Destructoid's Scores

  • Games
For 3,387 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 BioShock
Lowest review score: 10 Commander Cherry's Puzzled Journey
Score distribution:
3399 game reviews
    • 80 Metascore
    • 95 Critic Score
    It's easy to suggest Nidhogg 2 on its own merits. It has expanded on the wonderful mechanics of the original and has one of the best soundtracks in recent memory. There isn't much content here for the solo player, but if you've got friends coming over for some friendly competition, the night would not be complete without Nidhogg 2.
    • 72 Metascore
    • 75 Critic Score
    Housemarque could have gone a bit farther with Matterfall, because while the general theme is on point, several elements, the protagonist design included, failed to make their mark on me. While it remains stylish throughout there were a few sections where I felt like I was just going through the motions, doing things I had done many times before, just with a nice HDR sheen to it. It's not quite Outland (which Housemarque also created), but it'll do.
    • 81 Metascore
    • 85 Critic Score
    While it moves at a frantic pace at times, it is quite relaxing and cathartic. And although sometimes repetitive, apart from those inevitable moments where the task at hand begins to wear its welcome between major expansions or discoveries, Slime Rancher is an utter, charming delight to play.
    • 65 Metascore
    • 60 Critic Score
    Despite the time I've spent harping on Aven's issues, it's not necessarily a bad game. Mothership Entertainment has put in a lot of effort to try and create a threatening world for humanity to conquer. It certainly did the former, but the game fluctuates wildly from barely eking out an existence to being devoid of challenge. Humanity can do better on its first settlement among the stars.
    • 76 Metascore
    • 85 Critic Score
    It might not have the flair of a few other games on the market, but it has strong bones that can grow over time.
    • 74 Metascore
    • Critic Score
    Those who don’t want to pay to try something that’s almost finished and/or planned as an eventual free-to-play game might want to wait for the final product in 2018. Those who are curious enough and willing to pay the price of admission now might want to bring a trusted buddy along for the ride since it’s one of those repetitive games that’s instantly better with familiar company. [Early Access]
    • 71 Metascore
    • 80 Critic Score
    Mega Man Legacy Collection 2 is worth it for 9 alone, but you'll also get to experience several legacy games that were passed by.
    • 81 Metascore
    • 75 Critic Score
    Slowly but surely Ninja Theory has moved into film territory, but they can't let go of their need to shove action mechanics into everything they do.
    • 66 Metascore
    • 65 Critic Score
    Infinite Minigolf shows a lot of promise, but in its current state it's bland. Apart from the course creator, there's just nothing here that stands out from other minigolf titles.
    • tbd Metascore
    • 25 Critic Score
    All of these issues add up to a final product that feels devoid of any real personality and what we’re left with is a generic experience that relies too heavily on a gimmick that never fully delivers on its promise of fun.
    • 89 Metascore
    • 90 Critic Score
    Lone Echo strikes an exciting balance between exploration and puzzles that make space seem like a playground for the player. It really nails the relationship between the two main characters and does a great job of telling an interesting, if a bit predictable, story thanks to a unique conversation mechanic and great voice acting.
    • 76 Metascore
    • 70 Critic Score
    Anyone who isn't a fan of the "Telltale interactive story" style will find nothing at all here to change their mind on the genre, but fans of previous games will find themselves thrown into yet another adventure filled with questionable loyalties, tense confrontations, morally-grey decisions and that ever-nagging thought that maybe, just maybe, you should have turned left instead of right.
    • 65 Metascore
    • 60 Critic Score
    Immortal Planet is mostly a game for Souls fans that just cannot get enough of FromSoftware’s particular brand of action. While it could also work as an introduction to the series proper, what with its short length, Immortal Planet doesn’t bring enough new to the table to really justify a purchase for anyone not already familiar with the Souls series. That it starts to recycle content in such a short time frame is also a crime, even if the combat can be engaging.
    • 72 Metascore
    • 75 Critic Score
    Despite a couple odd inclusions, there was a lot of care given to making these experiences authentic, while at the same time giving players a lot of options that allow them to ruin that authenticity in favor of having a more enjoyable experience.
    • 81 Metascore
    • 90 Critic Score
    Aztez is an absolute killer. It's cool, brutal, and a masochistic amount of fun.
    • 65 Metascore
    • 80 Critic Score
    With a longer run time and more complexity, Dino Frontier could've been the next great PlayStation VR game. As is, though, it's still high up there as one of my favorites for the headset. If you have Move controllers and want a light city-building sim to chill out with, jump on this right away.
    • 76 Metascore
    • 90 Critic Score
    Tacoma isn't for everyone. Though short, it's meditative and methodical. It's a game for the quiet explorer and the empathetic. There's no major action or combat, no perplexing puzzles or fail states. Instead, Tacoma gives players a masterfully crafted setting and encourages them to find out what made the people who once called it home tick. Life, even among the stars, can be mundane and familiar but Tacoma's presentation is nothing short of spectacular.
    • 73 Metascore
    • 60 Critic Score
    For its $16 entry fee on mobile, it's a resoundingly complete package with goodies and extras that can keep me playing far past its 18-hour campaign. But with a weak narrative, an unrelatable main character, and puzzles that lack originality and inspiration, I have no problem calling Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy the worst the series has seen yet and one that makes me worry about the future of this franchise.
    • 64 Metascore
    • 50 Critic Score
    Redeemer is a bit of a dud. While it certainly has a good premise and delivers on its promise of blood and brutality, it just feels like the game came out of the oven too early. Hopefully after a few patches and some more polish, Sobaka Studio can iron out the bugs present and tighten up the flow to create a decent little brawler. Until then, give this a pass.
    • 72 Metascore
    • 80 Critic Score
    Ten years after it debuted on a handheld a fifth the size of a PS4, Patapon remains an utterly unique experience. For the life of me I couldn't tell you what lessons it could hold for future games, but I'm glad it's in a position for more folks to enjoy all over again.
    • 84 Metascore
    • 85 Critic Score
    If you couldn’t get enough of Super Meat Boy and have spent the past seven years fiending for more punishing platformers, than The End of Nigh is something you should immediately inject into your veins. If you are usually iffy on super-challenging platformers, but curious if this is the one that will turn you around, keep on walking.
    • 64 Metascore
    • 80 Critic Score
    Yonder: The Cloud Catcher Chronicles is undoubtedly one of the cutest and most welcoming games that I've played in a long while. Sure, the experience may be slightly marred by a handful of minor faults, but Yonder more than compensates for these issues with its beautifully realised world and its enjoyably lighthearted tone.
    • 67 Metascore
    • 70 Critic Score
    With the easy 30-hour campaign behind me, I’m having a great deal of fun with the post-game content. There are new maps to unlock, new classes to discover, and daily quests I can conquer.
    • 56 Metascore
    • 45 Critic Score
    It's a shame there isn't more of an adventure -- or even just more of a game -- to back up the Minotaur encounters. Theseus feels like a small-team effort, and a middle-of-the-road one at that. The myth-turned-game concept is smart, but the execution and scope aren't where they need to be.
    • 74 Metascore
    • 60 Critic Score
    Sundered is a collection of ideas and genres that on paper blend together well but, in this case, made for uncomfortable bedfellows. Passion and talent are on display however, and I'm hopeful for what we see from Thunder Lotus in the future.
    • 75 Metascore
    • 55 Critic Score
    The artwork is splendid, the music should be on rotation on my iPhone, and, barring a few bugs, the easy-to-grasp point-and-click gameplay works. Its issues lie in the writing, the element that should be the glue that holds the package together. Its lightweight, cornball comedy opts for cheap and easy jokes I never really find funny.
    • 69 Metascore
    • 70 Critic Score
    Hey! Pikmin is a little too simplistic for its own good, especially early on, but Arzest does a fantastic job of distilling what makes this series so special into bite-sized chunks. The transition cutscenes that play out like physical comedy shorts and the adorable little noises really sell it.
    • 64 Metascore
    • 45 Critic Score
    Ultimately, while Accel World VS Sword Art Online: Millennium Twilight means well to try and merge what's cool about both Sword Art Online and Accel World, its high points are too few and far between to consider it a success.
    • 79 Metascore
    • 85 Critic Score
    It's fascinating how Team Ninja is mostly catering to the hardcore crowd with this string of add-ons up through Nioh: Defiant Honor. You can't really just jump into these levels without having mastered everything up through the campaign, and although that mentality might feel a little unwelcoming for some, I feel like Koei Tecmo gets it, and knows their audience.
    • 85 Metascore
    • 85 Critic Score
    Despite some of these hiccups, it’s difficult not to enjoy being part of this strange world and participating blindly in its customs. Although I wasn’t quite as attached to the characters as I had hoped, I did appreciate the medley of personalities and felt the world and its customs were admirably orchestrated within everyone’s backstory. It might not be for everyone, but Pyre delivers on its fun gameplay in a way that beautifully illustrates the struggles of redemption and what it means to gain true freedom.

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