Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Gears of War 2
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 91 Metascore
    • 87 Critic Score
    Online Mario Kart has one fatal flaw--you'll have to accept that you aren't actually the world's greatest Kart player. And even if you are the world's greatest, you can't rub it in, what with no chat options.
    • 91 Metascore
    • 87 Critic Score
    Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience. [July 2007, p.82]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 87 Critic Score
    The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens. [Jan 2006, p.116]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 87 Critic Score
    While the on-field action feels sluggish and unresponsive at first, you soon learn to work with the pace of the game and play it like you would the sport, rather than just the videogame. [Nov 2007, p.107]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 87 Critic Score
    The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.
    • 84 Metascore
    • 87 Critic Score
    For something to tug on the heartstrings to the degree that Viva Pinata does is stunning. [Jan. 2007, p.97]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Ultimately, it's another addictive treadmill of a game that offers nearly limitless replayability and depth. [July 2007, p.94]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 87 Critic Score
    DQ8 is so freaking big that it's almost like the dandy RPG fan's answer to "Grand Theft Auto: San Andreas." [Dec 2005, p.154]
    • 83 Metascore
    • 87 Critic Score
    The adventure genre (hell, the industry in general) should take notes. If your mind's open, let this one in.
    • 90 Metascore
    • 87 Critic Score
    A must for car-loving 360 owners. [Aug 2007, p.80]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 87 Critic Score
    The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.
    • 81 Metascore
    • 87 Critic Score
    While the on-field action feels sluggish and unresponsive at first, you soon learn to work with the pace of the game and play it like you would the sport, rather than just the videogame. [Nov 2007, p.107]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 87 Critic Score
    There are some potholes - the graphics get choppy at times, and the retail-car challenges seem tacked on - but the sheer variety is something that even non-NASCAR fans will find addictive. [Oct 2004, p.98]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    Who needs the real-world risk when you can play the finest, most realistic motocycle-racing game on a console? [July 2002, p.124]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 87 Critic Score
    Old school in every possible way. [Jan 2003, p.173]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 87 Critic Score
    Every orifice oozes Pokemon quality - everything but the flippers themselves have some kind of link to the Pokeverse. [Nov 2003, p.202]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 87 Critic Score
    The 2K2 [computer opponents], however, can light it up with more ferocity than a pit bull at a beef jerky convention. [Mar 2002, p.138]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Astroy Boy assaults you with old-school charm. Factor in snazzy visuals, tight controls, and demanding difficulty, and you get a solid purchase...and one that's not just for kids. [Sept 2004, p.110]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 87 Critic Score
    The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.
    • 83 Metascore
    • 87 Critic Score
    The more you play, the more you realize just how much freedom you have... [yet t]here's something kind of sick about tending to a virtual character's toilet and hygiene needs while neglecting my own. [Feb 2003, p.140]
    • 84 Metascore
    • 87 Critic Score
    The best part of all, though, is the story mode, which not only has a great create-a-fighter option, but also a surprisingly good story that almost flawlessly ties all aspects of the game together. [Nov 2004, p.132]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    Although not necessarily its core mechanic, few things are more satisfying in Mercenaries than blowing crap up, and the enormous variety of methods with which you can do that makes it an absolute joy to play... The first truly great game of 2005. [Feb 2005, p.101]
    • 84 Metascore
    • 87 Critic Score
    The adventure genre (hell, the industry in general) should take notes. If your mind's open, let this one in.
    • 85 Metascore
    • 87 Critic Score
    Predictably slick graphics, haunting tunes, challenging bosses, and pinpoint control once again make this a perfectly engrossing DS quest. [Jan. 2007, p.110]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 87 Critic Score
    Everything about Warriors is imaginative at its mind-blowing best. And it's all packaged with some amazing graphics, a haunting soundtrack, perfect controls, and enough gameplay to last over 20 hours if you're the thorough type. Don't miss it. [Dec 2004, p.164]
    • 84 Metascore
    • 87 Critic Score
    DUB redlines on the gorgeous meter. Everything blurs and tunnels to help convey a giddy feeling of speed—and then you hit the nitrous.
    • 83 Metascore
    • 87 Critic Score
    Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    Although not necessarily its core mechanic, few things are more satisfying in Mercenaries than blowing crap up, and the enormous variety of methods with which you can do that makes it an absolute joy to play... The first truly great game of 2005. [Feb 2005, p.101]
    • 75 Metascore
    • 87 Critic Score
    Stubbs is required playing for anyone who craves more bold originality than our current gaming culture churns out. [Jan 2006, p.124]
    • 74 Metascore
    • 87 Critic Score
    "Brain Age" is the type of game that makes you react; this is a game that makes you think--and even punishes trial and error (which I found out the hard way). [July 2007, p.96]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 87 Critic Score
    ICO
    With its sumptuous visuals, intuitive problem solving, and affectionately crafted storyline, Ico is like a favorite bedtime story that bears listening to over and over again. [Nov 2001, p.208]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 87 Critic Score
    Joe's style is his substance. His story may amount to so much fluff, but the flimsy plot is only pretense for the near-perfect gameplay you'll find in this comic book come to life. [Nov 2003, p.192]
    • 71 Metascore
    • 87 Critic Score
    Somehow, developer Sonic Team managed to meld everything great about the previous PSOs (aesthetic beauty, and engaging online community, and the never-ending quest for better equipment) with a simple, addictive card game. [Apr 2004, p.128]
    • 86 Metascore
    • 86 Critic Score
    Enough creepiness to make Christopher Walken uncomfortable. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 86 Critic Score
    As an example of how to forge a modern action game for DS, Dragon Sword has no equal. [Apr 2008, p.80]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 86 Critic Score
    "Groovy," "trippy"...however you want to describe it, Extreme does right by the classic. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 86 Critic Score
    The game that would start a Mario-themed party-game revolution. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 86 Critic Score
    Success is 30 percent planning, 30 percent persistance, and about 80 percent luck--making for a challenging, infuriating, but deeply rewarding experience. [May 2008, p.89]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 86 Critic Score
    Grab three friends, then get ready for the best in multiplayer mayhem. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 86 Critic Score
    Put your high-priced cars on the line in this racing sequel. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 86 Critic Score
    It's not perfect, but it's refreshingly original. [May 2008, p. 88]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 86 Critic Score
    It's the puzzles that make the game so rewarding. They're tough, sure, and many are downright brilliant in design. Working Designs, as always, did an excellent job translating the dialogue and story, although, their trademark humor is toned down a bit. [Feb 1998]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 86 Critic Score
    Blast Works sure looks juvenile, but it's not a bad shooter--it's an enhanced version of "Tumiki Fighters", an indie PC game that uses "Katamari Damacy"-like mechanics. [June 2008, p.76]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 86 Critic Score
    Core defines "great portable experience." [Apr 2008, p.86]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 86 Critic Score
    "Groovy," "trippy"...however you want to describe it, Extreme does right by the classic. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    All in all, this raccoon's game is still fun - no need to call Animal Control just yet. [Nov 2005, p.146]
    • Electronic Gaming Monthly
    • 93 Metascore
    • 85 Critic Score
    Combines the best of the first two games. [Oct 2001, p.156]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 85 Critic Score
    Nocturne is flat-out stunning - to my mind, it's one of the most distinctive-looking games of the generation. [Dec 2004, p.161]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    No other 2D fighter offers the same weirdly perfect blend of tight controls, intuitive moves, and lovable characters. [Sept 2004, p.105]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 85 Critic Score
    Everything's fun and exhilarating, but it never builds to more than the sum of its parts. Just keep your expectations in the right place, and you'll enjoy your time in the tropical sun. [Holiday 2007, p.76]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    It's not the nice visuals that make NightFire worth playing - the amazing gameplay is the main draw. [Jan 2003, p.196]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 85 Critic Score
    An enjoyable game that's always challenging but never frustrating. [June 2002, p.118]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    Simply the best online racer yet. [Aug 2003, p.116]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    Thanks to some intelligent tweaks, you'll now find a much better balance between offense and defense. It's not as easy to blow by a defender on the perimeter, but when you do, the adjusted A.I. compensates and another defender picks you up.
    • 86 Metascore
    • 85 Critic Score
    Exploring a massive, multilayered Zelda dungeon with three other people definitely ranks up there among the most satisfying multiplayer gaming experiences I've ever had - online or off. [July 2004, p.104]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    Fight Night does what any good "sports sim" should: It teaches you how to excel at the sport it sims while still remaining fun, somehow. [May 2004, p.87]
    • 83 Metascore
    • 85 Critic Score
    Fusion's control, graphics and tracks are so spot-on that once mastered, weaving through the curves at supersonic speeds becomes second-nature. [June 2002, p.112]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 85 Critic Score
    Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single-player experience, thanks in part to the new minigames. [Feb 2005, p.98]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    Street perfectly blends the arcadey feel of old-school "NFL Blitz" games with "NBA Street's" flamboyant antics. [March 2004, p.112]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    The new Freeze steps (where you hold your foot down in one direction for multiple beats) are a great addition to the high-steppin' action. [Dec 2002, p.202]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Devil May Cry 4 is easily the best DMC since the original--and it's loaded with massive replay value--but some puzzling design choices ensure that Capcom still has plenty of work to do. [Mar 2008, p.77]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 85 Critic Score
    [It will] suck you in faster than an arrow into a gelatinous cube. [Jan 2002, p.202]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    These are far and away the best versions of Final Fantasy I & II to date, with updated scripts, awesome new bonus dungeons, and superb visuals and sound. [Holiday 2004, p.142]
    • 85 Metascore
    • 85 Critic Score
    But with each new feature comes a downside: First-person aiming makes regular combat easier...but it also makes boss battles far <I>too</I> easy; the new cut-scenes are brilliantly produced...when they're not overdosing on painfully cliched bullet-time effects; and the graphical overhaul is nice...but we know GameCube is capable of better. [Apr 2004, p.126]
    • 92 Metascore
    • 85 Critic Score
    "We're mature!" No, you're not. You're just a fun action/shooter/junior-high simulator. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    You don't have to invest a bazillion hours to unlock the sweet rides. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 85 Critic Score
    In direct contrast to "Steel Battalion," MechAssault is flashy, fast, and instantly gratifying. [Jan 2003, p.198]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 85 Critic Score
    You'll get plenty of quick-fun fixes from just free-skating around and linking tricks. [May 2002, p.115]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    May be old, but it's still one of the best puzzle games ever made. Thankfully, this handheld incarnation delivers a stunningly accurate port. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    Unless you're completely worn out on the series, you'll find this to be one of the best action games on the GBA. [Apr 2003, p.132]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    The goofy dialogue, smooth difficulty curve, and inherent fun of taking something small and building it into something big are all things you just can't find anywhere else on the game shelf. Bravo. [Nov 2004, p.140]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    The result is a game that casual racers can handle, while real F1 geeks can turn all the realism up to full and enjoy one of the most competent F1 sims this side of the PC. [Sept 2002, p.150]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    A pocket adrenaline rush; it's the perfect complement to the more moderately paced Mario games already in your collection. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 85 Critic Score
    Street possesses electrifying gameplay with kick-you-in the teeth animations and visuals. [Sept 2001, p.141]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    This is the fastest, best-handling F1 game since Bizarre Creations&#146; F1 &#146;97. [Feb 2002, p.168]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    Quite possibly the best superhero game to date. A slow start soon gives way to "God of War" intensity that takes of and never looks back. [Sept 2005, p.108]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 85 Critic Score
    There's a surprising amount of fun stuff here, if you have the patience to see it all. [Feb 2005, p.115]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 85 Critic Score
    It's right up there with "Metal Gear Solid 2" as the best action the PS2 has to offer. Play it. [August 2002, p.126]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    It's fairly shocking that a game this fast works this well on a handheld system. [June 2005, p.108]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 85 Critic Score
    Street perfectly blends the arcadey feel of old-school "NFL Blitz" games with "NBA Street's" flamboyant antics. [March 2004, p.112]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    For children of the 'Cube who've never smuggled, Warzones is a great deal. [Sept 2002, p.162]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    I don’t know what kind of smack the graphics are on, but they just pop out of the screen at an almost unbearable intensity; it’s a very cool effect. [Mar 2002, p.136]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 85 Critic Score
    It's "SSX Tricky" on water. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    This sequel makes it fun to be the Prince again.
    • 85 Metascore
    • 85 Critic Score
    Thanks to some intelligent tweaks, you'll now find a much better balance between offense and defense. It's not as easy to blow by a defender on the perimeter, but when you do, the adjusted A.I. compensates and another defender picks you up.
    • 85 Metascore
    • 85 Critic Score
    "Out of this World"-style gameplay never looked so good. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 85 Critic Score
    Blocky 3D brawler borrowed from "Virtua Fighter" to bring grade-A whoop ass to Sony's console. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    I'm a hardcore basketball fan, so 2K6 had me immersed immediately. The upgraded graphics help, but it's the ingenious shot stick that really dominates the feel of the game.
    • 81 Metascore
    • 85 Critic Score
    This mind-boggling sequel to cult hits "Disgaea" and "La Pucelle: Tactics" is easily the most overwhelming game I've ever played, with almost infinite aspects to consider. [Oct 2004, p.108]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    A surprisingly captivating little adventure. Its main selling point - the sun sensor - is one of the most original ideas to come along in years, although it's not always practical. [Oct 2003, p.164]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    It may not only threaten to take over your life, but also frustrate the heck out of you. [June 2004, p.98]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 85 Critic Score
    Battling against real opponents on Xbox Live is a blast, but teaming up with buddies for relay and rally races is where it's really at. [Dec 2003, p.228]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single-player experience, thanks in part to the new minigames. [Feb 2005, p.98]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 85 Critic Score
    Taking the checkered flag involves strategy, which the Grudge/Alliance feature exemplifies perfectly. Still, the controls are a bit too unforgiving for the casual racing fan. [Oct 2003, p.132]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    Street perfectly blends the arcadey feel of old-school "NFL Blitz" games with "NBA Street's" flamboyant antics. [March 2004, p.112]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    With smooth graphics, fast action, and intuitive controls, plus Xbox Live or network multiplayer matches, UC's easy to enjoy. [Jan 2003, p.85]
    • Electronic Gaming Monthly