Edge Magazine's Scores

  • Games
For 2,917 reviews, this publication has graded:
  • 15% higher than the average critic
  • 3% same as the average critic
  • 82% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Super Mario Galaxy 2
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
2917 game reviews
    • 81 Metascore
    • 90 Critic Score
    Nidhogg is not about lengthy stage lists, improvable online systems, fussy control mapping or AI. Nidhogg is about the purity of two friends on a couch duking it out as Daedelus’s moody dynamic electronica frames acrobatic displays of wits and reflexes. In that sense, it has no equal.
    • 81 Metascore
    • 80 Critic Score
    The sidequests are among its strongest features, challenging your expectations about how RPGs are structured. [April 2017, p.116]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    If all this wasn't enough, there's also an affecting story going on. [Oct 2016, p.114]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    It may be formulaic, but that formula is still one of invention, surprise and excellence. [Jan 2005, p.87; JPN Import]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Where Is My Heart? revels in simplicity, beauty and restraint, yet the experience tempers such qualities by proving challenging, infuriating and exhausting.
    • 81 Metascore
    • 90 Critic Score
    It bears all the hallmarks of its maker. The future, it seems, is in safe hands. [Aug 2015, p.110]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    This lightness of touch, combined with instant restarts and a Trials-style checkpoint system, makes for an extremely moreish racer. [June 2016, p.123]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Brutal and rather short, VVVVVV's also devious and darkly funny. It's a pedantic classic, and a game for watch-makers as much as speed-runners.
    • 81 Metascore
    • 80 Critic Score
    Advanced Warfare is still Call of Duty, but it's more playful, knowing and refreshing than COD's been in years. [Christmas 2014, p.112]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    This first segment is potent. [March 2013, p.106]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    The game's angled view and coloured stacks mean that some of the best moments – cascading chains that ripple outwards as the landscape collapses in a shower of points – can sometimes be the result of luck instead of judgement.
    • 81 Metascore
    • 80 Critic Score
    Its nonsensical charm – cartoon aliens, sweeties that make planets, and a robot T-Rex – as well as a winning extra mode (which basically makes planets into timebombs) after completion rounds off an original and deep hybrid.
    • 81 Metascore
    • 80 Critic Score
    It's a reminder that 'accessible' - along with 'Project', 'Gotham', 'Grid' and 'arcade' - isn't such a dirty word after all. [May 2011, p.92]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    This dazzling, determinedly populist experience was not made according to the standards other games are made by, and when judged – or even just described – by those standards, it might seem slender to the point of frailty. [Christmas 2005, p.101]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Napoleon ultimately feels like the more successful younger brother to Empire. It fundamentally shares its DNA, for better and worse, but has learned from its mistakes, and has stayed trim and buff.
    • 81 Metascore
    • 80 Critic Score
    The story's the star, of course. [March 2016, p.114]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    It's the kind of game that'll have you advancing into the next room with slow, tentative steps, jamming hard on the right stick to shift the camera as far ahead as it'll let you see, and instinctively shushing whenever something - or someone - makes a noise. And yes, you may well end up fretting over screen smears and specks of dirt. For a game purpose-built to have you jumping at shadows, there aren't many stronger endorsements than that. [June 2017, p.94]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    As with Ocarina, at first there is a rush of nostalgia. As it fades, it's replaced by the realisation that, in many ways, the original was the playable prototype and this is the true final product, a fantastic fit both for the hardware's portability and feature set.
    • 81 Metascore
    • 80 Critic Score
    In giving fans what they want, and delivering what a modern audience needs, the studio has created a game that, while not quite a classic, sometimes reminds you of one. [Christmas 2010, p.89]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    This is ballsy, brash, confident gaming at its best - a lesson in how games don't have to be perfect to be brilliant. [Christmas 2003, p.102]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    With its bright, clean presentation looking resplendent on the small screen, it's a particularly fine fit for Switch's portable mode; for the next few weeks, your daily commute - and occasionally your stop - is likely to fly by. [July 2017, p.119]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    In spite of the odd stumble, it's a wonderful journey. [Jan 2016, p.120]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    A captivating follow-up. [April 2016, p.117]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    There is a playfulness to LostWinds that will surely extend its playtime beyond the bounds of narrative. [July 2008, p.95]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    It's still a Soul Calibur game, but Project Soul has successfully designed it for a wider audience of casual and hardcore players alike, which was a key factor in Capcom's successful reinvention of its revered series. [Feb 2012, p.108]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    It may not be the game of stealth the blueprints and lingo of red exclamation marks suggest, but Monaco’s loot and scoot play has a winning personality that’s all its own.
    • 81 Metascore
    • 80 Critic Score
    Isn't a game that does anything obviously or overtly clever or innovative. But any game that takes such a simple premise and polishes it, hones it and refines it until it's this engrossing, this absorbing, and this much fun, is quite obviously doing something very clever indeed. [Christmas 2003, p.114]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Ninja Gaiden II is a fascinating and hugely replayable game that shows Team Ninja has a gift beyond the vast majority of developers in that genre. [Aug 2008, p.92]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Generous, polished and charmingly eccentric, Magnetic Billiards proves the benefits of deliberation - though if this is indicative of the quality the Pickfords can bring to iOS, here's hoping their next isn't quite so long in the making.
    • 81 Metascore
    • 80 Critic Score
    Much of the attraction is largely due to the variety of racing on offer, but it's the overall quality of that racing that is responsible for ensuring Race Driver 2 remains an intensely engaging ride. [May 2004, p.102]
    • Edge Magazine

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