EGM's Scores

  • Games
For 542 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 0.9 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Grand Theft Auto V
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
  1. Negative: 52 out of 542
542 game reviews
    • 88 Metascore
    • 40 Critic Score
    FIFA's action on the attack and near the goal has always been subpar, but I've cut it some slack in the past due to upgrades and improvements in other areas. Not this year-this is as weak an effort as I've seen from FIFA in a decade, and the whole affair screams "Roster Update 2013" from the get-go.
    • 79 Metascore
    • 40 Critic Score
    HAL Laboratory fails to innovate at all within the puzzle genre and throws many of the same obstacles at you over and over again—to the point where BoxBoy! is as plain a platformer as its monochromatic motif.
    • 75 Metascore
    • 40 Critic Score
    Colossatron features a noticeably more punishing microtransaction model than Halfbrick’s previous efforts, and the gameplay isn’t inherently fun or varied enough to disguise the lengthy grind required to advance.
    • 72 Metascore
    • 45 Critic Score
    Book of Spells is a decent proof of concept for the Wonderbook's augmented reality technology, but the rest of the experience fails to deliver anything memorable or worthwhile, quickly collapsing into an endless parade of gimmicks and dull, overly simplistic minigames.
    • 69 Metascore
    • 35 Critic Score
    Actively unpleasant to play, embarrassingly buggy, and wholly devoid of any personality, Eidos Montreal’s Thief reboot certainly isn’t the worthy continuation fans waited almost a decade for.
    • 66 Metascore
    • 45 Critic Score
    As a game—that is, a collection of loosely connected systems—it’s all very average, something that works but is wholly forgettable. Combat is more often than not a chore, the world is depressingly dull to look at, and the story feels like the last ingredient Square Enix threw in the pot, and at the very last moment no less.
    • 64 Metascore
    • 35 Critic Score
    Nothing new in terms of game play when dealing with the basics of the LEGO series, LEGO Harry Potter: Years 5-7 for the PS Vita is one of the more dull adventures set in a world crafted from the classic building blocks. Combine this with no multiplayer, tacked on touch controls, and the fact that the game has been available on consoles for months already, and this port is barely worth anyone's time.
    • 64 Metascore
    • 45 Critic Score
    Aside from some moments of classic Ratchet & Clank humor, Full Frontal Assault fails both as a tower defense game and as a means to hold fans of the franchise over until Insomniac delivers a new mainline title.
    • 63 Metascore
    • 45 Critic Score
    The issues, large and small, just pile up, and The Order ends up feeling like a game where plenty of manpower went into making sure it looked good—but no one bothered to check if it might actually be any fun. Outside of its admittedly superlative visuals, The Order doesn’t do a single thing well. Not one gameplay element stands out as superb—merely mediocre or substandard.
    • 61 Metascore
    • 30 Critic Score
    A waste of potential, Batman: Arkham Origins Blackgate is a broken, boring game and a stain on the Metroidvania genre. Its positives are few and far between, buried under a mountain of glitches, tedious gameplay, and poor level design.
    • 61 Metascore
    • 30 Critic Score
    Ragnarok Odyssey ACE tries its best to salvage last year’s disappointing Vita-only action-RPG with a few new gameplay mechanics and expanded content, but the minor fixes can’t come close to patching the fundamentally boring core.
    • 60 Metascore
    • 40 Critic Score
    Instead of making a case as to why you need a Kinect, Kinect Sports Rivals shows that the peripheral—and most games revolving around it—still have a long way to come.
    • 60 Metascore
    • 35 Critic Score
    Sing Party flounders between niches, with too little depth to make for a decent music game and too few songs to serve as a replacement for an actual karaoke machine.
    • 59 Metascore
    • 35 Critic Score
    The overall journey drags on in mind-numbing fashion, until you just wish someone would drop a giant Pokéball on your head and end it all.
    • 59 Metascore
    • 45 Critic Score
    NBA Live has had a tough time escaping the shadow of NBA 2K—and that trend continues with NBA Live 15, which doesn’t deliver believable player movement, shooting, or gameplay flow. The “Big Moments” mode shows the potential that the series might be able to execute in the coming years, but right now, it’s like a .500 team trying to compete with a playoff juggernaut.
    • 59 Metascore
    • 40 Critic Score
    Contrast offers one of the most interesting gameplay gimmicks in recent memory, but the lack of engaging puzzles and interesting levels prevent the concept from being put to good use.
    • 59 Metascore
    • 35 Critic Score
    Entwined spins a single passable mechanic into an overlong (but still quite short) experience with absolutely none of the emotional heft or art-game cred it feigns having.
    • 58 Metascore
    • 40 Critic Score
    While Marvel Heroes does some nice things, the Marvel license isn’t enough to cover up glaring technical and design flaws. As much as I wanted to like this game, I can’t recommend something that is, at its core, broken. In the end, you get what you pay for (or less, if you actually invested in this).
    • 57 Metascore
    • 40 Critic Score
    What should've been a fun collection of minigames showing off the Vita's capabilities ended up a completely unappealing tech demo. There isn't enough game here to justify the price.
    • 55 Metascore
    • 30 Critic Score
    Beyond the creative art style's unique take on Fable III's Albion and seeing everyone's favorite characters return in puppet form, the downright boring and uninspired game play keeps this from being worth anyone's time.
    • 54 Metascore
    • 45 Critic Score
    Knack, while conceptually interesting, never rises above being an OK platformer without any real positive memorable aspects, but plenty of frustrating ones. If you’ve ever wondered what a tech demo turned into a full-fledged game would be like, Knack is—or very much feels—like that.
    • 53 Metascore
    • 35 Critic Score
    A cheap port of a mobile game with glaring flaws at its very core that does a disservice to the Halo brand, Spartan Assault should be avoided like the Flood.
    • 52 Metascore
    • 35 Critic Score
    Plagued by constant bugs and poor design decisions, Krater unfortunately never lives up to the full potential of its old-school gameplay ideals.
    • 52 Metascore
    • 35 Critic Score
    Incredibly short, forgettably bland, and wholly unnecessary, Operation Broken Eagle does almost nothing to meaningfully expand or enhance the core experience offered by Dead Rising 3.
    • 52 Metascore
    • 30 Critic Score
    A few of the mini-games are fun, but none are fantastic. In a game with little style or substance, the only way to win is not to play.
    • 52 Metascore
    • 40 Critic Score
    An interesting concept that proves less interesting in execution—and ultimately suffers from repetition that’s beyond boring.
    • 51 Metascore
    • 40 Critic Score
    The historical accuracy and details of the game are a testament to arguably the greatest general the US has ever had. HISTORY: Legends of War: Patton, however, falls flat in many aspects of the basest execution we would expect from a current console game and this keeps it from fulfilling its true potential.
    • 51 Metascore
    • 40 Critic Score
    Babel Rising may have a following on mobile devices, but the gameplay and presentation just don't translate well to a gaming console.
    • 49 Metascore
    • 30 Critic Score
    Although it handles well enough, the fact of the matter is this game has barely been tweaked over its 99 cent iOS brethren and is ridiculously overpriced for it as it sits amongst a field of a half-dozen better racing games for the Vita launch.
    • 49 Metascore
    • 35 Critic Score
    Utilizing the DualShock 4’s gyroscope and light sensor is a great gimmick, and it’s a concept I hope other rail shooters implement. Beyond that, though, Blue Estate is a boring shell full of cheap, unfunny stereotypes that isn’t worth a single playthrough.