EGM's Scores

  • Games
For 760 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 TowerFall Ascension
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
  1. Negative: 65 out of 760
760 game reviews
    • 69 Metascore
    • 55 Critic Score
    Even though all of its individual pieces did their job, there wasn’t much that made me want to keep playing Final Fantasy Explorers. Even scenic landscapes and potent sentimentality can’t save the game from bland combat and repetitive missions.
    • 62 Metascore
    • 55 Critic Score
    ModNation Racers: Road Trip features impressive creation tools integrated with a moderately enjoyable game. But with no online multiplayer and a single-player mode that becomes quickly frustrating, you must decide if the creative aspects are enough to keep you satisfied.
    • 50 Metascore
    • 55 Critic Score
    As a side project to the main series, Yaiba: Ninja Gaiden Z offers an interesting shift in tone and a main character with a lot of promise, but the combat and puzzles feel too rote and unpolished to deliver on the strong potential of the concept.
    • 79 Metascore
    • 55 Critic Score
    There’s some strong core gameplay to Hyper Light Drifter, but not much else. Unfortunately, no amount of nostalgia is going to make up for that.
    • 54 Metascore
    • 50 Critic Score
    Cleverly designed combat may make up for the general content deficiency and lackluster story, but those interested should definitely do their research before diving in.
    • 63 Metascore
    • 50 Critic Score
    ReCore has an enjoyable first few hours, but quickly hits an impassible wall of unending item collection, laboriously slow loading screens, and puzzles that are more focused on wasting the player’s time than providing a challenge.
    • 64 Metascore
    • 50 Critic Score
    Easily the most disappointing Assassin’s Creed title ever. Aveline had the potential to be one of the best Assassins yet, but poor character development, simple mission design, and a far-too-short adventure left me wanting more in all the worst ways.
    • 49 Metascore
    • 50 Critic Score
    Fist of the North Star: Ken’s Rage 2 convinced me that a Dynasty Warriors–style trip through one of manga’s more infamous worlds wasn’t as good an idea as I once thought. While I still see a lot of potential in the concept—and in this game itself—this effort’s underdeveloped and disappointingly average.
    • 52 Metascore
    • 50 Critic Score
    Defenders of Ardania was a nice concept, but poorly balanced execution and a tired, unoriginal story keep this from being anything special aside for maybe some Tower Defense diehards who have been waiting for something to come along in the genre.
    • 64 Metascore
    • 50 Critic Score
    Urban Trial Freestyle is, at its very best, a poor man’s Trials Evolution. It feels very much the same, but it lacks the personality and host of features that its source material possesses.
    • 55 Metascore
    • 50 Critic Score
    This is not the Kinect game you've been looking for. A cute array of mini-games and a decent length main campaign could make this a fun party game with a Star Wars theme, but if you were looking to finally feel like a Jedi, you might want to stick to the bathrobe and flashlight a little while longer.
    • 66 Metascore
    • 50 Critic Score
    If you adore Suda 51's design sensibilities or appreciate games that punish players, then Black Knight Sword might offer enough for you to enjoy your time with it. For everyone else, far too many other games are more worthy of your time and money.
    • 37 Metascore
    • 50 Critic Score
    Fans of the SpikeTV show will enjoy having a chance to relive some of the battles they've seen on TV and the bonus DVD is nice, but when compared to other entries in the fighting genre, the Deadliest Warrior franchise comes up a little short and won't satisfy people looking for a deeper fighting experience.
    • 66 Metascore
    • 50 Critic Score
    A lack of content and a failure to properly execute on some of the new ideas had me longing for the days when Mario Party games would result in brawls in my living room.
    • 69 Metascore
    • 50 Critic Score
    Livelock is as generic a top-down shooter as you can get. The locations you find yourself fighting through, the enemies you take on, and the story itself come together in a package that works, but one which fails to inspire any semblance of fun.
    • 64 Metascore
    • 50 Critic Score
    London 2012 has a few standouts among its 45 or so minigames, but the vast majority are far too forgettable and repetitive to keep your attention for more than a few hours.
    • 53 Metascore
    • 50 Critic Score
    While its refreshing combat offers a different kind of strategy-RPG challenge, some ridiculously punitive design decisions sabotage a good deal of the potential fun in Natural Doctrine. Considering the experienced pedigree of the developers involved—they count Patapon among their previous works—that’s simply inexcusable.
    • 49 Metascore
    • 50 Critic Score
    Solid dungeon crawler action is held back by monotonous game play and a cluttered loot system, but most of all a price point at $40 that is more than double the PSN price for virtually the same game.
    • 49 Metascore
    • 50 Critic Score
    Serving as little more than a proof of concept for the Wii U controller’s NFC technology, Pokémon Rumble U is a boring, pointless game that should just be chalked up as another failed Pokémon spinoff.
    • 83 Metascore
    • 50 Critic Score
    Lara Croft remains a poor choice that never fit for the GO-style that was established with Hitman GO last year, even if you can find a bit of fun in the short, simple puzzles.
    • 67 Metascore
    • 50 Critic Score
    Entertaining at first, the repetitive grind of 60 cookie-cutter levels wears on you quickly in this Angry Birds clone.
    • 59 Metascore
    • 50 Critic Score
    This is a great story and new character, but he should have just been included in the game in the first place, not a $10 Day 1 add-on.
    • 64 Metascore
    • 50 Critic Score
    Like an archeological dig. Somewhere under the dirt lies the broken pieces of a fantastic game. EA and Maxis are working furiously to put Humpty Dumpty together again, but in the meantime, we have a game that’s equal parts entertaining and frustrating. Sporting a fantastic user interface, great graphics, and an interesting concept, SimCity has an astounding level of potential. But in its current state, I can’t recommend it to any but the staunchest series fans.
    • 64 Metascore
    • 50 Critic Score
    It's certainly not a waste of time, but Mad Riders just has too many flaws to really justify itself as a proper racing game. Stick with whatever version of MotorStorm you currently own.
    • 67 Metascore
    • 50 Critic Score
    Sniper Elite III’s gory killcams and open-ended arenas succeed at making the act of sniping more involved and rewarding than you’ll find in most other shooters, but it struggles to flesh out a complete game experience around that one mechanic.
    • 43 Metascore
    • 50 Critic Score
    Some solid action can’t cover up the fact that Rise of the Dark Spark feels horribly rushed, with massive splotches of shoddy design and a poor plot evident from the opening cinematic to the end credits.
    • 66 Metascore
    • 50 Critic Score
    As a potential preview for what Metal Gear Solid V: The Phantom Pain might do to revolutionize the series’ classic stealth-action, Ground Zeroes is an intriguing, bite-sized playthrough. As a $30 retail disc and $20 download, however, it’s a concerning, unwelcome step for game development—and it’s nothing close to a complete, finished product.
    • 53 Metascore
    • 50 Critic Score
    Where the original Hyperdimension Neptunia showed so much potential, its sequel falls flat on its face in most ways.
    • 85 Metascore
    • 50 Critic Score
    Yakuza 0 takes it back to where it all began, but a mildly interesting setting and story don’t quite make up for the game’s more tedious elements.
    • 49 Metascore
    • 50 Critic Score
    The math for Dollar Dash to be fun is there, but the numbers don’t add up. One crucial variable was unaccounted for: other interested parties.

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