Edge Magazine's Scores

  • Games
For 2,745 reviews, this publication has graded:
  • 15% higher than the average critic
  • 3% same as the average critic
  • 82% lower than the average critic
On average, this publication grades 8.8 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Super Mario Galaxy 2
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
2745 game reviews
    • 84 Metascore
    • 80 Critic Score
    It reinvents a gaming classic, and proves that the nuts-and-bolts mechanics of yesteryear can still captivate. It’s engrossing, a stiff challenge and a fine addition to a venerable history. [Apr 2008, p.97]
    • Edge Magazine
    • 76 Metascore
    • 80 Critic Score
    A fizzing treat that refuses to ever dissolve away entirely, Alien Zombie Death is pacy, mean-spirited, and delightful.
    • 85 Metascore
    • 80 Critic Score
    Irritations never last long in Smash 3DS, sandblasted away by the winningly varied combat and the sheer torrent of ways to enjoy it. [Dec 2014, p.122]
    • Edge Magazine
    • 72 Metascore
    • 80 Critic Score
    The Splatters ultimately feels as much like the heir to Trials HD as to Rovio's feathery world-beater. Maybe it belongs on XBLA after all.
    • 86 Metascore
    • 80 Critic Score
    Plagued by imbalance, the Round 3 career can serve up over 50 bouts before one goes the distance. The new stun punch – a thunderclap of a haymaker – helps to ensure first to third round knockouts for the vast majority of fights. [Apr 2006, p.82]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    The inclusion of a food journal, detailing the ingredients you've used and those that haven't yet been found, will be manna for completists in another sparky, generous and amusing offering from Adult Swim.
    • 85 Metascore
    • 80 Critic Score
    BioWare hasn't cast itself as a guerrilla movement trying to subvert the MMOG with The Old Republic. Instead it's been the Empire, working to produce a slick, gigantic experience that, in the time of free-to-play, feels polished enough to demand monthly fees. How long this empire – vast and imposing, but archaic in structure – will last in the face of newer MMOGs and their rebellious payment models isn't easy to discern. This isn't the first of a new order of MMORPG, but it may well be the last of the old.
    • 85 Metascore
    • 80 Critic Score
    It's not so much a game with depth as one with width, a fat pool of possible ways to idle away your time between quests, allowing you to craft what feels like an unprecedented sense of social personality, in terms of colour and grandeur if not actual complexity. [Nov 2004, p.94]
    • Edge Magazine
    • 75 Metascore
    • 80 Critic Score
    Ferociously compulsive.
    • 92 Metascore
    • 80 Critic Score
    [CD Projekt's] reputation as a studio of remarkable technical prowess has been tarnished a little, however noble its intentions. [July 2015, p.98]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Earned In Blood might not seem like a radical departure from the original but the gloriously cascading AI and open maps have effectively transformed it into a very special WWII experience. The fact that there's nothing quite like it in such a crowded genre speaks volumes. [Dec 2005, p.103]
    • Edge Magazine
    • 74 Metascore
    • 80 Critic Score
    It's difficult to shake the sensation that Killer 7 is an important production, as paving for future creative leeway if nothing else. But its likely love/hate status is testament to just how adamant it has attempted to be in its flair for extraordinary presentation. [Aug 2005, p.84]
    • 83 Metascore
    • 80 Critic Score
    The most comprehensive and involving driving simulator we've seen on consoles in years. [July 2015, p.106]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    And though a clutch of score-based challenges are both too few and too brisk, they contribute to an iOS game of rare generosity and substance.
    • 96 Metascore
    • 80 Critic Score
    If only the mechanics matched the atmosphere. If only Rapture was a less linear world to move through. If only BioShock was the wholly brilliant experience you know, from your moments within it, it could have been.[Oct 2007, p.88]
    • Edge Magazine
    • 93 Metascore
    • 80 Critic Score
    It's disappointing that basic irritants are still evident in the singleplayer game. But it's the online version - which takes the hunter/hunted metaphor to chilling extremes - which ends up being one of the most nerve-racking gaming experiences of all time. [Apr 2004, p.98]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Yes, Wipeout 2048 conjures a less fanciful racing grid than we've seen previously, and it's also a less immaculate, less finessed racer than the home console iterations of the series we've played down the years. Instead, it's an attempt to try something new on the newest of platforms. While it may not offer something for everyone, when it flies, it soars.
    • 84 Metascore
    • 80 Critic Score
    Vietnam is not about skill or proving your worth. It's about taking part in recreations of famous battles, crawling on your belly, loving every minute. And when it works, nothing can touch it. [Apr 2004, p.103]
    • Edge Magazine
    • 91 Metascore
    • 80 Critic Score
    "Holy Metacritic, Batman! They've finally bothered to dedicate considerable time and resources to putting you in a decent videogame!" [Oct 2009, p.86]
    • 82 Metascore
    • 80 Critic Score
    It's a high-stakes heist simulator with no time for malice aforethought. Stealth's just one tool in your roll bag. [July 2015, p.112]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Forget the artful placeholder nature of the title, then: the rotating octopus character moves through a meticulous game built with a rare sense of poise.
    • 85 Metascore
    • 80 Critic Score
    The most ambitious game BioWare has ever made. [Jan 2014, p.104]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    Stacking's best qualities are its eccentricity and ingenuity. The puzzles lack the tortured bite of Double Fine's early work, but in broadening the narrative-led puzzle game's scope and carefully choosing which elements of tradition to keep and which to discard, Stacking is a bold and charming reinvention.
    • 89 Metascore
    • 80 Critic Score
    In a family whose every member shouts from the rooftops, it risks palling into the background. Set it on its own, though – or besides absolutely any other 2D platformer – and it shines with dazzling kaleidoscopic brightness. [July 2006, p.78]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    This is a game that skilfully blends the safe with the courageous in an alchemical fusion of old and new, somehow brave and default all at once.
    • 88 Metascore
    • 80 Critic Score
    With a superior control system and a raft of incisive upgrades, this year’s update is a connoisseur of the boxing arts. [Apr 2005, p.103]
    • Edge Magazine
    • 94 Metascore
    • 80 Critic Score
    It’s debatable whether Oblivion is a great adventure, but it’s certainly one of the broadest around and one that’s a willing canvas for a variety of approaches from its players. [May 2006, p.84]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    In the big dumb act of blowing its extraordinary world to kingdom come, Crysis finds itself smarter than ever. [Nov 2008, p.97]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    Stacking's best qualities are its eccentricity and ingenuity. The puzzles lack the tortured bite of Double Fine's early work, but in broadening the narrative-led puzzle game's scope and carefully choosing which elements of tradition to keep and which to discard, Stacking is a bold and charming reinvention.
    • 87 Metascore
    • 80 Critic Score
    The strength of the Mario RPG series has always been the convincing lunacy with which it depicts the 'ordinary' life of the mushroom kingdom. You may have steered Mario through some strange odd-jobs in your time, but Paper Mario 2 is your best chance to actually be him. [Christmas 2004, p.86]
    • Edge Magazine