Destructoid's Scores

  • Games
For 2,215 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Deep Black: Reloaded
Score distribution:
2,215 game reviews
    • 72 Metascore
    • 70 Critic Score
    It's just so goddamn fun to play. Anything negative I might have to say about this game is overshadowed by just how addictive and entertaining it is. So it's not the hardcore shmup some people were hoping for -- so what?
    • 61 Metascore
    • 70 Critic Score
    At a relatively low price of around $10, those who get their kicks out of zombie massacres will find that Zombie Apocalypse is a good time. But for those over the whole "zombie thing" it's unlikely Zombie Apocalypse will change your mind, despite Nihilistic's solid arcade framework.
    • 64 Metascore
    • 70 Critic Score
    Arc Rise Fantasia is the perfect RPG to play "between" RPGs. Something to pick up before the next big AAA experience hits and scratch an itch that one gets during the genre's common dry periods.
    • 82 Metascore
    • 70 Critic Score
    When I first started up Duel of Champions and played through the tutorial, I never thought I'd be playing for the next four hours. I found myself becoming easily lost in the game, with my duels lasting over a half hour but only seeming like 10 minutes. It's a solid CCG for sure, and one that I don't mind being tied to at the moment.
    • 68 Metascore
    • 70 Critic Score
    Despite its flaws, Neverending Nightmares offers a striking and unforgettable horror experience, combined with an uncomfortably intimate look into the true torment of mental illness. However, its lack of content and uneven pacing prevent it from being the classic it feels like it could have been.
    • 58 Metascore
    • 70 Critic Score
    Aksys Games nailed the localization with Nine Hours, Nine Persons, Nine Doors and they've done it again with the excellent writing in Fate/EXTRA. Unfortunately, a sea of monotony and repetitiveness plagues the game's potential for being one of the PSP's elite RPG's.
    • tbd Metascore
    • 70 Critic Score
    Ultimately, The Fancy Pants Adventures is a chill, stylish platformer that is both fulfilling and satisfying... when its touch controls aren't giving you the business. If you can get over that really, really, really obstinate roadblock, you'll be just dandy.
    • tbd Metascore
    • 70 Critic Score
    Oniken isn't quite the magical pairing of nostalgia and great game design that Mega Man 9 was, but it comes close to scratching that same itch that few other games have done since. If you love 8-bit games and hate yourself, dying repeatedly within Oniken's six merciless levels brings its own form of joy that is rare in games these days.
    • tbd Metascore
    • 70 Critic Score
    It's not the most complex or expansive $1 game out there, but it's different and fun enough to give it a shot. More likely than not, you'll find yourself playing multiple games in a row just to improve your highscore.
    • 53 Metascore
    • 70 Critic Score
    Speaking strictly in terms of mechanics, calling Eat Lead mediocre would be excessive praise. But its charm, savvy writing and excellent humor shines in the face of all of its shortcomings and elevates it to a being a game that may not be worth owning but should certainly be played by anyone who can manage to plant their tongue firmly in cheek.
    • 66 Metascore
    • 70 Critic Score
    It's simple to get into, it looks good and at the end of the day it provides some incredibly good racing action. Purists will hate it, but those who just want to have a laugh without worrying about hardcore racing simulation will enjoy Fuel for what it is.
    • 75 Metascore
    • 70 Critic Score
    It's like the developers only made this title to keep the license alive while they worked on the next "real" iteration of the series.
    • 49 Metascore
    • 70 Critic Score
    While Platinum has done a great job in terms of delivering a solid action romp, the jarring cutscenes and open-and-shut story leave little in terms of replay value. Avatar and Korra fans will likely rejoice at the fact that they're finally getting a decent game.
    • 72 Metascore
    • 70 Critic Score
    I actually found myself enjoying it slightly. Granted, not enough to play it for a very long stretch, but it's certainly eye-opening when compared to everything else available, and a title worth playing at least once just to see what everyone was going on about when the game debuted in 1996.
    • 65 Metascore
    • 70 Critic Score
    Outside of the sheer amount of minigames and modes on offer, there isn't a whole lot to unlock in Wii Party U -- what you see is basically what you get. In terms of replay value you'd be hard pressed to be entertained for more than a week by yourself, and with two players, you may get another week or two out of it.
    • 78 Metascore
    • 70 Critic Score
    In the end, how much you enjoy HotD:Overkill will have a lot more to do with how much you like horror/comedy movies, and a lot less to do with how much you like videogames.
    • 71 Metascore
    • 70 Critic Score
    It's inspired, but turgid. Brilliant, but flawed. Fun, but infuriating. Like the living dead itself, Dead Island is a contradiction from beginning to end. However, I feel you need to play it, because despite copying so much from infinitely smoother games, there's nothing quite like it on the market. That, itself, is yet another contradiction in the confused, conflicted, often completely beautiful mess that is Dead Island.
    • 71 Metascore
    • 70 Critic Score
    Street Fighter X Mega Man is not the best or most polished Mega Man game around, but it's solid effort by a very dedicated fan. I hope it does it well enough to convince Capcom that there is life yet in this franchise. In the meanwhile, just enjoy the crossover fun for its cleverness and not its missteps.
    • 62 Metascore
    • 70 Critic Score
    Fans of the Rearmed will find there's a lot to love about the follow up, despite a few shortcomings. Because it's ultimately not as impressive as the original, that doesn't mean Bionic Commando Rearmed 2's not worth checking out.
    • 74 Metascore
    • 70 Critic Score
    Pleasant music and beautiful levels help to round out this cute offering, and while I do feel the control issues could cause some frustration for players, the determined ones will work around it and keep on pushing forward.
    • 63 Metascore
    • 70 Critic Score
    Fans of the Rearmed will find there's a lot to love about the follow up, despite a few shortcomings. Because it's ultimately not as impressive as the original, that doesn't mean Bionic Commando Rearmed 2's not worth checking out.
    • 68 Metascore
    • 70 Critic Score
    Even as an adult I found Treasure World to be a fun experience. It is what it is -- a cool idea, wrapped in twee chicanery and kid-friendly nonsense.
    • tbd Metascore
    • 70 Critic Score
    Delve Deeper is one of those flawed, but much-loved gems. Lunar Giant was wise to set the game at such a low-risk price; you can get quite a lot out of it, if you are willing to put up with some minor to not-so-minor annoyances. When you get into a groove with this game, time slips past you.
    • 62 Metascore
    • 70 Critic Score
    Croixleur's largest sin might be its clear lack of ambition. This arcade hack and slash adventure is very competent at what it does but takes very few risks while doing it. The result is an experience that's easy to enjoy, but difficult to love.
    • 79 Metascore
    • 70 Critic Score
    The design concepts, level variety, and engaging gameplay are elements that outweigh the failings. Puzzle title enthusiasts shouldn’t have a problem footing the bill for the game, but be weary if this stuff usually isn’t your cup of tea.
    • 84 Metascore
    • 70 Critic Score
    I can only hope the community breathes some life into this title. While the few songs that are included are a decent afternoon distraction, in the end, it feels like a wasted effort; the illusion of innovation wrapped in the familiar shell of Locco Rocco, LittleBigPlanet, and to a lesser extent, Frequency. Innovation is one thing, but familiarity breeds contempt.
    • 63 Metascore
    • 70 Critic Score
    The Adventures of Tintin may not be a fantastic game, but as licensed games go it's far more than decent. The different modes and variety in gameplay do not always reach the same level of quality, but the majority of it is a lot of fun to play for kids and adults alike.
    • tbd Metascore
    • 70 Critic Score
    Though the core gameplay is largely unchanged and the set of missions are just as short in length, Wattle Gobbler features a more fleshed out narrative, with funnier and more important dialogue. Mister Torgue shines as one of the most well-written characters in all of Pandora, and that brilliance helps make this DLC pack more worthwhile than the last one.
    • 86 Metascore
    • 70 Critic Score
    If you want an excuse to jump back into BF3 or you want to play Wake Island again, you should pick up this expansion. You'll have fun and you'll give that 2.7 GB of data a purpose to exist on your hard drive.
    • 64 Metascore
    • 70 Critic Score
    The action isn't truly technical but it works, and the cast and narrative don't have that Suda quality charm, but they're interesting enough to compel you to keep playing. If you're a pure action fan, this is just another game to eat up -- for everyone else, there's not a whole lot for you to enjoy in Killer is Dead.