Destructoid's Scores

  • Games
For 2,200 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Country Returns 3D
Lowest review score: 10 Rambo: The Video Game
Score distribution:
2,200 game reviews
    • tbd Metascore
    • 30 Critic Score
    InSanity was never going to be a great game. It would have struggled to be considered a good one. It did, however, have that certain special something, possessed of enough charisma to at least make me debate whether or not it was a bad game. That is, until the gear shift and rapid decline, at which point I gave up trying to be nice and settled in for an absolutely terrible time.
    • tbd Metascore
    • 30 Critic Score
    It's desolate, it's twitchy, and it's not really any fun. But at least it's better looking than most bars I've been to.
    • 65 Metascore
    • 30 Critic Score
    All in all, Kane and Lynch is a bad game. With characters like Kane and Lynch, we should have seen more variety in the plot and gameplay -- with developers like IO Interactive, we should have seen better shooting mechanics and level design.
    • 61 Metascore
    • 30 Critic Score
    If this game is any indication as to the quality of the movie, then it's safe to say that this is one trip to the theater that you do not need to take.
    • tbd Metascore
    • 30 Critic Score
    Ultimately, Thexder Neo has no point. It's a below mediocre shooter that shouldn't have been brought back if the developers had no intention of improving it.
    • 47 Metascore
    • 30 Critic Score
    The lazily created campaign mode, the dreadful level and upgrade design, horrendous lack of bullet feedback and latency are all factors working against it. The great visuals and matchmaking have nothing to do with the core game, which is lifeless, sluggish, and dreadful.
    • 61 Metascore
    • 30 Critic Score
    The worst problem, however, is all the backtracking is needlessly empty. Once foes are defeated, they're gone for good. I'm never usually a fan of respawning enemies, but running through corridor after corridor of bleak, prison-gray nothingness just gets tedious after a while without something to do other than just traveling.
    • tbd Metascore
    • 30 Critic Score
    Pass up the The Voice on consoles and just catch it on television. Or, sing in the shower. You'll get more out of it.
    • 58 Metascore
    • 30 Critic Score
    RPGs are going to have to do a lot more these days than simply say "Look at how old school I am" in order to impress. This game has not done that. It's not really done anything well at all.
    • 69 Metascore
    • 30 Critic Score
    Incomplete, glitchy, and visually degraded, Silent Hill HD Collection is Konami's greatest insult to the series.
    • 52 Metascore
    • 30 Critic Score
    The task set before Sniper: Ghost Warrior 2 is not a hard one: make sniping fun. Apparently, City Interactive didn't get the memo, filling the game with a never-ending sequence of following an NPC guide through uneventful, recycled, and ugly environments. Even at four hours, Sniper Ghost Warrior 2 requires a level of patience and commitment that even the best snipers won't be capable of.
    • 55 Metascore
    • 30 Critic Score
    Souls of Zill O'll is simply not worth your time. In fact, it's an active waste of it.
    • 54 Metascore
    • 30 Critic Score
    As a game, Jurassic Park is pretty bad. Both the action and puzzle sequences are uninteresting at best and obnoxious at worst.
    • 67 Metascore
    • 30 Critic Score
    It's an antiquated shooter that's trying to hang with the new blood and failing at every turn. The fact that it's thoroughly broken serves only to rub salt in an already stinging wound.
    • 33 Metascore
    • 30 Critic Score
    The game never really takes off, relying on very few tricks to support itself from beginning to end.
    • 65 Metascore
    • 30 Critic Score
    The controls frustrate, the missions bore and the multiplayer has the potential of being quite unfair. While the basic idea is sound, the failure to implement its features in a compelling way makes LEGO Battles one you can easily skip.
    • 52 Metascore
    • 30 Critic Score
    The true tragedy of it all, however, is that when you cut through the glitches, the mediocrity, the sensation of standing on a fragile boat, and the design's lack of commitment, one can actually find a quasi-competent first-person shooter attempting to happen. When it's not breaking itself for no reason, Alien Rage does work.
    • 71 Metascore
    • 30 Critic Score
    Its gameplay mechanics are abysmal in almost every conceivable way. Its story is nonsensical at best, sacreligious at worst. Its entire running time is completely disrespectful to the player's intelligence, assuming that if the character models and locations change, the player won't realize he's getting into the exact same gun battles and fistfights he engaged in at the very start of the game. Looking at The Bourne Conspiracy as a list of bullet points, it is an undoubtedly awful game...But why, then, did I have fun with it?
    • 51 Metascore
    • 30 Critic Score
    While there was clear opportunity in the buddy cop formula LA Cops attempted to create, the end result is a mess. Totally undermined by poor teammate AI, the central strategic hook is lost, resulting in a bland game confused about what it wants the player to do.
    • 42 Metascore
    • 30 Critic Score
    Maybe they did bite off more than they could chew, but they at least had aspiration. None the less, Venetica's over-ambition is its own downfall. The many imperfections that would be ironed out from larger more successful RPGs have not been attended to rendering the game as frustrating, which is a pity.
    • 48 Metascore
    • 30 Critic Score
    This game does not in fact rock, but succeeds in doing quite the opposite.
    • 45 Metascore
    • 30 Critic Score
    This game does not in fact rock, but succeeds in doing quite the opposite.
    • 67 Metascore
    • 30 Critic Score
    Resident Evil 6 is a Michael Bay movie. There's really no more polite a way to put it. Stuffed to the gills with bombastic action segments, car chases, and relentless chaos, Capcom has abandoned any pretense of the survival horror genre and embraced a world of skin-deep Hollywood audacity. Listlessly wallowing in the depthless waters of homogeneity, Resident Evil 6 is a coward of a game, afraid to make its own individual mark in the industry and cravenly subscribing itself to every overplayed trope in the book.
    • 61 Metascore
    • 30 Critic Score
    The game looks good and aims high, but the problem is it's just not fun. At all.
    • 41 Metascore
    • 30 Critic Score
    Legends of Aethereus is flawed, but not to the point of being offensive or terrible. While the setting is interesting, the weak combat and poor level design make it hard to recommend. You can experience everything the game has to offer in a couple of hours, and for an RPG that's never a good thing.
    • 41 Metascore
    • 30 Critic Score
    It's a disjointed and senseless game that has about as much to do with James Bond as an ill fitting suit. To add insult to injury it shows no care towards the classic stories it is ripping off and even less care towards the character of Bond. It then takes this lack of care and combines it with lazy game making and rushed development.
    • 60 Metascore
    • 30 Critic Score
    Zack Zero feels like it was made by going down a checklist. Lava level? Check. Rudimentary puzzles? Check. Arbitrary baubles and hidden treasures to collect? Check. Boss fights at the end of levels? Check. There's no charm, save for the enemy designs and certain environments, and no sense of identity. The game alternates between being an unexciting, stale, middling affair, and being a somewhat broken game that hits some remarkably low lows. I don't know which is worse.
    • 34 Metascore
    • 30 Critic Score
    Destroy All Humans is, at best, a mediocre exercise in boredom and at worst, a glitchy mess of incompetent design. It's lazy, it's dull and it's hideous to look at. Clearly rushed out in time for the holidays, you will effectively be abusing a loved one if you give them this as a holiday gift.
    • 62 Metascore
    • 30 Critic Score
    In summary, Armored Core: For Answer is a bland game that only exhibits brief periods of satisfaction, namely blowing things up, amidst its numerous flaws. For Answer has some particularly testy controls, poor mission structure, aggravating battles, and a complete lack of flair in its levels.
    • 49 Metascore
    • 30 Critic Score
    Damage Inc. is a hot mess. Choppy frame rate, ugly graphics, shoddy presentation, forgettable multiplayer, and an overall worthless feeling when playing doesn't amount to much. There's at least a good variety of things to do with the number of missions and planes involved, but you may be too frustrated with the gameplay itself to even care.