Destructoid's Scores

  • Games
For 2,275 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Bit.Trip Complete
Lowest review score: 10 Darkest of Days
Score distribution:
2,275 game reviews
    • 68 Metascore
    • 40 Critic Score
    A beautiful intro does not a great game make, and the full product is a disappointment to say the absolute least. Tequila clearly has a lot of talent and an ability to craft genuinely intimidating, memorable environments -- Deadlight demonstrates the wealth of inventiveness the studio possesses. Yet it feels squandered on lazy design in the second chapter and mistreatment of player trust in the third.
    • 52 Metascore
    • 40 Critic Score
    Hail to the Chimp is a collection of decent ideas, all poorly executed to some degree. The satire, while welcome to the genre, has been managed in a much better capacity by other games. The mini-games are all weak, mundane, and especially repetitive.
    • 45 Metascore
    • 40 Critic Score
    The old school charm quickly wears off and gives way to a game that simply does not want you to have fun. It's absolutely tragic, because I was just starting to really get into it before the game basically slammed the door in my face and said "f..k off." So I fu..ed off.
    • 52 Metascore
    • 40 Critic Score
    Unlike its predecessors, Escape Dead Island feels devoid of heart or identity. It is a cruel reminder of the shovelware that plagued the PlayStation, PlayStation 2, and the Wii and behind its generic facade hides a malnourished newborn of a game starved for nutrition and attention.
    • 42 Metascore
    • 40 Critic Score
    It's a huge shame, because Dungeon Keeper is such a great franchise. I vividly remember getting hooked on the original for the very first time, and hooking in non-strategy fans with its unique perspective and visual style. But you're getting none of that here, as you're instead presented with a hollow freemium shell of what once was.
    • 63 Metascore
    • 40 Critic Score
    Fracture feels like a concept forged many years ago, but it just doesn’t stack up with any conventional standards. If you enjoy shooters, feel free to rent. Otherwise, it’s safe to pass this one up.
    • 54 Metascore
    • 40 Critic Score
    In its current state, No Time To Explain is in serious need of polish. One day, this might be a solid platformer, because the concept is fun and worth iterating upon. For now, though, the annoyances aren't worth putting up with.
    • 64 Metascore
    • 40 Critic Score
    Take out the Mutators and you have one of the most generic-looking FPS games ever designed. I get nauseated looking at the uninspired player models and wimpy guns, yet the game seems aware of where it came from. Like the original 2005 Nexuiz, this is a game made by a community. It's just that it's an enclosed community of people who seem to misunderstand what made the classics so good.
    • 40 Metascore
    • 40 Critic Score
    It can be fun, but the pacing is annoying and the difficulty will frustrate all but the devoted.
    • 53 Metascore
    • 40 Critic Score
    Unfortunately, I spent most of my experience with the title cursing in frustration at all the bugs, or wishing I was doing something -- anything -- other than sitting in front of my PC, watching ships move with the haste of a geriatric. With enough patches it could be a perfectly serviceable RTS, if not a particularly fun one.
    • 80 Metascore
    • 40 Critic Score
    If The Last Story is the Wii's swan song, it is a miserable dirge, full of regret and remorse.
    • 55 Metascore
    • 40 Critic Score
    Despite its impressive audiovisual presentation, it fails in the areas that make a game a game. It is beautiful in its own dismal way, and the story it tells is decent, but I could not wait for it to end so I would not have to deal with the frustrating control and dull design decisions.
    • 64 Metascore
    • 40 Critic Score
    Tappingo is a semi-clever idea held back by its lack of ambition and amateurish presentation.
    • 50 Metascore
    • 40 Critic Score
    The first twenty minutes of playing this game, I detested every second of it.
    • 44 Metascore
    • 40 Critic Score
    For the relatively low price of four bucks, Dolphin Up is a fair purchase, but I feel it's better suited for mobile devices where it already exists at a slightly lower price. This is exactly the kind of game I could see myself enjoying far more on bus rides rather than on the couch in my living room.
    • 58 Metascore
    • 35 Critic Score
    The game is boring for long stretches, has an uneven level of difficulty and no worthwhile story.
    • 39 Metascore
    • 35 Critic Score
    A lethargic combat experience marred further by grotesque bugs, The Cursed Crusade is a game that truly does feel cursed, like no amount of hard work would put it right.
    • 54 Metascore
    • 35 Critic Score
    One of the dumbest ideas in this game is the “Shut ’Em Down” move. Basically, you fill a “special” meter by doing well (hitting shots and dunks, and doing jukes), and you can build up three different levels of Shut ’Em Down moves.
    • 55 Metascore
    • 35 Critic Score
    Fable Heroes is merely boring beyond belief.
    • 61 Metascore
    • 35 Critic Score
    The Journey wants so desperately to impress you, but it can only ever ruin your day.
    • 55 Metascore
    • 35 Critic Score
    There's no escaping the issue of this being a shameful followup to a genuinely great brawler. I like Koei, but I'm the first to admit it can cut corners wherever it feels able to get away with doing so -- and even for that particular studio, this is a notably substandard effort. Uglier, more boring, as stale as week-old French bread, Fist of the North Star: Ken's Rage 2 is best ignored by fans of both Dynasty Warriors and Hokotu no Ken alike.
    • 59 Metascore
    • 35 Critic Score
    Hydrophobia isn't straight-up, unforgivably dreadful. It's mostly just boring, uninspired, and vapid. Were it not for the combat, one could get away with calling it an almost decent waste of time and money. The whole package, however, amounts to a tedious and frustrating exercise in futility.
    • 49 Metascore
    • 35 Critic Score
    A miserable little game that does nothing for anybody.
    • 68 Metascore
    • 35 Critic Score
    Managing the flaws might not have been a chore had the story been compelling, but this is where the game commits one of the worst sins an RPG can in my eyes: it’s just average, and often it feels forced.
    • 68 Metascore
    • 35 Critic Score
    Even once I worked past the game's convoluted, tutorial-free systems and understood how to build a mech, I found myself in a constant state of despondency. I just can't get myself to care about the customization and persistent world when everything surrounding it so poorly designed and not the least bit fun. I mean, at least give me loot. Give me something!
    • 42 Metascore
    • 35 Critic Score
    Time and Eternity is a wasted opportunity. The premise of a Japanese role-playing game that looks and feels like an interactive anime is a sound one. But this game is anything but sound. A vapid story, obnoxious characters, and heaps of unrealized potential awaits those that fall for Time and Eternity's glossy veneer.
    • 34 Metascore
    • 35 Critic Score
    One of the worst games I've played in a long time. And it's not necessarily because of the clunky controls, vapid shooting, or myriad of other issues that are at play here. The Expendables 2 Videogame just isn't fun. It's a long and tedious slog through the mud and a thousand enemy corpses, where time is the only thing that separates you from the end credits.
    • tbd Metascore
    • 35 Critic Score
    Sadly, this game seems just so woefully misguided, though I take comfort from the fact I can at least see a solid game attempting to happen. Athyr's heart is in the right place, but its body is a total shambles...I'll keep rooting for better.
    • 56 Metascore
    • 35 Critic Score
    Anything truly enjoyable about the game is ruined by the microtransactions.
    • 72 Metascore
    • 35 Critic Score
    So, is Prinny worth it? Perhaps if you're into this hard-to-be-hard sort of thing. You masochist. But for the rest of us, the game is going to be too much of a pain to really enjoy.