Destructoid's Scores

  • Games
For 2,176 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 God of War III
Lowest review score: 10 Dead or Alive Paradise
Score distribution:
2,176 game reviews
    • 53 Metascore
    • 45 Critic Score
    There's room for a good videogame based on A Song of Ice and Fire, but while A Game of Thrones: Genesis is the first of its name, it never becomes more than an incestuous child born from both media parents.
    • 90 Metascore
    • 45 Critic Score
    There are better games out there for far cheaper. Get the original Modern Combat or N.O.V.A, which cost less and provide far more entertainment with far less aggravation.
    • 51 Metascore
    • 45 Critic Score
    I truly wanted to like this game. It combines several of my favorite tropes and ideas into one cohesive whole, and I respect what it was trying to attain. But combining a half-baked hide-and-seek operation with a ghost story that seems ripped straight from a casual game isn't the way to hold my attention.
    • 72 Metascore
    • 45 Critic Score
    Army of Two has many good ideas but ultimately falls flat on its promise. It's got some fun moments of cooperativity, some clever mechanics, and an unusually badass multiplayer mode, but its horrible controls and vanilla campaign mode prevent Army of Two from being even an above-average game.
    • tbd Metascore
    • 45 Critic Score
    It's a very flashy, interesting shooter that doesn't bare direct comparison to anything else out in the market. Unfortunately, that's all it really has going for it since it's such a frustrating and poorly designed shooter. It doesn't help that the game is difficult, limiting health and continues until you unlock more through failed attempts. People love to say Sine Mora is style over substance, but the substance is still clearly there. In Ether Vapor's case, it just isn't and style can only go so far in this genre.
    • 50 Metascore
    • 45 Critic Score
    Dead Block takes a popular genre that thrives on increasingly manic gameplay meant to evoke higher and higher tension levels, and turns it into something dull. It may have had the beginnings of a genuiningly fun game at some concept stage, but the end result is a repetitive game that you'll likely get tired of before it ends.
    • 49 Metascore
    • 45 Critic Score
    DBZ for Kinect is just what you'd expect: a half-realized game for a half-realized piece of hardware.
    • 47 Metascore
    • 40 Critic Score
    If the control scheme was a better, we'd call Mahjong Tales: Ancient Wisdom a great time-waster for the PS3. But the lack of polish on this boring $10 PlayStation Network game makes us want to call it a waste of time instead.
    • 50 Metascore
    • 40 Critic Score
    To say that Voltron: Defender of the Universe is a disappointment is an understatement. What should be blistering action is yawn-inducing and seems more like a chore used to get to the mech sequences, which only serve to disappoint MORE by the sheer mediocrity of them. I'd rather watch the series on Netflix.
    • 68 Metascore
    • 40 Critic Score
    It's downright frustrating, actually, as with even the slightest tweaks, Lost Planet 2 could have been another winner for Capcom, and the epic sequel fans had hoped for. As it stands, Lost Planet 2 is a shell of a potentially great game, brought down by bizarre, dated, and counterintuitive design decisions. And that's a shame.
    • 47 Metascore
    • 40 Critic Score
    Still, it's not the worst thing on shelves right now, but its $49.99 price tag isn't doing the game any favors, either. Maybe as a deep discount title or even a digital download with some of the game's more frustrating modes stripped out (let me run over zombies for ten bucks!) Blood Drive might have been a more attractive proposition.
    • 56 Metascore
    • 40 Critic Score
    Adventure Time fans would do better to wait for WayForward's upcoming DS game, because that stands a chance of actually being good. This is little more than a shameless little attempt to make a quick buck at the expense of a fun little show. I know it's a show primarily for kids, but even kids can reasonably expect better than this.
    • tbd Metascore
    • 40 Critic Score
    What Initiation should have been is a miniature legit campaign with Challenge Maps as a bonus. With a more unique set of moves for Bruce, and an actual meaningful storyline, it could have been a cool diversion. In it's current state however, it's a pretty poor piece of DLC no matter how you slice it.
    • 40 Metascore
    • 40 Critic Score
    Still, it's not the worst thing on shelves right now, but its $49.99 price tag isn't doing the game any favors, either. Maybe as a deep discount title or even a digital download with some of the game's more frustrating modes stripped out (let me run over zombies for ten bucks!) Blood Drive might have been a more attractive proposition.
    • 51 Metascore
    • 40 Critic Score
    It also doesn't help that this mission inexplicably has more blocked off areas than any other piece of content, forcing players to drive around the long way to locate quest objectives.
    • 54 Metascore
    • 40 Critic Score
    If you haven't played King Arthur, then you won't really enjoy this a whole lot, and if you have played it you'll just think of how much better it is than this weird expansion. I recommend that you check out the original game if you haven't played it, and if you have played it you should just wait for King Arthur 2 to come out.
    • 61 Metascore
    • 40 Critic Score
    The total lack of strategy needed to beat the game, the fact that all levels play pretty much identically, the lack of any notable level design, the lack of bosses, and the total lack of difficulty, make Eduardo feel like an hour and a half long tutorial mode of a good run-and-gun platformer that is yet to be made.
    • 57 Metascore
    • 40 Critic Score
    The lack of online play and the overall single-player experience is a pretty big bummer. Unless you’re desperate and need a quick Mario Party fix on the go, stick with a console version if you can.
    • 69 Metascore
    • 40 Critic Score
    Where it fails, however, is in trying to be superficially difficult through cheap enemies with aggravating attacks and the ability to instantly block all your moves until you level up enough to find the one attack that breaks their defenses.
    • 75 Metascore
    • 40 Critic Score
    Surprising introductory puzzle aside, it does nothing to innovate and barely feels like its moving the plot along. Much as I enjoy this particular series, They Stole Max's Brain! -- nothing personal, Sam -- is for the dogs.
    • 65 Metascore
    • 40 Critic Score
    Dillon's Rolling Western demonstrated a lot of promise out the gate, adding a literal "spin" to the tower defense genre, but the journey is just too long and tedious. It's the videogame equivalent of a triathlon, only with the added bonus of having to redo any one leg of the event or the entire event itself should your performance ever fall slightly below satisfactory.
    • 76 Metascore
    • 40 Critic Score
    Why settle for this shallow, repetitive interactive adaptation?
    • 75 Metascore
    • 40 Critic Score
    Avoid it. The few glimmers of enjoyable action simply aren't worth the hassle.
    • 62 Metascore
    • 40 Critic Score
    Whether it's true or not, Fuse does feel every bit like another victim of the heavily focus-tested, leader following, perpetually terrified mainstream game industry. It's every cloying and desperate element of the retail console market, brought together -- fused, if you will -- to create a factory standard example of a game that tries to be everything the hypothetical mainstream consumer drools over, and ends up as nothing remarkable...That's Fuse in a nutshell.
    • 65 Metascore
    • 40 Critic Score
    It's very simplistic, despite the appearance of having a complex system of creature building. Apart from my issues with the combat, at no point is the game really bad, but it's never a whole lot of fun either. It is charming for about an hour's worth of play but not much else.
    • 83 Metascore
    • 40 Critic Score
    It takes more than graphics to make a game, and Final Fantasy XIII offers very little else other than eye candy. Ultimately, this latest addition to the Final Fantasy series is a pompous and masturbatory affair, created seemingly to promote the developer's ego first, and the player's enjoyment second.
    • 56 Metascore
    • 40 Critic Score
    The highest praise one can afford this game is that it's playable. It's not broken, nor is it really that offensive. It's just a condensed exercise in bromidic game design, a brief waste of time squirted out of some mercenary developer's squalid hole.
    • 53 Metascore
    • 40 Critic Score
    A great credits sequence isn't enough to keep the game from getting a [40].
    • 64 Metascore
    • 40 Critic Score
    At first I started to enjoy it, but soon all I found was frustration. I can't recommend this game to anyone, and I don't want to play it anymore myself because I am afraid of seeing all my efforts lost due to server issues. It's a decent game if it worked right, but the online dependency, forced multiplayer, and DRM ruin it.
    • 57 Metascore
    • 40 Critic Score
    he game is definitely built to favor more methodical, communicative teams over groups of lone wolves. However, aside from diehard fans of the genre, it's difficult to imagine someone convincing enough of his friends to buy Breach to form a cohesive team.

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