Edge Magazine's Scores

  • Games
For 2,507 reviews, this publication has graded:
  • 14% higher than the average critic
  • 3% same as the average critic
  • 83% lower than the average critic
On average, this publication grades 8.8 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Super Mario Galaxy 2
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
2,507 game reviews
    • 88 Metascore
    • 90 Critic Score
    An emphatic, feature-packed and sometimes stunning final act.
    • 96 Metascore
    • 90 Critic Score
    These moments are why you play Skyrim, because in the instance of breathless excitement, triumph or discovery, you invest completely in its world.
    • 82 Metascore
    • 90 Critic Score
    Halo exhibits a single-minded focus that the modern FPS, with its choreographed set-pieces and thrilling scripted sequences, largely disregards. This is a game about the arc of a perfectly thrown grenade, a game about tense games of cat-and-mouse with foes as powerful as you, a game about constant improvisation with the tools at your disposal. It's a game that always feels tactical, and a game that – even now – has the capacity to surprise.
    • 93 Metascore
    • 90 Critic Score
    The central achievement of Minecraft is a willingness to let the player define the experience; to make them the most interesting element in a world that's already dynamic and fascinating. It's a decision that has made designer Markus Persson a millionaire, and it's ensured that the most important PC game of the past five years is also the most timely.
    • 85 Metascore
    • 90 Critic Score
    Nintendo has clearly been experimenting with how to better exploit its system's obvious potential, and its solution is a natural, graceful implementation of 3D that complements and even improves its games, rather than feeling tacked on.
    • 83 Metascore
    • 90 Critic Score
    Complex but accessible, inventive yet familiar, a game that has gripped browser windows is every bit as troublingly addictive in the palm of your hand.
    • 92 Metascore
    • 90 Critic Score
    There's a remarkable consistency to the design even as the levels gets steadily bolder until, after hovering vacuums, teleporters, and levers that freeze time, Simogo throws in a climactic boss battle that is as nerve-wracking as it is joyous. It's a compliment to say that Beat Sneak Bandit feels like a Rhythm Tengoku minigame taken to its logical extreme; it's constructed with a precision and a sense of mischief – and, in its final surprise, a generosity of spirit - that echoes the best work of the WarioWare team.
    • 83 Metascore
    • 90 Critic Score
    For a game with a premise as simple as kill the aliens before they kill you, Ziggurat's stylishly retro visuals, gleeful arcade precision and deeply interlocking mechanics trigger a chain reaction that kicks off like some interstellar combustion. Not the sound of a world ending. But the sort of bang that would make Richard Dawkins lean back, fold his arms and grin like a chimp.
    • 83 Metascore
    • 90 Critic Score
    SFXT successfully combines the best of the most popular 2D and 3D fighting games in the world, proves Capcom's most newcomer-friendly fighter, and boasts a combat system of bewildering depth. If any company was going to move the genre forward, it seems fitting that it's the one that invented it.
    • 71 Metascore
    • 90 Critic Score
    The action-racing genre has delivered numerous treats this generation, but not one of them has been as rewarding and relentlessly entertaining, nor as feature-packed, as this. This is Ridge Racer unbounded from the shackles of its heritage, rebuilt from the ground up into one of the most subversive, sublime street-racing games ever made.
    • 89 Metascore
    • 90 Critic Score
    Fez
    The route you pick through Polytron's floating world is nearly impossible to verbalise, while its puzzles resolve themselves in your mind unexpectedly, in clear, wordless chunks. There's really no language to cover many of the things you get up to in Fez. For a videogame in 2012, that may be the ultimate endorsement.
    • 90 Metascore
    • 90 Critic Score
    The ambitious, exacting craftsmanship of Evolution goes a long way to ensuring that every person who gives the game a proper chance will be seduced into becoming precisely such a fan. [May 2012, p.106]
    • 86 Metascore
    • 90 Critic Score
    As always, the perception of good value lies with you, but even without a penny paid this is still one of the most fluid, elegant, and strategically rich online shooters available. It's a beautiful game to play – in the elaborate motion of its tactics as much as its bright, crisp worlds.
    • 88 Metascore
    • 90 Critic Score
    You may think you know Diablo, but you don't know it with this level of polish, from the clean brilliance of interlocking skills and classes to the sheer amount of chaos the game's comfortable with conjuring in its later dungeons. It's a testament to what money and confidence (Blizzard's own equivalent of mana and health) can do.
    • 87 Metascore
    • 90 Critic Score
    Despite its hectic invention, then, Velocity retains a rare kind of focus. Vita owners finally have something tart to see them through the drought, and the Minis just got a new standard bearer.
    • 87 Metascore
    • 90 Critic Score
    Spelunky digs its way so deeply into your brain and often pops up when you're busy playing something else. You'll flashback when another game's arsenal reminds you of just how powerful Yu's simple toolset is, or when another level designer tries and fails to encourage a different approach and reward convoluted strategies.
    • 82 Metascore
    • 90 Critic Score
    Its prudence, that veil of simplicity masking a system of astonishing possibility and depth, makes it one of the purest fighting games on the market today.
    • 88 Metascore
    • 90 Critic Score
    Like the very best narratives, Thirty Flights Of Loving relies on economy more than excess, and it races you breathlessly to its conclusion rather than herding you through an awkward gauntlet of false choices and bottlenecks.
    • 86 Metascore
    • 90 Critic Score
    Super Hexagon weds zen-like design purity with the highest order of twitch-reflex athleticism. It revels in the ineffable dance of muscle memory, the act of shutting off your brain and trusting your thumbs to guide you improbably to safety.
    • 88 Metascore
    • 90 Critic Score
    If you've been writing the series' Vita appearance off as a compromise or a contractual obligation, you're in for something of a treat. That 5 inch OLED screen is a chance to see Media Molecule's staggering achievement afresh, and to witness one of this generation's most intriguing engines of creativity at its most energetic and effective.
    • 89 Metascore
    • 90 Critic Score
    Borderlands 2 might not develop extensively on its forebear, but it has even greater power to hold you for hours on end, deftly weaving RPG stat development with skill-based play. It's enough to make every decision you make meaningful and fun, and lend the realisation that Gearbox knows more about the fundamentals of the shooter than almost any other developer.
    • 91 Metascore
    • 90 Critic Score
    It's a rare delight to play a game with such consistency of vision, its art design, level architecture, rulesets, storylines and writing all working in lockstep.
    • 89 Metascore
    • 90 Critic Score
    Charting a course through Earth's imminent destruction is as unashamedly difficult as it was in 1994's X-COM. It's possible, through bad planning and bad management, to doom the planet early on, making the game feel unfair. Get it right, however – survive the stresses of management, and the strains of aliens – and you'll feel like world's greatest hero.
    • 84 Metascore
    • 90 Critic Score
    Once again, Criterion still manages to stand out and offer something fresh, setting a new standard in open-world driving games with - that word again - a seamless feast of quality. [Dec 2012, p.98]
    • 85 Metascore
    • 90 Critic Score
    It's a puzzle game and a strategy game as much as an action game, then, and like Rockstar's Manhunt, it will sicken you even as it provides its murky thrills.
    • 87 Metascore
    • 90 Critic Score
    This is a brave and truly original work, and if this is what happens when Simogo explores its dark side, it should do so more often.
    • 93 Metascore
    • 90 Critic Score
    Persona 4 Golden is full of surprises. Perhaps the biggest is that a console JRPG is so well suited to portable play, and that a four-year-old PS2 game is, by some distance, Vita’s best game to date.
    • 86 Metascore
    • 90 Critic Score
    For an expansion, HOTS is a dense package, adeptly fashioned and hugely enjoyable. But while its core game might be perfection, HOTS itself isn’t.
    • 91 Metascore
    • 90 Critic Score
    Vlambeer’s game is, as its title suggests, ridiculous. In its simple, gleeful rhythms of play, it’s sublime, too.
    • 94 Metascore
    • 90 Critic Score
    That Infinite can handle the collision between its philosophical concerns and its dead-end thrills without seeming hopelessly crass or overly portentous testifies to its often touching script, excellent pacing and the kind of unparalleled world building that shows you all of this coexisting cohesively in a golden city in the sky. But it also demonstrates something else: BioShock’s mechanical evolution as a firstperson shooter.