EGM's Scores
- Games
For 277 reviews, this publication has graded:
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53% higher than the average critic
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5% same as the average critic
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42% lower than the average critic
On average, this publication grades 1 point lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 161 out of 277
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Mixed: 89 out of 277
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Negative: 27 out of 277
277
game reviews
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Critic Score 40
FIFA's action on the attack and near the goal has always been subpar, but I've cut it some slack in the past due to upgrades and improvements in other areas. Not this year-this is as weak an effort as I've seen from FIFA in a decade, and the whole affair screams "Roster Update 2013" from the get-go.- Posted Sep 25, 2012
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Critic Score 45
Book of Spells is a decent proof of concept for the Wonderbook's augmented reality technology, but the rest of the experience fails to deliver anything memorable or worthwhile, quickly collapsing into an endless parade of gimmicks and dull, overly simplistic minigames.- Posted Nov 16, 2012
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Critic Score 35
Nothing new in terms of game play when dealing with the basics of the LEGO series, LEGO Harry Potter: Years 5-7 for the PS Vita is one of the more dull adventures set in a world crafted from the classic building blocks. Combine this with no multiplayer, tacked on touch controls, and the fact that the game has been available on consoles for months already, and this port is barely worth anyone's time.- Posted Mar 27, 2012
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Critic Score 45
Aside from some moments of classic Ratchet & Clank humor, Full Frontal Assault fails both as a tower defense game and as a means to hold fans of the franchise over until Insomniac delivers a new mainline title.- Posted Dec 6, 2012
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Critic Score 35
The overall journey drags on in mind-numbing fashion, until you just wish someone would drop a giant Pokéball on your head and end it all.- Posted Mar 25, 2013
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Critic Score 35
Sing Party flounders between niches, with too little depth to make for a decent music game and too few songs to serve as a replacement for an actual karaoke machine.- Posted Nov 17, 2012
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Critic Score 40
What should've been a fun collection of minigames showing off the Vita's capabilities ended up a completely unappealing tech demo. There isn't enough game here to justify the price.- Posted Feb 27, 2012
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Critic Score 30
Beyond the creative art style's unique take on Fable III's Albion and seeing everyone's favorite characters return in puppet form, the downright boring and uninspired game play keeps this from being worth anyone's time.- Posted May 4, 2012
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Critic Score 40
The historical accuracy and details of the game are a testament to arguably the greatest general the US has ever had. HISTORY: Legends of War: Patton, however, falls flat in many aspects of the basest execution we would expect from a current console game and this keeps it from fulfilling its true potential.- Posted Nov 21, 2012
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Critic Score 35
Plagued by constant bugs and poor design decisions, Krater unfortunately never lives up to the full potential of its old-school gameplay ideals.- Posted Jun 18, 2012
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Critic Score 40
An interesting concept that proves less interesting in execution—and ultimately suffers from repetition that’s beyond boring.- Posted Mar 20, 2013
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Critic Score 30
A few of the mini-games are fun, but none are fantastic. In a game with little style or substance, the only way to win is not to play.- Posted Nov 20, 2012
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Critic Score 40
Babel Rising may have a following on mobile devices, but the gameplay and presentation just don't translate well to a gaming console.- Posted Jun 17, 2012
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Critic Score 30
Although it handles well enough, the fact of the matter is this game has barely been tweaked over its 99 cent iOS brethren and is ridiculously overpriced for it as it sits amongst a field of a half-dozen better racing games for the Vita launch.- Posted Feb 24, 2012
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Critic Score 40
There are times it would have been easier to fly an actual soup can.- Posted Sep 12, 2012
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Critic Score 40
Although the game says "Fire Pro Wrestling" in the text, this isn't anything like it. All the franchises's past references are gone, replaced by a family-friendly, cookie-cutter party theme that barely stands on a weak, overly simplistic fighting engine. At the very least, if you're looking for something a young child will enjoy, it's an inexpensive purchase at 400 Microsoft Points. If you're an older wrestling fan, don't even bother.- Posted Sep 26, 2012
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Critic Score 25
Even with its cheap price of only 400 Microsoft points ($5), when you combine the game's poor recognition of your body movements and a severe lack of content, there just isn't enough of a game here to warrant any sort of purchase.- Posted Dec 2, 2012
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Critic Score 30
Even if you want to buy this because you're an MMA fan, I'll just warn you to try this game first before committing the hard drive space. If this is what Bellator's bringing to the small MMA sub-genre in the video game market, I don't think EA has anything to worry about when they start working on the next UFC game.- Posted Jul 6, 2012
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Critic Score 30
For something that was supposed to celebrate 50 years of the world's favorite super spy, it sure seemed more like a slap in the face. Poor visuals, bland game play, and a generic multiplayer seem to have become the gaming standard for 007 with Legends just being the latest example.- Posted Oct 23, 2012
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Critic Score 30
Despite all its promise, Star Trek proves to be a spectacular sci-fi letdown: bugs and glitches galore, unresponsive controls, and a phoned-in story traveling at warp zero. Set phasers to “disappointment.”- Posted Apr 29, 2013
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Critic Score 30
There is a lot of historical gravitas that Dragon's Lair carries, but with over five dozen ports since its 1983 arcade launch, the game lacks punch, especially on modern consoles. There may be a nostalgia factor here for some, and it might be a good history lesson for others, but the game really doesn't stand the test of time.- Posted May 18, 2012
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Critic Score 40
The core of Battleship is fun and entertaining, and it makes you think that if Double Helix had a full-dev cycle, they could have put together a very memorable experience. As is though, Battleship feels half-finished and rushed out the door without any of the polish we've come to expect from a game with a $60 price tag.- Posted May 17, 2012
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Critic Score 45
Unfortunately, a few bits of clever design simply can't make up for the fact that Steel Battalion: Heavy Armor fails on the most fundamental of levels. First and foremost, a game is meant to be played, and Heavy Armor's unbelievably inept Kinect controls make that a far more difficult prospect than it has any right to be.- Posted Jun 19, 2012
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Critic Score 10
Aside from the seamless drop-in, drop-out co-op, this is one of the worst videogames I've had the displeasure of playing in a long time. It looks awful, controls horribly, and the plot is nonexistent.- Posted Aug 6, 2012
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Critic Score 35
Amy is a game that I absolutely believe was originally conceived and designed with the best of intentions-but one which horrifically fell apart into a broken mess by the time it landed on our consoles.- Posted Jan 26, 2012
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Critic Score 20
Declassified is such a laughable attempt at capturing the Call of Duty formula that it borders on self-parody, with a flaccid campaign that can be beaten in under an hour and agonizing, bug-riddled multiplayer.- Posted Nov 21, 2012
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Critic Score 15
Though a functional game at the most basic level, The Walking Dead: Survival Instinct is an absolute disaster from start to finish. It feels like Terminal Reality duct-taped several different half-finished projects together and assumed the brand tie-in would move units. It’s an absolute disgrace—both to the TV show it’s based on and videogames as a whole.- Posted Mar 22, 2013
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