Edge Magazine's Scores
- Games
For 2,315 reviews, this publication has graded:
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14% higher than the average critic
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3% same as the average critic
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83% lower than the average critic
On average, this publication grades 8.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 64
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 648 out of 2315
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Mixed: 1,367 out of 2315
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Negative: 300 out of 2315
2,315
game reviews
- By critic score
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Critic Score 100
Half-Life 2 is a first-person shooter. But in action, storytelling, technical achievement, atmosphere and intensity it has far outdone its peers. Valve just hit the top note no other PC game developer could reach...The excuse that 'it's just a game' won't cut it anymore. [Dec 2004, p.102] -
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Critic Score 100
In substance it's nothing new, merely a magnificent, beautiful monster of an FPS sequel. In concept and execution, though, Halo 3 is the future. [Nov 2007, p.80] -
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Critic Score 100
Yes, there's still the freedom to cause havoc, and inevitably you do; the difference is that you're no longer impelled to toy with GTA IV's world in quite the same sadistic way - you live in it. [June 2008, p.82] -
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Critic Score 100
Yes, there's still the freedom to cause havoc, and inevitably you do; the difference is that you’re no longer impelled to toy with GTA IV's world in quite the same sadistic way - you live in it. [June 2008, p.82] -
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Critic Score 100
Since the end of the N64 era, as Nintendo has explored new pastures and methodically tended old ones, it’s been easy to forget the times when every major release from the company felt like this. It’s a bravura piece of design that pulls off stunts no one else has even thought of. [Christmast 2007, p.76] -
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Critic Score 100
As a whole it is almost overwhelming in its depth, irresistible in value and certainly, unreservedly, brilliant. [Dec 2007, p.82] -
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Critic Score 100
It’s a multiplayer riot, a visual landmark, a feat of engineering, and one of the most charming games ever made. But even those accolades are dwarfed by its scope, its potential, and the apparent endlessness of them both. [Dec 2008, p.76] -
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Critic Score 100
As a whole it is almost overwhelming in its depth, irresistible in value and certainly, unreservedly, brilliant. [Dec 2007, p.82] -
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Critic Score 100
A beautiful and graceful fighting game that lets imagination loose, and winks before slapping Dante, Kratos and every other hero back to the drawing board. [Christmas 2009, p.90] -
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Critic Score 100
This isn't a game that redefines the genre: this is one that rolls it up and locks it away. -
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Critic Score 100
It all adds up to what is easily the best and most progressive rhythm-action game ever made, if that label even applies anymore. [Christmas 2010, p.76]Posted Dec 21, 2010 -
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Critic Score 100
How apt that this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be.- Posted Oct 21, 2011
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Critic Score 90
The micromanagement is on a previously unimagined macro scale and yet is accessible and coherent enough to draw you in, making hours of concentrated playtime pass like minutes. [Dec 2003, p.101] -
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Critic Score 90
The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100] -
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Critic Score 90
To have been worth the wait for PC gamers it would have needed to considerably improve on the Xbox original. Put simply, it doesn't. [Dec 2003, p.109] -
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Critic Score 90
The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100] -
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Critic Score 90
No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88] -
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Critic Score 90
A fairytale comeback. Extravagance was one of the signatures of the graphic adventure: extravagance to bring them in, and a cracking story well told to keep them.Both tenets of the Broken Sword series remain intact here, and that's all the devoted fans could have wanted. [Christmas 2003, p.94] -
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Critic Score 90
It’s a game designed to exhaust the world’s supply of adjectives. It’s a world littered with riches - tiny details sewn into a vast, varied and utterly spectacular canvas. [Sept 2005, p.90] -
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Critic Score 90
The action creeps up slowly, starting out like a gorgeous-looking but fairly standard shoot 'em up. However, by the middle of level two, it's pummelling you with a relentless parade of conceptual set pieces so audacious and inventive you'll laugh with delight as you gape in horror. [Sept 2004, p.94] -
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Critic Score 90
Rome: Total War is more compelling, more beautiful and more expansive than anything that has gone before. [Dec 2004, p.104] -
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Critic Score 90
It still possesses the series’ trademark ability to deliver Tempest-like ‘in the zone’ moments of remarkable intensity unlike any of its contemporaries, but now comes with a confidently revised dynamic, marking this as Criterion Games’ finest hour. [Oct 2004, p.100] -
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Critic Score 90
As with previous GTA games there's lots to criticise, but San Andreas survives, scathed but still walking tall, buoyed by the kind of ambition that sees most games crumble under the weight of it all. It's a multi-faceted, multi-achieving experience, a rough-edged but massively substantial landmark. [Christmas 2004, p.78] -
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Critic Score 90
A work of progressive genius that hauls its staid genre up by the bootstraps and takes its place alongside the WOWs and Oblivions of this world. It's altogether too good to be true. [Christmas 2006, p.74] -
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Critic Score 90
A much-needed statement of authority for PC - an online spectacle that eclipses the grand rhetoric volleyed back and forth between the manufacturers of tomorrow's super-powered consoles. A new level of multiplayer combat begins here and now, with shock and awe. -
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Critic Score 90
It may produce an experience which is as gruelling as it is compelling, but that’s a badge of honour the game wears with pride. [Nov 2006, p.86] -
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Critic Score 90
Okami doesn’t just successfully follow Zelda’s structural template and tone – a rare feat – it makes it its own, toeing that line with grace, ingenuity and a strongly individual style. That’s not only rare, it’s unique. [Dec 2006, p.78] -
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Critic Score 90
PGR3 hasn’t moved from its niche, not at all – at its core, it’s still pure PGR, a savvy and standalone mixture of real form and hyper-real function – but it’s been transformed into a wondrous and rewarding beauty spot. [Christmas 2005, p.88] -
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Critic Score 90
If "Far Cry" was a game of ambition, then here is one of power. Power which Crytek has channelled, with both passion and care, into superb freewheeling gunplay. [Christmas 2007, p.84] -
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Critic Score 90
This is far, far more than a nostalgic return to form - instead, it's a game so adept at exploiting its own heritage that it can integrate thorough modernity into its design without denting its retro appeal in the slightest. [Sept 2006, p.78] -
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Critic Score 90
It is an instinctive, ingenious joy to play for every minute, and it sets a new gold standard for game interface design on any platform. [Sept 2007, p.86] -
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Critic Score 90
With the focus on elaboration rather than evolution, Twilight Princess triggers more memories than it creates, yet it's still an effortless classic that towers over the gaming landscape. Ignore it at your own cost. [Christmas 2006, p.68] -
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Critic Score 90
Super Smash Bros is a series that has often been unfairly derided as button-mashing, largely thanks to its surface sheen of cutesy characters, but it has one of the most enduringly innovative and deep systems of any fighter. [Apr 2008, p.84] -
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Critic Score 90
It’s a game that builds gradually and then becomes irresistible, a beautiful lump of an RPG that continues beyond the close of its main campaign, and will have you thinking about it when you’re not at your 360. [Dec 2008, p.79] -
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Critic Score 90
The racing, in itself, is excellent. Striking a wonderful balance between simulation and thrills. [July 2007, p.86] -
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Critic Score 90
The only thing that's hard to adjust, in fact, is the tension in your muscles. GTR 2 is hugely better than its predecessor in exactly the area that matters. [Oct 2006, p.89] -
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Critic Score 90
Valve has taken something unscripted and dynamic, and seeded it with the right amount of narrative flavour, pacing and spectacle. [Christmas 2008, p.82] -
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Critic Score 90
Valve has taken something unscripted and dynamic, and seeded it with the right amount of narrative flavour, pacing and spectacle. [Christmas 2008, p.82] -
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Critic Score 90
Minor gripes aside, Rock Band with four players in the same room is quite something to be a part of, a game not only an evolution of the genre but of the social side of gaming itself. [Jan 2008, p.80] -
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Critic Score 90
The Wii addition sends players on the same astonishing, grisly funfair ride with a slight new twist. But, though it does little to take the experience to new heights, Resident Evil 4 is still an immense pleasure to return to. [Aug 2007, p.95] -
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Critic Score 90
Paradise loops its action into an endless rush, the possibilities, for arcade racing and battle enthusiasts alike, increasing with every hour. It’s hard not to see it as the birth of a new era, but in truth it might be the last Burnout you ever need. [Feb 2008, p.86] -
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Critic Score 90
Paradise loops its action into an endless rush, the possibilities, for arcade racing and battle enthusiasts alike, increasing with every hour. It’s hard not to see it as the birth of a new era, but in truth it might be the last Burnout you ever need. [Feb 2008, p.86] -
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Critic Score 90
This still stands as one of videogaming’s greatest achievements, one finally properly served by an excellent English translation to reveal a game that feels far fresher than its age, setting and rivals might otherwise suggest. [Nov 2007, p.97] -
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Critic Score 90
Visually, kinetically and intuitively, however, Modern Warfare is relentlessly exciting and an overwhelming triumph. [Christmas 2007, p.88] -
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Critic Score 90
It’s uncompromising and involved and may not be for everyone, but you sense it’s the game Bizarre have been meaning to make for the last seven years, and for that alone, it’s precious. [Nov 2007, p.86] -
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Critic Score 90
No other game takes on whole eras of combat with such a combination of respect and fetishism for the rules and wisdom of battle, and no series treats history like such a serious playground of possibilities, yet features such comic-book characters. [Apr 2009, p.114] -
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Critic Score 90
It can be a little basic in places, and it isn’t a ‘paradigm shift’ in any sense, but it is proof that games can love their roots and use the quality of being a ‘game’ to give form to their stories – and excel at it. [Feb 2008, p.90] -
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Critic Score 90
A scintillating racing experience, and as a revitalisation of the Race Driver series it's utterly successful. [July 2008, p.90] -
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Critic Score 90
While certainly being Treasure's most fragmented game, there’s a sense that the lack of narrative, character and even proper framework makes this its most raw, pure and delightful. [June 2008, p.95] -
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Critic Score 90
At a time when everyone wants to turn the entertainment world on its head – or at least be seen to – it proves that the entertainment itself, whichever way up it may be, is what matters most. [Christmas 2008, p.86] -
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Critic Score 90
Every moment feels like it's been lavished with attention; Little King's Story is as rich as it is long, and it's a very lengthy game indeed. [May 2009, p.90] -
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Critic Score 90
By polishing away blemishes, Rock Band 2 carefully improves on its predecessor. Those expecting the likes of music-making functionality perhaps aren’t quite on Rock Band’s wavelength, which is about performance, not creativity. [Dec 2008, p.85] -
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Critic Score 90
It may be pulled together from no more than shards of light, but few games manage to be both a science and an art. [Oct 2008, p.99] -
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Critic Score 90
A beautiful and brilliantly demanding game that barely contains its dense population of ideas. [Sept 2008, p.89] -
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Critic Score 90
No other GTA has felt so trim and robust while making good the promise of a living, breathing action world. [May 2009, p.86] -
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Critic Score 90
GTAIV's modern weapons spit bullets like angry hornets until a health circle depletes; here, lives end in uncompromising fashion. For the western aficionado, it is viciously accurate; for the fan of wanton sandbox carnage, it is comically frank. -
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Critic Score 90
GTAIV’s modern weapons spit bullets like angry hornets until a health circle depletes; here, lives end in uncompromising fashion. For the western aficionado, it is viciously accurate; for the fan of wanton sandbox carnage, it is comically frank. -
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Critic Score 90
Ultimately, no one will disagree that Uncharted 2 is one hell of a ride, and the best PS3 action game to date. -
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Critic Score 90
A perfectly sized, expertly-crafted romp, Pacific gives other download games their marching orders. [Aug 2009, p.97] -
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Critic Score 90
With the first instalment, BioWare built a universe of words – a deeply convincing multicultural sprawl you could read about without ever quite getting to touch. Here, you’re inside it from the start – and the view is often dazzling -
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Critic Score 90
A dazzling package. A singleplayer campaign crammed with set-pieces that pull the player through at breakneck speed sits alongside Spec Ops, 23 co-op missions and a MW greatest hits package, before that superlative multiplayer, which really needs no introduction. With such attractions on offer, this is a shooter that demands playing, and playing again. It is still Call Of Duty, but its execution is skilful, mostly thoughtful, and it boasts the highest of production values. -
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Critic Score 90
A dazzling package. A singleplayer campaign crammed with set-pieces that pull the player through at breakneck speed sits alongside Spec Ops, 23 co-op missions and a MW greatest hits package, before that superlative multiplayer, which really needs no introduction. With such attractions on offer, this is a shooter that demands playing, and playing again. It is still Call Of Duty, but its execution is skilful, mostly thoughtful, and it boasts the highest of production values. -
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Critic Score 90
Its sheer assuredness in mechanics, spectacle and often situation are unlikely to be surpassed for some time. -
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Critic Score 90
In feeding constant surprise, engaging wit and sharply pitched challenge during its course, Plants Vs Zombies proves again PopCap's incredible knack of taking an established game form and making it all its own. [May 2009, p.94] -
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Critic Score 90
Demon's Souls is the antithesis of the fashionable approach to gaming. It encourages mastery over mere perseverance and every reward is so hard won as to make it almost unattainable. But if gaming's ultimate appeal lies in the learning and mastering of new skills, then surely the medium's keenest thrills are to be found in its hardest lessons. For those who flourish under Demon's Souls' strict examination, there's no greater sense of virtual achievement. -
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Critic Score 90
It's a dazzling experience, combining carefree spectacle with careful score attack, a game that's as concerned with its looks as the precision of its underlying mathematical systems. [JPN Import; June 2009, p.94] -
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Critic Score 90
Grid still offers the most on-track excitement (and better car damage), and the forthcoming GT5 already looks graphically superior, but anyone looking for the most rewarding console driving experience to date has found their ride. -
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Critic Score 90
ODST doesn’t quite take Halo into unfamiliar territory, but it does show how robust and adaptable the core of the game is – and, more importantly, stands on its own two feet as a spin-off that’s better than the vast majority of original games. -
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Critic Score 90
If L4D2 is sometimes over-complicated by its glut of small innovations, then it also substantially rewards the player with its few large ideas: confusion gives way to depth and dynamism, grander thrills and starker dramas. We’re still interested in the fate of the original game’s heroes, but this sequel affirms that the way ahead is due south. -
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Critic Score 90
If L4D2 is sometimes over-complicated by its glut of small innovations, then it also substantially rewards the player with its few large ideas: confusion gives way to depth and dynamism, grander thrills and starker dramas. We’re still interested in the fate of the original game’s heroes, but this sequel affirms that the way ahead is due south. -
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Critic Score 90
Peerlessly classy, funny and perverse in the same breath, Peace Walker is the most surprising Metal Gear Solid to date. -
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Critic Score 90
Added depth and nuance are the guiding principles for this spectacular follow up. [Nov 2009, p.100] -
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Critic Score 90
A game that's more than the sum of its parts. [Dec 2009, p.98] -
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Critic Score 90
Even if the DNA of its forebears is barely apparent, such a bold, brilliant transformation certainly involves something a little like magic. [Dec 2009, p.100] -
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Critic Score 90
This is brand new, yet it tastes vintage. Because it's nothing less than Capcom at its best in the genre it defines. [May 2010, p.101] -
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Critic Score 90
Is 2010 about the show or the sport? It is, like the UFC itself, ready to be both. This confidence is what makes it such a complete and compelling package – a great MMA sim, a near flawless UFC sim. In a year, it’s made the kind of studious jump that took FIFA almost ten. -
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Critic Score 90
Huge in scope and strong on detail, IX has ironed out the kinks that have made the series less palatable outside Japan, and with Nintendo's support, IX is sure to have the wider impact that the series has craved. [Aug 2010, p.92] -
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Critic Score 90
Playdead's debut title is a rare thing – a wholly realised place as well as a successfully realised game, and both Limbo and the Limbo inside it are one-of-a-kind places to be stuck in. -
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Critic Score 90
Given its lineage, it should hardly be surprising to discover that Blizzard has once again demonstrated such a keen sense of balance: with Wings Of Liberty, it offers established players a welcome return to familiar battlegrounds, while providing intrigued bystanders with their best chance yet of engaging with a bewildering, brilliant and punishing genre. -
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Critic Score 90
Reach is a fine conclusion to Bungie's stewardship of the series, but that's what stops it from being anything more. Halo felt like the future. Reach is merely a brilliantly engineered present. -
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Critic Score 90
Criterion has taken the series back to its first principal of cops vs racers, and constructed a high-octane combat racer of beauty and depth. [Christmas 2010, p.82]Posted Dec 11, 2010 -
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Critic Score 90
Civilization's revolution is daring for a series built on expansion. It strips and pares away, making management easy and command enjoyable. [Nov 2010, p.91]Posted Dec 20, 2010 -
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Critic Score 90
It provides a revolution, but only inside its own idiosyncratic attitude and aesthetic. Sackboy remains Sackboy, and he won't convert those who didn't like the way he behaved in LBP. And for all the fascinating flexibility of its toolset, clearly this is still a framework: you can stamp a creation with your own style, but the overall vibe will ultimately be Media Molecule's. For those who are happy to embrace it, though, LBP2 represents a dazzling new opportunity for creating deep, diverse and ingenious play.- Posted Jan 5, 2011
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Critic Score 90
The game's excellent controls and stream of grisly scares make it the current standard for survival horror, and it now boasts eruptions of blockbusting action that rival this generation's biggest games. [Feb 2011, p.94]- Posted Jan 14, 2011
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Critic Score 90
The best platformer on iPhone just got better, and there's still no sign of any meaningful competition. [Sept 2009, p.93]Posted Jan 28, 2011 -
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Critic Score 90
Fight Night has tirelessly rebuilt itself when many expected retirement. Cautious improvements from Round 4 - the removal of the cut-man game and automation of recovery - have been confidently reinforced, while ring physics, ragdolls and cloth dynamics are in a different class to the chaotic Round 3. [Apr 2011, p.103]Posted Mar 15, 2011 -
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Critic Score 90
With such a focus, People Can Fly has made the best game possible: one which is smart enough to make a case for looking dumb. [Apr 2011, p.86]Posted Mar 15, 2011 -
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Critic Score 90
A shrewd and often brilliant game that reaches its destination with most of its goals realised, not discarded and left in the dust like the forced march of its predecessors. [Apr 2011, p.94]Posted Mar 15, 2011 -
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Critic Score 90
The triumph of SpaceChem is that overcoming these situations is more a case of inventing a solution than discovering one - creating a technique on your own terms that, once learned, you find yourself reusing in later stages. [Apr 2011, p.101]Posted Mar 15, 2011 -
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Critic Score 90
The only real criticism that can be levelled at Knights of the Old Republic is that, particularly towards the end of the game, it all feels fairly easy, but then this is a game that's designed to be experienced rather than conquered, and lightsaber wielding Jedi aren't supposed to find things difficult. [Oct 2003, p.86] -
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Critic Score 90
Tecmo's refusal to extend any kind of handhold to less dedicated players is simply a failure of design, not a badge of hardcore honour ... it's impossible to believe they couldn't have found a way to increase the accessibility of the game without undermining the gloriously intractable nature of the challenges it contains. [Apr 2004, p.96] -
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Critic Score 90
It's fitting that we're able to steal a line from the script to sum everything up. No spoilers here, just an epitaph, from the moment Cortana turns to Master Chief and says this: "It's not a new plan. But we know it'll work." [Christmas 2004, p.74] -
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Critic Score 90
The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100] -
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Critic Score 90
A game world that keeps bettering itself, until some kind of disbelief sets in. This dazzling technical feat is mirrored by some terrifyingly fast loading times, with no in-game loading and restarts from any save point in the whole world taking around two seconds. [Feb 2005, p.72] -
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Critic Score 90
A fairytale comeback. Extravagance was one of the signatures of the graphic adventure: extravagance to bring them in, and a cracking story well told to keep them. Both tenets of the Broken Sword series remain intact here, and that's all the devoted fans could have wanted. [Christmas 2003, p.94] -
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Critic Score 90
Crucially, it's everything a racing videogame should be: a relentless, unwavering and phenomenal assault on the senses. -
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Critic Score 90
An ambitious and largely successful attempt to meld the accuracy of traditional firstperson battling with the extra spatial agility and awareness afforded by thirdperson movement. It does feel slightly overdone, but not to the point of obscuring its offering of intensity and flighty action. [May 2005, p.90] -
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Critic Score 90
No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88] -
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Critic Score 90
Zelda virgins might well play The Wind Waker and deem it the best game they've ever encountered. To those of us who already have an idea of what to expect, though, it's 'merely' brilliant. [May 2003, p.88] -
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Critic Score 90
So, is this what we were expecting from Capcom – a revolution in survival horror? No... It's an interactive B-movie, but one filled with sights, sounds and thrills that will linger in the memory long after the content of more sophisticated titles has been forgotten. [March 2005, p.76] -
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Critic Score 90
Every single moment of Four Swords is magically familiar and every single moment is dazzlingly fresh...Whether being experienced in the competitive, co-operative cackle of multiplay, or the captivating atmosphere of singleplayer, the extraordinary virtues of the game itself remain the same. [May 2004, p.96] -
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Critic Score 90
The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100] -
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Critic Score 90
No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88] -
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Critic Score 90
Portal 2 delivers, and it does it in style, creating one of the most meticulously designed, thrilling and delightful playgrounds we've ever seen. It's a game with a magical take on momentum, where single bounds over tall buildings are business as usual, where every surface is a potential launchpad, and the entire experience is a belly laugh.- Posted Apr 19, 2011
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Critic Score 90
A vast, almost encyclopaedic look at the united nations of rally, Dirt 3 doesn't feel definitive despite America – it wouldn't feel definitive without it.- Posted May 23, 2011
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Critic Score 90
This is a game built from great art and clever mechanics, but it's an adventure born of both deeds and words.- Posted Jul 20, 2011
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Critic Score 90
From Dust's not magnificent because of its breezy intricacy and rugged grasp of geology. It's magnificent because it's designed with a playful deity in mind. It's built for a god who knows that to succeed is human, 
but to err – and to be creatively led astray time after time – is truly divine.- Posted Jul 26, 2011
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Critic Score 90
It arrives fully formed, with a challenge and aesthetic that's beautifully intertwined and finely crafted. Joyous.- Posted Aug 9, 2011
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Critic Score 90
It's a potent return to form for Takahashi, then, a glowing comeback for the Japanese RPG, and an injection of creativity for some tired hardware. Xenoblade Chronicles manages to impress, enrich and, best of all, inspire wonder.- Posted Aug 18, 2011
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Critic Score 90
From its sluggish, restrictive start, Human Revolution opens into a world of scintillating possibility in which your actions' significance reaches far into the future. And with something like that difficult future approaching fast, Human Revolution achieves a rare accolade: it's not just a great game, but a timely one.- Posted Aug 22, 2011
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Critic Score 90
One of the best games on iOS, a testing blend of strategy and crisis management with a sharp tux and a winning smile.- Posted Aug 31, 2011
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Critic Score 90
It's unusual to find a game of this sort deal with losing, which is obviously the majority experience, with such care – the packaging of Barry's mad dash turns it into an endlessly rewarding marathon, rather than a series of disconnected sprints.- Posted Sep 7, 2011
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Critic Score 90
DrawRace 2 isn't just everything a sequel should be – it's more. DrawRace was a solid foundation, but what RedLynx has created here goes far beyond what is usual – or even exceptional – in the industry. It's an essential purchase, a game shot through with brilliance, and one that will live with its players for a very long time indeed.- Posted Sep 8, 2011
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Critic Score 90
The degree of refinement and technical polish across every facet of Gears 3 is enough to make most other games look tatty.- Posted Sep 15, 2011
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Critic Score 90
Dark Souls beckons the masochistic with its chilly indifference. If you steel your nerves and persevere, the loot you'll uncover is an adventure so exquisitely morose and far-ranging that it will tug at your mind insistently during the hours you spend apart.- Posted Oct 3, 2011
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Critic Score 90
So if Arkham Asylum was defined by its limits, Arkham City is a careful, considered exercise in stripping those limits away. Its open city lets players be a different kind of Batman to the stealthy predator of Asylum – this is the Batman of dropped smoke pellets and theatrical getaways, the Batman with an ear to the ground for the strong picking on the weak, and the Batman who floats above the city with a gothic majesty.- Posted Oct 14, 2011
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Critic Score 90
The present console cycle is expected to last nearly a decade, and there will inevitably be developers advocating the need for more sophisticated tools. But just like Machu Picchu, the Pyramids and every other engineering marvel of antiquity, Uncharted 3 will stand as a reminder to future generations of gamers that enough problem-solving imagination can turn any old trowel into a magic wand.- Posted Oct 24, 2011
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Critic Score 90
An emphatic, feature-packed and sometimes stunning final act.- Posted Nov 8, 2011
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Critic Score 90
These moments are why you play Skyrim, because in the instance of breathless excitement, triumph or discovery, you invest completely in its world.- Posted Nov 10, 2011
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Critic Score 90
Halo exhibits a single-minded focus that the modern FPS, with its choreographed set-pieces and thrilling scripted sequences, largely disregards. This is a game about the arc of a perfectly thrown grenade, a game about tense games of cat-and-mouse with foes as powerful as you, a game about constant improvisation with the tools at your disposal. It's a game that always feels tactical, and a game that – even now – has the capacity to surprise.- Posted Nov 14, 2011
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Critic Score 90
The central achievement of Minecraft is a willingness to let the player define the experience; to make them the most interesting element in a world that's already dynamic and fascinating. It's a decision that has made designer Markus Persson a millionaire, and it's ensured that the most important PC game of the past five years is also the most timely.- Posted Nov 28, 2011
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Critic Score 90
Nintendo has clearly been experimenting with how to better exploit its system's obvious potential, and its solution is a natural, graceful implementation of 3D that complements and even improves its games, rather than feeling tacked on.- Posted Nov 30, 2011
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Critic Score 90
Complex but accessible, inventive yet familiar, a game that has gripped browser windows is every bit as troublingly addictive in the palm of your hand.- Posted Feb 7, 2012
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Critic Score 90
There's a remarkable consistency to the design even as the levels gets steadily bolder until, after hovering vacuums, teleporters, and levers that freeze time, Simogo throws in a climactic boss battle that is as nerve-wracking as it is joyous. It's a compliment to say that Beat Sneak Bandit feels like a Rhythm Tengoku minigame taken to its logical extreme; it's constructed with a precision and a sense of mischief – and, in its final surprise, a generosity of spirit - that echoes the best work of the WarioWare team.- Posted Feb 22, 2012
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Critic Score 90
For a game with a premise as simple as kill the aliens before they kill you, Ziggurat's stylishly retro visuals, gleeful arcade precision and deeply interlocking mechanics trigger a chain reaction that kicks off like some interstellar combustion. Not the sound of a world ending. But the sort of bang that would make Richard Dawkins lean back, fold his arms and grin like a chimp.- Posted Feb 27, 2012
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Critic Score 90
SFXT successfully combines the best of the most popular 2D and 3D fighting games in the world, proves Capcom's most newcomer-friendly fighter, and boasts a combat system of bewildering depth. If any company was going to move the genre forward, it seems fitting that it's the one that invented it.- Posted Mar 9, 2012
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Critic Score 90
The action-racing genre has delivered numerous treats this generation, but not one of them has been as rewarding and relentlessly entertaining, nor as feature-packed, as this. This is Ridge Racer unbounded from the shackles of its heritage, rebuilt from the ground up into one of the most subversive, sublime street-racing games ever made.- Posted Mar 27, 2012
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Critic Score 90
The route you pick through Polytron's floating world is nearly impossible to verbalise, while its puzzles resolve themselves in your mind unexpectedly, in clear, wordless chunks. There's really no language to cover many of the things you get up to in Fez. For a videogame in 2012, that may be the ultimate endorsement.- Posted Apr 11, 2012
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Critic Score 90
The ambitious, exacting craftsmanship of Evolution goes a long way to ensuring that every person who gives the game a proper chance will be seduced into becoming precisely such a fan. [May 2012, p.106]- Posted Apr 16, 2012
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Critic Score 90
As always, the perception of good value lies with you, but even without a penny paid this is still one of the most fluid, elegant, and strategically rich online shooters available. It's a beautiful game to play – in the elaborate motion of its tactics as much as its bright, crisp worlds.- Posted Apr 18, 2012
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Critic Score 90
You may think you know Diablo, but you don't know it with this level of polish, from the clean brilliance of interlocking skills and classes to the sheer amount of chaos the game's comfortable with conjuring in its later dungeons. It's a testament to what money and confidence (Blizzard's own equivalent of mana and health) can do.- Posted May 18, 2012
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Critic Score 90
Despite its hectic invention, then, Velocity retains a rare kind of focus. Vita owners finally have something tart to see them through the drought, and the Minis just got a new standard bearer.- Posted Jun 1, 2012
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Critic Score 90
Spelunky digs its way so deeply into your brain and often pops up when you're busy playing something else. You'll flashback when another game's arsenal reminds you of just how powerful Yu's simple toolset is, or when another level designer tries and fails to encourage a different approach and reward convoluted strategies.- Posted Jul 4, 2012
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Critic Score 90
Its prudence, that veil of simplicity masking a system of astonishing possibility and depth, makes it one of the purest fighting games on the market today.- Posted Jul 11, 2012
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Critic Score 90
Like the very best narratives, Thirty Flights Of Loving relies on economy more than excess, and it races you breathlessly to its conclusion rather than herding you through an awkward gauntlet of false choices and bottlenecks.- Posted Aug 28, 2012
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Critic Score 90
Super Hexagon weds zen-like design purity with the highest order of twitch-reflex athleticism. It revels in the ineffable dance of muscle memory, the act of shutting off your brain and trusting your thumbs to guide you improbably to safety.- Posted Sep 7, 2012
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Critic Score 90
If you've been writing the series' Vita appearance off as a compromise or a contractual obligation, you're in for something of a treat. That 5 inch OLED screen is a chance to see Media Molecule's staggering achievement afresh, and to witness one of this generation's most intriguing engines of creativity at its most energetic and effective.- Posted Sep 12, 2012
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Critic Score 90
Borderlands 2 might not develop extensively on its forebear, but it has even greater power to hold you for hours on end, deftly weaving RPG stat development with skill-based play. It's enough to make every decision you make meaningful and fun, and lend the realisation that Gearbox knows more about the fundamentals of the shooter than almost any other developer.- Posted Sep 18, 2012
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Critic Score 90
It's a rare delight to play a game with such consistency of vision, its art design, level architecture, rulesets, storylines and writing all working in lockstep.- Posted Oct 7, 2012
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Critic Score 90
Charting a course through Earth's imminent destruction is as unashamedly difficult as it was in 1994's X-COM. It's possible, through bad planning and bad management, to doom the planet early on, making the game feel unfair. Get it right, however – survive the stresses of management, and the strains of aliens – and you'll feel like world's greatest hero.- Posted Oct 8, 2012
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Critic Score 90
Once again, Criterion still manages to stand out and offer something fresh, setting a new standard in open-world driving games with - that word again - a seamless feast of quality. [Dec 2012, p.98]- Posted Oct 26, 2012
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Critic Score 90
It's a puzzle game and a strategy game as much as an action game, then, and like Rockstar's Manhunt, it will sicken you even as it provides its murky thrills.- Posted Nov 2, 2012
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Critic Score 90
This is a brave and truly original work, and if this is what happens when Simogo explores its dark side, it should do so more often.- Posted Feb 21, 2013
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Critic Score 90
Persona 4 Golden is full of surprises. Perhaps the biggest is that a console JRPG is so well suited to portable play, and that a four-year-old PS2 game is, by some distance, Vita’s best game to date.- Posted Feb 22, 2013
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Critic Score 90
For an expansion, HOTS is a dense package, adeptly fashioned and hugely enjoyable. But while its core game might be perfection, HOTS itself isn’t.- Posted Mar 14, 2013
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Critic Score 90
Vlambeer’s game is, as its title suggests, ridiculous. In its simple, gleeful rhythms of play, it’s sublime, too.- Posted Mar 14, 2013
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Critic Score 90
That Infinite can handle the collision between its philosophical concerns and its dead-end thrills without seeming hopelessly crass or overly portentous testifies to its often touching script, excellent pacing and the kind of unparalleled world building that shows you all of this coexisting cohesively in a golden city in the sky. But it also demonstrates something else: BioShock’s mechanical evolution as a firstperson shooter.- Posted Mar 25, 2013
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Critic Score 90
Awakening offers an excellent game of strategy, but it’s the relationship system that makes it.- Posted Apr 16, 2013
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Critic Score 90
Simply for the harrowing elegance of this risk-reward proposition, Impossible Road’s lone developer Kevin Ng deserves to have his pockets paved with gold.- Posted May 9, 2013
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