Destructoid's Scores

  • Games
For 1,914 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Super Mario Galaxy 2
Lowest review score: 10 Dead or Alive Paradise
Score distribution:
1,914 game reviews
    • 61 Metascore
    • 60 Critic Score
    I hate using the term "mixed bag," but Midway Arcade Origins really is exactly that. A decent sampling of some classic titles that mostly control well with very limited options, and a few games that will leave you scratching your head at their inclusion (or exclusion, as the case may be). For those that remember these games, it's a great bit of nostalgia.
    • 65 Metascore
    • 60 Critic Score
    When I do play, I enjoy Forge, but I wish that I was playing an MMORPG with the same gameplay setup instead. In the end, unless you're someone heavy into shooters who is looking for something different yet familiar, or are into MMOs for the PvP mainly, then it would be worth waiting for the game that will be "forged" a few months down the road.
    • 75 Metascore
    • 60 Critic Score
    Although I don't feel like I would have wasted my cash outright, I do feel a little disappointed that there wasn't more bang for your buck here.
    • 49 Metascore
    • 60 Critic Score
    Dollar Dash is a serviceable game, even if it doesn't aim very high. If you're bored of constant deathmatches in Spelunky's multiplayer versus mode, or you've saturated every last round of Bomberman and the many clones it spawned over the years, Dollar Dash will give you a few evenings of enjoyment.
    • 70 Metascore
    • 60 Critic Score
    Fans of traditional RPGs will be turned off by the minimal exploration elements; fans of anime babes in skimpy costumes are unable to get their fix, while fans of generic cutesy anime nonsense really don’t command the buying power to make Atelier Ayesha anything more than a niche title.
    • 67 Metascore
    • 60 Critic Score
    The Betrayal tries to offer more variety than The Infamy did thanks to its high flying antics, but it never truly transcends those ideas on a base level. If it offered a full sandbox with ridiculous spirit powers, it could have made for a pretty amazing superhero sideshow.
    • 61 Metascore
    • 60 Critic Score
    A nice presentation helps make things a little more interesting, but there's still no escaping the fact that Sacred Citadel fails to inspire much passion. It's an okay game, a solid arcade throwback, but it's a mere face in a crowd and doesn't stand out very much.
    • 58 Metascore
    • 60 Critic Score
    Despite being entertaining in its own way, The Starship Damrey ultimately fails to provide a hardcore, old-school adventure as promised. There's potential for an even more expansive campaign, which I hope Level-5 explores one day -- if Liberation Maiden can get a sequel, so can this! For now, rein in your expectations.
    • 59 Metascore
    • 60 Critic Score
    It reaches high and attempts to accomplish something not many games have even tried to this day, which should be commended. But right now, it needs a few more major updates before it gets there. With a hefty amount of microtransactions that border on offensive, there is a very ambitious, competitive game underneath the sloppy veneer.
    • 70 Metascore
    • 60 Critic Score
    Remember Me is a game that is, to be quite fair, thoroughly up its own arse, a game where simplicity is dressed in shallow complexity, and meaning is an illusion created by carefully constructed gibberish...Strangely, though, it's not bad. It's infuriatingly full of itself, but there's fun to be had through the density of the smugness.
    • 67 Metascore
    • 60 Critic Score
    Jak and Daxter is an excellent franchise and one of my all-time favorites, but the Vita collection doesn't really do it justice. If you're keen on experiencing these classics, whether it's for the first or fortieth time, it's probably best to wait for either a price drop, or just pick up the superior PS3 version.
    • 78 Metascore
    • 60 Critic Score
    When the dust settles, Grid 2 serves as a solid enough racing game with generally strong opponent AI. What it does not serve as is a worthy successor to the first game -- instead offering a stripped-down version of itself that is filled with lazy design, unfair AI opponents, special ESPN 'live' broadcasts that no one really asked for, and to top it all off, its bizarrely irritating narrator and loudly drunk or completely apathetic fans.
    • 73 Metascore
    • 60 Critic Score
    It's hard to overlook the shoddy boss battles and the lack of online co-op, but if you've got a PC set up that allows for couch co-op, you could do a lot worse than taking Fist Puncher for a spin.
    • 67 Metascore
    • 60 Critic Score
    It offers up a simple combat system that can easily be enjoyed in spurts, a captivating world, and a cheesy veneer that will have you laughing constantly at your ridiculous face in-game. But with the online requirement and microtransactions on top of the existing issues and premium price, it's a bit hard to recommend.
    • 75 Metascore
    • 60 Critic Score
    Cloudberry Kingdom is a strong effort, but the lack of overall polish is impossible to overlook.
    • 59 Metascore
    • 60 Critic Score
    Beyond the bugs and pesky purchases, Ultima Forever is actually a pretty solid touch RPG.
    • 70 Metascore
    • 60 Critic Score
    Sadly, two remakes practically no one asked for, and two maps that do nothing to transcend the typical formula aren't enough to justify the price unless you're a hardcore zombies fanatic.
    • 49 Metascore
    • 60 Critic Score
    It's overly simplistic, but the constant amount of positive reinforcement and sheer amount of content unlocks may keep you going should you charge through the monotony.
    • 73 Metascore
    • 60 Critic Score
    With a Boards Of Canada-esque ambient soundtrack and a simple but colorful and distinctive palette, MirrorMoon EP is a game you can lose yourself in -- both in a good and bad way.
    • 55 Metascore
    • 60 Critic Score
    At it's core, Mario & Sonic 2014 is fairly competent at what it does, but never manages to be outstanding.
    • 55 Metascore
    • 60 Critic Score
    The fighting is pretty looking, but very barebones; the music is catchy, but repetitive; and all the extra modes while solid, don’t do much to make this title truly stand out.
    • 75 Metascore
    • 60 Critic Score
    The foundation for a great game is built here, but the gameplay ranges from passable to dull.
    • 50 Metascore
    • 60 Critic Score
    Overall the challenge level is geared towards younger gamers; if you rush through the game you can complete Gomo in maybe just over an hour. The story is simple and the characters you meet have a simple charm to them and the pace of the game means you'll be able to whiz through it to see the next kooky scene.
    • 67 Metascore
    • 60 Critic Score
    Its lighthearted nature is hard to recommend if you're not a fan of the genre, but if you're willing to try something a little different, there’s enough delicious pleasantries served throughout to satisfy anyone's dungeon-crawling cravings.
    • 56 Metascore
    • 60 Critic Score
    Fallen Angel is a much better effort than Broken Eagle, but the Lost Chapter DLC saga still isn't quite there, and certainly hasn't justified the Season Pass cost yet. It needs a lot more pizzazz to really rise to the bar that the core game set, and I hope Capcom follows through with the remaining two chapters.
    • 70 Metascore
    • 60 Critic Score
    Nintendo made a good attempt to salvage Steel Diver with Sub Wars, but other than the solid implementation of free-to-play, it doesn't really do anything exciting.
    • 50 Metascore
    • 60 Critic Score
    Yaiba: Ninja Gaiden Z reminds me a lot of last year's Deadpool game. It's a very limited hack and slash that enthusiasts will enjoy on a rainy weekend, but it fails to really ascend beyond that status. Yaiba isn't a bad game per se, it's just shallow.
    • 55 Metascore
    • 60 Critic Score
    If you enjoy crazy stories that constantly top themselves and deep action-RPG conventions that others find frustrating, you'll enjoy The Witch and the Hundred Knight. But with a lot of small adjustments, it really could have been a great gateway into the world of complicated isometric titles.
    • 68 Metascore
    • 60 Critic Score
    Constant C is a solid puzzle platformer that takes a few familiar ideas and mashes them together to create something partially new. The difficulty of the puzzles ranges from trivial to diabolical, with most falling somewhere in between. Its greatest sin is the repetition of certain puzzles, but if that is the worst aspect of Constant C, then it should still please fans of the genre.
    • 76 Metascore
    • 58 Critic Score
    t's just a shame that, where the Wii version is concerned, bustin' didn't make me feel good.