Destructoid's Scores
- Games
For 1,611 reviews, this publication has graded:
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49% higher than the average critic
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5% same as the average critic
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46% lower than the average critic
On average, this publication grades 2 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 907 out of 1611
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Mixed: 511 out of 1611
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Negative: 193 out of 1611
1,611
game reviews
- By critic score
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Critic Score 40
Apart from its visuals and recognizable voices (when they're heard at all), there's nothing South Park about it and could have easily been any other multiplayer platform game; a pretty mediocre one at that.- Posted Mar 31, 2012
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Critic Score 40
Dillon's Rolling Western demonstrated a lot of promise out the gate, adding a literal "spin" to the tower defense genre, but the journey is just too long and tedious. It's the videogame equivalent of a triathlon, only with the added bonus of having to redo any one leg of the event or the entire event itself should your performance ever fall slightly below satisfactory.- Posted Apr 26, 2012
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Critic Score 40
Unfortunately, I spent most of my experience with the title cursing in frustration at all the bugs, or wishing I was doing something -- anything -- other than sitting in front of my PC, watching ships move with the haste of a geriatric. With enough patches it could be a perfectly serviceable RTS, if not a particularly fun one.- Posted Jun 14, 2012
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Critic Score 40
Adventure Time fans would do better to wait for WayForward's upcoming DS game, because that stands a chance of actually being good. This is little more than a shameless little attempt to make a quick buck at the expense of a fun little show. I know it's a show primarily for kids, but even kids can reasonably expect better than this.- Posted Jun 20, 2012
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Critic Score 40
A beautiful intro does not a great game make, and the full product is a disappointment to say the absolute least. Tequila clearly has a lot of talent and an ability to craft genuinely intimidating, memorable environments -- Deadlight demonstrates the wealth of inventiveness the studio possesses. Yet it feels squandered on lazy design in the second chapter and mistreatment of player trust in the third.- Posted Jul 30, 2012
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Critic Score 40
If The Last Story is the Wii's swan song, it is a miserable dirge, full of regret and remorse.- Posted Aug 14, 2012
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Critic Score 40
The story is too light to augment the game's core mechanical focus, while ideas like the follower system feel tacked-on and inconsequential to strategy. Fans of dungeon crawlers may squeeze some enjoyment from the grind, but most players will be turned off by the tedious progression and repetitive battles.- Posted Aug 15, 2012
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Critic Score 40
The highest praise one can afford this game is that it's playable. It's not broken, nor is it really that offensive. It's just a condensed exercise in bromidic game design, a brief waste of time squirted out of some mercenary developer's squalid hole.- Posted Dec 4, 2012
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Critic Score 40
If you are truly desperate for good puzzles and sumptuous art, then you could do worse than play A New Beginning, but I found it impossible to look past the many issues and really enjoy the few things it manages to do right.- Posted Jan 6, 2013
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Critic Score 40
At first I started to enjoy it, but soon all I found was frustration. I can't recommend this game to anyone, and I don't want to play it anymore myself because I am afraid of seeing all my efforts lost due to server issues. It's a decent game if it worked right, but the online dependency, forced multiplayer, and DRM ruin it.- Posted Mar 8, 2013
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Critic Score 40
Buggy, unnecessary, and outstays its welcome before the credits close...Army of Two has never been an especially bad series, it's just never been an especially good one. The Devil's Cartel is the ultimate example of this. Is it bad? Not especially. But it's a far, far cry from good.- Posted Mar 28, 2013
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Critic Score 40
Sloppy, glitchy controls and graphics, tedious gameplay, and spotty co-op makes for one adventure you'll wish would boldly go away. It's dumb, Jim.- Posted Apr 30, 2013
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Critic Score 40
There are many games that will only appeal to "fans of the genre," but this goes farther than that and becomes a game that appeals to "fans of the series." It's not really a terrible thing, but it's not a great thing, either.- Posted May 23, 2013
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Critic Score 40
Whether it's true or not, Fuse does feel every bit like another victim of the heavily focus-tested, leader following, perpetually terrified mainstream game industry. It's every cloying and desperate element of the retail console market, brought together -- fused, if you will -- to create a factory standard example of a game that tries to be everything the hypothetical mainstream consumer drools over, and ends up as nothing remarkable...That's Fuse in a nutshell.- Posted May 28, 2013
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Critic Score 35
The game is boring for long stretches, has an uneven level of difficulty and no worthwhile story. -
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Critic Score 35
While the game is utterly terrible, it has that B-Movie sentiment to it that does make you laugh at just how horribly bad it is. -
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Critic Score 35
Any game that makes me listen to P.O.D.’s “Boom” every damn time someone kicks off (and Refused’s “New Noise” at the beginning of every game) is going to draw my ire. For all its lifelike hits, Backbreaker simply isn’t fun to play. -
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Critic Score 35
Managing the flaws might not have been a chore had the story been compelling, but this is where the game commits one of the worst sins an RPG can in my eyes: it’s just average, and often it feels forced. -
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Critic Score 35
One of the dumbest ideas in this game is the “Shut ’Em Down” move. Basically, you fill a “special” meter by doing well (hitting shots and dunks, and doing jukes), and you can build up three different levels of Shut ’Em Down moves. -
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Critic Score 35
Ultimately, Pirates Vs. Ninja Dodgeball is a waste of time. -
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Critic Score 35
So, is Prinny worth it? Perhaps if you're into this hard-to-be-hard sort of thing. You masochist. But for the rest of us, the game is going to be too much of a pain to really enjoy. -
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Critic Score 35
Realtime Worlds is so much better than this, and it's horrible to see that years of effort have produced this substandard, outdated, thoroughly pointless game. -
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Critic Score 35
Hydrophobia isn't straight-up, unforgivably dreadful. It's mostly just boring, uninspired, and vapid. Were it not for the combat, one could get away with calling it an almost decent waste of time and money. The whole package, however, amounts to a tedious and frustrating exercise in futility. -
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Critic Score 35
There are average hack & slash games that have their faults, like Conan or Viking: Battle for Asgard, but fans of the genre can usually overlook them in favor of having fun. Garshasp, however, sadly doesn't come close to being one of those games.- Posted Jul 13, 2011
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Critic Score 35
A lethargic combat experience marred further by grotesque bugs, The Cursed Crusade is a game that truly does feel cursed, like no amount of hard work would put it right.- Posted Oct 25, 2011
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Critic Score 35
Even once I worked past the game's convoluted, tutorial-free systems and understood how to build a mech, I found myself in a constant state of despondency. I just can't get myself to care about the customization and persistent world when everything surrounding it so poorly designed and not the least bit fun. I mean, at least give me loot. Give me something!- Posted Mar 26, 2012
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- Posted Apr 30, 2012
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Critic Score 35
One of the worst games I've played in a long time. And it's not necessarily because of the clunky controls, vapid shooting, or myriad of other issues that are at play here. The Expendables 2 Videogame just isn't fun. It's a long and tedious slog through the mud and a thousand enemy corpses, where time is the only thing that separates you from the end credits.- Posted Aug 7, 2012
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