Destructoid's Scores

  • Games
For 1,583 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 10
Score distribution:
1,583 game reviews
    • Metascore: 65
    • Critic Score 40
    It's very simplistic, despite the appearance of having a complex system of creature building. Apart from my issues with the combat, at no point is the game really bad, but it's never a whole lot of fun either. It is charming for about an hour's worth of play but not much else.
    • Metascore: 55
    • Critic Score 40
    The game just isn’t fun. The spotty controls, rigid character movement, and frail character creation drag Smash Court into the ground.
    • Metascore: 46
    • Critic Score 40
    A big mess of a strategy role-playing game, as it seems to fall short on just about every level. Fans of strategy games can easily overlook a lackluster presentation, but Zoids Assault also suffers a severe lack of appealing game play, making it hard to recommend to anyone.
    • Metascore: 52
    • Critic Score 40
    Hail to the Chimp is a collection of decent ideas, all poorly executed to some degree. The satire, while welcome to the genre, has been managed in a much better capacity by other games. The mini-games are all weak, mundane, and especially repetitive.
    • Metascore: 69
    • Critic Score 40
    The game we've been presented with works against itself more often than it does not.
    • Metascore: 47
    • Critic Score 40
    If the control scheme was a better, we'd call Mahjong Tales: Ancient Wisdom a great time-waster for the PS3. But the lack of polish on this boring $10 PlayStation Network game makes us want to call it a waste of time instead.
    • Metascore: 75
    • Critic Score 40
    Avoid it. The few glimmers of enjoyable action simply aren't worth the hassle.
    • Metascore: 68
    • Critic Score 40
    It's downright frustrating, actually, as with even the slightest tweaks, Lost Planet 2 could have been another winner for Capcom, and the epic sequel fans had hoped for. As it stands, Lost Planet 2 is a shell of a potentially great game, brought down by bizarre, dated, and counterintuitive design decisions. And that's a shame.
    • Metascore: 53
    • Critic Score 40
    A great credits sequence isn't enough to keep the game from getting a [40].
    • Metascore: 61
    • Critic Score 40
    The total lack of strategy needed to beat the game, the fact that all levels play pretty much identically, the lack of any notable level design, the lack of bosses, and the total lack of difficulty, make Eduardo feel like an hour and a half long tutorial mode of a good run-and-gun platformer that is yet to be made.
    • Metascore: 60
    • Critic Score 40
    Unfortunately, nostalgia doesn’t operate in this game’s favor: it’s too faithful to the original. The broken levels, mundane combat, meager play options, and short play time are factors that dwarf the delicious presentation and whatever fond memories you may have.
    • Metascore: 60
    • Critic Score 40
    Somewhere, hidden in foreboding mountain peaks, deep under a gloomy cave, or in the back of a forgotten whorehouse, there is fun to be had in Risen. To be honest, I'll probably keep looking for it -- but I'll do so armed with a walkthrough and the knowledge that playing Risen might be a game of diminishing returns.
    • Metascore: 40
    • Critic Score 40
    It can be fun, but the pacing is annoying and the difficulty will frustrate all but the devoted.
    • Metascore: 45
    • Critic Score 40
    The old school charm quickly wears off and gives way to a game that simply does not want you to have fun. It's absolutely tragic, because I was just starting to really get into it before the game basically slammed the door in my face and said "f..k off." So I fu..ed off.
    • Metascore: 63
    • Critic Score 40
    Eufloria is tough, but not impossible, to love. You may have to fight through (or altogether ignore) the campaign mode to get to the good stuff, and even then you may spend more time waiting and micromanaging than you'd like, but I can't possibly deny the strength of Eufloria's most basic design choices.
    • Metascore: 75
    • Critic Score 40
    Surprising introductory puzzle aside, it does nothing to innovate and barely feels like its moving the plot along. Much as I enjoy this particular series, They Stole Max's Brain! -- nothing personal, Sam -- is for the dogs.
    • Metascore: 47
    • Critic Score 40
    Still, it's not the worst thing on shelves right now, but its $49.99 price tag isn't doing the game any favors, either. Maybe as a deep discount title or even a digital download with some of the game's more frustrating modes stripped out (let me run over zombies for ten bucks!) Blood Drive might have been a more attractive proposition.
    • Metascore: 40
    • Critic Score 40
    Still, it's not the worst thing on shelves right now, but its $49.99 price tag isn't doing the game any favors, either. Maybe as a deep discount title or even a digital download with some of the game's more frustrating modes stripped out (let me run over zombies for ten bucks!) Blood Drive might have been a more attractive proposition.
    • Metascore: 77
    • Critic Score 40
    Nothing about EVE is done poorly except for the fact that it isn't fun. If you like charts, reading directions, and being blown up for no reason, give EVE Online a try.
    • Metascore: 57
    • Critic Score 40
    he game is definitely built to favor more methodical, communicative teams over groups of lone wolves. However, aside from diehard fans of the genre, it's difficult to imagine someone convincing enough of his friends to buy Breach to form a cohesive team.
    • Metascore: 66
    • Critic Score 40
    As much as I wanted to rave about this one, I must begrudgingly admit that those who love freedom would probably be better served hunting down a copy of the PS2 version or downloading it for PSP.
    • Metascore: 68
    • Critic Score 40
    Test Drive Unlimited 2 isn't a horrible game. It's just surrounded by a bug filled world, glitchy gameplay, and a core mechanic that doesn't function.
    • Metascore: 44
    • Critic Score 40
    Warriors of Troy just about delivers some simple button mashing action without too much fuss, but hack n' slash fans would do best to wait for Dynasty Warriors 7. That game sports more character in a single trailer than this does in the entire experience.
    • Metascore: 54
    • Critic Score 40
    In its current state, No Time To Explain is in serious need of polish. One day, this might be a solid platformer, because the concept is fun and worth iterating upon. For now, though, the annoyances aren't worth putting up with.
    • Metascore: 76
    • Critic Score 40
    Why settle for this shallow, repetitive interactive adaptation?
    • Metascore: 54
    • Critic Score 40
    If you haven't played King Arthur, then you won't really enjoy this a whole lot, and if you have played it you'll just think of how much better it is than this weird expansion. I recommend that you check out the original game if you haven't played it, and if you have played it you should just wait for King Arthur 2 to come out.
    • Metascore: 70
    • Critic Score 40
    Ratchet & Clank: All 4 One should have been about $15, five hours shorter, and released on the PlayStation Network. It's a game that does a disservice to the high pedigree of the Ratchet & Clank series and takes too far a departure from what made such an excellent series. It's sad to see these fantastic characters appear in a poorly structured, mediocre game, full of camera issues and silly bugs that add insult to injury.
    • Metascore: 50
    • Critic Score 40
    To say that Voltron: Defender of the Universe is a disappointment is an understatement. What should be blistering action is yawn-inducing and seems more like a chore used to get to the mech sequences, which only serve to disappoint MORE by the sheer mediocrity of them. I'd rather watch the series on Netflix.
    • Metascore: 64
    • Critic Score 40
    Take out the Mutators and you have one of the most generic-looking FPS games ever designed. I get nauseated looking at the uninspired player models and wimpy guns, yet the game seems aware of where it came from. Like the original 2005 Nexuiz, this is a game made by a community. It's just that it's an enclosed community of people who seem to misunderstand what made the classics so good.
    • Metascore: 55
    • Critic Score 40
    For long-time fans, Mega Man X on iOS is at best tolerable and at worst insulting. It's a "remake" rife with unnecessary alterations that only serve to make it feel more dated than the original game.