this time it seems the developers are the ones that should lose their planet.
    • 50 Metascore
    • 50 Critic Score
    Some gamers might enjoy this for what it is: a simple hack and slash game, with some annoying design flaws, and frustrating boss fights that will test your patience.
    • 70 Metascore
    • 50 Critic Score
    I am a patient guy but the extreme repetitiveness will annoy even the most enthusiastic puzzle fans.
    • 75 Metascore
    • 50 Critic Score
    I will say that I have spent enough time on this game to encompass my two playthroughs of Mass Effect, or both of the Knights of the Old Republic titles. And I can honestly say that, in comparison, I didn’t enjoy one minute of it. Good-day.
    • 44 Metascore
    • 50 Critic Score
    To sum up, then, this is an interesting game in the same way that Earth Defence Force is interesting. It’s full of silly faults, but if you look past them it’s fairly competent.
    • 50 Metascore
    • 50 Critic Score
    While it’s still a way off being a title to remember, it’s a massive improvement on KoD and shows promise for the franchise that appears to be on the up, addressing key areas like the difficulty.
    • 64 Metascore
    • 50 Critic Score
    Let us be honest. If this game was released WITHOUT the license, absolutely no one would care about it.
    • 63 Metascore
    • 50 Critic Score
    I have no doubt that some people will enjoy the mindless violence and see it as an interesting take on the Dynasty Warriors formula. It makes for a quick pick up and play title because the stages are really short, lasting between 10-20 minutes a chapter. I just wish the overall game had better mechanics.
    • 50 Metascore
    • 50 Critic Score
    Tryst is a title that could have done with some more time in development.
    • 75 Metascore
    • 50 Critic Score
    Fans of Tomb Raider and Prince of Persia will doubtlessly find the occasional thrill in I Am Alive's platforming elements, but its shortcomings are nevertheless increasingly glaring. A myriad of baffling design decisions result in a game that can't seem to get out of its own way. There is absolutely nothing wrong with making a punishing game and rewarding the player for mastering its unforgiving gameplay systems. But you're not wrestling with systems here – you're wrestling with their integrity.
    • 65 Metascore
    • 50 Critic Score
    The category of old school, “maso-core” platformers is simply so crowded with more satisfying overall packages that It’s hard to recommend investing in one that is likely to leap, werewolf like, out of your consciousness as soon as you’re done.
    • 51 Metascore
    • 50 Critic Score
    It’s a shame that Daylight has turned out to be fairly average, because the title has the atmosphere, the creepily produced audio, some promising ideas, and initial jump scares, but the overall package is brought down by issues with gameplay, its focus on random design, clichéd story and unoptimised performance.
    • 54 Metascore
    • 50 Critic Score
    The premise nicely informs the sturdy-if-unspectacular gameplay framework, Malachi Rector is a well realised and fascinating character and the story is smart, but those sound fundamentals are in constant battle against jittery Sims-esque character models, wildly inconsistent art and a slew of mild technical issues.
    • 59 Metascore
    • 50 Critic Score
    But if you’re more discerning about your games and don’t give a crap about the film then you really should be looking elsewhere.
    • 50 Metascore
    • 50 Critic Score
    Some gamers might enjoy this for what it is: a simple hack and slash game, with some annoying design flaws, and frustrating boss fights that will test your patience.
    • 72 Metascore
    • 50 Critic Score
    The Glaive works well and is rather satisfying to use but this is offset by the old school use of ammo crates and parts of levels being sealing off, making it as linear as they come.
    • 69 Metascore
    • 50 Critic Score
    At best, the fact that the game is not afraid to tackle such a broad range of genres is a good sign the developers are confident enough to branch out, and endeavour to create something truly different. However, to be successful they really need to stop being so random and haphazard, and attempt to refine their ideas into something worthwhile - particularly at a time when there are so many high quality games available elsewhere.

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