Digital Spy's Scores

  • Games
For 919 reviews, this publication has graded:
  • 33% higher than the average critic
  • 5% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Tentacles: Enter the Dolphin
Lowest review score: 20 Fighter Within
Score distribution:
919 game reviews
    • 67 Metascore
    • 40 Critic Score
    Ring Run Circus has a steep learning curve and awkward controls that work against each other for a game that is far more complicated than it probably intended to be.
    • 32 Metascore
    • 40 Critic Score
    The premise of the game is not terrible, but there needed to be more intelligence and purpose in the application to elevate it above the mundanity of clubbing endless zombies to death. If only someone could make a really good Walking Dead game. Oh, wait...
    • 63 Metascore
    • 40 Critic Score
    Without the guardian units, Blade Guardian would be a fairly generic entry in the tower defense genre. With their inclusion, the game becomes more interesting, but they are arguably more trouble than they are worth, making Blade Guardian difficult to recommend except to the most stalwart strategy fan.
    • 50 Metascore
    • 40 Critic Score
    Instead, nostalgic gamers might be best served to leave Duke Nukem 2 in their memories rather than their iPhones.
    • tbd Metascore
    • 40 Critic Score
    The concept of Dollar Dash isn't a bad one, and there is a charm to its cute presentation. But for an action game, it's rather dull and unexceptional.
    • 59 Metascore
    • 40 Critic Score
    Sumo Digital should be commended for its attempts to pack as much as humanely possible into a Nintendo 3DS game. However, despite its wealth of options, game modes and extras, F1 2011 fails where it counts most, on the race track.
    • 43 Metascore
    • 40 Critic Score
    The storytelling is sloppy, the set-pieces are repetitive - and in some cases stolen from past games - while the visuals are dated. It's redeemed only by enjoyable third-person shooter action, which comes alive in co-op multiplayer when there's no story holding players back.
    • 68 Metascore
    • 40 Critic Score
    Tokyo Crash Mobs should only really be considered by 3DS owners who dig the look of the game and are Puzz Loop fanatics. Everyone else should look elsewhere - there are plenty of superior puzzlers in the eShop.
    • 73 Metascore
    • 40 Critic Score
    Continuous play opens up a range of unlockables, including new backgrounds, blades, music and more objects to slice aside from rats. The only downside is that it is all quite dark, with the rats often blending into the background and making them harder to slice than it should be.
    • 52 Metascore
    • 40 Critic Score
    With a more focused campaign and some extra work to iron out control bugs, and Borderlands Legends could have shown promise.
    • 39 Metascore
    • 40 Critic Score
    Primal Fears does come with functional co-operative play, which isn't the worst time-killer if you and a friend are bored, but otherwise it's a disappointingly lacklustre title.
    • 73 Metascore
    • 40 Critic Score
    There is a lot of puzzle potential for Pudding Monsters to grow, and the colorful art style is undeniably adorable, making it still a fun game to play. It will just probably be a much better game a few months from now.
    • 67 Metascore
    • 40 Critic Score
    That being said, the improvements aren't enough to make it worth a purchase over the free version that was already available, making Wreck-It Ralph a difficult game to recommend.
    • 71 Metascore
    • 40 Critic Score
    Cyto is ultimately yet another physics puzzler for iOS, though inarguably a highly polished one, with puzzles that offer some fun, but feel more like going through the motions.
    • 73 Metascore
    • 40 Critic Score
    Demon Tribe is actually a fairly deep game for those willing to really explore its maze-like menus, but you'll be fighting against the game to figure out how to play more than fighting against opponents online.
    • 57 Metascore
    • 40 Critic Score
    It feels like a string of vaguely amusing tech demos rather than a game in its own right, and even in this regard it fails to captivate for any length of time.
    • 69 Metascore
    • 40 Critic Score
    Twisted Dreams will drive you mad. You rarely get the sense of reward when you finish a level - just a huge wave of relief that you don't have to suffer through that again.
    • tbd Metascore
    • 40 Critic Score
    Moshi Karts offers some fast and challenging levels, but it does less with questionable pacing compared to its peers like Agent Dash and Subway Surfers.
    • 74 Metascore
    • 40 Critic Score
    Unfortunately, the core mechanics in each of these campaigns are dull and lack any real depth. For starters, when you die, you simply respawn where you fell. There is no punishment for death at all. This isn't helped by the simplistic combat and the lack of enemy variety. Even in the combat-heavy Pirates and The Incredibles Play Sets, blocking and dodging is hardly required. Single-button mashing for the most part will do the trick with ease.
    • 64 Metascore
    • 40 Critic Score
    Mini Ninjas has a unique approach to microtransactions, but finicky collision detection brings down what is otherwise a fairly average 2D infinite runner game.
    • tbd Metascore
    • 40 Critic Score
    Suits and Swords has a charming world but its reliance purely on Blackjack holds it back, amounting to a repetitive and often frustrating game.
    • 78 Metascore
    • 40 Critic Score
    Teleglitch is an admirable attempt at making an immersive and challenging roguelike, but various issues considerably bog the experience down. In particular, its insanely high difficulty and repetitive nature make the game dull and unenjoyable. As a result, it's only recommended for masochistic players.
    • 72 Metascore
    • 40 Critic Score
    Though Temple Run: Brave is cheap enough for an impulse buy at only 69p / $1, it's hard to recommend compared to the original game, which offers a nearly identical experience for free.
    • 35 Metascore
    • 40 Critic Score
    The iOS port just isn't the remake that the game deserves.
    • 66 Metascore
    • 40 Critic Score
    When playing a good skill-based minigame it can be a blast, but these moments are far too fleeting. It's a fun game to stick on when you've got company round from time to time, but don't overdo it or it won't be long before people stop accepting your party invites.
    • 71 Metascore
    • 40 Critic Score
    Middle Manager of Justice is worth a try for the creative presentation, but it isn't a game most will likely stick with for very long.
    • 65 Metascore
    • 40 Critic Score
    When the controls decide to work in Random Heroes, the game comes together and can be a lot of fun. However, the frustration from times when it doesn't work outweighs the good, making Random Heroes a tepid recommendation.
    • 51 Metascore
    • 40 Critic Score
    There is very little reason to recommend R.I.P. Rally except for those who absolutely must have every game involving zombies. And even then, there are much better options out there.
    • 61 Metascore
    • 40 Critic Score
    What we have now is a Sonic game that takes a step forward from Episode 1, but is still a step back from a game half a year old. Sonic 4: Episode 2 certainly isn't the worst game to grace the series over the years, but not even the most steadfast Sonic fans will fondly remember Episode 2 as one of their favorites, if it is remembered at all.
    • 65 Metascore
    • 40 Critic Score
    While Beatdown is high on nostalgia, it is hard to play it without wishing it had released on nearly any other gaming platform.