Destructoid's Scores

  • Games
For 2,139 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Final Fantasy: All the Bravest
Score distribution:
2,139 game reviews
    • 48 Metascore
    • 30 Critic Score
    Offers nothing unique to the genre and is likely to leave players unfulfilled. What could have been an interesting, inoffensive multiplayer game turned out to be a buggy mess without so much as a hint of something fresh.
    • 54 Metascore
    • 30 Critic Score
    This is a game that feels like it was developed in a bubble, oblivious to elements that have shaped the best RTS games of the past 15 years or to how an outsider will adjust to the game's rules.
    • 38 Metascore
    • 30 Critic Score
    This motion never works consistently, and the controller itself (which the game says you need to hold, as both movement and firing are done from it) even blocks your hands from the sensor sometimes. This basically means that in the heat of battle, you're putting your hands in front of you back and forth constantly just to see/shoot/move, and go back to view your instruments.
    • 59 Metascore
    • 30 Critic Score
    Lacking in personality, visually ugly, harshly limited and pieced together sloppily, Lucius is a sad little waste of a good idea. I've waited years for another great game that lets you be the unrepentant bad guy. Looks like I'll have to keep waiting.
    • 50 Metascore
    • 30 Critic Score
    The camera can often become an obstacle, the moves can be difficult to pull off or memorize, the flair outside of dancing is lackluster, the time spent on loading screens is ridiculous, and the dancing itself can be at times, pretty damn derivative.
    • 54 Metascore
    • 30 Critic Score
    Rush Bros. just isn't fun. The platforming is bland and uninspired, the multiplayer feels more like simultaneous single player, and the rhythm-based elements are almost an afterthought. Though the idea of a platformer that runs on custom soundtracks is a grand one, the execution here is extremely disappointing.
    • tbd Metascore
    • 30 Critic Score
    In the end, that unique beauty cannot save Ultraworld. The areas are too small and often too linear to be worth exploring for longer than necessary, and the dull philosophical narration drags the whole experience down. Although it picks up after the first section, there is still not a lot to enjoy here.
    • 62 Metascore
    • 30 Critic Score
    By far the most blatantly rushed cash-in attempt of all the PS Vita launch titles, ModNation Racers: Road Trip is to be avoided at all costs. With horrid visuals, dawdling menus, and threadbare features, this lazy piece of software insults the system it is supposed to help showcase. In fact, I'd say its existence could be directly harmful to the Vita, given how it's one of the bigger titles available at launch and makes the Vita look like it's only capable of producing garbage.
    • 64 Metascore
    • 30 Critic Score
    With some very serious polishing, tweaking, and rebalancing, I think this game could have been quite enjoyable. As it stands, it's a waste of time, far too frustrating, and absolutely not worth $49.99.
    • 53 Metascore
    • 30 Critic Score
    Valhalla Knights is a struggle to play, learn, and involve yourself in. I think there is an opportunity for crazy RPG players to enjoy themselves, but I also know that the game lacks so much substance that the marriage cannot last for long.
    • tbd Metascore
    • 30 Critic Score
    It's pretty to look at, but utterly devoid of any redeeming value.
    • 53 Metascore
    • 30 Critic Score
    A good Star Trek title is hard to find and it’s definitely not here. D-A-C doesn’t offer much in terms of replay value. If you rock out by yourself or even via Xbox LIVE, you’ll quickly become numb to the action. The simple victory parameters coupled with the painfully basic shooting provide an experience that you can become accustomed to in seconds, but there’s nothing there to explore. No strategy, no campaign, and no complexity.
    • 72 Metascore
    • 30 Critic Score
    This is a disgrace and fans should let Gearbox know that it's very easy to perceive this as a lazy cash-grab.
    • 45 Metascore
    • 30 Critic Score
    There aren't many runners on consoles, and the genre deserved better. They can be special at times and at the very least a fun time waster, but funk this.
    • 43 Metascore
    • 30 Critic Score
    It isn't worth your time for the 30 seconds worth of fun that it produces.
    • 54 Metascore
    • 30 Critic Score
    Sadly, those at the helm allowed it to be completely ruined by poor design and utterly inconceivable schoolboy errors that should not still be occurring in the year 2008.
    • 23 Metascore
    • 30 Critic Score
    Fighter Within is a lazy tech demo with a poor story, unimpressive fighting engine, and a forgettable cast.
    • 62 Metascore
    • 30 Critic Score
    As a Fable II fan, it pains me to say this, but "See the Future" is a gauche and ultimately boring addition to Fable II.
    • 55 Metascore
    • 30 Critic Score
    As much as I want to like Anna for being a horror point-and-click, with such extensive translation issues, I can't in good conscious recommend it to anyone. It has a few good scares and some startling imagery, but otherwise just can't deliver the well-crafted intrigue of its peers.
    • 38 Metascore
    • 30 Critic Score
    Just another ruined idea to throw on the ever-increasing pile. Not even the fact that one of the lines includes the term, "Satan's little piss-pot," could save this.
    • 21 Metascore
    • 30 Critic Score
    As a videogame, Zombii Attack is shit. As a parody of videogames, it has its moments. Either way, I'm not so sure it's worth $5.
    • 54 Metascore
    • 30 Critic Score
    A game with nothing to offer the world but boredom and irritation in equal measure, and isn't worth playing even for those who are desperate to flesh out their 3DS library.
    • 56 Metascore
    • 30 Critic Score
    The combat system is too watered down to be compelling and the strategic aspect too simplistic. The only real challenge derived from the game lies in balancing these two aspects, which is satisfying for brief moments.
    • 46 Metascore
    • 30 Critic Score
    From UI, to writing, to systems, this feels like an ancient game that was also, tragically, not given enough time in the oven.
    • 48 Metascore
    • 30 Critic Score
    I admit that I'm new to using a Xbox 360 controller, but damn if these ladies aren't as slippery and wet as a walrus' throat.
    • tbd Metascore
    • 30 Critic Score
    It can be funny in its oddness, but it fails to ascend to actually being fun. There is a demo, which pretty much gives you all the experience you need of Neo Aquarium.
    • tbd Metascore
    • 30 Critic Score
    InSanity was never going to be a great game. It would have struggled to be considered a good one. It did, however, have that certain special something, possessed of enough charisma to at least make me debate whether or not it was a bad game. That is, until the gear shift and rapid decline, at which point I gave up trying to be nice and settled in for an absolutely terrible time.
    • tbd Metascore
    • 30 Critic Score
    It's desolate, it's twitchy, and it's not really any fun. But at least it's better looking than most bars I've been to.
    • 65 Metascore
    • 30 Critic Score
    All in all, Kane and Lynch is a bad game. With characters like Kane and Lynch, we should have seen more variety in the plot and gameplay -- with developers like IO Interactive, we should have seen better shooting mechanics and level design.
    • 61 Metascore
    • 30 Critic Score
    If this game is any indication as to the quality of the movie, then it's safe to say that this is one trip to the theater that you do not need to take.

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