Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 The Legend of Zelda: Twilight Princess
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 81 Metascore
    • 80 Critic Score
    Most hockey games serve up similarly snazzy visuals, tight control, and expansive options, but none of 'em focus on purely wild-and-fun gameplay like this. [Oct 2003, p.136]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 80 Critic Score
    Even though it's easier than before to bail yourself out with Plan B and a submachine gun if you do get caught, the subtler assassinations are usually worth the trying and dying. [June 2004, p.90]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 80 Critic Score
    Words of warning: You need to give squad-based shooter Vegas some time to grow on you, particularly in the fairly short single-player campaign. [Jan. 2007, p.100]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 80 Critic Score
    If you're looking for your next "Halo" fix, make no mistake, you will hate this game. But if you're looking for something different and challenging, Flashpoint is it. [Jan 2006, p.124]
    • 76 Metascore
    • 80 Critic Score
    Underworld is an excursion worth taking for fans of low-impact, low-commitment adventuring; I just wanted more. [Jan 2009, p.71]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    Nintendo's interpretation of Namco's signature racer is surprisingly good. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 80 Critic Score
    2K5 looks better, moves better, and controls more intuitively than EA's hoopster. [Dec 2004, p.158]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 80 Critic Score
    It's easily worthy of a spot alongside the best giant-robot games ever. [Nov 2002, p.300]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 80 Critic Score
    This is the only next-generation game title that realistically re-creates every facet of the game...The graphics, animation and sound are much improved. [Mar 2002, p.135]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 80 Critic Score
    OK yeah, the game's tough—as in Ninja Gaiden, you'll have to learn certain techniques to beat particular enemies. But the action is so much more interesting and entertaining in DMC3 than it was in the previous games, thanks mainly to the new fighting-style system, I didn't really mind the difficulty.
    • 75 Metascore
    • 80 Critic Score
    I welcome the Godfather into the GTA family, though I can't say it'll be running the place anytime soon. [May 2006, p.93]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 80 Critic Score
    2K5 looks better, moves better, and controls more intuitively than EA's hoopster. [Dec 2004, p.158]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 80 Critic Score
    The sense of speed is incredible. [July 2002, p.122]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 80 Critic Score
    Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    I've wanted to play an online Capcom fighter for a long time now, and CvS2 is more than I could've hoped for. Online play is surprisingly smooth. [Feb 2003, p.152]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    With 64 levels, versus and co-op, and Retro-Evolved included, Galaxies has tons to love, even if the standard control's busted. [Holiday 2007, p.57]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 80 Critic Score
    Its combo of intense, old-school action-shooter gameplay... with entirely original elements (the sonar effect is genius) has me hooked. [Nov 2002, p.298]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 80 Critic Score
    It's still quite a good game--I just wonder why it feels like a step back from the previous trology. [Jan 2009, p.69]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 80 Critic Score
    It may not be the only game to put the Wii Remote through its paces, but it's certainly the most interesting. [Feb. 2007, p.82]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    The game's approach to controlling a giant, transforming robot is probably the freshest ever conceived. [Dec 2002, p.80]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 80 Critic Score
    This year's MX is certainly the most professional motocross game I've played - the physics are flawless and every race has nail-biter potential, even if you're dead last heading into the final lap. [Apr 2004, p.118]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 80 Critic Score
    With gorgeous visuals, a lush and sometimes haunting soundtrack, and the ability to download new powers, Dust is a brilliant counterpoint to the shooter-heavy Xbox Live lineup. [March 2005, p.129]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    This year's MX is certainly the most professional motocross game I've played - the physics are flawless and every race has nail-biter potential, even if you're dead last heading into the final lap. [Apr 2004, p.118]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 80 Critic Score
    Cool characters and inventive locales also make a difference. [Nov 2002, p.283]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 80 Critic Score
    It does an incredible job of re-creating the show's fast-paced mech combat by combining slick animation and spot-on controls. [Nov 2002, p.302]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 78 Critic Score
    Great bosses, plenty of maneuvers, maybe a little short, but packed with quality fun. [Holiday 2004, p.100]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 78 Critic Score
    The revamped control is an interesting step forward; now all that's missing is a thick layer of polish. [Oct. 2006, p.106]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 78 Critic Score
    Almost all the games here are interesting, challenging, and enjoyable. [Sept 2005, p.110]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Look past the low-brow trappings, and you'll find a kick-ass competition that's easy playing for parties yet complex enough to warrant practice. [Sept 2003, p.132]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Thanks to the awesomely balanced difficulty curve, I haven't had this much fun dungeon-crawling since "Diablo II." [Apr 2008, p.82]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 78 Critic Score
    It's a fun, beautiful, and intense alien-zombie game wrapped around a mediocre sci-fi horror center. [Dec 2008, p.70]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 78 Critic Score
    What an awesome surprise - DD wasn't even on my radar, but it deftly mixes "Road Rash's" two-wheeled combat with "SSX's" long and crazy downhill drops to create one hell of a rush. [Aug 2003, p.121]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    Developer WayForward has delivered what Konami of Japan was largely too afraid to give us: a straight-up, balls-to-the-wall, classic-feeling Contra. [Holiday 2007, p.86]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 78 Critic Score
    Many a "Sonic" fan will get a lot out of this. I just wanna see Sonic Team break some ground. Maybe next time. [Oct 2003, p.160]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 78 Critic Score
    Sonic and pals have never looked better in 2D. Still, I could've done without Knuckles and Amy. [Mar 2002, p.146]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    You'll find way more pimp than punk here. [Apr 2008, p.72]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 78 Critic Score
    The mesmerizing visual details--grass stains on uniforms, a mega variety of tackle animations, awesome stadium re-creations--more than live up to the hype, but the actual gameplay is why I'm planning to upgrade my hardware.
    • 89 Metascore
    • 78 Critic Score
    If you're not a hardcore fan of the genre, GX will fast make you furious. The game's punishing difficulty will push many gamers past single-digit exclamations and into an extended rant of DEFCON 1-level profanity... But a lot of you are looking for an ultradifficult racing challenge. Here it is. [Oct 2003, p.158]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 78 Critic Score
    With the fog finally pushed back to a manageable horizon and smooth gameplay, this is the version to get. [May 2005, p.134]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    The remake sports improved visuals, some new battles, and a top-notch updated localization, but sadly, the battle animations are terrible. Otherwise, though, my complaints are few. [July 2004, p.107]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 78 Critic Score
    The difficulty will undoubtedly polarize, but as something unique, Skate is more than welcome. [Nov 2007, p.108]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 78 Critic Score
    Almost a wrestling fan's dream come true. But there's one thing that's keeping it from achieving greatness: the incredibly dull Create-A-Superstar mode. [August 2002, p.137]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 78 Critic Score
    Great bosses, plenty of maneuvers, maybe a little short, but packed with quality fun. [Holiday 2004, p.100]
    • 71 Metascore
    • 78 Critic Score
    The package feels a bit light (only six levels and two very similar modes)—a bit more like an arcade game than a console game. Still, it's an authentically new experience in a sea of holiday sequels.
    • 84 Metascore
    • 78 Critic Score
    Dicing up the undead with your oversized Ginsu knife is a helluva lot of fun (if you can live with the occasionally annoying camera angles). [Oct 2002, p.188]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 78 Critic Score
    Nowadays, the game’s blocky, out-of-proportion players are showing their age. [Dec 2001, p.260]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 78 Critic Score
    You really have to concentrate on becoming a multitasking fiend - it may look simple, but there's a lot of strategy. [Apr 2005, p.135]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    While the A.I. could use some improvement (one guard spots you, and they all suddenly know where you are), it's the save system that totally knocks a point off for me. [June 2006, p.112]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Field Commander isn't bad. It just lacks "Advance Wars'" energy and verve, leaving you with a game in traditional military drag with solid but uncompelling gameplay.[June 2006, p.118]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    Like any good golf game, amidst all the cartoony graphics, silly sound bites, and tropical-themed songs, somehow it makes you feel like you're a real golfer. [Oct 2003, p.162]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 78 Critic Score
    The difficulty will undoubtedly polarize, but as something unique, Skate is more than welcome. [Nov 2007, p.108]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 78 Critic Score
    First, it provides an engaging story (told through beautiful cut-scenes that kept me on my toes till the very end. Second...building up each legion's stats keeps the action from feeling monotonous. [July 2003, p.112]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    The game's addictive job system makes plowing through the fun battles worthwhile. [Dec. 2006, p.152]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 78 Critic Score
    Rez
    It’s the first shooter I’ve played that’s demanded not just my reflexes, but also my intuition. A trip worth taking. [Feb 2002, p.156]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    Phoenix Wright latecomers risk confusion, but invested fans get a well-plotted conclusion to the trilogy--and that's what's important. [Dec 2007, p.126]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 78 Critic Score
    Whatever your skill level, good luck finishing the last three levels without unlimited credits. [Nov 2004, p.143]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    Slicing through goblins and Amazon elf gals while controlling multiple armies may sound hopelessly complicated on paper, but the brilliant control scheme keeps you from feeling lost. [Nov 2004, p.150]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    SSS ensures a quick, pick-me-up rush of fun. [May 2002, p.113]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    While the A.I. could use some improvement (one guard spots you, and they all suddenly know where you are), it's the save system that totally knocks a point off for me. [June 2006, p.112]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    Once you adapt to the slightly weird controls and learn to deal with the unpredictable enemy A.I., you'll find a good-looking game that does an excellent job of putting you in a hitman's shoes. [Aug 2003, p.121]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Forget Pat Benetar, I guess I only like this Battlefield--for its online play. [Jun 2006, p.109]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 78 Critic Score
    The polished fighting engine steals the show, though, bringing an engrossing level of strategy to the table. [may 2007, p.88]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    Far deeper than most first-person shooters...A game that makes great use of its license. [Dec 2002, p.270]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    Intense, exciting and hella fun. [Dec 2002, p.270]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 78 Critic Score
    I'm not sure what upsets me more: the horrendous mess that is Perfect Dark Zero's single-player game or all the glowing reviews out there (including Che's). Are these crazies playing the same game as me?
    • 79 Metascore
    • 78 Critic Score
    The combination of toe-tappin' music, retro-futuristic style, and rapid-fire pacing injects Space Channel with an infectious, addictive quality. [Dec 2003, p.210]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 78 Critic Score
    After the novelty wars off, the gameplay can get monotonous. [Feb 2002, p.166]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    If it weren't for the local multiplayer, this repackaging would seem almost pointless. But getting 10 people in a room all going crazy with items (Mario Kart-style zingers you throw at your opponents) is truly fun.
    • 86 Metascore
    • 78 Critic Score
    I guarantee nine out of 10 fans of the original "AC" will be disappointed with this one. Oh, we'll still spend hours with it, sucked into its insanity, but this certainly isn't the sequel we were hoping for. [Jan 2005, p.132]
    • 74 Metascore
    • 78 Critic Score
    For a game called Rivals, I expected a little more personality...you know, maybe some actual characters or confrontations. [May 2005, p.94]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 78 Critic Score
    It's a fun, beautiful, and intense alien-zombie game wrapped around a mediocre sci-fi horror center. [Dec 2008, p.70]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 78 Critic Score
    Gives the series the injection of fun it sorely needed. Updated graphics are only the beginning. The other tweaks, like the ability to see your highest grade for all three difficulties on a song at once, sneak up on you, but they make so much sense you wonder why it took this long for them to be implemented.
    • 73 Metascore
    • 78 Critic Score
    There's no franchise mode, but I'll swap wireless multiplay for that any day. [May 2005, p.96]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 78 Critic Score
    Three out of three EGM reviewers agree: Black Arrow is almost indistinguishable from the original Rainbow Six 3...Besides new maps and a few new modes, there's nothing different about Black Arrow's gameplay. [Sept 2004, p.106]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 78 Critic Score
    The interface may be intimidating, but the strategy is deep, and the many come-from-behind victories are near exhilarating. [Feb 2008, p.82]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    You won't be disappointed with this game's high octane pace, simple arcade controls, and flamboyant finishers. [July 2003, p.112]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 77 Critic Score
    A beautiful game...The problem, though, is that Smilebit is guilty of design overkill, and it negatively affects the overall experience. [Apr 2002, p.142]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 77 Critic Score
    Were it not for the sometimes-unclear objectives (coupled with a tough-to-follow map); puzzles that almost always involve throwing an enemy into a wall, spikes, and the like; and some minor annoyances, this one would be award worthy.
    • 84 Metascore
    • 77 Critic Score
    Nothing beats wondering weather something will work - can I possess that sniper in the watchtower, make him shoot the other sentries, then dive to his own death - and discovering that it does. [Aug 2004, p.102]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 77 Critic Score
    I defy anyone, whether they care about big monsters or not, to pick this game up and not experience two things. First, they'll develop rudimentary skills within about a minute or two of play, and second, they'll have an enormous amount of fun. [Feb 2003, p.142]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 77 Critic Score
    But it can't match San Andreas' scope, and as good as the game is, I found myself treading between boredom and frustration more than I'd like.
    • 74 Metascore
    • 77 Critic Score
    As a game, it's merely OK, but as a creative toolbox, it's exceptional. [June 2003, p.121]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 77 Critic Score
    The other big addition to this year's Smackdown! is nearly lag-free online play, though playing only standard singles matches quickly grows boring. [Holiday 2004, p.122]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 77 Critic Score
    Eventually, my impatience with the same little games set in like seasickness, but the quests and fleet of ships and play-as-dastardly-as-you-dare piracy kept me from hopping overboard.
    • 77 Metascore
    • 77 Critic Score
    Admittedly, I would rather go through a season of the deep-pitching "MVP Baseball" or option-heavy "ESPN" over this, but if you don't ahve someone to play alongside you, SlugFest ain't a bad consolation. [Aug 2004, p.100]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 77 Critic Score
    It’s so fulfilling, almost therapeutic, to layeth the smacketh down on a few of your buddies. [Jan 2002, p.221]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 77 Critic Score
    While it certainly doesn't reinvent the genre, Jeanne's gameplay wisely blends aspects from other successful tactical-RPGs. [Sept 2007, p.97]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 77 Critic Score
    When your boys start screaming as RPG rounds streak by, showering 'em with flying plaster and car parts, you'll feel silly for assuming you'd miss being the one pulling the trigger.
    • 79 Metascore
    • 77 Critic Score
    I was terribly bored the first couple of hours. Then I grew to like it more and more. But it never felt like a good Castlevania game - just a good action game. [Dec 2003, p.212]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 77 Critic Score
    Nothing beats wondering weather something will work - can I possess that sniper in the watchtower, make him shoot the other sentries, then dive to his own death - and discovering that it does. [Aug 2004, p.102]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 77 Critic Score
    Another cool feature is the adrenaline button, which lets you control the intensity of your special moves and dunks. [Mar 2002, p.140]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    For the first time ever, pitching is actually as much fun as htting, thanks to a strategic, realistic interface that perfectly balances risks and rewards. [May 2003, p.113]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 77 Critic Score
    Greater emphasis is placed on timing and position to execute effective shots on the court, which makes it a little more difficult to get into than "Virtua Tennis"-style games, but ultimately more rewarding. [Aug 2004, p.104]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 77 Critic Score
    There's less oncoming traffic to compensate for the smaller screen, and I didn't quite feel the classic Midnight Club sense of speed like Demian did.
    • 85 Metascore
    • 77 Critic Score
    MotoGP re-creates the fast, dangerous world of bike racing better than any other game out there, with stop-on physics and a control scheme that's both newbie friendly and deep enough for the grizzled two-wheel veteran all at the same time. [Oct 2005, p.117]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 77 Critic Score
    There are a ton of extras to open up and a load of different modes to play, adding a lot of replay value that the original lacked. [Feb 2003, p.135]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 77 Critic Score
    Newcomers should stay away ("I can't duck? or shoot up?!"), but for those of us who grew up with Capcom's blue bomber, 30 bucks for this high-quality collection of old-school favorties is a steal. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 77 Critic Score
    It's just a shame the bosses don't reflect the creativity of the controls and level design - you'll face the same four foes, and as you progress, each one makes minimal alterations to its fighting style. [Apr 2005, p.134]
    • Electronic Gaming Monthly