Destructoid's Scores

  • Games
For 2,274 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Plants vs. Zombies
Lowest review score: 10 Spirit Camera: The Cursed Memoir
Score distribution:
2,274 game reviews
    • 45 Metascore
    • 35 Critic Score
    All the potential was wasted on missions that amount to simple copy-and-paste tactics punctuated by jokes that are an acquired taste, to say the least. It's stitched together with big ideas and interesting concepts, but it never even comes close to being the sum of its parts.
    • 44 Metascore
    • 35 Critic Score
    Ultimately, Pirates Vs. Ninja Dodgeball is a waste of time.
    • 58 Metascore
    • 35 Critic Score
    Realtime Worlds is so much better than this, and it's horrible to see that years of effort have produced this substandard, outdated, thoroughly pointless game.
    • 54 Metascore
    • 35 Critic Score
    Any game that makes me listen to P.O.D.’s “Boom” every damn time someone kicks off (and Refused’s “New Noise” at the beginning of every game) is going to draw my ire. For all its lifelike hits, Backbreaker simply isn’t fun to play.
    • 37 Metascore
    • 35 Critic Score
    While the game is utterly terrible, it has that B-Movie sentiment to it that does make you laugh at just how horribly bad it is.
    • 74 Metascore
    • 35 Critic Score
    It's contemptuously pissed all over what Rocksteady accomplished with the previous Arkham games and shat out a soulless wreckage of a game. The only good in Origins comes from work already accomplished in previous games, with a whole lot of bad added in.
    • 59 Metascore
    • 35 Critic Score
    Dreary and annoying in equal parts, this is a game best left avoided.
    • 49 Metascore
    • 35 Critic Score
    There are average hack & slash games that have their faults, like Conan or Viking: Battle for Asgard, but fans of the genre can usually overlook them in favor of having fun. Garshasp, however, sadly doesn't come close to being one of those games.
    • 48 Metascore
    • 30 Critic Score
    Offers nothing unique to the genre and is likely to leave players unfulfilled. What could have been an interesting, inoffensive multiplayer game turned out to be a buggy mess without so much as a hint of something fresh.
    • 54 Metascore
    • 30 Critic Score
    This is a game that feels like it was developed in a bubble, oblivious to elements that have shaped the best RTS games of the past 15 years or to how an outsider will adjust to the game's rules.
    • 38 Metascore
    • 30 Critic Score
    This motion never works consistently, and the controller itself (which the game says you need to hold, as both movement and firing are done from it) even blocks your hands from the sensor sometimes. This basically means that in the heat of battle, you're putting your hands in front of you back and forth constantly just to see/shoot/move, and go back to view your instruments.
    • 59 Metascore
    • 30 Critic Score
    Lacking in personality, visually ugly, harshly limited and pieced together sloppily, Lucius is a sad little waste of a good idea. I've waited years for another great game that lets you be the unrepentant bad guy. Looks like I'll have to keep waiting.
    • 57 Metascore
    • 30 Critic Score
    For a game that is clearly geared towards children, the difficulty spikes and grind in the later part of the game didn't really make sense, nor did teaching kids to win their battles with what equates to a mean steroid habit.
    • 50 Metascore
    • 30 Critic Score
    The camera can often become an obstacle, the moves can be difficult to pull off or memorize, the flair outside of dancing is lackluster, the time spent on loading screens is ridiculous, and the dancing itself can be at times, pretty damn derivative.
    • 54 Metascore
    • 30 Critic Score
    Rush Bros. just isn't fun. The platforming is bland and uninspired, the multiplayer feels more like simultaneous single player, and the rhythm-based elements are almost an afterthought. Though the idea of a platformer that runs on custom soundtracks is a grand one, the execution here is extremely disappointing.
    • tbd Metascore
    • 30 Critic Score
    In the end, that unique beauty cannot save Ultraworld. The areas are too small and often too linear to be worth exploring for longer than necessary, and the dull philosophical narration drags the whole experience down. Although it picks up after the first section, there is still not a lot to enjoy here.
    • 62 Metascore
    • 30 Critic Score
    By far the most blatantly rushed cash-in attempt of all the PS Vita launch titles, ModNation Racers: Road Trip is to be avoided at all costs. With horrid visuals, dawdling menus, and threadbare features, this lazy piece of software insults the system it is supposed to help showcase. In fact, I'd say its existence could be directly harmful to the Vita, given how it's one of the bigger titles available at launch and makes the Vita look like it's only capable of producing garbage.
    • 64 Metascore
    • 30 Critic Score
    With some very serious polishing, tweaking, and rebalancing, I think this game could have been quite enjoyable. As it stands, it's a waste of time, far too frustrating, and absolutely not worth $49.99.
    • 53 Metascore
    • 30 Critic Score
    Valhalla Knights is a struggle to play, learn, and involve yourself in. I think there is an opportunity for crazy RPG players to enjoy themselves, but I also know that the game lacks so much substance that the marriage cannot last for long.
    • tbd Metascore
    • 30 Critic Score
    It's pretty to look at, but utterly devoid of any redeeming value.
    • 53 Metascore
    • 30 Critic Score
    A good Star Trek title is hard to find and it’s definitely not here. D-A-C doesn’t offer much in terms of replay value. If you rock out by yourself or even via Xbox LIVE, you’ll quickly become numb to the action. The simple victory parameters coupled with the painfully basic shooting provide an experience that you can become accustomed to in seconds, but there’s nothing there to explore. No strategy, no campaign, and no complexity.
    • 72 Metascore
    • 30 Critic Score
    This is a disgrace and fans should let Gearbox know that it's very easy to perceive this as a lazy cash-grab.
    • 43 Metascore
    • 30 Critic Score
    There aren't many runners on consoles, and the genre deserved better. They can be special at times and at the very least a fun time waster, but funk this.
    • 43 Metascore
    • 30 Critic Score
    It isn't worth your time for the 30 seconds worth of fun that it produces.
    • 54 Metascore
    • 30 Critic Score
    Sadly, those at the helm allowed it to be completely ruined by poor design and utterly inconceivable schoolboy errors that should not still be occurring in the year 2008.
    • 23 Metascore
    • 30 Critic Score
    Fighter Within is a lazy tech demo with a poor story, unimpressive fighting engine, and a forgettable cast.
    • 62 Metascore
    • 30 Critic Score
    As a Fable II fan, it pains me to say this, but "See the Future" is a gauche and ultimately boring addition to Fable II.
    • 55 Metascore
    • 30 Critic Score
    As much as I want to like Anna for being a horror point-and-click, with such extensive translation issues, I can't in good conscious recommend it to anyone. It has a few good scares and some startling imagery, but otherwise just can't deliver the well-crafted intrigue of its peers.
    • 38 Metascore
    • 30 Critic Score
    Just another ruined idea to throw on the ever-increasing pile. Not even the fact that one of the lines includes the term, "Satan's little piss-pot," could save this.
    • 21 Metascore
    • 30 Critic Score
    As a videogame, Zombii Attack is shit. As a parody of videogames, it has its moments. Either way, I'm not so sure it's worth $5.