Destructoid's Scores

  • Games
For 2,075 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Dead or Alive Paradise
Score distribution:
2,075 game reviews
    • 38 Metascore
    • 30 Critic Score
    This motion never works consistently, and the controller itself (which the game says you need to hold, as both movement and firing are done from it) even blocks your hands from the sensor sometimes. This basically means that in the heat of battle, you're putting your hands in front of you back and forth constantly just to see/shoot/move, and go back to view your instruments.
    • 55 Metascore
    • 30 Critic Score
    As much as I want to like Anna for being a horror point-and-click, with such extensive translation issues, I can't in good conscious recommend it to anyone. It has a few good scares and some startling imagery, but otherwise just can't deliver the well-crafted intrigue of its peers.
    • 49 Metascore
    • 30 Critic Score
    Damage Inc. is a hot mess. Choppy frame rate, ugly graphics, shoddy presentation, forgettable multiplayer, and an overall worthless feeling when playing doesn't amount to much. There's at least a good variety of things to do with the number of missions and planes involved, but you may be too frustrated with the gameplay itself to even care.
    • 52 Metascore
    • 30 Critic Score
    To add insult to injury, RoAW makes it frustratingly hard to get into the lore.
    • 67 Metascore
    • 30 Critic Score
    Resident Evil 6 is a Michael Bay movie. There's really no more polite a way to put it. Stuffed to the gills with bombastic action segments, car chases, and relentless chaos, Capcom has abandoned any pretense of the survival horror genre and embraced a world of skin-deep Hollywood audacity. Listlessly wallowing in the depthless waters of homogeneity, Resident Evil 6 is a coward of a game, afraid to make its own individual mark in the industry and cravenly subscribing itself to every overplayed trope in the book.
    • 41 Metascore
    • 30 Critic Score
    It's a disjointed and senseless game that has about as much to do with James Bond as an ill fitting suit. To add insult to injury it shows no care towards the classic stories it is ripping off and even less care towards the character of Bond. It then takes this lack of care and combines it with lazy game making and rushed development.
    • 59 Metascore
    • 30 Critic Score
    Lacking in personality, visually ugly, harshly limited and pieced together sloppily, Lucius is a sad little waste of a good idea. I've waited years for another great game that lets you be the unrepentant bad guy. Looks like I'll have to keep waiting.
    • 48 Metascore
    • 30 Critic Score
    Offers nothing unique to the genre and is likely to leave players unfulfilled. What could have been an interesting, inoffensive multiplayer game turned out to be a buggy mess without so much as a hint of something fresh.
    • 52 Metascore
    • 30 Critic Score
    The task set before Sniper: Ghost Warrior 2 is not a hard one: make sniping fun. Apparently, City Interactive didn't get the memo, filling the game with a never-ending sequence of following an NPC guide through uneventful, recycled, and ugly environments. Even at four hours, Sniper Ghost Warrior 2 requires a level of patience and commitment that even the best snipers won't be capable of.
    • 54 Metascore
    • 30 Critic Score
    Rush Bros. just isn't fun. The platforming is bland and uninspired, the multiplayer feels more like simultaneous single player, and the rhythm-based elements are almost an afterthought. Though the idea of a platformer that runs on custom soundtracks is a grand one, the execution here is extremely disappointing.
    • 52 Metascore
    • 30 Critic Score
    The true tragedy of it all, however, is that when you cut through the glitches, the mediocrity, the sensation of standing on a fragile boat, and the design's lack of commitment, one can actually find a quasi-competent first-person shooter attempting to happen. When it's not breaking itself for no reason, Alien Rage does work.
    • 61 Metascore
    • 30 Critic Score
    The worst problem, however, is all the backtracking is needlessly empty. Once foes are defeated, they're gone for good. I'm never usually a fan of respawning enemies, but running through corridor after corridor of bleak, prison-gray nothingness just gets tedious after a while without something to do other than just traveling.
    • 41 Metascore
    • 30 Critic Score
    Legends of Aethereus is flawed, but not to the point of being offensive or terrible. While the setting is interesting, the weak combat and poor level design make it hard to recommend. You can experience everything the game has to offer in a couple of hours, and for an RPG that's never a good thing.
    • 23 Metascore
    • 30 Critic Score
    Fighter Within is a lazy tech demo with a poor story, unimpressive fighting engine, and a forgettable cast.
    • 62 Metascore
    • 25 Critic Score
    As it stands now, Manhunt 2 acts as the worst of all worlds; its non-gameplay will irritate gamers who actually want to enjoy themselves, its presumed violence will send the media into a frenzy and send public opinion of videogaming back another five years, and its relatively low level of visually clear violence will disappoint gorehounds who just want to see a bad guy get his balls ripped off with a pair of pliers.
    • 38 Metascore
    • 25 Critic Score
    It presented me with a story mode that was random and poorly voiced, where I would win every round, no matter what I did. The game's controls weren't very strong, and so I learned what a poor port of a Wii game is like.
    • 67 Metascore
    • 25 Critic Score
    The game just reeks of a lack of interest. The animation work is fine, and there aren't any bugs, but it feels like there's no care for the audience involved here.
    • 44 Metascore
    • 25 Critic Score
    All I can say is that it looks as if they at least tried to make an effort, but their attempt to create a digital, small-scale version of Gears has been an absolute failure.
    • 37 Metascore
    • 25 Critic Score
    Quantum Theory is what would happen if Gears of War and Super Mario Bros. had a baby. A mewling, deformed, horrific baby that doctors would try to drown.
    • 45 Metascore
    • 25 Critic Score
    The Cartel could have gotten away with being an unremarkable yet playable shooter, but the galling lack of presentation and legitimately uncomfortable audio/visual problems make it an unpleasant experience overall. Unfinished, buggy, and barely fun to play, Call of Juarez: The Cartel is a sloppy serving from people who should know better, and ought to be ashamed of themselves.
    • 31 Metascore
    • 25 Critic Score
    Does little to elevate itself over the antiquated genre it spawned from. The hand-drawn 2D art is nice, and the real-world caricatures that act as bosses after each stage might elicit a smirk, but the game is short, shallow, and unable to properly execute the simple, tried-and-true beat 'em up gameplay style, let alone advance it.
    • 47 Metascore
    • 25 Critic Score
    X-Men: Destiny is an ugly, boring, lazy little game. Even if it were free, it would be insulting to have one's time wasted in this way, but the fact it's being sold for sixty dollars rubs salt in the wound. It tries to eke out an existence by pretending to be a far richer and more satisfying game than it is, but the promise of a better experience only serves to hammer home just how bad the final product actually is.
    • 47 Metascore
    • 25 Critic Score
    I don't know why this sequel exists, outside of a cynical cash-grab or a frankly ridiculous belief that the original was almost perfect and could get away with trying the same trick twice. Both circumstances are unforgivable. No game about a psychopathic teddybear should be this dreadful.
    • 45 Metascore
    • 25 Critic Score
    Aliens: Colonial Marines is more than a disappointment. It's downright depressing. I can't say if it's the result of a lacking budget, rushed development, or sheer carelessness, but having the nerve to present this as a full retail game is inexcusable. It's simply not finished, and it certainly isn't worthy of being considered a legitimate followup to Aliens.
    • 33 Metascore
    • 25 Critic Score
    X Rebirth might be worth grabbing in a Steam sale in a couple of years, after 100 patches and with a dozens of mods that create an entirely different game. That game could be fun if you are into modding. As it is right now at launch, X Rebirth is simply a broken, flawed, and almost unplayable mess.
    • 31 Metascore
    • 25 Critic Score
    Rekoil: Liberator is as generic as they come. Basic maps, uninspired character models, the "same-old, same-old" game modes we're all used to. What it tries to do to make itself stand out it fails at, and what does make it stand out is nothing to be proud of.
    • 39 Metascore
    • 25 Critic Score
    There's almost nothing redeeming about it...The biggest problem with Shattered Crystal is the sluggish pace.
    • 65 Metascore
    • 20 Critic Score
    Maybe the idea was kind of clever, or you may have fun accidentally, but everything else is horrendous.
    • 63 Metascore
    • 20 Critic Score
    It's disgusting that a game in this forsaken a state is asking for a single thin dime, let alone sixty bucks. Even if it was free I wouldn't recommend it.
    • 44 Metascore
    • 20 Critic Score
    I simply don't understand how this got the green light in its current condition and I am gravely concerned that something like this is going to be sold to people. Maybe it's fine on the PS2, but the Xbox 360 version is poison for your disc tray.