EGM's Scores

  • Games
For 466 reviews, this publication has graded:
  • 52% higher than the average critic
  • 3% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Persona 4 Golden
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
  1. Negative: 49 out of 466
466 game reviews
    • 38 Metascore
    • 45 Critic Score
    Unfortunately, a few bits of clever design simply can't make up for the fact that Steel Battalion: Heavy Armor fails on the most fundamental of levels. First and foremost, a game is meant to be played, and Heavy Armor's unbelievably inept Kinect controls make that a far more difficult prospect than it has any right to be.
    • 72 Metascore
    • 45 Critic Score
    Book of Spells is a decent proof of concept for the Wonderbook's augmented reality technology, but the rest of the experience fails to deliver anything memorable or worthwhile, quickly collapsing into an endless parade of gimmicks and dull, overly simplistic minigames.
    • 64 Metascore
    • 45 Critic Score
    Aside from some moments of classic Ratchet & Clank humor, Full Frontal Assault fails both as a tower defense game and as a means to hold fans of the franchise over until Insomniac delivers a new mainline title.
    • 54 Metascore
    • 45 Critic Score
    Knack, while conceptually interesting, never rises above being an OK platformer without any real positive memorable aspects, but plenty of frustrating ones. If you’ve ever wondered what a tech demo turned into a full-fledged game would be like, Knack is—or very much feels—like that.
    • 66 Metascore
    • 45 Critic Score
    As a game—that is, a collection of loosely connected systems—it’s all very average, something that works but is wholly forgettable. Combat is more often than not a chore, the world is depressingly dull to look at, and the story feels like the last ingredient Square Enix threw in the pot, and at the very last moment no less.
    • 57 Metascore
    • 40 Critic Score
    What should've been a fun collection of minigames showing off the Vita's capabilities ended up a completely unappealing tech demo. There isn't enough game here to justify the price.
    • 38 Metascore
    • 40 Critic Score
    The core of Battleship is fun and entertaining, and it makes you think that if Double Helix had a full-dev cycle, they could have put together a very memorable experience. As is though, Battleship feels half-finished and rushed out the door without any of the polish we've come to expect from a game with a $60 price tag.
    • 51 Metascore
    • 40 Critic Score
    Babel Rising may have a following on mobile devices, but the gameplay and presentation just don't translate well to a gaming console.
    • 49 Metascore
    • 40 Critic Score
    There are times it would have been easier to fly an actual soup can.
    • 88 Metascore
    • 40 Critic Score
    FIFA's action on the attack and near the goal has always been subpar, but I've cut it some slack in the past due to upgrades and improvements in other areas. Not this year-this is as weak an effort as I've seen from FIFA in a decade, and the whole affair screams "Roster Update 2013" from the get-go.
    • 48 Metascore
    • 40 Critic Score
    Although the game says "Fire Pro Wrestling" in the text, this isn't anything like it. All the franchises's past references are gone, replaced by a family-friendly, cookie-cutter party theme that barely stands on a weak, overly simplistic fighting engine. At the very least, if you're looking for something a young child will enjoy, it's an inexpensive purchase at 400 Microsoft Points. If you're an older wrestling fan, don't even bother.
    • 51 Metascore
    • 40 Critic Score
    The historical accuracy and details of the game are a testament to arguably the greatest general the US has ever had. HISTORY: Legends of War: Patton, however, falls flat in many aspects of the basest execution we would expect from a current console game and this keeps it from fulfilling its true potential.
    • 52 Metascore
    • 40 Critic Score
    An interesting concept that proves less interesting in execution—and ultimately suffers from repetition that’s beyond boring.
    • 58 Metascore
    • 40 Critic Score
    While Marvel Heroes does some nice things, the Marvel license isn’t enough to cover up glaring technical and design flaws. As much as I wanted to like this game, I can’t recommend something that is, at its core, broken. In the end, you get what you pay for (or less, if you actually invested in this).
    • 48 Metascore
    • 40 Critic Score
    Regular Show: Mordecai & Rigby in 8-Bit Land sounds good on paper, but it falls apart in execution. Between uninspired level and art design, a rash of irritating issues, and less playtime than your average movie, there really isn’t much value to be found for fans of the show—let alone anyone else.
    • 59 Metascore
    • 40 Critic Score
    Contrast offers one of the most interesting gameplay gimmicks in recent memory, but the lack of engaging puzzles and interesting levels prevent the concept from being put to good use.
    • 75 Metascore
    • 40 Critic Score
    Colossatron features a noticeably more punishing microtransaction model than Halfbrick’s previous efforts, and the gameplay isn’t inherently fun or varied enough to disguise the lengthy grind required to advance.
    • 60 Metascore
    • 40 Critic Score
    Instead of making a case as to why you need a Kinect, Kinect Sports Rivals shows that the peripheral—and most games revolving around it—still have a long way to come.
    • 33 Metascore
    • 35 Critic Score
    AMY
    Amy is a game that I absolutely believe was originally conceived and designed with the best of intentions-but one which horrifically fell apart into a broken mess by the time it landed on our consoles.
    • 64 Metascore
    • 35 Critic Score
    Nothing new in terms of game play when dealing with the basics of the LEGO series, LEGO Harry Potter: Years 5-7 for the PS Vita is one of the more dull adventures set in a world crafted from the classic building blocks. Combine this with no multiplayer, tacked on touch controls, and the fact that the game has been available on consoles for months already, and this port is barely worth anyone's time.
    • 52 Metascore
    • 35 Critic Score
    Plagued by constant bugs and poor design decisions, Krater unfortunately never lives up to the full potential of its old-school gameplay ideals.
    • 60 Metascore
    • 35 Critic Score
    Sing Party flounders between niches, with too little depth to make for a decent music game and too few songs to serve as a replacement for an actual karaoke machine.
    • 59 Metascore
    • 35 Critic Score
    The overall journey drags on in mind-numbing fashion, until you just wish someone would drop a giant Pokéball on your head and end it all.
    • 53 Metascore
    • 35 Critic Score
    A cheap port of a mobile game with glaring flaws at its very core that does a disservice to the Halo brand, Spartan Assault should be avoided like the Flood.
    • 52 Metascore
    • 35 Critic Score
    Incredibly short, forgettably bland, and wholly unnecessary, Operation Broken Eagle does almost nothing to meaningfully expand or enhance the core experience offered by Dead Rising 3.
    • 69 Metascore
    • 35 Critic Score
    Actively unpleasant to play, embarrassingly buggy, and wholly devoid of any personality, Eidos Montreal’s Thief reboot certainly isn’t the worthy continuation fans waited almost a decade for.
    • 59 Metascore
    • 35 Critic Score
    Entwined spins a single passable mechanic into an overlong (but still quite short) experience with absolutely none of the emotional heft or art-game cred it feigns having.
    • 49 Metascore
    • 35 Critic Score
    Utilizing the DualShock 4’s gyroscope and light sensor is a great gimmick, and it’s a concept I hope other rail shooters implement. Beyond that, though, Blue Estate is a boring shell full of cheap, unfunny stereotypes that isn’t worth a single playthrough.
    • 49 Metascore
    • 30 Critic Score
    Although it handles well enough, the fact of the matter is this game has barely been tweaked over its 99 cent iOS brethren and is ridiculously overpriced for it as it sits amongst a field of a half-dozen better racing games for the Vita launch.
    • 55 Metascore
    • 30 Critic Score
    Beyond the creative art style's unique take on Fable III's Albion and seeing everyone's favorite characters return in puppet form, the downright boring and uninspired game play keeps this from being worth anyone's time.
    • 41 Metascore
    • 30 Critic Score
    There is a lot of historical gravitas that Dragon's Lair carries, but with over five dozen ports since its 1983 arcade launch, the game lacks punch, especially on modern consoles. There may be a nostalgia factor here for some, and it might be a good history lesson for others, but the game really doesn't stand the test of time.
    • 47 Metascore
    • 30 Critic Score
    Even if you want to buy this because you're an MMA fan, I'll just warn you to try this game first before committing the hard drive space. If this is what Bellator's bringing to the small MMA sub-genre in the video game market, I don't think EA has anything to worry about when they start working on the next UFC game.
    • 45 Metascore
    • 30 Critic Score
    For something that was supposed to celebrate 50 years of the world's favorite super spy, it sure seemed more like a slap in the face. Poor visuals, bland game play, and a generic multiplayer seem to have become the gaming standard for 007 with Legends just being the latest example.
    • 52 Metascore
    • 30 Critic Score
    A few of the mini-games are fun, but none are fantastic. In a game with little style or substance, the only way to win is not to play.
    • 42 Metascore
    • 30 Critic Score
    Despite all its promise, Star Trek proves to be a spectacular sci-fi letdown: bugs and glitches galore, unresponsive controls, and a phoned-in story traveling at warp zero. Set phasers to “disappointment.”
    • 39 Metascore
    • 30 Critic Score
    R.I.P.D.: The Game is really nothing more than a crappy movie tie-in game in the longstanding tradition of crappy movie tie-in games. There’s not much substance here, and what you do get is so unpolished and unrewarding that it’s not worth your time.
    • 61 Metascore
    • 30 Critic Score
    A waste of potential, Batman: Arkham Origins Blackgate is a broken, boring game and a stain on the Metroidvania genre. Its positives are few and far between, buried under a mountain of glitches, tedious gameplay, and poor level design.
    • 48 Metascore
    • 30 Critic Score
    LocoCycle is a next-gen debut that’s uncomfortable to watch and boring to play from a developer I honestly expect better of. That it isn’t outright broken or unplayable from a technical perspective is just about the only accolade I can muster for what has otherwise been a miserable first experience on the Xbox One.
    • 61 Metascore
    • 30 Critic Score
    Ragnarok Odyssey ACE tries its best to salvage last year’s disappointing Vita-only action-RPG with a few new gameplay mechanics and expanded content, but the minor fixes can’t come close to patching the fundamentally boring core.
    • 47 Metascore
    • 25 Critic Score
    Even with its cheap price of only 400 Microsoft points ($5), when you combine the game's poor recognition of your body movements and a severe lack of content, there just isn't enough of a game here to warrant any sort of purchase.
    • 38 Metascore
    • 25 Critic Score
    There seem to be the beginnings of some good ideas in TMNT: Out of the Shadows, but none of them are properly fleshed out. Instead, these shortcomings are simply covered up with more half-followed-through mechanics, resulting in a mess of a game.
    • 23 Metascore
    • 25 Critic Score
    Fighter Within was buried under the rest of the Xbox One launch lineup for a reason. This one-on-one fighter is a throwback to the problems of the first Kinect—and does nothing but sow seeds of doubt that the next-gen Kinect sensor is any different from its predecessor.
    • 49 Metascore
    • 25 Critic Score
    Easily Beenox’s worst outing with the Spider-Man brand. Nearly every game system is a step backward from the previous three Spidey games—this one isn’t worth your time or effort.
    • 33 Metascore
    • 20 Critic Score
    Declassified is such a laughable attempt at capturing the Call of Duty formula that it borders on self-parody, with a flaccid campaign that can be beaten in under an hour and agonizing, bug-riddled multiplayer.
    • 32 Metascore
    • 15 Critic Score
    Though a functional game at the most basic level, The Walking Dead: Survival Instinct is an absolute disaster from start to finish. It feels like Terminal Reality duct-taped several different half-finished projects together and assumed the brand tie-in would move units. It’s an absolute disgrace—both to the TV show it’s based on and videogames as a whole.
    • 34 Metascore
    • 10 Critic Score
    Aside from the seamless drop-in, drop-out co-op, this is one of the worst videogames I've had the displeasure of playing in a long time. It looks awful, controls horribly, and the plot is nonexistent.
    • 19 Metascore
    • 5 Critic Score
    Don’t play Ride to Hell: Retribution. Don’t think about playing it. Don’t think about thinking about playing it. Forget it exists, and continue your life as though it never did.