Destructoid's Scores

  • Games
For 2,730 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Forza Motorsport 4
Lowest review score: 10 Dementium Remastered
Score distribution:
2730 game reviews
    • 64 Metascore
    • 40 Critic Score
    At first I started to enjoy it, but soon all I found was frustration. I can't recommend this game to anyone, and I don't want to play it anymore myself because I am afraid of seeing all my efforts lost due to server issues. It's a decent game if it worked right, but the online dependency, forced multiplayer, and DRM ruin it.
    • 57 Metascore
    • 40 Critic Score
    he game is definitely built to favor more methodical, communicative teams over groups of lone wolves. However, aside from diehard fans of the genre, it's difficult to imagine someone convincing enough of his friends to buy Breach to form a cohesive team.
    • 66 Metascore
    • 40 Critic Score
    As much as I wanted to rave about this one, I must begrudgingly admit that those who love freedom would probably be better served hunting down a copy of the PS2 version or downloading it for PSP.
    • tbd Metascore
    • 40 Critic Score
    If you're not absolutely crazy about the settlement building aspect of the game (or trying to build an online empire of clickable content), this is a hard pass.
    • tbd Metascore
    • 40 Critic Score
    The blemishes are raw and sore, the flaws impossible not to gawk at. This is what took another five months? It’s a damned shame that only adds to the increasingly sad story of Street Fighter V -- an amazing fighting game that is almost impossible to recommend.
    • 61 Metascore
    • 40 Critic Score
    The story is too light to augment the game's core mechanical focus, while ideas like the follower system feel tacked-on and inconsequential to strategy. Fans of dungeon crawlers may squeeze some enjoyment from the grind, but most players will be turned off by the tedious progression and repetitive battles.
    • 63 Metascore
    • 40 Critic Score
    Eufloria is tough, but not impossible, to love. You may have to fight through (or altogether ignore) the campaign mode to get to the good stuff, and even then you may spend more time waiting and micromanaging than you'd like, but I can't possibly deny the strength of Eufloria's most basic design choices.
    • 66 Metascore
    • 40 Critic Score
    Without much option of anything besides leaning on the NES version's method of using Blob (a non-playable character) as the means of gameplay execution, WayForward's take on A Boy and His Blob is frustratingly imprecise and inaccurate. But, by deviating a bit and adding the jellybean wheel, it killed any momentum and turned the game into a slog. That is truly the worst of both worlds.
    • 60 Metascore
    • 40 Critic Score
    Unfortunately, nostalgia doesn’t operate in this game’s favor: it’s too faithful to the original. The broken levels, mundane combat, meager play options, and short play time are factors that dwarf the delicious presentation and whatever fond memories you may have.
    • 66 Metascore
    • 40 Critic Score
    There are many games that will only appeal to "fans of the genre," but this goes farther than that and becomes a game that appeals to "fans of the series." It's not really a terrible thing, but it's not a great thing, either.
    • 66 Metascore
    • 40 Critic Score
    The bad menus, controls, unplayable online component, and terrible campaign mode completely shroud any real accomplishments made in terms of the game's balance and feel.
    • 51 Metascore
    • 40 Critic Score
    Overall I felt as if Daylight was made as a jump-scare machine with a loosely tacked-on plot.
    • tbd Metascore
    • 40 Critic Score
    There are plenty of other more meaty and fulfilling visual novels out there that may be a little more expensive than this budget indie release, but you'll come out of those feeling much better about your purchase than you would about World End Economica.
    • 67 Metascore
    • 40 Critic Score
    I wanted to enjoy Uncanny Valley, especially with its opening concept and jump scares, but despite all the assurances and hard work with those patches, it just wasn't to be.
    • 67 Metascore
    • 40 Critic Score
    If this what Fatal Frame is now, I don't want it anymore.
    • 69 Metascore
    • 40 Critic Score
    There's a fascinating story here, but it's seemingly stretched out just to justify a price point comparable to That Dragon, Cancer, at the expense of quality.
    • 70 Metascore
    • 40 Critic Score
    Ratchet & Clank: All 4 One should have been about $15, five hours shorter, and released on the PlayStation Network. It's a game that does a disservice to the high pedigree of the Ratchet & Clank series and takes too far a departure from what made such an excellent series. It's sad to see these fantastic characters appear in a poorly structured, mediocre game, full of camera issues and silly bugs that add insult to injury.
    • 69 Metascore
    • 40 Critic Score
    In a word, Cobalt is clunky. It has a lot of decent ideas, but it doesn't execute them very well.
    • 44 Metascore
    • 40 Critic Score
    Warriors of Troy just about delivers some simple button mashing action without too much fuss, but hack n' slash fans would do best to wait for Dynasty Warriors 7. That game sports more character in a single trailer than this does in the entire experience.
    • 38 Metascore
    • 40 Critic Score
    A love of the movies can only get you so far when the experience is this frustrating and hollow. What a letdown.
    • 77 Metascore
    • 40 Critic Score
    Nothing about EVE is done poorly except for the fact that it isn't fun. If you like charts, reading directions, and being blown up for no reason, give EVE Online a try.
    • 54 Metascore
    • 40 Critic Score
    Buggy, unnecessary, and outstays its welcome before the credits close...Army of Two has never been an especially bad series, it's just never been an especially good one. The Devil's Cartel is the ultimate example of this. Is it bad? Not especially. But it's a far, far cry from good.
    • 69 Metascore
    • 40 Critic Score
    The game we've been presented with works against itself more often than it does not.
    • 55 Metascore
    • 40 Critic Score
    For long-time fans, Mega Man X on iOS is at best tolerable and at worst insulting. It's a "remake" rife with unnecessary alterations that only serve to make it feel more dated than the original game.
    • 72 Metascore
    • 40 Critic Score
    If you are truly desperate for good puzzles and sumptuous art, then you could do worse than play A New Beginning, but I found it impossible to look past the many issues and really enjoy the few things it manages to do right.
    • 55 Metascore
    • 40 Critic Score
    The game just isn’t fun. The spotty controls, rigid character movement, and frail character creation drag Smash Court into the ground.
    • 63 Metascore
    • 40 Critic Score
    The latency, disconnects, freezing, and generally poor structure cripples the game’s ability to deliver its characteristic style of play.
    • 68 Metascore
    • 40 Critic Score
    This episode could very well be considered the finale for the first season. It wraps up the Wither Storm saga, it answers the questions about the Order of the Stone, and it delivers a semi-happy, hopeful ending for the crew. If only it did that without an utterly boring first half and the clumsy insertion of mandatory Telltale story elements, it might have also been a good ending.
    • 68 Metascore
    • 40 Critic Score
    Test Drive Unlimited 2 isn't a horrible game. It's just surrounded by a bug filled world, glitchy gameplay, and a core mechanic that doesn't function.
    • 42 Metascore
    • 40 Critic Score
    Sloppy, glitchy controls and graphics, tedious gameplay, and spotty co-op makes for one adventure you'll wish would boldly go away. It's dumb, Jim.