Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 LittleBigPlanet
Lowest review score: 5 Ping Pals
Score distribution:
2,305 game reviews
    • 89 Metascore
    • 90 Critic Score
    Not only is Future a great game, it's the best yet on PS3, arguably the best-looking game ever, and an absolute pinnacle of fun. [Dec 2007, p.112]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 90 Critic Score
    A staggering sports sim worthy of praise, with spectacular graphics, depth, and gameplay. [Apr 2003, p.116]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 90 Critic Score
    A graphical powerhouse... My only gripe: Some levels are outrageously difficult. [Jan 2003, p.206]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 90 Critic Score
    It's still one of the best platformers ever, now perfectly ported to GBA...a true classic. [Mar 2002, p.145]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 90 Critic Score
    From its lively outdoor backdrops to the striking architecture found in its cities and dungeons, this PS2 title will even please--at least visually--those with next-gen FF firmly on the brain. [Nov. 2006, p.126]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 89 Critic Score
    As for total newcomers, welcome to what is, in my opinion, the most fun, fully 3D fighter on the market. [Sept 2008, p.76]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 89 Critic Score
    As for total newcomers, welcome to what is, in my opinion, the most fun, fully 3D fighter on the market. [Sept 2008, p.76]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 89 Critic Score
    Square's first entry in the strategy-RPG genre. Uneven, but a classic. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 89 Critic Score
    An extremely popular anime-style role-playing game of epic proportions. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 89 Critic Score
    Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 89 Critic Score
    Representing this summer's European tourney, UEFA impresses in many ways: shimmering presentation, engaging game modes, and tweaks to problems that hurt "FIFA 08". [June 2008, p.78]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 89 Critic Score
    Parity's finally come to Madden multiplayer, though - the new difficulty-balancing feature works great, and it allows me to finally play competitive games against better players. [Sept 2008, p.80]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 89 Critic Score
    Fantastic game, but who can forget the terrible intro and dialogue? [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 89 Critic Score
    Single-player's certainly the game's weakness, but the multiplayer excelence more than makes up for it. [Jan 2009, p.81]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 88 Critic Score
    It takes sound football strategy and patience to be successful, so when you finally beat the game on All-Pro mode, you know you’ve accomplished something big. [Feb 2002, p.164]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 88 Critic Score
    Crazy-wack dialogue aside, DMC is absolutely electrifying. Savor every hardcore bite. [Dec 2001, p.240]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 88 Critic Score
    From start to finish, Canvas is packed with beautiful graphics, awesome level designs, and compelling gameplay. Boss battles are cool and unique, and the minigames and bonus options are worth unlocking--really!
    • 81 Metascore
    • 88 Critic Score
    It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]
    • 92 Metascore
    • 88 Critic Score
    Aside from the bitchin' new modes, Guitar Hero II is essentially the same game with new songs. [Dec. 2006, p.134]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    Burnout Revenge is hard to rate. On almost every level, it's superior to Burnout 3, yet it lacks the impact of that game, which had so many pieces come together to create arguably the best arcade-racing experience ever.
    • 90 Metascore
    • 88 Critic Score
    It's like playing witih explosive-laden Tonka trucks, with no mess to clean up afterwards. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 88 Critic Score
    Nearly every gameplay element seems finely tuned. [Dec 2001, p.244]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 88 Critic Score
    Visually, it’s a dead heat between the GameCube and PS2 versions, but both look fantastic, so who cares? [Jan 2002, p.202]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 88 Critic Score
    It's amazing how well Bully nails a huge assortment of activities. Everything, from midway games to English class, is fun. [Dec. 2006, p.146]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    Those realistic touches finally makes this the game we knew next-gen Madden could be, burying all memories of target-video snafus. [Oct 2007, p.90]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    Sega stuck to the fundamentals, such as great control, gameplay and graphics. The result: a baseball game that sucked me into the action right after the first pitch. [July 2002, p.124]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    It's your plane's incredibly fluid feel that turbo boosts the fun here into the stratosphere. [Jan 2004, p.148]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 88 Critic Score
    FFV Advance may seem the least of the trio, but don't be put off by its simple graphics or the fact that it's on the GBA--it's one of the series' best, and this is a better-than-perfect port. [Jan. 2007, p.111]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 88 Critic Score
    The first attempt to bring the Belmonts to 3D was, for its time, an excellent one. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 88 Critic Score
    The A.I. is even brainier than before (teams now put extra pressure on the goal when trailing and sit back with the ball when ahead), the shooting controls are less sensitive - a good thing - and the visuals are finally comparable to FIFA's.
    • 83 Metascore
    • 88 Critic Score
    What surprised me most, though, were the incredible, lush visuals. [Jan 2003, p.180]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 88 Critic Score
    Those realistic touches finally makes this the game we knew next-gen Madden could be, burying all memories of target-video snafus. [Oct 2007, p.90]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 88 Critic Score
    A better game than "THUG", and in turn is the most finely polished extreme-sports game ever released...However, the degree to which it improved doesn't match the jump seen from "Tony 4" to "THUG", something fans should know before taking the plunge. [Dec 2004, p.144]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 88 Critic Score
    As much as I adore the gameplay, the story is by far the best reason to take this case. [Apr 2008, p.81]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    It's the expanded portfolio of vehicles and strategic subtleties and wealth of new commanding officer combos that really make this game sing... Result? Super-addictive strategy gaming. [Sept 2005, p.118]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    For the second consecutive year, it leaves the competition slack-jawed and two steps behind with its finesse game. Aside from being the best looking of the latest hockey titles, it's also the most realistic. [Oct 2003, p.138]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 88 Critic Score
    It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]
    • 87 Metascore
    • 88 Critic Score
    The great A.I. and lightning-fast game speed pulls off an uncommon balance of realistic football with an arcade edge. [Mar 2002, p.144]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    What makes this game such a wonderful and hellacious journey into the heart of warfare is its ability to let chaos reign. [May 2005, p.122]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 88 Critic Score
    The thing that really impresses me about Legends is the way the developers managed to translate the breakneck pace of "Burnout 3" to a handheld. [Nov 2005, p.154]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    The quality of the raccoon's second release is staggering, setting the bar awfully high for his jumpy brethren. [Nov 2004, p.142]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 88 Critic Score
    Burnout Revenge is hard to rate. On almost every level, it's superior to Burnout 3, yet it lacks the impact of that game, which had so many pieces come together to create arguably the best arcade-racing experience ever.
    • 83 Metascore
    • 88 Critic Score
    A better game than "THUG", and in turn is the most finely polished extreme-sports game ever released...However, the degree to which it improved doesn't match the jump seen from "Tony 4" to "THUG", something fans should know before taking the plunge. [Dec 2004, p.144]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 88 Critic Score
    The best-looking (you heard me, Live), best-playing game of basketball you’ll find. [Jan 2002, p.231]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 88 Critic Score
    Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    The fast gameplay, ample strategy, and gorgeous graphics make it hopelessly addicting. [Sept 2001, p.144]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 88 Critic Score
    What makes this game such a wonderful and hellacious journey into the heart of warfare is its ability to let chaos reign. [May 2005, p.122]
    • 89 Metascore
    • 88 Critic Score
    The excellent stealth gameplay, tangible sense of danger, and believable scenario (take that, "MGS2") render this a must-play experience. [May 2003, p.120]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 88 Critic Score
    It's playing solo that puts this one over the top. Creating a custom hoopster and earning respect never feels repetitive. [March 2005, p.116]
    • 93 Metascore
    • 88 Critic Score
    As good as it gets. The "FIFA" series may have a bit more flash, but Eleven is top of the table when it comes to gameplay - and that's all that counts with soccer. [March 2004, p.118]
    • 81 Metascore
    • 88 Critic Score
    It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]
    • 86 Metascore
    • 88 Critic Score
    The whole of what's here still stuns in the uncompromising GTA way, putting it--with sister game "Liberty City Stories"--leagues above anything else on the PSP. [Jan. 2007, p.108]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 88 Critic Score
    It's unlike anything else you've ever played, and so you may love it or you may hate it. Count me firmly in the "love" boat. [Nov 2005, p.142]
    • 86 Metascore
    • 88 Critic Score
    P3 proves RPGs don't need big budgets to be all-around awesome. [Sept 2007, p.96]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 88 Critic Score
    Don't overlook this title just because it's 2D; the graphics here are detailed and ingeniously designed - the current pinnacle of pixelated art and animation. Behind the pretty facade is a fighting system as deep as any classic of the genre. [Oct 2004, p.110]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 88 Critic Score
    It's playing solo that puts this one over the top. Creating a custom hoopster and earning respect never feels repetitive. [March 2005, p.116]
    • 85 Metascore
    • 88 Critic Score
    Scary, and I'm talkinng freaked-the-f***-out-at-3 a.m. scary. I mean it - afer an inexplicably horrific run-in with a blood-spewing bathtub at Brookhaven Hospital, sleep was out of the question for me. [Sept 2003, p.114]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    Wonderfully unique. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    The A.I. is even brainier than before (teams now put extra pressure on the goal when trailing and sit back with the ball when ahead), the shooting controls are less sensitive - a good thing - and the visuals are finally comparable to FIFA's.
    • 89 Metascore
    • 88 Critic Score
    What makes Duty so special is the A.I. Enemies make great use of cover; they charge when it's to their advantage and give up positions when they know they're beat; they actually seem to understand grenades, running from them or tossing them at the perfect spot to draw you out of hiding.
    • 90 Metascore
    • 88 Critic Score
    I felt liberated by the lack of a time limit in the sequel's new cave system, and you WILL get addicted to collecting every beautifully rendered junk trinket in the game. [Oct 2004, p.112]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    It's playing solo that puts this one over the top. Creating a custom hoopster and earning respect never feels repetitive. [March 2005, p.116]
    • 90 Metascore
    • 88 Critic Score
    Everything your typical RPG is not - fast-paced, action-oriented, colorful and lighthearted - yet it's the best game the genre has seen on the GBA. [Jan 2004, p.162]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 88 Critic Score
    The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    Exactly the sequel I'd hoped for... Scarily addictive - I found myself awake until the wee hours playing to unlock past NBA greats and upgrade my own player's attributes. [May 2003, p.118]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    The range of multiplayer games and user-created race routes means near-limitless replay value and the chance to earn cred on a much larger street. [June 2003, p.111]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    For the second consecutive year, it leaves the competition slack-jawed and two steps behind with its finesse game. Aside from being the best looking of the latest hockey titles, it's also the most realistic. [Oct 2003, p.138]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    The addition of a dash to the GBA version makes exploring snappy, and the redone graphics look great. [Feb 2006, p.112]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 88 Critic Score
    A sprawling, horrific 3D action game starring a guy with a very weak chin. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 88 Critic Score
    Minor complaints, though--this is the most creative and entertaining music game this side of "Guitar Hero". [Dec. 2006, p.151]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 88 Critic Score
    Just sucks this head-scratcher will probably get lost inside Mario's galaxy this winter. [Holiday 2007, p.67]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 88 Critic Score
    What elevates this Wolf above the FPS pack is its online aspect. The different playable characters and match types give multiplayer a unique emphasis on teamwork that's a perfect match for Xbox Live's voice-chat capability. [July 2003, p.105]
    • 88 Metascore
    • 88 Critic Score
    The drift mechanics have been completely restored, resulting in a racing game that offers 100 percent adrenaline-fueled, arcade-style fun. [May 2005, p.92]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 88 Critic Score
    Totally addictive and innovative, and embarrassing to play in public, to boot! (Everything I like in a game.) [March 2005, p.133]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    Hardcore gamers will savor every beautiful moment of Orta, and they'll keep playing it religiously to unlock the vast trove of amazing secrets - hidden stages, riders, cinemas, and an entire separate game. [Feb 2003, p.157]
    • 85 Metascore
    • 88 Critic Score
    The controls are indeed a dream, effectively putting to rest the notion that a strategy game can't work on a console. [Aug 2008, p.70]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    It's a steep, steep difficulty curve...but extremely rewarding once you conquer it. [Aug 2007, p.84]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 87 Critic Score
    The hardcore MVP player will dig getting a read on the ball as it leaves the pitcher's hand. Maybe 2K Games can steal this feature next season - EA surely won't need it. [April 2005, p.112]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    The hardcore MVP player will dig getting a read on the ball as it leaves the pitcher's hand. Maybe 2K Games can steal this feature next season - EA surely won't need it. [April 2005, p.112]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 87 Critic Score
    With a cast of well-written characters, branching conservations, and a cool interface, this is the adventure the DS has been dying for. [Feb. 2007, p.97]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 87 Critic Score
    This is the first stealth FPS I've played that actually works. From it's near-perfect melee controls and truly next-generation-level graphics to the pacing imbedded in its taut narrative, Riddick is a must-see, must-play, must-buy Xbox classic. [July 2004, p.100]
    • 90 Metascore
    • 87 Critic Score
    Still, it's a solid end to the Prime trilogy. [Nov 2007, p.98]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    The red-hot Wii gets an entertaining new "Mario" platformer that fills the crucial gap the delayed "Super Mario Galaxy" should have occupied. [May 2007, p.76]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 87 Critic Score
    Factor in a slick presentation, sweet unlockables, and Wi-Fi multiplayer for many games, and it's a must-have PSP release. [May 2006, p.106]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    The best part of all, though, is the story mode, which not only has a great create-a-fighter option, but also a surprisingly good story that almost flawlessly ties all aspects of the game together. [Nov 2004, p.132]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    The foliage resembles that found in a pop-up book, the mingames are growing old, and though "2004" revolutionized the game, 2005 is mostly spit and polish. [Nov 2004, p.138]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 87 Critic Score
    By all rights, a "Zelda" game controlled entirely by stylus should be a disaster, but somehow Nintendo has performed a miracle. [Nov 2007, p.114]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    The hardcore MVP player will dig getting a read on the ball as it leaves the pitcher's hand. Maybe 2K Games can steal this feature next season - EA surely won't need it. [April 2005, p.112]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 87 Critic Score
    Two necessary fixes, EA: 08 needs more online options, and let my QB get some air under the ball. Otherwise, this is brilliant. [Sept 2007, p.87]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    The virtual soap operas I inevitably create keep me totally hooked. [May 2003, p.128]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    DUB redlines on the gorgeous meter. Everything blurs and tunnels to help convey a giddy feeling of speed-and then you hit the nitrous.
    • 90 Metascore
    • 87 Critic Score
    Everything runs silky smooth, the PS2 pad actually seems to respond better than the GC controller, and except for the occasional bit of grainy graphics, this is a perfect replica of the original. [Oct 2004, p.106]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    Genuinely new content doesn't abound, but Sigma remains such an expansive, challenging, and well-paced thrill ride that you won't care. [July 2007, p.84]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    In Advance Tour, all the extraneous questing, character building, and item collecting just works. [July 2004, p.106]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    The foliage resembles that found in a pop-up book, the mingames are growing old, and though "2004" revolutionized the game, 2005 is mostly spit and polish. [Nov 2004, p.138]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    There are some potholes - the graphics get choppy at times, and the retail-car challenges seem tacked on - but the sheer variety is something that even non-NASCAR fans will find addictive. [Oct 2004, p.98]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Ultimately, it's another addictive treadmill of a game that offers nearly limitless replayability and depth. [July 2007, p.94]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    All serious gamers should check this one out. [Mar 2008, p.85]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 87 Critic Score
    The foliage resembles that found in a pop-up book, the mingames are growing old, and though "2004" revolutionized the game, 2005 is mostly spit and polish. [Nov 2004, p.138]
    • Electronic Gaming Monthly

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