EGM's Scores

  • Games
For 820 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Far Cry 3
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
  1. Negative: 69 out of 820
820 game reviews
    • 73 Metascore
    • 45 Critic Score
    A bundle that embodies the worst grinding elements of popular RPGs with a lackluster match-three gameplay mechanic. This version of Puzzle & Dragons tries to use the gold standard that Super Mario Bros. represents in order to bolster the façade that this is an interesting, worthwhile gaming experience. It’s not.
    • 64 Metascore
    • 45 Critic Score
    Aside from some moments of classic Ratchet & Clank humor, Full Frontal Assault fails both as a tower defense game and as a means to hold fans of the franchise over until Insomniac delivers a new mainline title.
    • 72 Metascore
    • 45 Critic Score
    Book of Spells is a decent proof of concept for the Wonderbook's augmented reality technology, but the rest of the experience fails to deliver anything memorable or worthwhile, quickly collapsing into an endless parade of gimmicks and dull, overly simplistic minigames.
    • 46 Metascore
    • 45 Critic Score
    While Natsume seems to have some legitimately good ideas for where they want to take their spin on the Harvest Moon series, too much of what’s been put into The Lost Valley feels awkward, underdeveloped, or unnecessary. While series fans will be able to find fun in some of what it offers up, you can’t help but wish that the development team had focused on the quality of the features they implemented, not the quantity.
    • 38 Metascore
    • 45 Critic Score
    Unfortunately, a few bits of clever design simply can't make up for the fact that Steel Battalion: Heavy Armor fails on the most fundamental of levels. First and foremost, a game is meant to be played, and Heavy Armor's unbelievably inept Kinect controls make that a far more difficult prospect than it has any right to be.
    • 59 Metascore
    • 45 Critic Score
    NBA Live has had a tough time escaping the shadow of NBA 2K—and that trend continues with NBA Live 15, which doesn’t deliver believable player movement, shooting, or gameplay flow. The “Big Moments” mode shows the potential that the series might be able to execute in the coming years, but right now, it’s like a .500 team trying to compete with a playoff juggernaut.
    • 66 Metascore
    • 45 Critic Score
    As a game—that is, a collection of loosely connected systems—it’s all very average, something that works but is wholly forgettable. Combat is more often than not a chore, the world is depressingly dull to look at, and the story feels like the last ingredient Square Enix threw in the pot, and at the very last moment no less.
    • 54 Metascore
    • 45 Critic Score
    Knack, while conceptually interesting, never rises above being an OK platformer without any real positive memorable aspects, but plenty of frustrating ones. If you’ve ever wondered what a tech demo turned into a full-fledged game would be like, Knack is—or very much feels—like that.
    • 63 Metascore
    • 45 Critic Score
    The issues, large and small, just pile up, and The Order ends up feeling like a game where plenty of manpower went into making sure it looked good—but no one bothered to check if it might actually be any fun. Outside of its admittedly superlative visuals, The Order doesn’t do a single thing well. Not one gameplay element stands out as superb—merely mediocre or substandard.
    • 48 Metascore
    • 40 Critic Score
    Regular Show: Mordecai & Rigby in 8-Bit Land sounds good on paper, but it falls apart in execution. Between uninspired level and art design, a rash of irritating issues, and less playtime than your average movie, there really isn’t much value to be found for fans of the show—let alone anyone else.
    • 59 Metascore
    • 40 Critic Score
    Contrast offers one of the most interesting gameplay gimmicks in recent memory, but the lack of engaging puzzles and interesting levels prevent the concept from being put to good use.
    • 75 Metascore
    • 40 Critic Score
    Colossatron features a noticeably more punishing microtransaction model than Halfbrick’s previous efforts, and the gameplay isn’t inherently fun or varied enough to disguise the lengthy grind required to advance.
    • 51 Metascore
    • 40 Critic Score
    Babel Rising may have a following on mobile devices, but the gameplay and presentation just don't translate well to a gaming console.
    • 74 Metascore
    • 40 Critic Score
    I love difficult games, but The Flame in the Flood didn’t test my resolve—it tested my patience. A stellar look and an awesome soundtrack made me want to love The Molasses Flood’s first release, but with so many technical setbacks, I could hardly even stomach my time with it. I won’t be returning to the flood.
    • 88 Metascore
    • 40 Critic Score
    FIFA's action on the attack and near the goal has always been subpar, but I've cut it some slack in the past due to upgrades and improvements in other areas. Not this year-this is as weak an effort as I've seen from FIFA in a decade, and the whole affair screams "Roster Update 2013" from the get-go.
    • 60 Metascore
    • 40 Critic Score
    Instead of making a case as to why you need a Kinect, Kinect Sports Rivals shows that the peripheral—and most games revolving around it—still have a long way to come.
    • 38 Metascore
    • 40 Critic Score
    The core of Battleship is fun and entertaining, and it makes you think that if Double Helix had a full-dev cycle, they could have put together a very memorable experience. As is though, Battleship feels half-finished and rushed out the door without any of the polish we've come to expect from a game with a $60 price tag.
    • 53 Metascore
    • 40 Critic Score
    A heavy dose of randomness coupled with a lack of permanent progression makes Has-Been Heroes a chore to keep playing. Though there’s a good strategy idea buried in its multi-lane gameplay, the high-risk, no-reward setup isn’t satisfying enough to make up for its otherwise mediocre aspects. Coupled with repetitive enemies, forgettable assets, and bizarre controls, Has-Been Heroes is a game that can go right back into retirement.
    • 57 Metascore
    • 40 Critic Score
    What should've been a fun collection of minigames showing off the Vita's capabilities ended up a completely unappealing tech demo. There isn't enough game here to justify the price.
    • 48 Metascore
    • 40 Critic Score
    Although the game says "Fire Pro Wrestling" in the text, this isn't anything like it. All the franchises's past references are gone, replaced by a family-friendly, cookie-cutter party theme that barely stands on a weak, overly simplistic fighting engine. At the very least, if you're looking for something a young child will enjoy, it's an inexpensive purchase at 400 Microsoft Points. If you're an older wrestling fan, don't even bother.
    • 80 Metascore
    • 40 Critic Score
    HAL Laboratory fails to innovate at all within the puzzle genre and throws many of the same obstacles at you over and over again—to the point where BoxBoy! is as plain a platformer as its monochromatic motif.
    • 78 Metascore
    • 40 Critic Score
    A stellar atmosphere is not enough to save such a puzzle-platformer that completely lacks any sort of challenge. While the story of Six is a sad one, it’s not for the fact that her adventure begins in a cage—but that the developer failed to find a way to make me care about it at all.
    • 49 Metascore
    • 40 Critic Score
    There are times it would have been easier to fly an actual soup can.
    • 45 Metascore
    • 40 Critic Score
    Horrid visuals and unintuitive gameplay make Rodea the Sky Soldier one of the worst action games I’ve played in a long time.
    • 62 Metascore
    • 40 Critic Score
    Need for Speed Payback might be a new low point for the franchise. A horrendous progression system compounded by uninteresting characters and terrible AI only illustrates how far behind this series has fallen compared to the other arcade racers out there. The multiplayer is solid, but that’s like saying at least the car wreck didn’t cause a fire, too.
    • 51 Metascore
    • 40 Critic Score
    The historical accuracy and details of the game are a testament to arguably the greatest general the US has ever had. HISTORY: Legends of War: Patton, however, falls flat in many aspects of the basest execution we would expect from a current console game and this keeps it from fulfilling its true potential.
    • 64 Metascore
    • 40 Critic Score
    Lucky is unrealized potential. There is always space for a new kid-friendly platformer, and Lucky’s cute and colorful world could’ve served as a great entry point for a new franchise. Sadly, poor controls, a terrible camera, and just overall lackluster gameplay leave Super Lucky’s Tale being a subpar effort not worthy of your time.
    • 58 Metascore
    • 40 Critic Score
    While Marvel Heroes does some nice things, the Marvel license isn’t enough to cover up glaring technical and design flaws. As much as I wanted to like this game, I can’t recommend something that is, at its core, broken. In the end, you get what you pay for (or less, if you actually invested in this).
    • 52 Metascore
    • 40 Critic Score
    An interesting concept that proves less interesting in execution—and ultimately suffers from repetition that’s beyond boring.
    • 49 Metascore
    • 40 Critic Score
    There was potential here, but it is lost in a sea of technical issues that are nearly impossible to look past.

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