Digital Chumps' Scores

  • Games
For 1,690 reviews, this publication has graded:
  • 72% higher than the average critic
  • 6% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 3.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 20 Ace Banana
Score distribution:
1690 game reviews
    • 80 Metascore
    • 78 Critic Score
    What BOXBOY! lacks in visuals and style, it makes up for with complex level design and intricate gameplay that will keep your brain churning for hours. It may not replace any of the bigger puzzle games out there, but HAL Laboratory’s little box opus brings some good, easily addictive puzzle entertainment.
    • 69 Metascore
    • 72 Critic Score
    I'm glad to see the DOA series come to PC, but this port is a bit shaky at launch. The core gameplay is good, but no online play (for about three months when a patch comes out), a mixed graphical presentation, and other oddities make this hard to recommend right now -- might be best to give it some time to simmer.
    • 78 Metascore
    • 78 Critic Score
    Dontnod Entertainment has a knack for keeping the flaws hidden in Life is Strange thanks to an engaging story. Even if pressing buttons in the right order or at the right time isn’t your gaming ‘thing’, the Twin Peaks driven feel of the story will keep you coming back for more.
    • 59 Metascore
    • 76 Critic Score
    Damascus Gear is a solid portable mech combat game that quickly proved to be more fun and addictive than I was anticipating. It's not the most difficult or longest game you'll play on the Vita, but it's fun and satisfying, especially for $15.
    • 92 Metascore
    • 94 Critic Score
    With aggression as its invitation, Bloodborne invokes a calculated shift in Souls parlance. Its aim isn't necessarily a course correction, but rather a Y-axis slant into an alternative series of objectives. Sacrificed are a few degrees of personal customization, only to be replaced by a renewed sense of distress and wonder. Bloodborne’s demanding novelty, even with its unrepentant focus, feels built to last.
    • 58 Metascore
    • 58 Critic Score
    Even had Bladestorm: Nightmare came out several years ago on PS3 I don't think I would have enjoyed it much. But, for those who like Dynasty Warrior-esque games and want more unit control and strategy, Bladestorm is worth checking out.
    • 74 Metascore
    • 78 Critic Score
    Sniper Elite III is a very good game overall, but this Ultimate Edition is not quite as definitive or complete as it should have been.
    • 82 Metascore
    • 86 Critic Score
    Remastered versions of Borderlands 2 and Borderlands: The Pre-Sequel are gems on their own that offer deep, fun and different experiences. Having them together in one package for a reasonable price point is something you can't pass up, if you don't own them on PC.
    • 75 Metascore
    • 76 Critic Score
    If you like your survival horror experience to have more combat and co-op play, Revelations 2 is a great pick. Played solo, it's not nearly as fun, but regardless it offers a good story, interesting characters, and a good amount of content for the price.
    • 55 Metascore
    • 76 Critic Score
    A quick, yet enjoyable 2.5D action platformer that's worth the price of admission.
    • 66 Metascore
    • 72 Critic Score
    Mario Party 10 is pretty to look at and it has some interesting modes (like the Bowser mode) to play, but the overall amount of content is a tad bit on the shallow side. The way that player management and competition is handled falls short of Mario Party expectations.
    • 49 Metascore
    • 66 Critic Score
    While the gameplay is similar to Hotline Miami, there are some positive differences that help make L.A. Cops interesting. It adds a few unique gameplay elements, such as isometric camera movement, but the game lacks in categories like speed, strong personality and a compelling narrative to drive it above a game like Hotline Miami.
    • 76 Metascore
    • 82 Critic Score
    I'm happy that this staple JRPG series is evolving. Dusk Sea brings with it several key gameplay changes that should keep series fans happy while making itself more accessible and interesting to others.
    • 73 Metascore
    • 80 Critic Score
    Hardline is a great game if considered on its own merits, but it’s not the best Battlefield game.
    • 69 Metascore
    • 80 Critic Score
    Despite some tedious gameplay aggravations, it’s a work well worth your $40.
    • 72 Metascore
    • 80 Critic Score
    Only Final Fantasy could get away with the paradox of a clean slate that simultaneously references countless tropes endemic to its name. Type-0 HD can feel like the tortuous result of hasty assembly, but if allowed the time and energy to piece itself together, it stands as clear and original as others bearing its exalted title
    • 74 Metascore
    • 78 Critic Score
    Hotline Miami 2: Wrong Number didn’t make giant leaps in gameplay improvements, but the essence that made the first game great is intact and alive. Sometimes that is all that matters, especially in a game like this.
    • 80 Metascore
    • 88 Critic Score
    The Assignment is an excellent piece of DLC that adds, in a purely positive way, to the base game.
    • 64 Metascore
    • 80 Critic Score
    For gamers not wanting to dedicate their entire beings to the Civ games, this might be a worthy substitute.
    • 83 Metascore
    • 86 Critic Score
    There's no question DmC is a great game that any action gamer should play, but if you already have the original versions, there might not be quite enough additional content and changes here to warrant a re-purchase right now. However, if you missed out on DmC, then the Definitive Edition is a must have.
    • 70 Metascore
    • 66 Critic Score
    Tipping Stars is just about what you’d expect from a modern Mario vs. Donkey Kong title: unique, fun in short bursts, and inexpensive—but nevertheless, nothing terribly exciting.
    • 88 Metascore
    • 70 Critic Score
    Ori and the Blind Forest imparts a beautiful and intricate framework of the platforming and progression that came to define latter day Castlevania and Metroid titles, but it can't muster the same technical and design prowess to fuel its own ideas. This leaves Ori as an adequate model of its revered genre, just short of the execution and innovation that could have made it exemplary.
    • tbd Metascore
    • 78 Critic Score
    Ancient Labyrinth isn't perfect, but I consider it must play material for anyone who enjoyed Lords of the Fallen.
    • 63 Metascore
    • 78 Critic Score
    Omega Force certainly takes the core gameplay of Dynasty Warriors and boosts it considerably. A wider and deeper landscape for networking, invading and scheming, and sometimes playing as a politician, helps to make this title more than just another hack and slash experience. This depth will overshadow the lack of visual upgrade for current generation hardware.
    • 71 Metascore
    • 90 Critic Score
    For a game so persistently engrossed in outlandish destruction, it[s] accompanying structure is surprisingly sound.
    • 68 Metascore
    • 82 Critic Score
    The Bright Lord is a bunch of frustrating fun, but it pays off at the end with new missions, upgrades and quick gameplay.
    • 74 Metascore
    • 80 Critic Score
    Designing a multiplayer game with inherent asymmetry is quite ambitious. To make it a white knuckle action title geared towards seriously competitive players could be considered lunacy. Yet, this is what Turtle Rock attempted, and, for the most part, made work.
    • 76 Metascore
    • 82 Critic Score
    While not incredibly complex on the surface, Minutes offers up a challenging style of gameplay that requires you to constantly think on the fly, while having a blast. It might be closer to a causal gaming experience than a console experience, but it’s nonetheless fun at the end of the day.
    • 81 Metascore
    • 80 Critic Score
    Sunless Sea stresses a fondness for resource management, vaguely turn-based combat, roguelike principles of calculated disposability, and basic role-playing.
    • 58 Metascore
    • 62 Critic Score
    htoL#NiQ's flaws are significant, and I experienced a lot of frustration in the process of grinding through it. It's hard to recommend to a general audience, but if you're into 2D platformers, especially ones with puzzles and unforgiving difficulty, htoL#NiQ is one to consider.

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