Edge Magazine's Scores

  • Games
For 2,832 reviews, this publication has graded:
  • 15% higher than the average critic
  • 3% same as the average critic
  • 82% lower than the average critic
On average, this publication grades 8.8 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 The Orange Box
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
2832 game reviews
    • 81 Metascore
    • 80 Critic Score
    It's still a Soul Calibur game, but Project Soul has successfully designed it for a wider audience of casual and hardcore players alike, which was a key factor in Capcom's successful reinvention of its revered series. [Feb 2012, p.108]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    It may not be the game of stealth the blueprints and lingo of red exclamation marks suggest, but Monaco’s loot and scoot play has a winning personality that’s all its own.
    • 81 Metascore
    • 80 Critic Score
    Inventive, malleable and rambunctiously entertaining British puzzler. [May 2017, p.121]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Isn't a game that does anything obviously or overtly clever or innovative. But any game that takes such a simple premise and polishes it, hones it and refines it until it's this engrossing, this absorbing, and this much fun, is quite obviously doing something very clever indeed. [Christmas 2003, p.114]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Ninja Gaiden II is a fascinating and hugely replayable game that shows Team Ninja has a gift beyond the vast majority of developers in that genre. [Aug 2008, p.92]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Generous, polished and charmingly eccentric, Magnetic Billiards proves the benefits of deliberation - though if this is indicative of the quality the Pickfords can bring to iOS, here's hoping their next isn't quite so long in the making.
    • 81 Metascore
    • 80 Critic Score
    Much of the attraction is largely due to the variety of racing on offer, but it's the overall quality of that racing that is responsible for ensuring Race Driver 2 remains an intensely engaging ride. [May 2004, p.102]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Excellent. The rhythms of the day quickly become second nature and hypnotically absorbing. There're never enough hours in the day. [Jan 2004, p.106]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Forget the artful placeholder nature of the title, then: the rotating octopus character moves through a meticulous game built with a rare sense of poise.
    • 81 Metascore
    • 80 Critic Score
    Collaborative play transforms the challenge. [June 2015, p.122]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Game designers talk of emphasising character through dialogue or animation, but his may be the first incidence of a game emphasising it through a control method. Its immediacy means you'll share every inch of his swaggering, gleeful, unstoppable violence. [Feb 2005, p.78]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    While the mechanics are well worn by subsequent Quest dabbling, the narrative structure remains an interesting premise to this day. [Oct 2008, p.100]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    It’s all a bit of a muddle, suggesting an unwarranted lack of confidence in the core systems, and at times the most keenly anticipated game of this new generation leans too heavily on the conventions of the past.
    • 80 Metascore
    • 80 Critic Score
    And the visuals? Well, if you want more screenshots, just pop your head out of the window and look up. [Dec 2007, p.96]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    While it attempts to blend FMX, quad bikes and more familiar Trials action, the new elements sit uneasily with the old. Trials has always been about precision and skill, traits that are blunted or obfuscated by four-wheel drive and fussy inputs.
    • 80 Metascore
    • 80 Critic Score
    Super Time Force hands you a super weapon that feels super – one that gives you the impression you’ve hacked into the game’s code to gain the upper hand – and then dares you to try to break the game with it. That it never buckles, despite allowing you to continually rewrite history as a horde of player characters and hundreds of projectiles fill the screen, is nothing short of remarkable.
    • 80 Metascore
    • 80 Critic Score
    Bold and distinctive. [March 2014, p.102]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    The expanded range of strategic choice and admirably polished presentation push Grimoire Of The Rift right into the top tier. [Sept 2008, p.93]
    • Edge Magazine
    • 80 Metascore
    • 90 Critic Score
    Outlast’s combination of stealth, platforming and horror is exceptional, the benefits of the diverse experience of its highly talented development team always in plain sight.
    • 80 Metascore
    • 90 Critic Score
    From Dust's not magnificent because of its breezy intricacy and rugged grasp of geology. It's magnificent because it's designed with a playful deity in mind. It's built for a god who knows that to succeed is human, 
but to err – and to be creatively led astray time after time – is truly divine.
    • 80 Metascore
    • 80 Critic Score
    This is without doubt the most comprehensive entry in Nippon Ichi's once-trailblazing series, packaging its accumulated ideas alongside a clutch of innovations of its own. And yet repetition has dulled the appeal, with the complexities acting as a tall barrier to newcomers while the innovations are simultaneously too meagre to sate any but the most eager devotee.
    • 80 Metascore
    • 80 Critic Score
    Whatever you conclude about the bigger picture, this is special stuff. The claustrophobic buzz of flies, the distant muezzin drone, the desperation as you crouch uncertain in the dust whilst your men call frantically for orders will lodge in your mind long after you've walked away from the game. [July 2004, p.98]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    The details of each individual victory may fade with time, but you’ll never forget the fractal patchwork rippling beneath you, or the stormy static of the clouds that clash overhead.
    • 80 Metascore
    • 80 Critic Score
    Frontier's ambition reaches considerably beyond what's in the current build. [March 2015, p.98]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    From the patchwork fields of the Dover coastline to the unforgettable sight of Berlin burning in the pouring rain, the carefully characterised locations are as integral to the experience as its encyclopedic line-up of planes. [Oct 2009, p.97]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Some may argue over what the series should have become, but what’s important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Captivating, strategic and, despite the monstrous aliens, oddly welcoming. [Jan 2013, p.102]
    • 80 Metascore
    • 80 Critic Score
    MotoGP may only bring a handful of new bikes and tracks, but it’s still a handsome package. [July 2006, p.82]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    BF2142 fails to stimulate to the same levels as previous titles in the series, all of which have benefited from a more solid grounding in real-world settings and situations. [Dec 2006, p.87]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Those accustomed to the adult world of online PC gaming may have reason to sniff at the more streamlined play, but Pandemic has given consoles a whole new genre, pretty much perfectly formed... No game has ever felt quite so much like playing with Star Wars figures. [Nov 2004, p.102]
    • Edge Magazine