Digitally Downloaded's Scores

  • Games
For 1,068 reviews, this publication has graded:
  • 49% higher than the average critic
  • 10% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Might & Magic X: Legacy
Lowest review score: 10 Candy Match 3
Score distribution:
1068 game reviews
    • tbd Metascore
    • 100 Critic Score
    RPG Maker MV is a complete triumph.
    • 73 Metascore
    • 100 Critic Score
    It makes me truly happy to see game developers creating high quality products such as Never Alone that push entertainment boundaries and demonstrate that games can be culturally important. We need to see more of this game, and I hope this is a roaring success so that other native culture organisations look at it and realise the sheer power of games to tell their own stores.
    • 76 Metascore
    • 100 Critic Score
    Atelier Ayesha: The Alchemist of Dusk is a more complex game than initially appears, with a nuanced and interesting setting and narrative. At the same time it's supported by likable characters, clean gameplay and a traditional JRPG combat system that hits all the right notes. It's GUST at its most insightful, and it's arguably the finest game on the PlayStation Vita.
    • 88 Metascore
    • 100 Critic Score
    Last year, Divinity: Original Sin was one of my favourite video games when it released. The new Enhanced Edition reminds me why, but it it not content to simply sit back on prior success. Meaningful changes were made in thousands of large and subtle ways, and the result is one of the best RPG experiences that can be found on either PC or console.
    • 68 Metascore
    • 100 Critic Score
    Once I’m actually playing, I have a ball with this, because it is, in a very real sense, a cultural phenomenon. Never has a game managed to get people to flock over to specific areas of town like birds to seed. People point to it being too simple as a game, but really the game bit is barely relevant. What is relevant is that this game has people out and about, socialising and exploring. There’s a group experience event going on with Pokemon Go, and it’s addictive to simply be part of the collective.
    • 92 Metascore
    • 100 Critic Score
    Combat aside, Bloodborne is a visionary work by a visionary artist. Intense in both theme and application, it's a gory concession to the tastes of the modern mainstream player, while maintaining the spirit and uncompromising narrative that was the hallmark of the Souls games at their finest. But this is far more consistent in that application than those games, making it From Software's finest work to date.
    • 80 Metascore
    • 100 Critic Score
    The Rorona remake isn't a massive change over the original game. And it didn't need to be. The original had all the ideas right, but was a little raw on execution. The remake shows that GUST has in subsequent games refined the experience significantly, and now Rorona is now up to the standard of its fellows in the series.
    • 75 Metascore
    • 100 Critic Score
    What really impressed me about I Am Setsuna is the way that the various systems layered on top of one another to reinforce and complement the intense, powerful themes that sit at the core of the game.
    • 77 Metascore
    • 100 Critic Score
    In a way Valiant Hearts is a challenge to everyone in the industry; it's a challenge to the publishers churning out the same old "war games," and it's a challenge to all the players that continue to buy into these games without really thinking about what they are playing. War isn't fun, and it has a real impact on the people that are involved in it. It's games like this one that, critically, remind us that there is a human side to war.
    • 89 Metascore
    • 100 Critic Score
    BioWare achieved everything that it needed to with Dragon Age: Inquisition. It revitalised a series that had suffered real brand damage in Dragon Age II, and easily stands as the best RPG we've seen in years. There is absolutely no reason to miss out on this one.
    • 83 Metascore
    • 100 Critic Score
    It certainly suits the more lighthearted and comedic narrative, and the dungeons themselves are nothing short of breathtaking in design.
    • 83 Metascore
    • 100 Critic Score
    As playgrounds for the adults, the wealthy, and the risk takers, they are full of excitement and a little bit of danger, and so filled with exotic sights and sounds that I could almost smell the food vendors or rain on the asphalt after a storm; that’s how effective this game is at bringing me back to Japan for just a little while.
    • 86 Metascore
    • 100 Critic Score
    Final Fantasy XIV has genuinely developed into the best MMO on the market as far as I'm concerned, with its brilliant post-game content and now, with the additional Heavensward content, the best is just getting better. This game is a compelling argument for the continued validity of the subscription model for MMOs.
    • 84 Metascore
    • 100 Critic Score
    Valkyria Chronicles is, simply, one of the best tactical games you’ll ever play. It’s serious, but doesn’t take itself too seriously. It’s emotionally compelling while never losing sight of the fact it’s also a game. It’s a popular and well-regarded game that, for whatever reason, people simply don’t talk about it enough. Hopefully with this PlayStation 4 release that will change.
    • 84 Metascore
    • 90 Critic Score
    If you are are still skeptical of giving it a go, maybe just try thinking of it as "an adventure through a genocidal meat factory with plenty of explosions and telepathy." That may change your mind.
    • 58 Metascore
    • 90 Critic Score
    This is, effectively, an independent game from a small, creative team. And it’s a massive success at being that. It’s a deep JRPG mixed with both satire and humour, it’s something you haven’t seen before, and most importantly: it’s fun. Real, genuine fun.
    • 63 Metascore
    • 90 Critic Score
    It's hard to make a game that successfully melds genuine strategy and fast action together. There's always the risk that the strategy could be too simple, or the action would either overpower the strategy, rendering it redundant, or become irrelevant itself because the strategy side of things determines success or failure. Dynasty Warriors 8: Empires strikes that balance where both on-field performance and strategy equally determine success, and while it's a different flavour to the typical Warriors formula, it's wonderfully entertaining, and anyone who says the Warriors games "never change" should be sat in front of this until they learn otherwise.
    • 86 Metascore
    • 90 Critic Score
    Code:Realize ~Guardian of Rebirth~ is an ambitious, daring otome adventure that takes full advantage of the visual novel format. The lengthy narrative obviously won’t appease anyone frightened of novels, but for fans of the genre, it’s teeming with style and one of 2015’s essential reads.
    • 93 Metascore
    • 90 Critic Score
    Yes, it’s ironic that the game doesn’t feature any actual military conflict in being a wargame, but there is no game out there that better simulates the tone and structure of a conflict as this one has done with the Cold War… which just happens to be one of the most interesting periods in the history of political strategy.
    • 84 Metascore
    • 90 Critic Score
    Highly atmospheric, beautiful, and smart in the way it engages the player, it’s the kind of independent game that can only ever hope to find a niche audience because it never meets the mainstream expectations of what a game should offer. But for those that do discover it, it’s yet another clear example of the emerging arthouse game development scene; games designed first and foremost as works of art, and piece of entertainment for consumption second (if that factors into consideration at the developer’s end at all, that is).
    • tbd Metascore
    • 90 Critic Score
    Plague Inc. was one of the better, more interesting and more important strategy games on mobile devices, and it is, likewise, one of the more interesting and important strategy games on console.
    • 75 Metascore
    • 90 Critic Score
    It’s challenging from the start, but in a way that promotes your growth, you will want to get better in order to beat your opponents. If only the online was a little more real-time, I would be inclined to give this a perfect score.
    • 85 Metascore
    • 90 Critic Score
    The Legend of Heroes: Trails in the Sky isn’t just a wholly brilliant example of the genre done justice – it goes the extra mile in crafting a lengthy game that also maintains its initial entertainment value right through to its end.
    • 70 Metascore
    • 90 Critic Score
    More than anything else it's nice to see Koei Tecmo continue to support the PlayStation Vita. Dynasty Warriors 8 Empires won't convert anyone who isn't an existing fan of the series, and I've got to admit that after playing the recent Nobunaga's Ambition, I can't help but wish Koei localised the PlayStation Vita version of that instead, as I've already got a lot of Warriors games on my Vita, but nothing that approaches the depth of Nobunaga's Ambition. Those personal issues aside, this is a content-loaded, engaging, and entertaining entry into the Warriors series, and well worth playing for anyone who likes their action a little more cerebral.
    • 90 Metascore
    • 90 Critic Score
    Overwatch is not typically my kind of game. Not by any measure. But the fact that I’ve been having so much fun with it that I’ve been playing it over some other games that I worship (but can’t quite mention yet) is testament to just how well Blizzard has done with this one. Bravo guys – someone has finally created a shooter I care about enough to actually want to play after finishing the review.
    • 70 Metascore
    • 90 Critic Score
    As an adventure that does just about everything right in the fun and technical sense, CoE's most valuable triumphs are its sense of humour and accessibility; whether you’re politically knowledgeable or oblivious, and if you have a near-romantic relationship with turn-based RPGs, you will risk yawning through a filibuster if it means becoming the Vice President of this world.
    • 58 Metascore
    • 90 Critic Score
    Bladestorm has a unique flavour, and it's one that takes a while to really settle in. But, once you get into its rhythm it has just the right mix of history and fantasy elements so that it does respect to one of the most fascinating periods of historical conflict, while letting you have some fun with it too.
    • tbd Metascore
    • 90 Critic Score
    The tactical turn based action lends itself well to the free-to-play strengths, in collecting characters and then grinding them up to become powerful. Set against the quality, albeit generic story background, what we’ve got here is a full-featured and lengthy tactics RPG to make those train trips that much more bearable.
    • 84 Metascore
    • 90 Critic Score
    The biggest developers out there would be hesitant to try and take on such a task as emulating one of the most distinctive approaches to game design, and to do something different with it, to boot. That Salt & Sanctuary mostly succeeds at that goal is just so incredibly impressive.
    • 60 Metascore
    • 90 Critic Score
    It’s different, it’s creative, it’s stark, and I loved every second of it.