Destructoid's Scores

  • Games
For 3,460 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minit
Lowest review score: 10 Rambo: The Video Game
Score distribution:
3479 game reviews
    • 70 Metascore
    • 45 Critic Score
    It has its moments of truly feeling like a badass, but they do not make up for the frustration of everything in between.
    • 63 Metascore
    • 45 Critic Score
    Lacking the intuitiveness that the game demands, Lucidity is a product that feels incomplete, despite the polish on the visuals. Perhaps with a patch the system can be salvaged, but until then, it’s best to steer away.
    • 73 Metascore
    • 45 Critic Score
    Eufloria is a frustrating experience because of how good it could have been and it's even more frustrating because criticism of the first version hasn't been properly addressed. It has some great, fresh mechanics and they mostly work, but it just isn't satisfying or engaging in the end.
    • tbd Metascore
    • 45 Critic Score
    The one thing that it so desperately needs -- entertainment value -- is sorely lacking in areas where it shouldn't, ultimately dragging the title down to the pit of forgotten titles.
    • 70 Metascore
    • 45 Critic Score
    Ultimately, this game is a very sub-par offering that has no real reason to exist. Everything that is good about Crackdown 2 is already in the original Crackdown, and many of the problems in Crackdown 2 are unique entirely to this installment. In essence, all Crackdown 2 does is take the original game and make it worse.
    • 56 Metascore
    • 45 Critic Score
    It's a shame there isn't more of an adventure -- or even just more of a game -- to back up the Minotaur encounters. Theseus feels like a small-team effort, and a middle-of-the-road one at that. The myth-turned-game concept is smart, but the execution and scope aren't where they need to be.
    • 61 Metascore
    • 45 Critic Score
    As tepid as gaming gets, put forth with the bare minimum of effort in a quick and cynical attempt to grab some free cash. It's not good in the slightest, and it's not even remarkable enough to be considered bad. It's just there, doing the one thing it's supposed to do -- make a load of money for two weeks, then disappear into obscurity where it firmly belongs.
    • 68 Metascore
    • 45 Critic Score
    The linchpin of these games is to develop a connection with the player. Along with that connection comes emotion. Dear Esther is simply too disconnected from itself to ever connect with me.
    • 48 Metascore
    • 45 Critic Score
    As much as I enjoy Valhalla Knights 3’s combat I wish the rest of the game was more engaging.
    • 53 Metascore
    • 45 Critic Score
    If it wasn't clear, I don't think Has-Been Heroes is fun. If anything, it is tedious. The difficulty spikes pretty quickly and only seemingly gets harder as you go on, the unlocks are anything but rewarding, and the gameplay, while functional, often leads to unfair deaths.
    • 68 Metascore
    • 45 Critic Score
    The cloying characters and banal story are just so incredibly vapid, and the respectable strategic gameplay just isn't enough to compensate for the myriad of drawbacks and stumbling blocks.
    • 43 Metascore
    • 45 Critic Score
    Okay, so that's the disappointing campaign knocked out, but there's another major element to Devil's Third -- the multiplayer. Simply put, this is far more robust than the story, with tons of rewards, silly cosmetic options, and gear to choose from.
    • 77 Metascore
    • 45 Critic Score
    This reboot takes itself too seriously -- every texture is spit-shined and gleaming, every animation wrought with care -- without the self-awareness to sacrifice technical sophistication for ease of use. FIFA Street is enjoyable only under the best circumstances, before the engine and the sheer density of barely distinguishable, locked-out moves take over.
    • 78 Metascore
    • 45 Critic Score
    Sonic Colors feels like a step right back into the same crap this series has drowned in for the past decade. If I had to pick a color for this game, it would be brown, for very obvious reasons.
    • 64 Metascore
    • 45 Critic Score
    But, it's not only those racing enthusiasts who will see F1 2015 as lacking. Everyone who tries it will. Its development was short-sighted, and its appeal is thusly short-lived.
    • 83 Metascore
    • 45 Critic Score
    Strong Bad Ep.5 is also the least linear of all the games in the series.
    • 42 Metascore
    • 45 Critic Score
    If the presentation wasn't so horrible, One Piece: Romance Dawn would be a decent way for a JRPG fan to spend an afternoon after they've exhausted their library of other more innovative titles. If you've always wondered what the fuss was with One Piece, you'd be better off watching the show or playing the fun, but flawed Pirate Warriors series.
    • 82 Metascore
    • 45 Critic Score
    Strong Bad Ep.5 is also the least linear of all the games in the series.
    • 54 Metascore
    • 45 Critic Score
    It's got a lot of interesting ideas in theory, but the longer I played, the more I felt my feet drag. Making matters worse, it tends to have a bit of a loading problem.
    • 66 Metascore
    • 45 Critic Score
    The Bureau: XCOM Declassified desperately wants to be liked, but by failing to satisfy in any direction, all it succeeds in being is a disappointment. It wants to be a strategy game without being a strategy game, it wants to be a shooter without being a shooter, and it wants to be XCOM without being XCOM. As such, it is nothing. It's an inconsequential waste of time that does nothing for anybody, and saying that makes me feel guilty because its cloying pleas to not be hated are worthy of pity.
    • 75 Metascore
    • 45 Critic Score
    The ironic thing is that the most pedestrian of stories can be convincing when coupled with intelligently applied interaction -- something Dear Esther stubbornly stands against. It's as if it wants to be a part of this wonderful medium of ours without asking itself why, which is exactly why you should seek it out and learn from its failures as a game enthusiast, critic, or developer.
    • 59 Metascore
    • 45 Critic Score
    The whole production is imbued with stunning environments replete with this trenchant sense of beauty. It's just really a pity the gameplay is rarely as cogent as these ornate landscapes or the gauzy, resonant soundtrack. There's obviously something special at work here bubbling beneath the surface, but it's too subtle and poorly realized to merit delving into.
    • 90 Metascore
    • 45 Critic Score
    The game's variety and length come across as nothing more than smoke and mirrors, the endless, grinding busywork that contributes nothing to the overall gameplay is inexcusably plentiful and mind-numbingly repetitive, and to top it all off, the game can't even compete in the visuals department and somehow looks worse than the original.
    • 64 Metascore
    • 45 Critic Score
    Ultimately, while Accel World VS Sword Art Online: Millennium Twilight means well to try and merge what's cool about both Sword Art Online and Accel World, its high points are too few and far between to consider it a success.
    • 73 Metascore
    • 45 Critic Score
    As much as Warp's presentation gives you the illusion that you are playing a charming game full of personality, a lot of the initial goodwill and attachment to the cute critter protagonist is slowly eroded by your actions and the problematic controls. In the end, all that is left at your disposal is a virtual representation of your imminent failure and repetitive demise.
    • 47 Metascore
    • 45 Critic Score
    It's unfortunate then that the game is buried under a myriad of problems, from dated, ugly presentation to shooting that feels clumsy.
    • 39 Metascore
    • 45 Critic Score
    It is a mediocre title at best and one which revels in that fact. A sticky, filthy little pleasure that I have had quite a bit of enjoyment playing.
    • 66 Metascore
    • 45 Critic Score
    In a world where THPS 2X is still readily available for less than $10 on eBay, it's hard to give this HD downgrade any sort of recommendation. The original games earned our nostalgia, while this release abuses it. It's short on content, quality, and personality. This is not the Tony Hawk I remember spending middle-school summers with.
    • 65 Metascore
    • 45 Critic Score
    Although its premise was simple and delightful at first, playing through FEIST was a trying experience and one that I would not want to repeat.
    • 75 Metascore
    • 45 Critic Score
    Even though Noby Noby Boy's shallow antics aren't fun or interesting enough to justify the lack of actual goals or structure, there's just too much new and quirky stuff here to not be deserving of its incredibly meager $5 asking price.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 68 Metascore
    • Critic Score
    Despite these nitpicks that are unique to the console editions, TERA is still absolutely worth trying out if you've never delved into it before. It's something I plan on sticking with on the side rather than as a main course, but those of you who are already chowing down on TERA should probably stay with the PC version.
    • 76 Metascore
    • Critic Score
    Building these toys back-to-back in a rush just doesn't seem like what it was made for. It's made for creativity, thinking on your own, and a million other things that you would have never have thought a video game console could do. My only worry is where I'm going to store all this cardboard, and if the games will continue to hold the interest of both myself and my son beyond the initial impact of how cool it is to make something like this.
    • 87 Metascore
    • Critic Score
    If you're still active, these changes and another season will keep you going. It's that simple.
    • tbd Metascore
    • Critic Score
    There is so much to celebrate here in terms of quality aesthetic design, intelligent gameplay, online stability, and genuine heartfelt passion from the underdog developer. Betting against something special being delivered over time would be foolhardy. There's more work that needs to be done, but Them's Fightin' Herds has come out of the gate with a lot of promise, and I, for one, hope it builds upon its foundation, finds its audience, and takes its place in the Winner's Circle soon.
    • tbd Metascore
    • Critic Score
    Despite its promise, we really need to see where post-game support and server population is going to be in a few months.
    • 74 Metascore
    • Critic Score
    If like me, you have a love of history, Attentat 1942 will be a treasure not only for a fresh perspective on a widely reported period of time but also for the amount of work that you can see the developers put into making sure their story fit within the confines of history. It won't be a joyous or happy ride but in the end, it makes for an enlightening experience that uses the medium of gaming to educate in ways that only it can.
    • tbd Metascore
    • Critic Score
    A few of the issues I had during my playthrough have already been addressed, and as of the most recent update, the Party Hard Killer is ready to crash and slash your party.
    • 65 Metascore
    • Critic Score
    I wouldn't feel good about Battlefront II's progression system even if there were no way to buy loot boxes with real money. It'd still be a drag. And the fact that we're talking about a full-priced, big-publisher, triple-A game here makes the whole situation even less forgivable.
    • 87 Metascore
    • Critic Score
    Donkey Kong Country: Tropical Freeze is a platformer that needs to be experienced by as many people as possible.
    • tbd Metascore
    • Critic Score
    I could go on and on about Dead Cells. Despite the fact that it's not fully released, it's already one of my favorite games this year. I'm a sucker for tight platforming and roguelike exploration, both of which Dead Cells has in spades. [Early Access review]
    • tbd Metascore
    • Critic Score
    Crawl spent a long time getting to where it is now, and the results speak for themselves – it's the best time you'll have knifing your friends in the dark, betraying all bonds, and desperately trying to escape the clutching tentacles of the abyss.
    • tbd Metascore
    • Critic Score
    Fire Pro Wrestling World is a great wrestling sim that requires effort and patience to be mastered. However, it does reward those who commit to the game with intense, exciting and satisfying matches, featuring some of the greatest wrestlers in the history of the pseudo-sport...or at least 3,538 of them. [Early Access Review]
    • 74 Metascore
    • Critic Score
    Despite my high expectations, Orwell continues to be a solid thriller and a very different gaming experience.
    • 77 Metascore
    • Critic Score
    If you skipped out on the 3DS release entirely or haven't played Hyrule in any form yet, it's going to be a much more enticing prospect.
    • 78 Metascore
    • Critic Score
    As much fun as it is to share with loved ones, Death Squared is considerably more difficult than Snipperclips, which didn't even have a failure state. Even though it has a "party mode," it's not a game I'd advise pairing with alcohol, since fine motor control is one of the first things to go when you're hammered. If you're persistent and willing to work together though, Death Squared is a good time, and definitely worth picking up on the Switch.
    • 84 Metascore
    • Critic Score
    Despite the fact that it's probably being developed for refrigerators at this point, Skyrim is a great choice to port to the Switch.
    • 70 Metascore
    • Critic Score
    With support from Funcom, and perhaps a friendly presence to play with, Conan Exiles' Exiled Lands may prove a fun and fulfilling place to live.
    • 78 Metascore
    • Critic Score
    Those who don’t want to pay to try something that’s almost finished and/or planned as an eventual free-to-play game might want to wait for the final product in 2018. Those who are curious enough and willing to pay the price of admission now might want to bring a trusted buddy along for the ride since it’s one of those repetitive games that’s instantly better with familiar company. [Early Access]
    • 86 Metascore
    • Critic Score
    PlayerUnknown's Battlegrounds biggest achievement might be in providing a solidly-built platform to expand outward from, a foundation that will support whatever other crazy ideas Bluehole and Brendan Greene can come up with. [Early Access Review]

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