Edge Magazine's Scores

  • Games
For 2,745 reviews, this publication has graded:
  • 15% higher than the average critic
  • 3% same as the average critic
  • 82% lower than the average critic
On average, this publication grades 8.8 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
2745 game reviews
    • 80 Metascore
    • 80 Critic Score
    MotoGP may only bring a handful of new bikes and tracks, but it’s still a handsome package. [July 2006, p.82]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    BF2142 fails to stimulate to the same levels as previous titles in the series, all of which have benefited from a more solid grounding in real-world settings and situations. [Dec 2006, p.87]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Those accustomed to the adult world of online PC gaming may have reason to sniff at the more streamlined play, but Pandemic has given consoles a whole new genre, pretty much perfectly formed... No game has ever felt quite so much like playing with Star Wars figures. [Nov 2004, p.102]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    The choice to bring six armies to the pretend tabletop leaves Retribution short on one playthrough, but overflowing with things to do in comparison with its predecessors. [May 2011, p.95]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    This new outing for Sega’s ever-appealing sports series is a deeper, more serious and demanding beast than before, yet happily manages to retain the series’ lighthearted atmosphere and is, on occasion, utterly bonkers. [Apr 2007, p.84]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    From its overpowered weapons and gormless AI to its pedestrian objecctives, the singleplayer game is as dumb as it is misguided – an embarrassment to the rather splendid mulitplayer game that, fortunately, represents all that's really important. [Dec 2005, p.101]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    An accomplished effort that is every inch the Soul Calibur of the home consoles, just squeezed on to a smaller screen. [Oct 2009, p.98]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    For all its inconsistencies, complexities, inadequacies and oddities, The Last Story offers an entrancing and seamless flow of interesting experiences. And surely that, in the final reckoning, is what counts.
    • 80 Metascore
    • 80 Critic Score
    Deceptively simple. [June 2015, p.123]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    It’s surprisingly tactical.
    • 80 Metascore
    • 90 Critic Score
    FreeStyle's greatest achievement is that it's made the rhythm-action genre feel fresh again. [Christmas 2015, p.102]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    With a defined beginning, four distinct seasonal environments and an affecting, surprising conclusion, there's no question that Proteus is a game. But if there's one concern, it's whether this is an island that's worth revisiting once you've seen all it has to offer. In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won't dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus.
    • 80 Metascore
    • 80 Critic Score
    Suddenly the nonsense global scoreboards of Xbox Live and PSN, designed no doubt to validate those services with the suggestion of mass involvement, are exposed as being badly hampered by their own ambition. United’s tight-knit communities are a welcoming, sensible and above all enjoyable blueprint for the way things should be. [Apr 2007, p.82]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    From its overpowered weapons and gormless AI to its pedestrian objecctives, the singleplayer game is as dumb as it is misguided – an embarrassment to the rather splendid mulitplayer game that, fortunately, represents all that's really important. [Dec 2005, p.101]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Amped 2 is Amped with the right trigger gently pressed: it's tweaked. Balance meters take away some of the series' grace, but make it more of a game, like Tony Hawk's tilted downwards. [Christmas 2003, p.122]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    There's a whiff of trial and error at times, but no puzzle's Eureka moment comes by accident. [Sept 2014, p.114]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    A great and progressive return to gaming's adventuring roots.
    • 80 Metascore
    • 80 Critic Score
    140
    140 is a magnetically moreish experience: delicately balanced and well thought-out. If this is what the programmer can achieve during the downtime from his day job, Playdead’s enigmatic second project can’t come soon enough.
    • 79 Metascore
    • 80 Critic Score
    The New Order is, above all, brave. Its odd mix of ’90s-style FPS excess and Nazi atrocities could have come across as outdated and crass. But MachineGames maintains just as much respect for its difficult subject matter as it does for its players, and the result is a game that indulges the mature and juvenile parts of your personality in equal measure.
    • 79 Metascore
    • 80 Critic Score
    Rock Band: Unplugged’s heart is genuine and soulful, evidence perhaps that, in game-making as much as music-making, it pays to never forget one’s roots.
    • 79 Metascore
    • 80 Critic Score
    Other M dabbles in cinematic tricks and sensational set-pieces, but its strength is in the foundations: it builds an enveloping 3D world from straight lines and right angles, and ups the gears of its rewarding basics constantly. It offers an uncluttered slice of sci-fi action, a singular take on the thirdperson adventure, and a combat system of pared-down beauty.
    • 79 Metascore
    • 80 Critic Score
    To those who treat mould-breaking games as life's milestones; those who can still smell the silver coins on their fingers ... this is dangerously close to the best in the genre. [Oct 2003, p.94]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    That teetering battle between pride and strategy than ensues every time you decide whether to comprehensively flatten a villain with an unnecessary monosyllabic flourish or gamble on saving it for your next target, hoping the board doesn’t get scrambled before you get a chance to show off.
    • 79 Metascore
    • 80 Critic Score
    Yes, QatQi is a roguelike with words, and by the time it dawns, this ferociously smart game will have you hooked.
    • 79 Metascore
    • 80 Critic Score
    Temple Run 2 is a beautiful looking, natural extension of the series that never breaks stride for a second. The game's only liability is that, as beautiful as its environments may be, their unceasing repetition can eventually grow wearisome. Like a child hearing about the concept of living in heaven for eternity and asking, won't I get bored?
    • 79 Metascore
    • 80 Critic Score
    In keeping with the original, Otogi 2 is something of an empty vessel, but it's one of the most ornate and accomplished around, possibly the most excessively and obscenely beautiful videogame yet made. Games that are this electric and uniquely rewarding don't come along very often, whereas those with more complexity are commonplace. Take your pick. [Mar 2004, p.104]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Yes, Wipeout 2048 conjures a less fanciful racing grid than we've seen previously, and it's also a less immaculate, less finessed racer than the home console iterations of the series we've played down the years. Instead, it's an attempt to try something new on the newest of platforms. While it may not offer something for everyone, when it flies, it soars.
    • 79 Metascore
    • 80 Critic Score
    While it's not as cleverly structured as the pinnacle of the series, "Symphony of the Night," it resurrects that game's hallmarks of seductive exploration and satisfying topographical progress. It breathes new life back into one of viedogaming's oldest franchises. [Jan 2004, p.92]
    • 79 Metascore
    • 80 Critic Score
    Hothead games may just have discovered that the best way to dispel Diablo's shadow is to make light of it. [Sept 2010, p.92]
    • Edge Magazine
    • 79 Metascore
    • 90 Critic Score
    As an accessible, powerful game-building tool, LBP 3 is remarkable, and offers more scope than we dared to expect. [Christmas 2014, p.108]
    • Edge Magazine