Destructoid's Scores

  • Games
For 2,997 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Country Returns
Lowest review score: 10 Dementium Remastered
Score distribution:
2997 game reviews
    • 54 Metascore
    • 45 Critic Score
    Sadame is as repetitive as a song about thongs sung by man named Sisqo. The vast majority of encounters in the game follow the same pattern: enter an area, watch enemies appear, defeat enemies, watch more enemies appear, defeat more enemies, go to next area. That's it. That's the whole game.
    • 57 Metascore
    • 45 Critic Score
    It's very much the type of game you play for the story, which has flashes of brilliance that can only be effectively realized in an interactive medium such as this. Unfortunately, it's tied to lackluster mechanics, technical problems, and a disappointing lack of polish.
    • 71 Metascore
    • 45 Critic Score
    Spy Chameleon is a short game that feels too long. It's one good idea not fully realized and a reptilian mascot who deserves another shot.
    • 72 Metascore
    • 45 Critic Score
    Enjoying Sir Hammerlock's Big Game Hunt is about managing expectations, about knowing what you want out of Borderlands 2's constantly expanding menu -- its strong suits are the subtle twists on combat and enemy behavior, exploration, farming, and a hidden raid boss that costs almost 100 Eridium to spawn.
    • 61 Metascore
    • 45 Critic Score
    It's just a shame there isn't way more game here. If this truly is the start of a franchise, I'd potentially be up for more titles, but I can't deny how much this sparse pilot entry leaves me wanting.
    • 45 Metascore
    • 45 Critic Score
    Clumsy, visually sub-par, and disrespectful of the player's time. While it revels in its own stupidity and hopes you'll do the same, it's one of those sad games that believes a ridiculous concept is enough to make for a worthwhile game, and in Tank! Tank! Tank!'s case, that's just not true. Indeed, there's nothing more upsetting than a game that believes, if it's wacky enough, it can get away with being crap.
    • 71 Metascore
    • 45 Critic Score
    Escape Plan never aims to be anything more than a showcase of the PlayStation Vita's touch controls, but said controls are so insensitive and poorly implemented that the best it can hope for is to be used as an example of what not to do when designing a Vita game.
    • 58 Metascore
    • 45 Critic Score
    Hawken has never been a terrible game, but it has never made a case for itself as anything more either. This console version puts up even less of a fight.
    • tbd Metascore
    • 45 Critic Score
    Dragon Ball Xenoverse has some of the worst design decisions ever embedded into a videogame. There are no menus, the story mode's difficulty is all over the place, and the game's best aspect, creating characters, is locked behind hours and hours of frustrating play. It certainly has its moments and the core fighting mechanics are great, but the game falls flat in too many other areas to be standout title.
    • tbd Metascore
    • 45 Critic Score
    It's almost like developer Hapa Games had two really cool ideas and tried to integrate them both into Ascendant, with mixed results. At times it has flashes of brilliance with its focus on raw skill and combat, and others, it feels like you're just aimlessly wandering another barren landscape, in search of a rush.
    • 66 Metascore
    • 45 Critic Score
    F1 fans will be drawn in by the licensed racers and circuits from the 2011 Formula 1 season, the idea of using the DRS rear-wing control, and KERS boosting abilities. They may even be entranced by the depth of the career mode or the number of race options both online and off. But when it comes down to the presentation -- endless menus, muted graphics, and the races themselves -- many will lose interest in F1 2011 very quickly.
    • 43 Metascore
    • 45 Critic Score
    If you're a die-hard fan of the Transformers film series, I would recommend picking up Rise of the Dark Spark when it's heavily discounted (like, under $10) with a group of friends just to play Escalation.
    • 53 Metascore
    • 45 Critic Score
    There's room for a good videogame based on A Song of Ice and Fire, but while A Game of Thrones: Genesis is the first of its name, it never becomes more than an incestuous child born from both media parents.
    • 74 Metascore
    • 45 Critic Score
    Even at its best, the game feels like an idea gestating in real-time, like a sponge dinosaur filling up with water. So much of Headlander teases you with the idea of what could have been; a shame, because the game we actually got is kind of a bummer.
    • 55 Metascore
    • 45 Critic Score
    It's a very short game that still manages to be far too long.
    • 90 Metascore
    • 45 Critic Score
    There are better games out there for far cheaper. Get the original Modern Combat or N.O.V.A, which cost less and provide far more entertainment with far less aggravation.
    • 51 Metascore
    • 45 Critic Score
    I truly wanted to like this game. It combines several of my favorite tropes and ideas into one cohesive whole, and I respect what it was trying to attain. But combining a half-baked hide-and-seek operation with a ghost story that seems ripped straight from a casual game isn't the way to hold my attention.
    • 63 Metascore
    • 45 Critic Score
    They took a simple, beloved concept and tried doing too much with it. As a result, the course design is rarely rewarding and the elaborate story is poorly presented. No matter how far above the clouds this game is, it landed in the rough.
    • 72 Metascore
    • 45 Critic Score
    Army of Two has many good ideas but ultimately falls flat on its promise. It's got some fun moments of cooperativity, some clever mechanics, and an unusually badass multiplayer mode, but its horrible controls and vanilla campaign mode prevent Army of Two from being even an above-average game.
    • 57 Metascore
    • 45 Critic Score
    I'd have had no hesitation in recommending 1-2-Switch if it were included with the Switch or maybe $20 max, but as it stands it is far too expensive for the dash of entertainment it provides. 1-2-Switch is a good distraction for parties with people who don't game much, or those looking for something a little different than Cards Against Humanity for the millionth time. Otherwise, wait for a deep price drop.
    • tbd Metascore
    • 45 Critic Score
    It's a very flashy, interesting shooter that doesn't bare direct comparison to anything else out in the market. Unfortunately, that's all it really has going for it since it's such a frustrating and poorly designed shooter. It doesn't help that the game is difficult, limiting health and continues until you unlock more through failed attempts. People love to say Sine Mora is style over substance, but the substance is still clearly there. In Ether Vapor's case, it just isn't and style can only go so far in this genre.
    • 61 Metascore
    • 45 Critic Score
    If Dungeons 2 [were] just a competent dungeon builder held back by a few technical bugs and some bad interface design, it might be something worth checking out. As a dungeon builder horrifically Frankensteined to one of the lamest RTS experiences I've played in years, its an unfortunate monstrosity that should be safely avoided.
    • 67 Metascore
    • 45 Critic Score
    The Legend of Legacy comes so close to be a compelling role-playing game, but it just doesn't do enough to earn the amount of patience it requires of players, let alone reward it.
    • 50 Metascore
    • 45 Critic Score
    Dead Block takes a popular genre that thrives on increasingly manic gameplay meant to evoke higher and higher tension levels, and turns it into something dull. It may have had the beginnings of a genuiningly fun game at some concept stage, but the end result is a repetitive game that you'll likely get tired of before it ends.
    • 66 Metascore
    • 45 Critic Score
    That said BlazeRush is easily recommendable as one of the experiences to show off your fancy new toy if you get a Rift. It certainly has that initial "wow factor" even though it isn't the kind of game that comes to mind when most people think virtual reality.
    • 61 Metascore
    • 45 Critic Score
    Simply put, we’re still looking for that definitive JoJo's game, because JoJo’s Bizarre Adventure: Eyes of Heaven isn’t it.
    • 49 Metascore
    • 45 Critic Score
    DBZ for Kinect is just what you'd expect: a half-realized game for a half-realized piece of hardware.
    • tbd Metascore
    • 40 Critic Score
    There is nothing here that should attract new players or even bring back lapsed hunters who have already moved on to other titles.
    • 52 Metascore
    • 40 Critic Score
    As it stands, and as a review of a product, Back in 1995 is a gimmicky curiosity, not unlike its graphical approach; flat and askew, with some semblance of structure if you squint between the lines.
    • 51 Metascore
    • 40 Critic Score
    You'd be better served experiencing Five Nights at Freddy's 4 the way it was obviously intended to be enjoyed. By going on YouTube and watching some twenty-five-year-old, dressed like a fourteen-year-old, scream and cry his way through the game like a seven-year-old.