Destructoid's Scores

  • Games
For 2,050 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 BioShock
Lowest review score: 10 Dead or Alive Paradise
Score distribution:
2,050 game reviews
    • 69 Metascore
    • 65 Critic Score
    Although it has a high degree of visual charm and the controls actually work, there's something about the design of the stages that feels off and underwhelming.
    • 81 Metascore
    • 65 Critic Score
    With its weaker writing, less compelling action, and many moments where the game just drags its heels, Dream Team manages to retain a basic level of enjoyment that just comes natural to this series, while sadly representing a noticeable step down in quality.
    • 71 Metascore
    • 65 Critic Score
    If you're in the mood for an interesting game based around electronic music though, you can do a whole lot worse than spending a few bucks on Double Fine's latest foray into the mobile market. Just don't expect a whole lot of depth, or a lasting impression.
    • 69 Metascore
    • 65 Critic Score
    If you're a huge fan of boxing games and have been itching for something to fill that void, Real Boxing may do it for you -- otherwise, just keep waiting.
    • 70 Metascore
    • 65 Critic Score
    I wasn't too impressed by Burial at Sea Episode One, mostly because it just doesn't add a whole lot to the overall franchise outside of the last 30 seconds, and it's simply not compelling enough. While it's quite possible that Episode Two will tie everything together in a neat bow and blow us all away, Irrational Games has yet to make a legitimate case for a return to Rapture.
    • 91 Metascore
    • 65 Critic Score
    A Link Between World's main problem at the end of the day is a complete lack of heart. There's no defining moment, no memorable villains or characters, and no truly "new" items that make their mark on the series. It's certainly playable in every sense of the word, but I didn't feel the magic I had felt so many times before.
    • 59 Metascore
    • 65 Critic Score
    It does a nice job of weaving a sweet little tale of a young girl and her struggle to maintain her innocence in a (literal and figurative) dark and dreary world, but it's nothing special, and nothing you haven't really seen before.
    • 70 Metascore
    • 65 Critic Score
    Castlevania: Lords of Shadow 2 could have either used significantly more development time, or significantly less. Either way you slice it, ideas that just have no place in the game could have either been expanded upon or pared down to the point where it doesn't feel like Dracula was wasted.
    • 70 Metascore
    • 65 Critic Score
    Pokemon Battle Trozei is fun while it lasts, but the lack of depth will ensure that it won't last long.
    • 71 Metascore
    • 65 Critic Score
    A touch of color, a few diversions, and some fresh ideas could really have gone a long way to making Toukiden something special. As is, it's merely pretty okay.
    • 70 Metascore
    • 65 Critic Score
    The LEGO formula may be finally getting a bit stagnant, and the new additions, while cool, may be too little, too late. If the final section had been included at retail, I'm not sure my opinion would have swayed much more in either direction, but it certainly is noticeable in it's omission.
    • 71 Metascore
    • 65 Critic Score
    I think right now, the most prudent thing to do is to wait for ZeniMax to iron out all of The Elder Scrolls Online's kinks (including how it handles post level 50 content to make it less grindy), and play the console version of the game. Not only will it arrive with all of the updates from the PC version in tow, but it'll also have full native controller support -- which feels more natural than a mouse and keyboard in this instance.
    • 68 Metascore
    • 65 Critic Score
    Tex Murphy might be alive in 2014 but he'll need to learn a few more tricks if he's to stay around for another adventure.
    • 63 Metascore
    • 65 Critic Score
    With plenty of accessories to outfit your pet, an island brimming with secrets, and all the niceties of a "regular" pet sim, this adorable adventure has a leg up on the competition, but does falter a bit in its execution.
    • 75 Metascore
    • 65 Critic Score
    Hohokum may look bright and colorful, but it can feel awfully like stumbling around in a darkened room. It's a double-edged sword. Charting the unknown can feel as stressful as it is intoxicating. There's serenity to be found in the shadows, but it's just as easy to become agitated as you reach out into the black, searching for that elusive light switch.
    • 67 Metascore
    • 65 Critic Score
    Occasionally, it doesn't feel quite weird enough to carry the whole concept of a human schoolgirl at an all-bird high school, but there's still plenty of laughs to be had for a brief experience that you're going to have to play through multiple times to fully enjoy.
    • 76 Metascore
    • 65 Critic Score
    The story and setting leave a lot to be desired, but the gunplay is very sound, and the PVP element reminds me of some of my favorite shooters, filled with tons of exciting moments...But even after digging into the nitty-gritty, the endgame structure is rigid and has too many problems at the current moment to warrant a full recommendation.
    • 76 Metascore
    • 63 Critic Score
    I can't help but feel that Gromit's disbelieving stare projects past Wallace and into the offices at Telltale, while the poor clay dog shakes his head in dismay.
    • 84 Metascore
    • 60 Critic Score
    It's not what we expected, and it's not what the game could have been: it's not perfect, or even particularly great. Yet what it offers is wholly unique, and there's a lot of satisfaction to be had in small amounts throughout its running time. I'm in no hurry to play through it again anytime this week, but heck...maybe in a month or so I'll create a whole new species and send them out to the stars.
    • 83 Metascore
    • 60 Critic Score
    The things that the title does right, it does well. Explosions are crisp, the autosaving is merciful, and the multiplayer is stable. Yet, there is a lot wrong with Bad Company. That list includes the driving, schizophrenic but miraculously expert marksman AI, plot holes you can drive a truck through, and signing your soul away for additional weapons.
    • 71 Metascore
    • 60 Critic Score
    If it weren’t for all the bugs, Sacred 2 would get a better score, but as it stands now it needs some significant patching to reach its full entertainment potential.
    • 55 Metascore
    • 60 Critic Score
    Dynasty Warriors Gundam is not a bad game, but it's certainly nothing special, nor will it be as fun for Warriors fans as the real thing.
    • 66 Metascore
    • 60 Critic Score
    If you aren't pissed off about having to install it to your hard drive to avoid graphical issues and you like a strategic element to your battles, you may really enjoy the game. The truth of the matter is though, my standards for the genre are high, and I feel that if Square had spent a little more time clarifying the muddy parts and fixing the technical issues, this could have been a terrific game.
    • 82 Metascore
    • 60 Critic Score
    It's with a heavy heart that after almost 15 hours of play (including multiplayer and single-player sidequests), we have to report that it simply doesn't deliver the way we had wanted it to. For fans of metal, there are enough inside jokes and nods here to make you smile, and even casual observers of the culture will find enough to hold their attention. But ultimately, the game disappoints, with some "been there, done that" gameplay mixed with some potentially interesting concepts that either fall flat, or sometimes feel like like a chore.
    • 59 Metascore
    • 60 Critic Score
    The game play is entertaining enough, and battles and missions provide callenges that keep you coming back. It's just that the lackluster presentation and boring story really hurt the overall package.
    • 80 Metascore
    • 60 Critic Score
    A fun, entertaining, but unfortunately disappointing entry in the Sam and Max series. It retains the great writing of the other episodes, but its considerable lack of difficulty and completely lackluster ending make this episode the worst in the series thus far.
    • Destructoid
    • 64 Metascore
    • 60 Critic Score
    While we appreciate the attempts at making an intensely deep strategy experience, Wild Arms XF may just be too deep for a portable game. Incredibly patient gamers may be okay with the chess-like pace and high level of strategizing, but for the rest, I'd recommend renting this title before purchasing.
    • 79 Metascore
    • 60 Critic Score
    It never truly captures the imagination nor has the ability to draw a person into its fantasy world.
    • 71 Metascore
    • 60 Critic Score
    To take a page from the book of elitist musicians everywhere: "Put down that toy and go play a real plastic guitar."
    • 70 Metascore
    • 60 Critic Score
    Given that there are several different planets to explore, myriad sidequests and optional bosses, and a ton of Spectrobes to collect, the micro-managing collectioneer will find plenty of game in Spectrobes: Beyond the Portals. It's just too bad that not one, but two clumsy combat systems and a cluttered UI detract from an excavation mechanic which provides some of the most fun that can be had with a touch screen and stylus.