Edge Magazine's Scores

  • Games
For 2,924 reviews, this publication has graded:
  • 15% higher than the average critic
  • 3% same as the average critic
  • 82% lower than the average critic
On average, this publication grades 8.8 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 LittleBigPlanet
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
2924 game reviews
    • 78 Metascore
    • 60 Critic Score
    Too much of it is cut from old cloth instead of woven from its own loom. [Aug 2015, p.116]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Heroes of the Storm's great success is that it works harder than any other game to date to open up the strengths of this genre. [Aug 2015, p.114]
    • Edge Magazine
    • 81 Metascore
    • 90 Critic Score
    It bears all the hallmarks of its maker. The future, it seems, is in safe hands. [Aug 2015, p.110]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    Its biggest adventure to date isn't flawless, but the Dark Knight is far from one to underestimate. [Aug 2015, p.106]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    It's a journey that bears repeating. [July 2015, p.117]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    A whole lot better on phones than it is on 3DS. [July 2015, p.115]
    • Edge Magazine
    • 66 Metascore
    • 90 Critic Score
    A quiet game within which burns a fierce revolutionary spirit. [July 2015, p.114]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    It's a high-stakes heist simulator with no time for malice aforethought. Stealth's just one tool in your roll bag. [July 2015, p.112]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    A virtuoso feat of creativity. [July 2015, p.110]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    It may not be the most refined of strategy games, but it's an entertaining, accessible and outstandingly polished example of its type. [July 2015, p.108]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    The most comprehensive and involving driving simulator we've seen on consoles in years. [July 2015, p.106]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    Your achievements in the game stem from legitimate advancements in your understanding of physics. [July 2015, p.102]
    • Edge Magazine
    • 92 Metascore
    • 80 Critic Score
    [CD Projekt's] reputation as a studio of remarkable technical prowess has been tarnished a little, however noble its intentions. [July 2015, p.98]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Deceptively simple. [June 2015, p.123]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Collaborative play transforms the challenge. [June 2015, p.122]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    Where the game partially redeems itself is in its hammy tone, and variety of inventive guns and missions. [June 2015, p.120]
    • Edge Magazine
    • 49 Metascore
    • 40 Critic Score
    It's a pity that it has exited development before it was fully evolved. [June 2015, p.118]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    A staggering display of imagination, design and performance. [June 2015, p.116]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    Essential. [June 2015, p.114]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    There's no denying that Obsidian's soul was in the effort. [June 2015, p.110]
    • Edge Magazine
    • 83 Metascore
    • 50 Critic Score
    Netherrealm has taken a number of welcome steps forward with Mortal Kombat X, but no momentum is gathered, because it's stopped in its tracks by an avalanche of needless distractions, some miserable netcode and - oddly, for a game so obsessed with death in all its grisly forms - poor execution of decent ideas. [June 2015, p.106]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    Proves that what works as a prototype does not necessarily translate to a final product. [May 2015, p.123]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    In terms of reaching its clearly defined goals, it is a triumph. [May 2015, p.122]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    It's a real treat to examine the craftsmanship of the models in close-up, while the soundtrack is one of Kirby's best to date. [May 2015, p.120]
    • Edge Magazine
    • 88 Metascore
    • 70 Critic Score
    Beyond its undoubted visual appeal, Ori doesn't quite have enough ideas of its own to set itself apart from the genre classics of which its developer is so clearly enamoured. [May 2015, p.118]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    Many of the new additions do not work. [May 2015, p.116]
    • Edge Magazine
    • 92 Metascore
    • 100 Critic Score
    A dazzling work of dank, abject horror that cements Miyazaki as one of the all-time greats. Sixteen months after PS4's launch, the new generation has finally begun. [May 2015, p.112]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    It feels like just that: a lower-budget sideshow to the glitzy main event. [May 2015, p.108]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    It's much like Twitter itself - raucous and ridiculous, funny but infuriating. [Apr 2015, p.122]
    • Edge Magazine
    • 65 Metascore
    • 50 Critic Score
    Briefly diverting. [Apr 2015, p.121]
    • Edge Magazine

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