Digital Spy's Scores

  • Games
For 672 reviews, this publication has graded:
  • 31% higher than the average critic
  • 5% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 FIFA 14
Lowest review score: 20 Metal Slug X
Score distribution:
  1. Negative: 86 out of 672
672 game reviews
    • 59 Metascore
    • 40 Critic Score
    Even when everything does work properly, which is rare, AVP: Evolution is little more than a straightforward brawler. The movie license is about all it has going for it, and it uses that license poorly.
    • 61 Metascore
    • 40 Critic Score
    Hell Yeah! Pocket Inferno is ultimately a mediocre side-scrolling action game that could have been much greater had it actually tried to invoke its predecessor instead of just referencing it through the art style.
    • 66 Metascore
    • 40 Critic Score
    Ragnarok Odyssey is a polished offering with tight controls and nice graphics, but a little innovation would have gone a long way. In terms of both style and gameplay, this is little more than a generic RPG offering that fails to build on solid foundations.
    • 64 Metascore
    • 40 Critic Score
    Mini Ninjas has a unique approach to microtransactions, but finicky collision detection brings down what is otherwise a fairly average 2D infinite runner game.
    • 59 Metascore
    • 40 Critic Score
    The potential is there for Defiance to be more than a half-decent console MMO marred by technical problems.
    • 50 Metascore
    • 40 Critic Score
    Instead, nostalgic gamers might be best served to leave Duke Nukem 2 in their memories rather than their iPhones.
    • 51 Metascore
    • 40 Critic Score
    There is very little reason to recommend R.I.P. Rally except for those who absolutely must have every game involving zombies. And even then, there are much better options out there.
    • 45 Metascore
    • 40 Critic Score
    Digital Extremes clearly set out to develop a game that is more than a mere licensed cash-in, but Star Trek is a title with big problems, from camera issues to ropey cover and platforming mechanics.
    • 72 Metascore
    • 40 Critic Score
    On paper it seems like a solid tactical game, however after a few matches it all starts to feel the same.
    • 65 Metascore
    • 40 Critic Score
    Blitz Brigade is nearly the go-to online fist-person shooter on the go, but the servers behind it just are not anywhere near ready yet.
    • 69 Metascore
    • 40 Critic Score
    Even though the controls were adapted for shorter rounds, the fundamentals of the game remain unchanged. As a result, every round feels incomplete, leaving you wanting more, but more of something other than Tetris Blitz.
    • 69 Metascore
    • 40 Critic Score
    Nostalgic fans of the 1999 original will get a much-welcomed visual overhaul in Colin McRae Rally. Racing games have come a long way since then though, and this rally racer just doesn't keep up with what else the iPhone and iPad have to offer.
    • 48 Metascore
    • 40 Critic Score
    Pacific Rim is almost a decent Infinity Blade clone, but the lack of balance and odd spikes in difficulty make it hard to recommend.
    • 67 Metascore
    • 40 Critic Score
    Fans of the original will enjoy seeing Lost Wages with high definition backdrops - and may understand more of the jokes if they played it when they were young - but the wit is not nearly as sharp as you remember it. New players, on the other hand, will simply stare at the screen incredulously, wondering why the remake's Kickstarter was embraced so enthusiastically.
    • 78 Metascore
    • 40 Critic Score
    Teleglitch is an admirable attempt at making an immersive and challenging roguelike, but various issues considerably bog the experience down. In particular, its insanely high difficulty and repetitive nature make the game dull and unenjoyable. As a result, it's only recommended for masochistic players.
    • 55 Metascore
    • 40 Critic Score
    For those who do stick with it, there are an absolute ton of weapons and items to unlock, and a variety of locations with both arena and base defense missions. But the game's ambition and the slow burn for progress may have been more than The Drowning can handle.
    • 59 Metascore
    • 40 Critic Score
    Ultima Forever: Quest for the Avatar shows promise in its expansive world and character progression, but a pay-to-win economy and connection problems keep this from being the return to Britannia fans have been hoping for.
    • 64 Metascore
    • 40 Critic Score
    Gold Diggers is fun in short bursts, but slow progression and a general lack of the titular gold means most players won't keep digging for long.
    • 68 Metascore
    • 40 Critic Score
    Go ahead and replay Smash Cops or Smash Cops Heat, but Smash Bandits feels like a wrong turn for the series.
    • 61 Metascore
    • 40 Critic Score
    Lost Planet 3 isn't a lost cause. There's some genuine emotion to be found in its storyline and a spattering of variety to its combat, but this is marred by unoriginal core gameplay and lackluster level design.
    • 39 Metascore
    • 40 Critic Score
    The result is a game that looks and plays the part of Madden on the go, but fumbles terribly when you look beyond the surface and try to play for any length of time.
    • 67 Metascore
    • 40 Critic Score
    Ring Run Circus has a steep learning curve and awkward controls that work against each other for a game that is far more complicated than it probably intended to be.
    • 81 Metascore
    • 40 Critic Score
    The spotty controls don't exactly make the game unplayable, but it certainly makes playing an unpleasant experience. BIT.TRIP RUN is a bad version of an amazing game.
    • 73 Metascore
    • 40 Critic Score
    Demon Tribe is actually a fairly deep game for those willing to really explore its maze-like menus, but you'll be fighting against the game to figure out how to play more than fighting against opponents online.
    • 68 Metascore
    • 40 Critic Score
    Technically it is possible to complete all of the levels without using any of the power-ups, but with so much of the game based on chance the game is designed to try and make players reliant on power-ups to squeeze a few more dollars from players.The insidious design sours the fun of Papa Pear Saga's vibrant and cheery stages, making it a far wiser investment to just play through Peggle again instead.
    • 53 Metascore
    • 40 Critic Score
    On the surface, Halo: Spartan Assault is a solid twin-stick shooter, much better suited to consoles than mobiles and PC. Ultimately, however, it feels like a mobile game, containing breezy missions that aren't much to look at and provide little in the way of a challenge. Oh, and it costs twice the price to access.
    • 57 Metascore
    • 40 Critic Score
    Ultimately, however, it feels like going on an island tour in a hot and cramped bus that's traveling at 10mph. There are things to see and fun to be had, but only if you're prepared to wait for it.
    • 70 Metascore
    • 40 Critic Score
    Farm Heroes Saga offers a new scoring system to differentiate itself from Candy Crush Saga, but that new mechanic is ultimately undermined by level goals and pacing that is meant to challenge your wallet more than your mind.
    • 35 Metascore
    • 40 Critic Score
    The iOS port just isn't the remake that the game deserves.
    • 42 Metascore
    • 40 Critic Score
    Dungeon Keeper is structured in such a way that you can go several days without making significant progress, and at that point the enjoyable invasions just aren't enough to make the game worthwhile.