Destructoid's Scores

  • Games
For 2,011 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Bit.Trip Complete
Lowest review score: 10 Final Fantasy: All the Bravest
Score distribution:
2,011 game reviews
    • 50 Metascore
    • 45 Critic Score
    I truly wanted to like this game. It combines several of my favorite tropes and ideas into one cohesive whole, and I respect what it was trying to attain. But combining a half-baked hide-and-seek operation with a ghost story that seems ripped straight from a casual game isn't the way to hold my attention.
    • 59 Metascore
    • 45 Critic Score
    The whole production is imbued with stunning environments replete with this trenchant sense of beauty. It's just really a pity the gameplay is rarely as cogent as these ornate landscapes or the gauzy, resonant soundtrack. There's obviously something special at work here bubbling beneath the surface, but it's too subtle and poorly realized to merit delving into.
    • 43 Metascore
    • 45 Critic Score
    If you're a die-hard fan of the Transformers film series, I would recommend picking up Rise of the Dark Spark when it's heavily discounted (like, under $10) with a group of friends just to play Escalation.
    • 83 Metascore
    • 40 Critic Score
    It takes more than graphics to make a game, and Final Fantasy XIII offers very little else other than eye candy. Ultimately, this latest addition to the Final Fantasy series is a pompous and masturbatory affair, created seemingly to promote the developer's ego first, and the player's enjoyment second.
    • 69 Metascore
    • 40 Critic Score
    Where it fails, however, is in trying to be superficially difficult through cheap enemies with aggravating attacks and the ability to instantly block all your moves until you level up enough to find the one attack that breaks their defenses.
    • 63 Metascore
    • 40 Critic Score
    Fracture feels like a concept forged many years ago, but it just doesn’t stack up with any conventional standards. If you enjoy shooters, feel free to rent. Otherwise, it’s safe to pass this one up.
    • 66 Metascore
    • 40 Critic Score
    The bad menus, controls, unplayable online component, and terrible campaign mode completely shroud any real accomplishments made in terms of the game's balance and feel.
    • 63 Metascore
    • 40 Critic Score
    The latency, disconnects, freezing, and generally poor structure cripples the game’s ability to deliver its characteristic style of play.
    • 50 Metascore
    • 40 Critic Score
    The first twenty minutes of playing this game, I detested every second of it.
    • 65 Metascore
    • 40 Critic Score
    It's very simplistic, despite the appearance of having a complex system of creature building. Apart from my issues with the combat, at no point is the game really bad, but it's never a whole lot of fun either. It is charming for about an hour's worth of play but not much else.
    • 55 Metascore
    • 40 Critic Score
    The game just isn’t fun. The spotty controls, rigid character movement, and frail character creation drag Smash Court into the ground.
    • 46 Metascore
    • 40 Critic Score
    A big mess of a strategy role-playing game, as it seems to fall short on just about every level. Fans of strategy games can easily overlook a lackluster presentation, but Zoids Assault also suffers a severe lack of appealing game play, making it hard to recommend to anyone.
    • 52 Metascore
    • 40 Critic Score
    Hail to the Chimp is a collection of decent ideas, all poorly executed to some degree. The satire, while welcome to the genre, has been managed in a much better capacity by other games. The mini-games are all weak, mundane, and especially repetitive.
    • 69 Metascore
    • 40 Critic Score
    The game we've been presented with works against itself more often than it does not.
    • 47 Metascore
    • 40 Critic Score
    If the control scheme was a better, we'd call Mahjong Tales: Ancient Wisdom a great time-waster for the PS3. But the lack of polish on this boring $10 PlayStation Network game makes us want to call it a waste of time instead.
    • 75 Metascore
    • 40 Critic Score
    Avoid it. The few glimmers of enjoyable action simply aren't worth the hassle.
    • 68 Metascore
    • 40 Critic Score
    It's downright frustrating, actually, as with even the slightest tweaks, Lost Planet 2 could have been another winner for Capcom, and the epic sequel fans had hoped for. As it stands, Lost Planet 2 is a shell of a potentially great game, brought down by bizarre, dated, and counterintuitive design decisions. And that's a shame.
    • 53 Metascore
    • 40 Critic Score
    A great credits sequence isn't enough to keep the game from getting a [40].
    • 61 Metascore
    • 40 Critic Score
    The total lack of strategy needed to beat the game, the fact that all levels play pretty much identically, the lack of any notable level design, the lack of bosses, and the total lack of difficulty, make Eduardo feel like an hour and a half long tutorial mode of a good run-and-gun platformer that is yet to be made.
    • 60 Metascore
    • 40 Critic Score
    Unfortunately, nostalgia doesn’t operate in this game’s favor: it’s too faithful to the original. The broken levels, mundane combat, meager play options, and short play time are factors that dwarf the delicious presentation and whatever fond memories you may have.
    • 60 Metascore
    • 40 Critic Score
    Somewhere, hidden in foreboding mountain peaks, deep under a gloomy cave, or in the back of a forgotten whorehouse, there is fun to be had in Risen. To be honest, I'll probably keep looking for it -- but I'll do so armed with a walkthrough and the knowledge that playing Risen might be a game of diminishing returns.
    • 40 Metascore
    • 40 Critic Score
    It can be fun, but the pacing is annoying and the difficulty will frustrate all but the devoted.
    • 45 Metascore
    • 40 Critic Score
    The old school charm quickly wears off and gives way to a game that simply does not want you to have fun. It's absolutely tragic, because I was just starting to really get into it before the game basically slammed the door in my face and said "f..k off." So I fu..ed off.
    • 63 Metascore
    • 40 Critic Score
    Eufloria is tough, but not impossible, to love. You may have to fight through (or altogether ignore) the campaign mode to get to the good stuff, and even then you may spend more time waiting and micromanaging than you'd like, but I can't possibly deny the strength of Eufloria's most basic design choices.
    • 75 Metascore
    • 40 Critic Score
    Surprising introductory puzzle aside, it does nothing to innovate and barely feels like its moving the plot along. Much as I enjoy this particular series, They Stole Max's Brain! -- nothing personal, Sam -- is for the dogs.
    • 47 Metascore
    • 40 Critic Score
    Still, it's not the worst thing on shelves right now, but its $49.99 price tag isn't doing the game any favors, either. Maybe as a deep discount title or even a digital download with some of the game's more frustrating modes stripped out (let me run over zombies for ten bucks!) Blood Drive might have been a more attractive proposition.
    • 40 Metascore
    • 40 Critic Score
    Still, it's not the worst thing on shelves right now, but its $49.99 price tag isn't doing the game any favors, either. Maybe as a deep discount title or even a digital download with some of the game's more frustrating modes stripped out (let me run over zombies for ten bucks!) Blood Drive might have been a more attractive proposition.
    • 77 Metascore
    • 40 Critic Score
    Nothing about EVE is done poorly except for the fact that it isn't fun. If you like charts, reading directions, and being blown up for no reason, give EVE Online a try.
    • 57 Metascore
    • 40 Critic Score
    he game is definitely built to favor more methodical, communicative teams over groups of lone wolves. However, aside from diehard fans of the genre, it's difficult to imagine someone convincing enough of his friends to buy Breach to form a cohesive team.
    • 66 Metascore
    • 40 Critic Score
    As much as I wanted to rave about this one, I must begrudgingly admit that those who love freedom would probably be better served hunting down a copy of the PS2 version or downloading it for PSP.