Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 95 Metascore
    • 100 Critic Score
    This game has taken over my entire life. [Sept 2001, p.142]
    • 95 Metascore
    • 100 Critic Score
    As big as "GTA3" is, Vice City dwarfs it in almost every way. (Greg) ... The graphical improvements are subtle but effective. (Che) ... An instant classic. (Milkman)[Dec 2002, p.204]
    • 95 Metascore
    • 100 Critic Score
    Holy f***ing s***. (Sorry...I'm swearing a lot more now because of San Andreas.) I can't wrap my head around how much stuff is packed into this one disc. It's grand, it's ambitious, and funny as this may sound, it's legendary. [Dan Hsu]
    • 95 Metascore
    • 100 Critic Score
    Twilight Princess is a rarity: a game that spans 60 hours and never once feels boring. Between the immaculate gameplay, the devious puzzles, and the gripping story, it's simply the best Zelda ever. And that's saying a lot. [Jan 2007, p.56]
    • 98 Metascore
    • 100 Critic Score
    GTA4 is a traditional crime story through and through, with a script that rarely strays from its purpose, a pitch-perfect supporting cast, and an expert combination of in-game storytelling and crafted cut-scenes. [June 2008, p.80]
    • 98 Metascore
    • 100 Critic Score
    GTA4 is a traditional crime story through and through, with a script that rarely strays from its purpose, a pitch-perfect supporting cast, and an expert combination of in-game storytelling and crafted cut-scenes. [June 2008, p.80]
    • 96 Metascore
    • 100 Critic Score
    This is a beautiful-looking game. This is a beautiful-sounding game. And this is a beautifully designed game with a story and atmosphere that sticks with you long after you've emerged. [Oct 2007, p.96]
    • 95 Metascore
    • 100 Critic Score
    Yes, it's the most charming game I've ever played, and it's one of the most enjoyable. [Dec 2008, p.72]
    • 93 Metascore
    • 100 Critic Score
    Tearing into Gears 2 is a treat--this blood-soaked sequel offers a smorgasbord of sadistically entertaining content. [Dec 2008, p.78]
    • 89 Metascore
    • 100 Critic Score
    Get FES no matter how familiar you are with "Persona 3". [June 2008, p.86]
    • 90 Metascore
    • 100 Critic Score
    If you're a role-playing freak who hasn't given this series a shot, I'm comin' to take your nerd card. [Jan 2009, p.88]
    • 97 Metascore
    • 100 Critic Score
    This game has me totally mesmerized…[It] engages your intellect on a whole different level. [Jan 2002, p.224]
    • 95 Metascore
    • 100 Critic Score
    From the huge gameplay twist early on, to taking down a giant walking tank, to way late in the game when you team up with certain...teammates, all the way to an end that'll leave you with the same breathless feeling you had when you first watched "The Empire Strikes Back"...moments like these turn a fun game into a monumental experience.
    • 97 Metascore
    • 100 Critic Score
    The visuals are untouchable, the gameplay is tight, and the mood is hauntingly captivating. It is simply mind-blowing on so many different levels. [Jan 2003, p.184]
    • 95 Metascore
    • 100 Critic Score
    Link's second N64 adventure is a little different, but that's why we love it. [Jan 2004, p.189]
    • 99 Metascore
    • 100 Critic Score
    An epic adventure that is among the best N64 games. [Jan 2004, p.189]
    • 94 Metascore
    • 98 Critic Score
    A meticulously balanced fighter's fighter – no cyborgs or polar bears or laser beams. It's simplicity perfected, and you'd be surprised how complex that can get. [May 2002, p.110]
    • 94 Metascore
    • 98 Critic Score
    God of War's control and combo scheme is as much a work of art as the game's presentation, which rivals a Hollywood sand-and-sandals epic. And you rarely find puzzles this clever and well integrated in other hack-n-slash adventures.
    • 94 Metascore
    • 98 Critic Score
    Subsistence's awe-inspiring single-player adventure outclasses every other stealth game in existence, including the previous MGS titles. It's the perfect blend of gripping narrative, nuanced gameplay, astonishing (nearly next-gen) graphics, and creative boss battles. [Apr. 2006, p.98]
    • 97 Metascore
    • 98 Critic Score
    Where series like "Zelda" are starting to stagnate, Mario continues to innovate and impress. [Jan 2008, p.84]
    • 96 Metascore
    • 98 Critic Score
    The Orange Box is the greatest quantity of quality gaming ever...Even at $60, this box is value-priced to the point of philanthropy. [Dec 2007, p.124]
    • 96 Metascore
    • 98 Critic Score
    The spectacular sequel that confirmed the hatred gamers felt for Paul. [Jan 2004, p.189]
    • 92 Metascore
    • 98 Critic Score
    Forza's handling is impeccable. Many car sims have done an adequate job of providing an impression of the forces exerted on a car as it hurtles around a track, but in Forza it's as though you can feel the exact point where your tires lose traction.
    • 96 Metascore
    • 98 Critic Score
    "[Expletive], the animation is incredible!" (Mark)... Wind Waker's core gameplay is the best the series has ever had. (Shane)... The world is so perfectly realized that everything just fits. (Gregg) [Apr 2003, p.122]
    • 87 Metascore
    • 98 Critic Score
    Pure, exhilarating glee will envelop your soul, demanding that you keep playing "just one more game" into the wee hours of the morning. It's that good. [Dec 2003, p.230]
    • 96 Metascore
    • 98 Critic Score
    I don't care how sky-high your expectations are, RE4 will blow them away again and again. 2005's Game of the Year might have come out just 11 days into it. [March 2005, p.130]
    • 97 Metascore
    • 98 Critic Score
    If "GoldenEye" is a bull's-eye, Perfect Dark hits somewhere in the lungs. [Jan 2004, p.189]
    • 92 Metascore
    • 97 Critic Score
    A hardcore gamer's fantasy game come true. With Eight-Way Run, Air Control, Guard Impacts, and all these other techniques in your holster, you can spend weeks training with just one character. [Sept 2003, p.103]
    • 94 Metascore
    • 97 Critic Score
    Sure, no one aspect of the game is life-changing on its own, but perhaps the package as a whole is. [Dec 2007, p.116]
    • 85 Metascore
    • 97 Critic Score
    Virtua Fighter 5 kicks everyone's ass up and down the block. Sure some fighting series like "Soul Calibur" and "Tekken" distract you with all kinds of extra modes and, uh, bowling, but VF5 rises above the pack thanks to the sheer depth of its gameplay. [Mar 2007, p.84]
    • 89 Metascore
    • 97 Critic Score
    L4D is one zombie apocalypse I completely and utterly embrace. [Jan 2009, p.84]
    • 85 Metascore
    • 97 Critic Score
    Hit me over the head like a ton of virtual bricks. [July 2008, p.74]
    • 94 Metascore
    • 97 Critic Score
    Yet another outstanding FF sequel, this time with a return to its roots. [Jan 2004, p.188]
    • 87 Metascore
    • 97 Critic Score
    And I thought "Circle of the Moon" was good. HoD out classes it (and every other GBA game to date). Konami condensed everything that's so great about "Symphony" into a hand-held game. [Oct 2002, p.206]
    • 93 Metascore
    • 97 Critic Score
    Even more wow is the multiplayer game. Folks, this is the reason to get on Xbox Live. I don't care about the money for the subscription, for broadband, and for the cable dude to come out to your pad-you gotta play four-player Pandora.
    • 92 Metascore
    • 97 Critic Score
    A hardcore gamer's fantasy game come true. With Eight-Way Run, Air Control, Guard Impacts, and all these other techniques in your holster, you can spend weeks training with just one character. [Sept 2003, p.103]
    • 93 Metascore
    • 97 Critic Score
    A hardcore gamer's fantasy game come true. With Eight-Way Run, Air Control, Guard Impacts, and all these other techniques in your holster, you can spend weeks training with just one character. [Sept 2003, p.103]
    • 93 Metascore
    • 95 Critic Score
    Like its title suggests, Evo takes Sega's staggering chop-socky PS2 masterpiece and fine-tunes it to near perfection... But the real reason to plunk down 20 bucks is for Evo's superb Quest mode. [Sept 2003, p.115]
    • 91 Metascore
    • 95 Critic Score
    Creepy, creative, and tenacious, the Cobra team outdoes even the wicked Foxhound squad from "MGS" in terms of flat-out coolness. The nerve-racking, ambitious duel against one boss, code-named The End, will likely go down as one of gaming's finest. So will the game itself. [Holiday 2004, p.110]
    • 96 Metascore
    • 95 Critic Score
    It’s infinitely more polished, more playable, more replayable, better-looking, and just plain fun to run around and play than most anything else out there. [Jan 2002, p.212]
    • 87 Metascore
    • 95 Critic Score
    Kingdom Hearts II, I am relieved to say, delivers on everything the series' potential hinted at. [May 2006, p.101]
    • 96 Metascore
    • 95 Critic Score
    From 30-foot-tall bosses down to the tiny embroidery on Ada's dress, the overall design and attention to detail is among the best in any game. Which really could be said for almost every aspect of RE4-don't miss this game.
    • 90 Metascore
    • 95 Critic Score
    If you can overcome its fairly steep learning curve, occasional A.I. hicups, and periodic difficulty spikes, you will be floored by GRAW. It's truly a next-gen masterpiece. [Apr 2006, p.90]
    • 94 Metascore
    • 95 Critic Score
    I should absolutely hate Gears of War. Tactical combat, a big emphasis on using cover, one-death-and-your-done multiplayer--all three have always been on my list of gaming pet peeves. But ironically, these aspects make up much of the reason why I absolutely love it. [Jan. 2007, p.92]
    • 92 Metascore
    • 95 Critic Score
    Simply amazing, and even better than the Japanese version. They balanced out the fights and added a couple of Bosses and some extra footage to the game.
    • 90 Metascore
    • 95 Critic Score
    Teens in clam diggers save the world again. Doesn't have "FFVII's" rep, though. [Jan 2004, p.188]
    • 95 Metascore
    • 95 Critic Score
    "Four Swords" is the most fun I've ever had with a four-player GBA game. [Jan 2003, p.212]
    • 94 Metascore
    • 95 Critic Score
    KOTOR is like the movie we all hoped "Episode I" would be - enthralling plot, marvelous visuals and voice acting, deep immersion in the galaxy's many worlds, with all that noble Jedi malarkey lightened up by old-school "Episode 4"-style humor. [Sept 2003, p.118]
    • 87 Metascore
    • 95 Critic Score
    All the added VR missions take advantage of the game's biggest strengths (gameplay) and cut out its one real weakness (silly story line). [Jan 2003, p.200]
    • 91 Metascore
    • 95 Critic Score
    Quicksilver pacing, white-knuckle tension, and spit-shined effects put Gaiden among the most remarkable action games ever made, but it's every bit as hardcore. [May 2004, p.104]
    • 90 Metascore
    • 95 Critic Score
    If you like the racing games, and you like the Xbox Live, then buckle the f up. This is the best realistic (well, fairly realistic) racer since "Gran Turismo 3," and in many ways, it's even more fun. [Jan 2004, p.150]
    • 94 Metascore
    • 95 Critic Score
    It's simply brilliant. The modes, graphics, gameplay, sound, music, acting, dialogue, and every other little piece in between all come together to create a tense, sweaty-palm experience you can't find anywhere else. [Apr 2005, p.126]
    • 92 Metascore
    • 95 Critic Score
    Suffice it to say, if the first game made you happy, this jam-packed sequel will make you crap your pants with glee. [Feb 2002, p.160]
    • 92 Metascore
    • 95 Critic Score
    100 percent pure, unadulterated fun. The moment you start playing, everything just clicks - the same way it did with "Mario 64" - and you immediately know you're in for a hell of a ride. [Oct 2002, p.198]
    • 94 Metascore
    • 95 Critic Score
    There'll never be another Mario game that will make the same impact as Super Mario 64. [Jan 2004, p.189]
    • 94 Metascore
    • 94 Critic Score
    But most importantly, it feels like an overhaul without losing the fun details and epic feel that have always made the series work. [Aug 2008, p.74]
    • 93 Metascore
    • 94 Critic Score
    That said, Brawl still shines as the go-to party game for a houseful of friends. [May 2008, p.70]
    • 89 Metascore
    • 94 Critic Score
    Fable II is the Elder Scrolls IV: Oblivion for folks who hated(and liked, too)the latter. [Dec 2008, p.80]
    • 91 Metascore
    • 94 Critic Score
    Everything included has been executed so ridiculously well that it's easy to forget this is a PSP game and think you're back swinging your blades on PS2. [Apr 2008, p.84]
    • 90 Metascore
    • 94 Critic Score
    Still, it's one of the few games that can overcome shaky fundamentals in light of an astonishingly engaging adventure. [May 2008, p.77]
    • 93 Metascore
    • 94 Critic Score
    Still, it's the kind of hugely ambitious game that doesn't come around very often. [Dec 2008, p.69]
    • 92 Metascore
    • 94 Critic Score
    And once the music ended, it was pretty clear: Rock Band 2 is another chart-topper. [Nov 2008, p.79]
    • 88 Metascore
    • 94 Critic Score
    Heavily inspired by "Mario Kart," but still an amazing multiplayer racer. [Jan 2004, p.188]
    • 89 Metascore
    • 94 Critic Score
    Better than before, this sequel lets you take on Umbrella as Leon or Claire. [Jan 2004, p.189]
    • 92 Metascore
    • 94 Critic Score
    Rare's homage to "Mario 64," only it's not quite as good. [Jan 2004, p.189]
    • 96 Metascore
    • 94 Critic Score
    Truly classic, late '90s college dorm room staple, and Rare's finest moment. [Jan 2004, p.189]
    • 94 Metascore
    • 93 Critic Score
    Once you get past gameplay which is deeper than a black hole, you’ll find an endless list of options and features. [Oct 2001, p.146]
    • 92 Metascore
    • 93 Critic Score
    Pure magic. Soft lighting effects and elaborate, detailed architecture give the entire experience the quality of an opium-induced vision where time moves at the speed of your imagination. PoP's immersive atmosphere takes you to another level altogether. [Dec 2003, p.186]
    • 94 Metascore
    • 93 Critic Score
    The Playmaker Control feature...gives you an unprecedented amount of control, so you actually feel like you're commanding the whole team, not just the QB. [Sept 2003, p.124]
    • 94 Metascore
    • 93 Critic Score
    The game's goals are so diverse, you can't help but come back for more, if only to see what outrageous challenges await you next. [Dec 2002, p.226]
    • 97 Metascore
    • 93 Critic Score
    GTA3 gives you the freedom to do enough to fill 10 games. [Jan 2002, p.206]
    • 92 Metascore
    • 93 Critic Score
    All those glorious graphics are just gravy, as the lovable characters and compelling story provide the true heart of FFX. [Feb 2002, p.150]
    • 97 Metascore
    • 93 Critic Score
    Neversoft must have made a deal with the devil, because this series refuses to cool down. [Dec 2001, p.246]
    • 95 Metascore
    • 93 Critic Score
    Madden's gameplay amazes, but it's EA's delivery that throws the knockout punch. [Sept 2002, p.148]
    • 90 Metascore
    • 93 Critic Score
    While THUG offers some innovation, it remains fundamentally the same game...Fundamantally, Hawk hasn't evolved enough. [Jan 2004, p.112]
    • 82 Metascore
    • 93 Critic Score
    The realistic weapons and possibility of one-shot deaths give it a visceral excitement other shooters lack. [Oct 2002, p.186]
    • 91 Metascore
    • 93 Critic Score
    If you were to lock a group of mad scientists in a room and force them to come up with a formula for a diabolically addictive platform game, chances are the result would play a lot like Up Your Arsenal. [Holiday 2004, p.123]
    • 93 Metascore
    • 93 Critic Score
    This is exactly what I'm looking for in a 32-bit Castlevania game: great graphics and animation, plenty of way-cool Bosses and tight 2D gameplay.
    • 91 Metascore
    • 93 Critic Score
    Only Psygnosis could bring a sci-fi flight sim to the consoles and make it fun. [Jan 2004, p.188]
    • 96 Metascore
    • 93 Critic Score
    The first installment in the best racing-game series of all time. [Jan 2004, p.188]
    • 88 Metascore
    • 93 Critic Score
    It's Mudokons. SoulStorm brew is made out of Mudokons! You gotta tell them! [Jan 2004, p.188]
    • 94 Metascore
    • 93 Critic Score
    Perfect controls. Perfectly constructed stages. Perfect graphics (for an old, trippy 2D game, that is). [Nov 2003, p.200]
    • 91 Metascore
    • 93 Critic Score
    All I know is that Aria of Sorrow is the best GBA title to date. [Shane; June 2003, p.116]
    • 92 Metascore
    • 93 Critic Score
    Pure magic. Soft lighting effects and elaborate, detailed architecture give the entire experience the quality of an opium-induced vision where time moves at the speed of your imagination. PoP's immersive atmosphere takes you to another level altogether. [Dec 2003, p.186]
    • 88 Metascore
    • 93 Critic Score
    Mostly due to its insanely detailed environments and outstanding state-of-the-art lighting effects, Doom 3 succeeds better than any game I've ever played at making you feel like you are <I>living</I> the game. [Apr 2005, p.132]
    • 85 Metascore
    • 93 Critic Score
    While THUG offers some innovation, it remains fundamentally the same game...Fundamantally, Hawk hasn't evolved enough. [Jan 2004, p.112]
    • 89 Metascore
    • 93 Critic Score
    What really makes this trek through mythological ancient China stand out from the rest of the RPG pack is indeed the combat. BioWare has freed itself from the shackles of turn-based battles to produce an ingenious real-time fighting system that involves as much strategy as it does quick reflexes.
    • 85 Metascore
    • 93 Critic Score
    A masterpiece...PSO will, ever so slowly, sink its addictive claws into your brain, never to let go, even after you've beaten it once. Or twice. Or more... [Dec 2002, p.93]
    • 92 Metascore
    • 93 Critic Score
    If anything is a disappointment, it's the all-new multiplayer mode; the game's lock-on targeting just doesn't lend itself very well to a four-player fragfest, and the options are severely limited. So why am I still giving Echoes such a high score?...The main game is that damn good. [Holiday 2004, p.136]
    • 89 Metascore
    • 93 Critic Score
    While THUG offers some innovation, it remains fundamentally the same game...Fundamantally, Hawk hasn't evolved enough. [Jan 2004, p.112]
    • 92 Metascore
    • 93 Critic Score
    Pure magic. Soft lighting effects and elaborate, detailed architecture give the entire experience the quality of an opium-induced vision where time moves at the speed of your imagination. PoP's immersive atmosphere takes you to another level altogether. [Dec 2003, p.186]
    • 83 Metascore
    • 93 Critic Score
    And on the eighth day, God created Mario Kart. He saw it, and it was good. [Jan 2004, p.189]
    • 89 Metascore
    • 92 Critic Score
    EA's improved everything in this game, from graphics to putting to new arcade modes that help pass the time. There's just no better golf game out there. [Oct 2003, p.136]
    • 89 Metascore
    • 92 Critic Score
    No other game comes anywhere close to replicating what it feels like to lay down two streaks of rubber in a '69 GT40 when the green flag drops, or hit 200 mph on the back straight at Le Sarthe. There are few games that can draw you in so completely that you forget you're playing a game in the first place, and this is one of them.
    • 87 Metascore
    • 92 Critic Score
    The final, and best reason to play SOCOM II: it's incredibly addictive online multiplayer game... The new maps rock like nobody's business, and deeper setup options (sniper rifles only, no explosives, that sort of thing), add even more variety. [Dec 2003, p.206]
    • 85 Metascore
    • 92 Critic Score
    Almost every deviation X-2 takes from the established Final Fantasy norm has paid off. [Jan 2004, p.136]
    • 87 Metascore
    • 92 Critic Score
    A huge selection of new minimissions allows for more time playing as famed series stud Solid Snake, and they further exploit "MGS2"'s strongest suit: the gameplay. [Apr 2003, p.111]
    • 89 Metascore
    • 92 Critic Score
    The rock-solid gamelay has been tuned to perfection and no other game sweats the details like this. [Jan 2003, p.176]
    • 89 Metascore
    • 92 Critic Score
    One of the most wicked arcade-racing games I've ever played. [Nov 2002, p.284]
    • 94 Metascore
    • 92 Critic Score
    One helluva college football experience... The gameplay isn't quite as confining as "Madden's", allowing for more open-ended games. [Aug 2003, p.118]