Destructoid's Scores

  • Games
For 2,958 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Invisible, Inc.
Lowest review score: 10 Deep Black: Reloaded
Score distribution:
2959 game reviews
    • 87 Metascore
    • 80 Critic Score
    The gorgeous visuals, superb motion controls, and refined gameplay elements come together to create a satisfying game.
    • 74 Metascore
    • 80 Critic Score
    Death or victory come quickly because, for the most part, the titans are designed to leave you few opportunities to win. Running around and staying alive isn't an impressive feat because you're no closer to winning.
    • 69 Metascore
    • 80 Critic Score
    Though it has some issues with framerate drops and its approach to control is definitely not for everybody, Dadliest Catch kept a smile on my face for most of its duration.
    • 62 Metascore
    • 80 Critic Score
    As a port of the full game, however, it is a triumph, packing a ridiculously huge amount of content into a humble UMD.
    • 68 Metascore
    • 80 Critic Score
    Hills and Rivers Remain will keep you on your toes and keep you coming back.
    • 76 Metascore
    • 80 Critic Score
    A wonderfully tight production that brings an authenticity and intensity befitting Games Workshop's beloved universe. While there are some vexing design decisions and the campaign is disappointingly brief, there's nevertheless plenty of content to get stuck into and exquisitely savage combat on offer.
    • 79 Metascore
    • 80 Critic Score
    Tales of Berseria may not be the most ambitious or innovative game ever, but that's entirely okay. It may have a handful of issues, not least of which includes its forced backtracking, occasional reuse of dungeons and its uninspired puzzles. At the same time, its characters are often likeable and entertaining, its tale of revenge is intriguing, and its combat system is fast-paced and responsive. If you're already a fan of -- or are curious about getting into -- the Tales series, this is one to check out.
    • 80 Metascore
    • 80 Critic Score
    A simple but incredibly enjoyable game, packed with content should you decide to explore every nook and cranny. Despite the fact that a lot of the characters are pay-walled behind what is essentially physical DLC, it's still perfectly serviceable even with just the characters in the standard package.
    • 76 Metascore
    • 80 Critic Score
    Other than the SD graphics, variations on multiplayer, and pointer controls, this is still Modern Warfare. It's still the first game in the most popular series that this particular genre has ever seen. Not enough has changed about the game, for better or worse, to make a dent in that.
    • 69 Metascore
    • 80 Critic Score
    Shinobi is a great game with tons to do. Some of the old-school elements are sure to turn many players off, but if you can surmount the steep difficulty curve, there is a substantial amount of satisfying gameplay to be found. Those who want a cohesive narrative or who can't afford to endure a few hours of frustration should look elsewhere, but those who can make it past the hump can wring out a lot of fun.
    • 86 Metascore
    • 80 Critic Score
    Whether you’re a fan of sci-fi, real-time strategy, or simply just video games in general, Homeworld Remastered Collection is a must-have if you haven’t played the series before.
    • 55 Metascore
    • 80 Critic Score
    A pleasant surprise. As a massive fan of the Panzer series, I was worried that this wouldn't quite honor it, but there's plenty here for gamers who have been longing for an entry since 2003's Orta. There are some mechanical problems, but any old-school rail shooter fan will be able to handle them.
    • 73 Metascore
    • 80 Critic Score
    Hammerin' Hero is fun, funny, and refreshing. I can't think of another locally available PSP game that has this much wierdness and Japanese quirk.
    • 69 Metascore
    • 80 Critic Score
    Here's the bad news for those of you who already bought the original. While the new story is enjoyable and the Studio is fun to mess around with, you aren't really getting a substantial new expansion to pour over for weeks here -- think of it more like a hefty DLC package. In other words, unless you absolutely love Deception, it probably isn't a good idea to shell out $50 for Nightmare Princess.
    • 78 Metascore
    • 80 Critic Score
    El Shaddai isn't perfect, but it has more than enough breathtaking moments to make the journey worthwhile.
    • 82 Metascore
    • 80 Critic Score
    Skullgirls has quite a few signs of rushed development, but at its core, it is one of the most well-thought-out and impressive fighting games on the market right now. Future games of the genre are advised to take notes.
    • 74 Metascore
    • 80 Critic Score
    Rainbow Six Siege has a lot going for it when it comes to the long haul. While three modes doesn't sound like a lot, the sheer volume of variables involved will result in an experience that constantly stays fresh, even with the current pool of 11 maps. While a few other major shooters have let me down this year, I think Siege is one of the games I'll be playing the most going forward.
    • 80 Metascore
    • 80 Critic Score
    If you prefer playing First Person Shooters with pointer controls and you don't have a hang up about playing games that look like they could run on the PS2, then this Wii port is the way to go.
    • 80 Metascore
    • 80 Critic Score
    A great game, providing solid, fun gameplay that left me feeling challenged enough (and addicted enough) to keep playing. With each battle lasting about ten minutes, this is a perfect title to play in short bursts and makes for an ideal portable title.
    • 78 Metascore
    • 80 Critic Score
    Killzone: Mercenary could have stood to provide more content, but that which is on offer is all very well polished and plays almost impeccably on Sony's latest handheld venture.
    • 79 Metascore
    • 80 Critic Score
    With this extended cast of highly viable characters, the only thing holding you back from picking a group of characters you enjoy is your imagination. While this hastily released upgrade definitely has some room for improvement, there is absolutely enough new content to warrant the purchase.
    • 84 Metascore
    • 80 Critic Score
    Along with FTL and Spelunky, Teleglitch takes the core elements of a roguelike, does away with tradition, and creates a hybrid of a game unlike any I've played before. If you are a fan of horror, top-down shooters, and RPGs, Teleglitch won't disappoint. However, you will likely disappoint yourself when you play it.
    • 73 Metascore
    • 80 Critic Score
    Unstoppable Gorg is a challenging, loveable, and interesting take on the tower-defense formula. It may have a somewhat limited appeal for anyone but the genre enthusiast who is tired of building mazes out of turrets, but once you switch your micromanagement mindset from passive to active, you'll find yourself coming back time and time again.
    • 88 Metascore
    • 80 Critic Score
    While it may not be as complicated as an actual collectible card game, or have the appeal of showing off your collection to your friends, it is a great videogame that has minimal issues and is in a neat package, so it would be foolish to try to compare it to something it’s not trying to be.
    • 77 Metascore
    • 80 Critic Score
    As it stands, you'll easily get around 5 hours or more out of the game by simply upgrading everything and having fun while you do it. And even when you 'complete' it, Death Rally doesn't make you feel like you are done playing it.
    • 79 Metascore
    • 80 Critic Score
    It's endearing, provocative, and silly. But it lacks variety and never quite recaptures the magic of its predecessor. No longer a breath a fresh air, The Second Coming settles for being an enjoyable lark. And I'm perfectly okay with that.
    • 83 Metascore
    • 80 Critic Score
    If you've never given Pushmo a fair shake before, trying out the free stages in Stretchmo is a great way to start.
    • 76 Metascore
    • 80 Critic Score
    Depending on how skilled you are with puzzle solving (and how good you are with your hands if you're using the Touch), I Expect You To Die could last you several hours or a few days. But what I can really get down with is that even after I had finished the handful of scenarios, I anxiously wanted to see how others would approach the same concepts, and tried out a few new tactics of my own.
    • 74 Metascore
    • 80 Critic Score
    If you're going physical, $30 is going to be a little too rich for what's otherwise a straight retro game with some new content, but Wild Guns Reloaded is a treat. Whether you're the type of score-attack addicted player who wants to rocket ahead in the leaderboards, or you have three other friends/family members ready for co-op, it's worth digging into.
    • 67 Metascore
    • 80 Critic Score
    Highly fun. Apart from some minor annoyances in the inventory system and difficulty balance, its challenge, sense of humor and deep customization options make for a great game with long legs and huge potential for future expansion with DLC. Old school shooter fans should take heed.