Digital Spy's Scores

  • Games
For 701 reviews, this publication has graded:
  • 31% higher than the average critic
  • 5% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Into the Dead
Lowest review score: 20 RollerCoaster Tycoon 4 Mobile
Score distribution:
  1. Negative: 86 out of 701
701 game reviews
    • 54 Metascore
    • 40 Critic Score
    Even fans of the sport will find the lack of game modes and the absence of multiplayer difficult to overlook.
    • 53 Metascore
    • 40 Critic Score
    Unfortunately, enjoyable multiplayer modes and what feels like a fresh approach are negated by restrictive gameplay, dull presentation and poor combat.
    • 59 Metascore
    • 40 Critic Score
    Sumo Digital should be commended for its attempts to pack as much as humanely possible into a Nintendo 3DS game. However, despite its wealth of options, game modes and extras, F1 2011 fails where it counts most, on the race track.
    • 57 Metascore
    • 40 Critic Score
    It feels like a string of vaguely amusing tech demos rather than a game in its own right, and even in this regard it fails to captivate for any length of time.
    • 52 Metascore
    • 40 Critic Score
    The problems with the computer AI make the single player a bit of a chore, and while the online co-op action is frantic and fun, it's also chaotic and lacking a bit of flow. There are quite a few glitches in the campaign, including zombies disappearing into scenery, or just disappearing entirely, and the set piece battles are hardly jaw-dropping.
    • 39 Metascore
    • 40 Critic Score
    As the first part of a planned game trilogy, it ends on a cliffhanger, leaving plenty of room for the developers to improve future iterations. However, if this first outing is any indication, perhaps The Doctor isn't quite ready for primetime gaming yet.
    • 58 Metascore
    • 40 Critic Score
    The Game of Thrones video game takes a while to get going, but perseverance is rewarded with an engaging story full of tough choices and interesting dilemmas. Unfortunately, the plot is let down by poor storytelling, sloppy visuals and mediocre gameplay, despite a relatively deep combat system.
    • 72 Metascore
    • 40 Critic Score
    Though Temple Run: Brave is cheap enough for an impulse buy at only 69p / $1, it's hard to recommend compared to the original game, which offers a nearly identical experience for free.
    • 56 Metascore
    • 40 Critic Score
    If taken in quick bursts, Party Wave can be pretty fun, but once you've seen the first four or five levels, there aren't going to be many surprises to keep you going.
    • 70 Metascore
    • 40 Critic Score
    Purists and fans of the original will get their nostalgia's worth with Spy vs Spy but it was clearly made with only the most ardent of original fans in mind. Even they may wish to leave their memories in the past, as some of the rough edges that were forgiven 29 years ago are downright jagged today.
    • 59 Metascore
    • 40 Critic Score
    Farming Simulator 2012 provides a slower pace to gameplay, but the controls make it more frustrating than relaxing.
    • 65 Metascore
    • 40 Critic Score
    When the controls decide to work in Random Heroes, the game comes together and can be a lot of fun. However, the frustration from times when it doesn't work outweighs the good, making Random Heroes a tepid recommendation.
    • 64 Metascore
    • 40 Critic Score
    Unfortunately, the randomly changing target sums really bring the whole experience down, making Koozac a mediocre number puzzle good for a few rounds before being completely forgotten.
    • 73 Metascore
    • 40 Critic Score
    Continuous play opens up a range of unlockables, including new backgrounds, blades, music and more objects to slice aside from rats. The only downside is that it is all quite dark, with the rats often blending into the background and making them harder to slice than it should be.
    • 63 Metascore
    • 40 Critic Score
    Unfortunately, Demons' Score is marred by some unforgivable issues. Most notable is the repetition, which has you playing through the exact same song and tap sequence dozens of times to reach each of the more entertaining boss encounters.
    • 63 Metascore
    • 40 Critic Score
    Without the guardian units, Blade Guardian would be a fairly generic entry in the tower defense genre. With their inclusion, the game becomes more interesting, but they are arguably more trouble than they are worth, making Blade Guardian difficult to recommend except to the most stalwart strategy fan.
    • 58 Metascore
    • 40 Critic Score
    Silent Hill: Book of Memories fails miserably at capturing the core attributes of its series predecessors, namely the effective psychological horror and captivating storylines. It doesn't exactly excel as an original dungeon-crawler either, bogged down by repetitive gameplay and generic mechanics. This is one book you will be able to put down.
    • 52 Metascore
    • 40 Critic Score
    With a more focused campaign and some extra work to iron out control bugs, and Borderlands Legends could have shown promise.
    • 67 Metascore
    • 40 Critic Score
    That being said, the improvements aren't enough to make it worth a purchase over the free version that was already available, making Wreck-It Ralph a difficult game to recommend.
    • 65 Metascore
    • 40 Critic Score
    While Beatdown is high on nostalgia, it is hard to play it without wishing it had released on nearly any other gaming platform.
    • 70 Metascore
    • 40 Critic Score
    Unfortunately, Shadowgun: DeadZone is a technical mess. The game crashes almost as often as it works, and when it does work the online lag will make it seem like players are practically teleporting across the map.
    • 58 Metascore
    • 40 Critic Score
    Jet Set Radio is a beloved classic, but the iOS version does not do it justice. It is an impressive technical feat that the game can even run on iOS, but that novelty quickly wears off once you actually hop into a level and attempt to skate around.
    • 71 Metascore
    • 40 Critic Score
    Middle Manager of Justice is worth a try for the creative presentation, but it isn't a game most will likely stick with for very long.
    • 73 Metascore
    • 40 Critic Score
    There is a lot of puzzle potential for Pudding Monsters to grow, and the colorful art style is undeniably adorable, making it still a fun game to play. It will just probably be a much better game a few months from now.
    • 66 Metascore
    • 40 Critic Score
    Strike Suit Zero feels very much like a product of the time when space combat games flourished on PC. Your enjoyment will greatly depend on whether you think of that as praise or a condemnation.
    • 68 Metascore
    • 40 Critic Score
    Tokyo Crash Mobs should only really be considered by 3DS owners who dig the look of the game and are Puzz Loop fanatics. Everyone else should look elsewhere - there are plenty of superior puzzlers in the eShop.
    • 39 Metascore
    • 40 Critic Score
    Primal Fears does come with functional co-operative play, which isn't the worst time-killer if you and a friend are bored, but otherwise it's a disappointingly lacklustre title.
    • 54 Metascore
    • 40 Critic Score
    Littered throughout the whole game are collectible hats, which completionists will appreciate, but ultimately, the controls in No Time to Explain are too imprecise and drag down the experience too much.
    • 43 Metascore
    • 40 Critic Score
    This would be fine if much of the action was not just so vanilla. This is a solid shooter, but not the game that Aliens fans had long hoped for.
    • 71 Metascore
    • 40 Critic Score
    Cyto is ultimately yet another physics puzzler for iOS, though inarguably a highly polished one, with puzzles that offer some fun, but feel more like going through the motions.
    • 59 Metascore
    • 40 Critic Score
    Even when everything does work properly, which is rare, AVP: Evolution is little more than a straightforward brawler. The movie license is about all it has going for it, and it uses that license poorly.
    • 61 Metascore
    • 40 Critic Score
    Hell Yeah! Pocket Inferno is ultimately a mediocre side-scrolling action game that could have been much greater had it actually tried to invoke its predecessor instead of just referencing it through the art style.
    • 66 Metascore
    • 40 Critic Score
    Ragnarok Odyssey is a polished offering with tight controls and nice graphics, but a little innovation would have gone a long way. In terms of both style and gameplay, this is little more than a generic RPG offering that fails to build on solid foundations.
    • 64 Metascore
    • 40 Critic Score
    Mini Ninjas has a unique approach to microtransactions, but finicky collision detection brings down what is otherwise a fairly average 2D infinite runner game.
    • 59 Metascore
    • 40 Critic Score
    The potential is there for Defiance to be more than a half-decent console MMO marred by technical problems.
    • 50 Metascore
    • 40 Critic Score
    Instead, nostalgic gamers might be best served to leave Duke Nukem 2 in their memories rather than their iPhones.
    • 51 Metascore
    • 40 Critic Score
    There is very little reason to recommend R.I.P. Rally except for those who absolutely must have every game involving zombies. And even then, there are much better options out there.
    • 45 Metascore
    • 40 Critic Score
    Digital Extremes clearly set out to develop a game that is more than a mere licensed cash-in, but Star Trek is a title with big problems, from camera issues to ropey cover and platforming mechanics.
    • 72 Metascore
    • 40 Critic Score
    On paper it seems like a solid tactical game, however after a few matches it all starts to feel the same.
    • 65 Metascore
    • 40 Critic Score
    Blitz Brigade is nearly the go-to online fist-person shooter on the go, but the servers behind it just are not anywhere near ready yet.
    • 69 Metascore
    • 40 Critic Score
    Even though the controls were adapted for shorter rounds, the fundamentals of the game remain unchanged. As a result, every round feels incomplete, leaving you wanting more, but more of something other than Tetris Blitz.
    • 69 Metascore
    • 40 Critic Score
    Nostalgic fans of the 1999 original will get a much-welcomed visual overhaul in Colin McRae Rally. Racing games have come a long way since then though, and this rally racer just doesn't keep up with what else the iPhone and iPad have to offer.
    • 48 Metascore
    • 40 Critic Score
    Pacific Rim is almost a decent Infinity Blade clone, but the lack of balance and odd spikes in difficulty make it hard to recommend.
    • 67 Metascore
    • 40 Critic Score
    Fans of the original will enjoy seeing Lost Wages with high definition backdrops - and may understand more of the jokes if they played it when they were young - but the wit is not nearly as sharp as you remember it. New players, on the other hand, will simply stare at the screen incredulously, wondering why the remake's Kickstarter was embraced so enthusiastically.
    • 78 Metascore
    • 40 Critic Score
    Teleglitch is an admirable attempt at making an immersive and challenging roguelike, but various issues considerably bog the experience down. In particular, its insanely high difficulty and repetitive nature make the game dull and unenjoyable. As a result, it's only recommended for masochistic players.
    • 55 Metascore
    • 40 Critic Score
    For those who do stick with it, there are an absolute ton of weapons and items to unlock, and a variety of locations with both arena and base defense missions. But the game's ambition and the slow burn for progress may have been more than The Drowning can handle.
    • 59 Metascore
    • 40 Critic Score
    Ultima Forever: Quest for the Avatar shows promise in its expansive world and character progression, but a pay-to-win economy and connection problems keep this from being the return to Britannia fans have been hoping for.
    • 64 Metascore
    • 40 Critic Score
    Gold Diggers is fun in short bursts, but slow progression and a general lack of the titular gold means most players won't keep digging for long.
    • 68 Metascore
    • 40 Critic Score
    Go ahead and replay Smash Cops or Smash Cops Heat, but Smash Bandits feels like a wrong turn for the series.
    • 61 Metascore
    • 40 Critic Score
    Lost Planet 3 isn't a lost cause. There's some genuine emotion to be found in its storyline and a spattering of variety to its combat, but this is marred by unoriginal core gameplay and lackluster level design.
    • 39 Metascore
    • 40 Critic Score
    The result is a game that looks and plays the part of Madden on the go, but fumbles terribly when you look beyond the surface and try to play for any length of time.
    • 67 Metascore
    • 40 Critic Score
    Ring Run Circus has a steep learning curve and awkward controls that work against each other for a game that is far more complicated than it probably intended to be.
    • 81 Metascore
    • 40 Critic Score
    The spotty controls don't exactly make the game unplayable, but it certainly makes playing an unpleasant experience. BIT.TRIP RUN is a bad version of an amazing game.
    • 73 Metascore
    • 40 Critic Score
    Demon Tribe is actually a fairly deep game for those willing to really explore its maze-like menus, but you'll be fighting against the game to figure out how to play more than fighting against opponents online.
    • 68 Metascore
    • 40 Critic Score
    Technically it is possible to complete all of the levels without using any of the power-ups, but with so much of the game based on chance the game is designed to try and make players reliant on power-ups to squeeze a few more dollars from players.The insidious design sours the fun of Papa Pear Saga's vibrant and cheery stages, making it a far wiser investment to just play through Peggle again instead.
    • 53 Metascore
    • 40 Critic Score
    On the surface, Halo: Spartan Assault is a solid twin-stick shooter, much better suited to consoles than mobiles and PC. Ultimately, however, it feels like a mobile game, containing breezy missions that aren't much to look at and provide little in the way of a challenge. Oh, and it costs twice the price to access.
    • 57 Metascore
    • 40 Critic Score
    Ultimately, however, it feels like going on an island tour in a hot and cramped bus that's traveling at 10mph. There are things to see and fun to be had, but only if you're prepared to wait for it.
    • 70 Metascore
    • 40 Critic Score
    Farm Heroes Saga offers a new scoring system to differentiate itself from Candy Crush Saga, but that new mechanic is ultimately undermined by level goals and pacing that is meant to challenge your wallet more than your mind.
    • 35 Metascore
    • 40 Critic Score
    The iOS port just isn't the remake that the game deserves.
    • 42 Metascore
    • 40 Critic Score
    Dungeon Keeper is structured in such a way that you can go several days without making significant progress, and at that point the enjoyable invasions just aren't enough to make the game worthwhile.
    • 67 Metascore
    • 40 Critic Score
    Bloodstroke is a stylized collection of half-realized ideas that don't quite live up to their potential.
    • 67 Metascore
    • 40 Critic Score
    And while an overarching storyline makes a valiant effort to tie the whole experience together, it's hard to make up for the unsatisfying puzzles.
    • 60 Metascore
    • 40 Critic Score
    Faif feels like it could be used as the foundation for an excellent and interesting take on the RPG genre, but in that same vein it also feels like it is incomplete, and only a small part of what should be a much bigger whole.
    • 75 Metascore
    • 40 Critic Score
    It feels messy and unfinished, and not just because this is only one fifth of the game's story.
    • 49 Metascore
    • 40 Critic Score
    Amazing Spider-Man 2 does little to dispel the negative reputation that licensed video games have garnered over the years, coming across like a project that was kicked out of the studio doors to coincide with the movie's release.
    • 59 Metascore
    • 40 Critic Score
    Murdered: Soul Suspect is a game full of missed opportunities. The concept is great and some of the ideas are clever, but it doesn't use them in an interesting or satisfying way.
    • 43 Metascore
    • 40 Critic Score
    The storytelling is sloppy, the set-pieces are repetitive - and in some cases stolen from past games - while the visuals are dated. It's redeemed only by enjoyable third-person shooter action, which comes alive in co-op multiplayer when there's no story holding players back.
    • 64 Metascore
    • 40 Critic Score
    Perhaps it shouldn't come as such a surprise, though, that a once-praised game inspired by minimalism would falter so completely after being heavily built upon and expanded.
    • 25 Metascore
    • 20 Critic Score
    Square Enix has finally embraced the free-to-play model with Final Fantasy: All the Bravest, in what is almost a parody of the worst examples of free-to-play games.
    • 51 Metascore
    • 20 Critic Score
    To the game's credit, there is a nice adrenaline ability that briefly puts the action into slow-motion for easier shooting. Unfortunately, that ability was not attached to a better game. Rather than a fun tie-in with the action flick, the game becomes a literal interpretation of its name and dies. Hard.
    • 40 Metascore
    • 20 Critic Score
    Whether the game is just poorly thought out or a cynical cash-grab to prey on children and their parents' wallets is debatable, but either way The Croods demands far too much time for too little reward to be worth a download.
    • 68 Metascore
    • 20 Critic Score
    It's also still an undeniably good game, and despite awful controls players can still have fun with it. But really, until a developer figures out a better way of adapting the controls to a touchscreen, this version of Metal Slug X should be avoided.
    • 63 Metascore
    • 20 Critic Score
    There is absolutely no way to obtain more health potions without paying up or waiting until the next day, making the game either impossible to progress in or very expensive very quickly. Either way, it's a broken design and should not be played by anyone with respect for their own time.
    • 64 Metascore
    • 20 Critic Score
    To the game's credit, the new visual style is the best that the original Contra has ever looked. Had Contra: Evolution been released as a downloadable game on a console or handheld with proper buttons, it might actually be a decent game. But Contra: Evolution is not a decent game. It isn't even close.
    • 61 Metascore
    • 20 Critic Score
    The one saving grace is that die-hard Star Wars fanatics can collect cards of all their favorite characters, even the more obscure ones like each individual alien from A New Hope's cantina scene. But even that novelty isn't enough to make Star Wars: Force Collection worthwhile to suffer through the insultingly unintuitive menus and boring, non-interactive card battles. It's a free download, but even then it's overpriced.
    • 23 Metascore
    • 20 Critic Score
    Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money.
    • 60 Metascore
    • 20 Critic Score
    There is a decent if repetitive kart racer here, but no game could be decent enough to excuse Rovio's tactics of extortion.
    • 39 Metascore
    • 20 Critic Score
    The developers clearly wanted to pack a lot of variety into the game, and to that end they have succeeded. But all of the variety in the world is meaningless if the controls to play through it are excruciatingly imprecise.
    • 35 Metascore
    • 20 Critic Score
    RollerCoaster Tycoon 4 Mobile employs business practices that would come across as underhanded even in a free-to-play game. The fact that Atari expects players to pay up front for it is shameful.