Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War 2
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 52 Metascore
    • 45 Critic Score
    Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 45 Critic Score
    It's not bad, but it could have been much more. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 45 Critic Score
    The gameplay feels very unfinished. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 45 Critic Score
    The game deteriorates into a sloppy mess of nonsensical objectives, oh-so-awkward moments, and guards as brainy as microbes. [Oct 2004, p.110]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    Mediocre at best. [June 2002, p.118]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 45 Critic Score
    "Need for Speed Underground 2" did two years ago everything this game does, but with much more style and variety. [Nov. 2006, p.124]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 45 Critic Score
    This is a well-put-together mini-game masquerading as sports entertainment. [Dec 2002, p.250]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 45 Critic Score
    Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 45 Critic Score
    When it comes to graphics, it still almost looks like an N64 game…It’s worth renting QB Club 2002 just to play these mini-games. [Mar 2002, p.141]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 45 Critic Score
    The controls are sluggish, and combos are difficult to pull off because of the GBA's tiny directional pad. [Sept 2003, p.134]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    When forced to blindly jump, die, then discover what you missed, where I come from, that’s just cheating. [Dec 2001, p.238]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 45 Critic Score
    Instead, you get a short, straightforward adventure game with predictable puzzles and tedious, sloppy combat. [Oct. 2006, p.113]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 45 Critic Score
    A camera system that hates you dominates throughout. [Jan 2003, p.194]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 45 Critic Score
    The controls feel sluggish and unresponsive, the difficulty balance is ridiculous. [Jan 2002, p.222]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    Prophecy is little more than an endless procession of switches. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 45 Critic Score
    It's as simplistic a platformer as you can get. [May 2002, p.108]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 45 Critic Score
    Maybe if this blah shooter had better controls - and maybe if you haven't played a first-person bast-em-up since 1995 - it would be worth your time. Ah, who am I kidding. Coded Arms would still suck. [Aug 2005, p.119]
    • 67 Metascore
    • 45 Critic Score
    Put simply, this game looks awful...An excercise in frustration with clumsy controls and uneven level design. [Nov 2004, p.150]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    But mostly the gameplay comes down to trading fire with enemies who have way too much health and not ennough variety in battle tactics. [Nov. 2006, p.140]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 45 Critic Score
    What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.
    • 47 Metascore
    • 45 Critic Score
    The owners of the Tetris license have got to stop whoring it out. [Sept 2002, p.162]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 45 Critic Score
    By axing most of the series' normal role-playing elements, the developers have effectively devolved Dawn of Mana into a linear adventure-platformer. [June 2007, p.90]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 45 Critic Score
    The Columns formula really isn't that fun. [Mar 2002, p.146]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 45 Critic Score
    It's just mediocre all around. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.
    • 65 Metascore
    • 45 Critic Score
    Playing Tao Feng is a lot like diarrhea; the longer it lasts, the more irritated you get. [May 2003, p.134]
    • Electronic Gaming Monthly
    • 39 Metascore
    • 45 Critic Score
    Should be plenty fun for the very young ones in your family. [Mar 2002, p.141]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 44 Critic Score
    Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 44 Critic Score
    Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 43 Critic Score
    Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things.

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