Edge Magazine's Scores
- Games
For 2,331 reviews, this publication has graded:
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14% higher than the average critic
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3% same as the average critic
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83% lower than the average critic
On average, this publication grades 8.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 64
| Highest review score: |
Critic Score
100
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|---|---|
| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 655 out of 2331
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Mixed: 1,373 out of 2331
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Negative: 303 out of 2331
2,331
game reviews
- By critic score
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Critic Score 80
It’s debatable whether Oblivion is a great adventure, but it’s certainly one of the broadest around and one that’s a willing canvas for a variety of approaches from its players. [May 2006, p.84] -
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Critic Score 80
It isn’t any kind of reinvention, but a revitalisation, with a style so rich that it becomes an integral part of the game’s substance; Psychonauts breathes imagination and individuality as effortlessly as most games steal from one another. [July 2005, p.84] -
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Critic Score 80
It isn’t any kind of reinvention, but a revitalisation, with a style so rich that it becomes an integral part of the game’s substance; Psychonauts breathes imagination and individuality as effortlessly as most games steal from one another. [July 2005, p.84] -
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Critic Score 80
This dazzling, determinedly populist experience was not made according to the standards other games are made by, and when judged – or even just described – by those standards, it might seem slender to the point of frailty. [Christmas 2005, p.101] -
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Critic Score 80
This dazzling, determinedly populist experience was not made according to the standards other games are made by, and when judged – or even just described – by those standards, it might seem slender to the point of frailty. [Christmas 2005, p.101] -
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Critic Score 80
Mario 64 DS is a magnificent execution of entirely the wrong content. Happily, despite its age, that content is so robust and remarkable that the result is still surprising, spectacular and, yes, downright Super. [Jan 2005, p.78] -
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Critic Score 80
The presentation is as characterful as you would expect from London Studio, it's welcoming to newcomers to the EyeToy, or even to gaming in general, and the navigation system has been much improved, responding snappily to your commands. -
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Critic Score 80
With a superior control system and a raft of incisive upgrades, this year’s update is a connoisseur of the boxing arts. [Apr 2005, p.103] -
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Critic Score 80
It certainly lacks the variety and sense of progress that great platform games can offer. But then it was never supposed to be a great platform game. It was supposed to be, and is, a great DS game. [Apr 2005, p.102] -
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Critic Score 80
It may be formulaic, but that formula is still one of invention, surprise and excellence. [Jan 2005, p.87; JPN Import] -
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Critic Score 80
Racers has an appealing lack of pretension that suggests it has nothing to prove other than that Ridge Racer is a delight to play. And it is, with no call for caveat – for a handheld, for a ‘remake’, for a launch title. It's simply one of the best pure arcade racers to date. [JPN Import; Feb 2005, p.68] -
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Critic Score 80
There’s not much that can be said about Shadow Of The Colossus. Not because there aren’t pages to be written about the designs of the colossi, the wisdom of some of the puzzles involved in defeating them, or the deliberately ambiguous implications of the story, but because this is a game with so little content that to discuss specifics would be to tarnish an experience that needs to be approached with as few preconceptions as possible. [Christmas 2005, p.98] -
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Critic Score 80
Minor lapses in cohesion and polish drop Lumines short of the absolute completeness of "Rez," but it expands upon its concepts in ways even Mizuguchi followers couldn't have expected. It's a block puzzle that celebrates the joy of light and sound – to the question of whether the PSP can encourage new experiences, it's a resounding 'yes'. -
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Critic Score 80
Mercury exhibits a perfect hierarchy of challenge and reward... The pain becomes the pleasure because, in spite of the extraordinary degree of trial and error (practically requiring a degree in the subject), there’s never any moment that feels broken or exploitative. [June 2005, p.91] -
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Critic Score 80
To call this style over substance would be grossly inaccurate. The substance is all there – weighty, deep and stretching off 90 hours into the distance. But, unmistakable, it is substance from another time. [Jan 2005, p.78] -
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Critic Score 80
There's no question that Wipeout Pure is a very fine Wipeout game and, thanks to its lively, dynamic soundscape and its distinct, exhilarating handling, it deserves three out of three just as much as a score out of ten. -
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Critic Score 80
This is an incredible achievement, the closest a simulator has come to entertainment; the nearest videogaming has come to the real experience of driving. Forget play. Just drive. [March 2005, p.84] -
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Critic Score 80
Ultimately, Makai Kingdom feels more about brutal stat farming than true tactics… Makai Kingdom’s key strategy isn’t so much tactics as just sheer weight of numbers, of accumulation and refinement of properties. [Oct 2005, p.86] -
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Critic Score 80
The surprise that Meteos brings is the satisfaction of its physics. There’s real weight in the way an underpowered meteor chunk sinks down to earth, and a sense of dynamic propulsion as you flick together a cluster of gravity-defying rockets. [May 2005, p.91] -
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Critic Score 80
Race Driver 3 understands that a processional win from pole is less fulfilling than a hard-fought, championship-saving fifth place from the back of the grid. And though it can’t exactly engineer those situations, it does everything in its power to make them more likely and leave them unpunished. [Mar 2006, p.87] -
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Critic Score 80
Race Driver 3 understands that a processional win from pole is less fulfilling than a hard-fought, championship-saving fifth place from the back of the grid. And though it can’t exactly engineer those situations, it does everything in its power to make them more likely and leave them unpunished. [Mar 2006, p.87] -
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Critic Score 80
You need a decent stick (or a god among pads) to facilitate the split-second Just Impacts, Ukemis and sidesteps that consistent victory demands. This, more than the abundant content is the game's defining improvement - one to snap you out of the sleepwalk by which most Namco fighters are conquered in singleplayer. [Christmas 2005, p.103] -
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Critic Score 80
It takes more than caffeine, luck and a nosebleed to truly become master of these streets, and this is Revenge’s greatest achievement over its predecessor. The eight locations, split as usual into varied circuits, are arcade racing dreams given form. [Nov 2005, p.98] -
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Critic Score 80
Some may argue over what the series should have become, but what’s important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86] -
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Critic Score 80
Some may argue over what the series should have become, but what’s important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86] -
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Critic Score 80
This stands as software that will give back to the user as much as they are willing to put in. Without goals, with nothing there to ‘win’, Electroplankton is its own reward. [June 2005, p.93] -
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Critic Score 80
Brimming with self-assuredness both in its characterisations and its functionality, and measures its pace and progression with an ever more aggressively beautiful interface and environment design, capturing even more galactic and universal scale than the original. [Sept 2005, p.88] -
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Critic Score 80
While most shooters handle the genre's design tradition like fragile cargo, careful to ensure that its arrangement of pieces doesn't fall into disarray, Prey cranks it like a Rubik's cube, cocking its world delightfully askew. [Sept 2006, p.76] -
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Critic Score 80
Feeling the buzz of Genji’s countering system is the key to enjoying it, making the eastern promise of demanding play feel attainable, if less exotic for those already well-versed in mastering such endeavours. [Sept 2005, p.92] -
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Critic Score 80
It’s utterly relentless in its provision of new activities and distractions to the point that it’s hard not to become absorbed, a feeling backed up by the fact that most plot missions introduce a new location or interior environment to revisit and explore. [Dec 2006, p.80] -
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Critic Score 80
It’s difficult to shake the sensation that Killer 7 is an important production, as paving for future creative leeway if nothing else. But its likely love/hate status is testament to just how adamant it has attempted to be in its flair for extraordinary presentation. [Aug 2005, p.84] -
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Critic Score 80
Big Huge Games has dressed the RTS in its finest coat-tails, sent it on the most captivating of journeys and transformed its communication skills. There's no question it has become a creature with broader horizons and more refined taste, but there's also no question it's still a familiar figure. [June 2006, p.84] -
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Critic Score 80
Its multiplayer component is far better suited to the game’s design potential than a singleplayer campaign that’s more the frontline rookie, dazzled and dazed by blast upon blast upon blast. [May 2006, p.88] -
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Critic Score 80
No other combat game has maps this lavish, or ambitiously designed. [Nov 2007, p.88] -
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Critic Score 80
It’s debatable whether Oblivion is a great adventure, but it’s certainly one of the broadest around and one that’s a willing canvas for a variety of approaches from its players. [May 2006, p.84] -
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Critic Score 80
It’s all here: the hoi polloi, the ambience, the weather, the police pressure, and the emergent scenarios that can make you feel special or wretched. It feels familiar, but remains primed for fresh exploration and mischief, reapplying a formula that still feels superior to its imitators’ approaches. [Christmas 2005, p.107] -
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Critic Score 80
Irrespective of talent, taste, spare time or even online connectivity, it has something for anyone with even a tingle in their trigger finger. [Jan 2008, p.78] -
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Critic Score 80
Earned In Blood might not seem like a radical departure from the original but the gloriously cascading AI and open maps have effectively transformed it into a very special WWII experience. The fact that there's nothing quite like it in such a crowded genre speaks volumes. [Dec 2005, p.103] -
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Critic Score 80
Thank heavens, then, for the brilliant Survival mode. Of all Dual Strike’s little reinventions it’s the only one to twist the template into a persuasive new shape. [Sept 2005, p.97] -
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Critic Score 80
Despite its unreserved nature, and being about as tightly tethered to reality as the Burnout series, Ridge Racer 6 hasn’t floated away from its roots. It’s content to sink into its well-established furrow of soaring slides and skids, and it still feels crisply satisfying with it. [Jan 2005, p.82] -
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Critic Score 80
But for all the excellence on show, there's no shaking the sense that this is a game that does everything that was asked of it, but nothing more. [Christmas 2006, p.72] -
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Critic Score 80
This game's focus is its singleplayer campaign, and it's an involving, dynamic, astonishing-looking 12-15 hour bloodbath. A good, old-fashioned bloodbath. [Dec 2005, p.94] -
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Critic Score 80
It’s still a hardcore sim at heart – forgiving lower difficulties, sexy day/night effects and emotive cars aside – and those that rush in may miss the point. But explore and savour each passionately sculpted track and car, either solo or in the 16-player online mode, and there are few games to touch it. [Nov 2005, p.111] -
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Critic Score 80
You’ll discover whether you’re a screamer or a yeller, a wide-striding groover or a bolt-upright pogo-er. This is a game that you can play sitting down, but you won’t. Not once. [Christmas 2005, p.104] -
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Critic Score 80
Instantly familiar, and instantly entertaining, Nintendo could hardly have picked a better title for its wi-fi debut. [Christmas 2005, p.106] -
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Critic Score 80
Developer PAM has reinvented a game that no longer strives to be a thinking man’s alternative to Virtua, but something altogether superior. [May 2006, p.94] -
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Critic Score 80
While most shooters handle the genre's design tradition like fragile cargo, careful to ensure that its arrangement of pieces doesn't fall into disarray, Prey cranks it like a Rubik's cube, cocking its world delightfully askew. [Sept 2006, p.76] -
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Critic Score 80
Despite the familiarity, the longer you spend in your scaled-down village, the more you’re soothed into a gentle, constructive daydream which is every bit as charming as in all its other incarnations. [Jan 2005, p.89] -
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Critic Score 80
Though the Clancy series entirely consists of such well-rounded packages, it’s Splinter Cell that shines – a game of equally accomplished halves. [Dec 2006, p.82] -
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Critic Score 80
Plagued by imbalance, the Round 3 career can serve up over 50 bouts before one goes the distance. The new stun punch – a thunderclap of a haymaker – helps to ensure first to third round knockouts for the vast majority of fights. [Apr 2006, p.82] -
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Critic Score 80
Plagued by imbalance, the Round 3 career can serve up over 50 bouts before one goes the distance. The new stun punch – a thunderclap of a haymaker – helps to ensure first to third round knockouts for the vast majority of fights. [Apr 2006, p.82] -
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Critic Score 80
Plagued by imbalance, the Round 3 career can serve up over 50 bouts before one goes the distance. The new stun punch – a thunderclap of a haymaker – helps to ensure first to third round knockouts for the vast majority of fights. [Apr 2006, p.82] -
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Critic Score 80
It’s hard to find reasons not to point to Exit as a prime piece of PSP gaming. It’s rich colours and bold stylings bring out the best in the machine’s screen; the short, compelling levels are perfect for playing in bite-sized chunks, and wi-fi connectivity means new levels – of which Taito has already made a good few available - will sustain your enthusiasm longterm. [Fe 2006, p.90] -
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Critic Score 80
Some may argue over what the series should have become, but what’s important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86] -
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Critic Score 80
Only a supreme apologist could suggest that such performance dips aren’t as damaging as they are disappointing, but conversely a realist should soon become capable of accepting them, momentary as they are. [Apr 2006, p.95] -
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Critic Score 80
Eden has composed a beguiling, intoxicating hymn to the open road, and every car lover will want to join its chorus. [Oct 2006, p.82] -
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Critic Score 80
Aside from a very few niggling discrepancies, it’s an almost flawless experience – one which, having demanded a heavy investment of both time and thought, richly pays off. [Christmas 2006, p.83] -
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Critic Score 80
The fact that it’s just mental arithmetic simply doesn’t matter: all it makes you realise is that most games are mental arithmetic one way or another. [May 2006, p.95] -
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Critic Score 80
For some, Yakuza will feel dangerously dumb, due to its unrefined and relentless combat, but it's just as dangerous to risk overlooking its capacity to be fiercely capable and loveably playful in plenty of other ways, always aiming to provide captivating entertainment. [Oct 2006, p.84] -
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Critic Score 80
The singleplayer adventure is yet another sprawling, puzzle-heavy artefact hunt which, truth be told, is far bigger than we had any right to expect. [May 2006, p.89] -
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Critic Score 80
In a family whose every member shouts from the rooftops, it risks palling into the background. Set it on its own, though – or besides absolutely any other 2D platformer – and it shines with dazzling kaleidoscopic brightness. [July 2006, p.78] -
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Critic Score 80
BF2142 fails to stimulate to the same levels as previous titles in the series, all of which have benefited from a more solid grounding in real-world settings and situations. [Dec 2006, p.87] -
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Critic Score 80
Half-Life’s narrative does nothing altogether new, and nothing to upturn the quite reasonable condescension of Roger Ebert and his peers in more mature media. But in an interactive genre bound to the traditions of the pop-up gun and invisible hero, it simply doesn’t get more sophisticated than this. [Aug 2006, p.80] -
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Critic Score 80
This new outing for Sega’s ever-appealing sports series is a deeper, more serious and demanding beast than before, yet happily manages to retain the series’ lighthearted atmosphere and is, on occasion, utterly bonkers. [Apr 2007, p.84] -
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Critic Score 80
Thematically eccentric, mechanically shambolic and technically stunning, Dead Rising is the kind of infectious experience that yearns for a sequel. [Oct 2006, p.80] -
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Critic Score 80
It demands persistence on the part of the player to uncover its inner workings, but when you do start to move in tandem, it's an undeniably exhilaratnig dance. [Oct 2006, p.86] -
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Critic Score 80
Even in this compromised form, Virtua Fighter 5’s depth and beauty are unrivalled, and it can finally take its rightful place as the only game in town. [Apr 2007, p.76] -
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Critic Score 80
A revitalisation of the very spirit that made the franchise a success. Finally, it’s time to stop asking where next for the series, and to start savouring where Project 8 has taken it. [Christmas 2006, p.78] -
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Critic Score 80
Warhawk's manic pace makes for an instantly gratifying experience, and its brilliantly implemented notion of flight and considered balance among combat options more than compensate for the slenderness of its offering. [Oct 2007, p.90] -
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Critic Score 80
Above all, it's funny...If anything, this is the most bizarre game in the series to date. [Jan 2007, p.72] -
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Critic Score 80
Full of bravado, packed with features and brimming with invention, this 20-year-old veteran is as vital and relevant as ever. [Jan 2007, p.84] -
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Critic Score 80
MGS4 is not the game it could have been; nor is it the game it would have been had the series grown with the benefit of hindsight; nor is it the game it should have been if you believed that early trailer. But it is faithful to its fans, its premise and its heart, delivering an experience that is, in so many ways, without equal. -
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Critic Score 80
Compared to so many free-roaming games to date, it so rarely stumbles. It’s the very skeleton of the genre, those bones strengthened to the point where they alone can stand as a game, rather than serving as hangers for threadbare ideas to be dangled from. [Mar 2007, p.76] -
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Critic Score 80
As a game of corners, conditions and the times in which you master them, DIRT is an outstanding engine of online competition, powered by an outstanding engine of sight, sound and physics. [July 2007, p.88] -
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Critic Score 80
Irrespective of talent, taste, spare time or even online connectivity, it has something for anyone with even a tingle in their trigger finger. [Jan 2008, p.78] -
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Critic Score 80
MotoGP may only bring a handful of new bikes and tracks, but it’s still a handsome package. [July 2006, p.82] -
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Critic Score 80
If only the mechanics matched the atmosphere. If only Rapture was a less linear world to move through. If only BioShock was the wholly brilliant experience you know, from your moments within it, it could have been.[Oct 2007, p.88] -
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Critic Score 80
Skate’s best trick is to make every landing seem like a tiny victory: with physics that at least pay lip service to the realities of gravity and broken bones, simply making it down a flight of steps can be cause for celebration. [Nov 2007, p.92] -
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Critic Score 80
The overall impression Guitar Hero II leaves, particularly in light of its multiformat future and MTV's investment in Harmonix, is that it’s ceased to be a stand-alone game, and is now a platform in its own right. [Christmas 2006, p.86] -
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Critic Score 80
Sins is undoubtedly a unique achievement, unifying realtime battle and empirical strategy where others have only managed to offer them as separate components. [Apr 2008, p.94] -
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Critic Score 80
Suddenly the nonsense global scoreboards of Xbox Live and PSN, designed no doubt to validate those services with the suggestion of mass involvement, are exposed as being badly hampered by their own ambition. United’s tight-knit communities are a welcoming, sensible and above all enjoyable blueprint for the way things should be. [Apr 2007, p.82] -
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Critic Score 80
Supreme Commander is the polar opposite of lazy Sunday afternoon strategy: the anti-"Civilization." With a name as apt as the infinite slaughter of "Total Annihilation," it really is a supreme commander’s job. [Mar 2007, p.78] -
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Critic Score 80
It might not be a system seller, but provides further compelling evidence of the Wii controller’s lofty potential. [July 2007, p.92] -
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Critic Score 80
Ninja Gaiden is as good as it ever was, and the visual improvements can’t be faulted. The minor redesign of some of the levels is generally irrelevant next to the meat of the game, however, and not worth the update in itself. [Aug 2007, p.90] -
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Critic Score 80
Bright and breezy, it offers almost bottomless value, creates a believable and consistent world, offers a real strategic challenge as well as the kind of brainless completism that’s best suited to delayed trains and rainy afternoons, and hides a staggeringly intricate set of mechanics inside an accessible and non-threatening world. [July 2007, p.84] -
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Critic Score 80
Bright and breezy, it offers almost bottomless value, creates a believable and consistent world, offers a real strategic challenge as well as the kind of brainless completism that’s best suited to delayed trains and rainy afternoons, and hides a staggeringly intricate set of mechanics inside an accessible and non-threatening world. [July 2007, p.84] -
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Critic Score 80
Bladestorm works hard to appease both the keen strategist and the action-hungry player, while confidently answering critics who claim that Koei is nothing more than a one-trick warhorse. [Christmas 2007, p.95] -
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Critic Score 80
And the visuals? Well, if you want more screenshots, just pop your head out of the window and look up. [Dec 2007, p.96] -
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Critic Score 80
Through judicious pruning and reweaving Naughty Dog has crafted one of the finest action adventures to date. It’s involving in its narrative, a triumph of pacing, and simply a pleasure to play. [Christmas 2007, p.80] -
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Critic Score 80
DMC4 is not the grotesque misstep it so easily could have been. DMC4 is hardcore. [Mar 2008, p.90] -
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Critic Score 80
It’s impossible to ignore the fact that, with titles like this, Nintendo has perfected a genre. [July 2007, p.95] -
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Critic Score 80
From simple lever cranks to rotational unscrewing, Zack & Wiki finally puts to use the myriad Remote possibilities touched on in WarioWare: Smooth Moves. [Christmas 2007, p.93] -
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Critic Score 80
That Insomniac has so confidently found its feet makes the prospect of Ratchet’s annual return an exciting, rather than obligatory, one. [Dec 2007, p.86] -
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Critic Score 80
One corker of an action game. Perhaps the biggest mention goes to the 'vo-cap' tech behind its extraordinary performances. [May 2009, p.88] -
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Critic Score 80
Its ideas are streamlined, its tight boundaries narrowing what could have been an overwhelming proposition, plunging players all the sooner into compelling strategic depths. [Christmas 2008, p.99] -
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Critic Score 80
Its flaws stand out in the short singleplayer campaign, and its tail end relies too much on the gunplay that the game otherwise relegates to a begrudging last resort. But when it hits its stride, the environments unlock the player’s tactical ambitions in away that is truly empowering, launching you between shadow and light, discretion and aggression. -
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Critic Score 80
Offering the quiet contemplation of a puzzle mode, the soothing time-wasting of a marathon session, or the frenetic rivalry of multiplayer: this has it all. [July 2007, p.95] -
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Critic Score 80
The constant flow of new content makes it a game that will last as long as Sony’s console does – that is, if you’re prepared to make the financial investment required to maintain a song library. [Nov 2007, p.95] -
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Critic Score 80
This is one of the finest tactical challenges of 2007 – but only if you play online. [Nov 2007, p.98] -
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Critic Score 80
In a growing field of downloadable shooters, it stands out as one of the best. [Aug 2007, p.94] -
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Critic Score 80
It's a tale of swords and souls in which everyone keeps their dignity until you knock off their cuirass and make them fight in their bra. [Sept 2008, p.84] -
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Critic Score 80
In terms of the game’s central challenge, it excels at dividing the player’s attention between ambitions for continuous expansion and the manual maintenance of the empire as it stands. [Sept 2007, p.97] -
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Critic Score 80
Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80] -
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Critic Score 80
While the streamlined and brisk approach that brushes over some of the minutiae of the previous games might cause some PC fans to baulk, Revolution has concentrated rather than diluted the Civ experience, creating an expression of the concept that's perfectly suited to its platform. [July 2008, p.94] -
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Critic Score 80
Prototype does what it does, and does it with distinction. [Aug 2009, p.90] -
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Critic Score 80
This is a simple game at heart, a game about learning the rules, becoming really good at manipulating the elements, and then getting a huge high score to brag about. And who could argue with that? [Oct 2007, p.98] -
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Critic Score 80
"Killzone 2" has the technology and spectacle; FEAR 2 has class, direction and a most mischievous sense of humour – and technology and spectacle. [Mar 2009, p.84] -
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Critic Score 80
What it takes from Resident Evil 4 – and it takes covetously – is the clever stuff, the enemies built entirely around your weapon-set, the combat full of upset rhythms and immoral thrills, the unrepentant game-isms, and the vital ability to wrong-foot players at all the right moments. [Dec 2008, p.82] -
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Critic Score 80
It’s resplendent with detail and vibrancy: each of WHD’s eight tracks is a shimmering, 1080p rhapsody, played at an unwavering 60fps. [Dec 2008, p.93] -
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Critic Score 80
Few other titles’ enemies have the power to flood you with real horror as they scramble and skitter towards you. [Christmas 2007, p.98] -
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Critic Score 80
Ninja Gaiden II is a fascinating and hugely replayable game that shows Team Ninja has a gift beyond the vast majority of developers in that genre. [Aug 2008, p.92] -
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Critic Score 80
The same game you've been playing for seven years - or perhaps even longer. And for that it's a thorough success. [Mar 2008, p.97] -
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Critic Score 80
The level of personality in the Patapons and their world makes up for any disappointments - and your involvement in their story becomes huge. [Mar 2008, p.99] -
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Critic Score 80
When control is wrested from the narrative, the action mechanics are deep and interesting, making unique use of both of the DS screens at once. [May 2008, p.94] -
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Critic Score 80
The most remarkable thing is how smoothly it runs: a flawless 60 frames a second that makes any caveats about the slightly pixellated visuals disappear in the wind. [Dec 2008, p.99] -
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Critic Score 80
Its characters may initially seem to be lazy stereotypes, but they soon blossom into something deeper, thanks to intelligent writing and uncommonly naturalistic acting. [Dec 2008, p.97] -
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Critic Score 80
If there’s one great story in The Sims 3, it’s of how the biggest game in the world continues to act like it, expanding in some respects, shrinking in others, but always evolving. And it’s about EA learning more and more how to act like the world’s biggest developer, the production values, build quality and feature set here being almost overwhelming. -
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Critic Score 80
The expanded range of strategic choice and admirably polished presentation push Grimoire Of The Rift right into the top tier. [Sept 2008, p.93] -
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Critic Score 80
It reinvents a gaming classic, and proves that the nuts-and-bolts mechanics of yesteryear can still captivate. It’s engrossing, a stiff challenge and a fine addition to a venerable history. [Apr 2008, p.97] -
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Critic Score 80
In a world of family-friendly games whose desire to appeal to all makes them feel wishy-washy, it's a welcome splash of colour. [Nov 2008, p.98] -
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Critic Score 80
Genre-defining as it is, the drama of Fight Night remains squarely within the ropes. [Aug 2009, p.103] -
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Critic Score 80
There is a playfulness to LostWinds that will surely extend its playtime beyond the bounds of narrative. [July 2008, p.95] -
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Critic Score 80
A sequel with a suitably Darwinian focus on simple refinement. [Nov 2008, p.100] -
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Critic Score 80
In the big dumb act of blowing its extraordinary world to kingdom come, Crysis finds itself smarter than ever. [Nov 2008, p.97] -
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Critic Score 80
While the game remains focused on atmosphere and aesthetics, concessions have been made to a more dynamic style of play. [Sept 2008, p.86] -
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Critic Score 80
That Disgaea 3 is perhaps the finest of its self-referential and casually wicked yarns, is almost an irrelevance. We’ve got numbers to think about. [Dec 2008, p.97] -
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Critic Score 80
While it’s occasionally fiddly, it has pace and spectacle and style to spare. Underworld is that rare game that manages to provide a real adventure to go along with its action. [Christmas 2008, p.95] -
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Critic Score 80
Race Pro engages like few driving titles manage, even if the driving model doesn’t quite meet the standards of the most advanced PC sim-racers such as Live For Speed. [Mar 2009, p.88] -
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Critic Score 80
While the mechanics are well worn by subsequent Quest dabbling, the narrative structure remains an interesting premise to this day. [Oct 2008, p.100] -
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Critic Score 80
Seasoned with tragedy and humour, it’s a poignant tale that courts cliché but which, thanks to its charm and creative twists on well-worn themes, represents one of the narrative high points of the series. [Apr 2009, p.123] -
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Critic Score 80
Insomniac has stripped away every inch of slack, delivering a consistently entertaining title where platforming nestles tightly against puzzle solving and hugs shooting sections. [Oct 2008, p.102] -
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Critic Score 80
Fat with content, melodrama and fun, few DS games can match its ambitions. [Apr 2010, p.98] -
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Critic Score 80
A labour of love. The core of the game might be a remake, but the features and polish applied move it beyond the realm of simple cash-ins to one of the finest games to grace PSN or XBLA yet. [Sept 2008, p.92] -
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Critic Score 80
This is a delightfully risky experiment, and the end result is pure alchemy: the blending of two fiercely traditional genres into something both unique and entirely natural. [Apr 2009, p.125] -
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Critic Score 80
"Holy Metacritic, Batman! They've finally bothered to dedicate considerable time and resources to putting you in a decent videogame!" [Oct 2009, p.86] -
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Critic Score 80
Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80] -
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Critic Score 80
Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80] -
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Critic Score 80
Its flaws are downplayed in the context of its range, its humour, its oddities, and its alternately psychopathic and pandering NPCs. It's as unusual as it is conventional. [Nov 2008, p.99] -
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Critic Score 80
Masterfully done, and certainly set to become an instant Wii and PC cult hit. [Dec 2008, p.98] -
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Critic Score 80
It revitalises both old and recent characters and, despite the basic environments having the odd clunky element in their geography, triumphantly succeeds as a new breed of fighting game. [Oct 2009, p.90] -
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Critic Score 80
It’s difficult to be too nitpicky about one of the most flat-out entertaining games of recent times. Overkill resurrects an old franchise as anything but a shambling corpse, and raises the bar for third party production values on this generation’s best-selling console. [Mar 2009, p.89] -
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Critic Score 80
While the fattened numbers - levels, game types, building tools - are the products of mere evolution, the lean, focused fun is new to the mix. [July 2009, p.94] -
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Critic Score 80
Atlus succeeds in creating another idiosyncratic concoction of narrative and play, one that twists convention as often as it builds upon it. [Sept 2009, p.98] -
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Critic Score 80
Let's Tap isn't merely innovative, it's an original concept applied over five distinct types of game that works extremely well. [Mar 2009, p.90] -
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Critic Score 80
Extraction is not just a gun game that happens to work on Wii; it's a gun game that couldn't work on anything else. [Nov 2009, p.90] -
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Critic Score 80
Whatever the oddities and missed opportunities of its singleplayer mode, Bad Company 2 delivers a fulsome online game that continues to hone a winning formula. [Apr 2010, p.90] -
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Critic Score 80
Whatever the oddities and missed opportunities of its singleplayer mode, Bad Company 2 delivers a fulsome online game that continues to hone a winning formula. [Apr 2010, p.90] -
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Critic Score 80
Whatever the oddities and missed opportunities of its singleplayer mode, Bad Company 2 delivers a fulsome online game that continues to hone a winning formula. [Apr 2010, p.90] -
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Critic Score 80
Beneath The Dishwasher's grungy surface is an original and polished take on a genre that may yet have its best years ahead of it. [June 2009, p.96] -
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Critic Score 80
OutRun 2 remains a pinnacle of the arcade racing tradition, a peak that, through both design and circumstance, may never again be topped. -
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Critic Score 80
The most comprehensive remake Nintendo has ever undertaken. [July 2009, p.94] -
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Critic Score 80
For a game that covers everything from drift events to time trials and eliminators, not to mention bumper-to-bumper tuning options, a top-tier physics model and authentic handling, Shift has enough precision and purpose to give anyone pause. [Nov 2009, p.98] -
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Critic Score 80
Certainly, Ubisoft Montreal has succeeded in welding a game to what once felt like a proof of concept, and without overshadowing its many strengths. Much devolves into mere stuff – one sword is much like another; a painting’s easily bought and just fills a hole in the wall – and once the story is over there’s little reason to replay it. At the end of it all, though, you’re left with that setting, those cities, and Ezio, and they lend the experience a substance that endures. -
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Critic Score 80
This is melee done right, set in an astonishing world, brimming with imagination. [July 2009, p.101] -
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Critic Score 80
Even if some of the fundamental stuff has been sacrificed to the creation of this huge world, Fuel still makes it across the finish line on a far-from-empty tank. [July 2009, p.97] -
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Critic Score 80
Even if some of the fundamental stuff has been sacrificed to the creation of this huge world, Fuel still makes it across the finish line on a far-from-empty tank. [July 2009, p.97] -
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Critic Score 80
Even if some of the fundamental stuff has been sacrificed to the creation of this huge world, Fuel still makes it across the finish line on a far-from-empty tank. [July 2009, p.97] -
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Critic Score 80
An accomplished effort that is every inch the Soul Calibur of the home consoles, just squeezed on to a smaller screen. [Oct 2009, p.98] -
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Critic Score 80
Most of all, BioShock 2 has one quality that makes us much more hopeful for the future of the series and its inevitable onward growth as one of gaming’s big franchises: it shows the capacity of Rapture to utterly change itself for the telling of a new tale, while somehow remaining the same. -
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Critic Score 80
Far more than just a quirky and adept multiplayer romp, then, Swords & Soldiers has found a deeply satisfying sweet-spot where chaos and control are almost perfectly balanced, and the result is a game that towers above everything else WiiWare currently has to offer. -
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Critic Score 80
Rock Band: Unplugged’s heart is genuine and soulful, evidence perhaps that, in game-making as much as music-making, it pays to never forget one’s roots. -
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Critic Score 80
The new control system may ultimately be an upgrade Samus Aran never really needed, but this is still the best – and most logical – Wii reissue from Nintendo to date. -
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Critic Score 80
All things considered, it’s about the best game called ‘DJ Hero’ we were ever likely to see. It deserves extended play. -
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Critic Score 80
A debut of rare success in the genre: one at once fresh yet familiar, both visually arresting and mechanically enticing. [Apr 2010, p.99] -
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Critic Score 80
From the patchwork fields of the Dover coastline to the unforgettable sight of Berlin burning in the pouring rain, the carefully characterised locations are as integral to the experience as its encyclopedic line-up of planes. [Oct 2009, p.97] -
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Critic Score 80
Just when the whole thing seems in danger of becoming a cold study in design brilliance, however, the on-screen clock comes into its own, raising the game’s temperature by turning each challenge into a speed-runner’s dream. -
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Critic Score 80
Open about the toys you can play with in the final stages of research, strategy in Supreme Commander 2 is pure – worked out before the battle begins and maintained as a line under your tactical moves. -
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Critic Score 80
The game’s depth is matched by a generous breadth of modes and options. -
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Critic Score 80
Over the Top has tempered its obvious ambition with skill and understanding, and the result is a game that’s refreshingly quick to take flight. -
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Critic Score 80
‘Splosion Man lives up to his name, providing a burst of exciting, arresting fresh IP that significantly changes the landscape around. -
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Critic Score 80
Codemasters is as attuned to track-building and racecraft as it has ever been. [Oct 2009, p.92] -
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Critic Score 80
That teetering battle between pride and strategy than ensues every time you decide whether to comprehensively flatten a villain with an unnecessary monosyllabic flourish or gamble on saving it for your next target, hoping the board doesn’t get scrambled before you get a chance to show off. -
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Critic Score 80
Zuma's simple ingredients have once again brewed up a surprisingly powerful brand of magic. [Nov 2009, p.104] -
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Critic Score 80
Despite being all about the numbers, FM2010 rises above them to be unexpectedly cruel, kind, and even visceral at times. [Christmas 2009, p.104] -
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Critic Score 80
It's certainly fun, but at times it's more than that: around the parody of leveling orbits a whole universe of bigger and better systems to lose yourself within. [Feb 2010, p.92] -
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Critic Score 80
Much like a summer movie blockbuster, Split Second offers thrills galore, but there's a hint of glossy superficiality to it, too...Yet there are few games in the genre that create quite so many sharp intakes of breath and instances of unintentionally barked profanity as this one, and sometimes that's what racing gaming is all about. [June 2010, p.96] -
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Critic Score 80
The perfect candidate for the 100th WiiWare game, LostWinds is on the verge of outgrowing the service it almost single-handedly redeems. [Dec 2009, p.101] -
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Critic Score 80
Sin And Punishment 2's real value lies in the (now online-enabled) hi-score tables and a brilliant risk/reward scoring system. [Christmas 2009, p.94] -
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Critic Score 80
Shooter feels accomplished and robust, a rounded and consistently enjoyable achievement. [Jan 2010, p.94] -
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Critic Score 80
Spirit Tracks' aging tricks continue to carry you cack into the narcotic realms of pure ritual, until you're deep in the caverns yet again, holding the magic yellow boomerang once more, and wondering what quirky brilliance it will bring with it this time. [Christmas 2009, p.92] -
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Critic Score 80
The stuff of legend, then? Indeed. Although, perhaps fittingly, one with nothing new to say. [Apr 2010, p.88] -
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Critic Score 80
This is as good as you'll find on DSiWare at the moment, and it'll likely stay that way until Q-Games comes up with another mini-marvel. [Feb 2010, p.95] -
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Critic Score 80
Napoleon ultimately feels like the more successful younger brother to Empire. It fundamentally shares its DNA, for better and worse, but has learned from its mistakes, and has stayed trim and buff. -
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Critic Score 80
The game is sumptuously constructed - its spindly and grotesque sense of caricature is a delight and the lively score is maddeningly hummable. [Apr 2010, p.97] -
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Critic Score 80
The details of each individual victory may fade with time, but you’ll never forget the fractal patchwork rippling beneath you, or the stormy static of the clouds that clash overhead. -
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Critic Score 80
A fizzing treat that refuses to ever dissolve away entirely, Alien Zombie Death is pacy, mean-spirited, and delightful. -
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Critic Score 80
For those of us with purer nail-hitting, dog-poking and badger-stomping in mind, the pleasure will have to remain in the doing. -
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Critic Score 80
The darling of the indie scene for so many years, it's a pleasure to see the game proving itself all over again. [June 2010, p.98] -
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Critic Score 80
There's loads to do here. [June 2010, p.105] -
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Critic Score 80
A triumphant toolset attached to a decent stab at the karting genre -
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Critic Score 80
Provides too little in the way of engaging structure behind its exemplary racing to make it more than a series of thrilling rides. [July 2010, p.96] -
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Critic Score 80
At its best, this is more than just the purest, most narcotic action game in the world – it's a cultural pinnacle. Every superhero, be it in comic books or the movies they've inspired, wishes they could visit its playground. -
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Critic Score 80
At its core, though, is Hydro Thunder Hurricane's handling model. Swerving between subtlety and throttle every few seconds, it graces tracks that provide both competitive dashes and full-on fairground rides. All this is wrapped up in a perpetually rewarding structure that keeps these precious elements fresh, making up a comeback that holds its first principles close. -
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Critic Score 80
Enjoyably whipped through in three hours, And Yet It Moves finds rare extra pull in unlockable modes. -
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Critic Score 80
Hothead games may just have discovered that the best way to dispel Diablo's shadow is to make light of it. [Sept 2010, p.92] -
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Critic Score 80
Not bad for the unlikely sequel to a game hardly anyone played. [Sept 2010, p.96] -
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Critic Score 80
It's certainly going out with a bang. [Sept 2010, p.97] -
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Critic Score 80
Other M dabbles in cinematic tricks and sensational set-pieces, but its strength is in the foundations: it builds an enveloping 3D world from straight lines and right angles, and ups the gears of its rewarding basics constantly. It offers an uncluttered slice of sci-fi action, a singular take on the thirdperson adventure, and a combat system of pared-down beauty. -
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Critic Score 80
The conservative setting and lack of an engaging storyline may do little to excite RTS veterans but, in its ruleset, Ruse expands upon the genre in a way that goes beyond gimmick. [Oct 2010, p.95] -
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Critic Score 80
F1 2010 remains a game to be uttered in the same breath as Crammond's Formula One Grand Prix, Bizarre Creations' Formula 1 '97, and Ayrton Senna's Super Monaco GP II. -
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Critic Score 80
Enslaved's greatest achievement is standing out in the crowded field of me- too, colour-sapped videogame apocalypses, serving as a vibrant oasis in the otherwise murky brown wastes.- Posted Oct 20, 2010
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Critic Score 80
It's a system that very naturally sets up some excellent multiplayer modes, and this is one of an elite few that can truly even the odds between players at different difficulty levels.- Posted Oct 26, 2010
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Critic Score 80
No game since Wii Sports has done so much to capture Nintendo's mixture of initial accessibility, entertainment value and wide appeal. [Christmas 2010, p.95]Posted Nov 22, 2010 -
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Critic Score 80
When Dance Central works, the feeling is borderline euphoric - in the blood-pumping, serotonin-inducing way that only dancing can be - as you find yourself stringing moves you learnt individually into coherent routines. [Christmas 2010, p.94]Posted Nov 22, 2010 -
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Critic Score 80
Guwange appears the most accessible of Cave's late-90s output, even if the latter stages of the game, particularly in the two extra modes featured in this update, will require a combination of dedicated practice and natural skill to overcome. [Oct 2010, p.98]Posted Nov 12, 2010 -
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Critic Score 80
The game's parts are by turns novel and enjoyable, but when played in longer bursts feel repetitive. Brotherhood is Assassin's Creed II 2, its new mechanics feeling more like extensions of an existing form than innovations. It's a greatest hits disc, then, a weighty, good-value deal that plays the series' best bits – but there's the constant danger that you've heard them before.- Posted Nov 18, 2010
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