Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War 2
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 82 Metascore
    • 72 Critic Score
    Repetitive, primitive and even a bit tedious...and I dug every minute of it. [Nov 2001, p.220]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Like most of Koei's games, Crimson Sea 2 has a learning curve as steep as a black-diamond slope. But put in the training time, and Sea 2 plays like a faster-paced "Phantasy Star Online." [May 2004, p.95]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 72 Critic Score
    Anyway, 07 plays just fine, but once again this edition leaves you wanting (and expecting) much more. [Dec. 2006, p.132]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    Get some friends together, though, and you've got one seriously fun multiplayer RPG. [Jan 2004, p.164]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 72 Critic Score
    Chronicles has the classic formula I’ve come to know and love. Frustratingly good difficulty, cool extras – an oldie but a goodie. [Nov 2001, p.216]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 72 Critic Score
    Business as usual. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 72 Critic Score
    Combat is where Blood Omen 2 really outshines previous games in the series. [June 2002, p.109]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 72 Critic Score
    The snazzy visuals will initially draw you in, but you'll stick around for the instinctive, responsive gameplay. [Dec 2003, p.201]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 72 Critic Score
    If you regularly immerse yourself in the crazy s*** that comes out of Japan, Disgaea 2 probably won't faze you. Everybody else: You've been warned. [Sept. 2006, p.99]
    • 65 Metascore
    • 72 Critic Score
    Kane & Lynch is a fun game to fly through in a couple days on "Aspirin" (easy) mode, but not deep or hardcore enough to hold up long term. [Holiday 2007, p.75]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    No, Revo's not bursting with originality or play options, but it's a solid racer that feels completely different from the competition. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    The visual upgrade will get you bby this season, 2K, but come back peddling the same lackluster feature set next year and I'm sendin' you to the minors. [Apr 2007, p.89]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    I admit it's no blockbuster, but Summoner, like Ms. Hilton's opus, still makes for a fine guilty-pleasure rental. [Nov. 2006, p.124]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    If you never tried the original, the prospect of replaying entire levels over and over after dying at the boss is probably more than you'll put up with, but fans will appreciate the elegance of Hunter's simplicity. [Mar 2006, p.114]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 72 Critic Score
    Sure, the controls aren't perfect--selecting units usually boils down to an all-or-nothing strategy--but that issue aside, UAW is a triumph. [May 2008, p.85]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Such humor made me stick with this tale, which otherwise suffers from mind-numbing hack-and-slash combat and dull dungeons--action-RPG cliches that are anything but funny. [Holiday 2004, p.102]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    The good news: The on-foot segments are mercifully short. They only spoil about a third of the game. The other two-thirds - the deep-space dogfighting, speederbike racing, and other vehicle missions - are as thrilling and stunning as ever.
    • 77 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game. [Jan 2006, p.119]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    Origins unfortunately also falls prey to the series' most notorious pitfall--crappy combat. [Dec 2007, p.128]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    Tremendously deep warrior-customization options and rich strategy elements make Gladius absolutely worthwhile and fun, but prepare to invest serious time. [Dec 2003, p.185]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
    • 81 Metascore
    • 72 Critic Score
    I respect the innovation found here, but I wish the game were a little more forgiving. [Nov 2005, p.160]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 72 Critic Score
    Tremendously deep warrior-customization options and rich strategy elements make Gladius absolutely worthwhile and fun, but prepare to invest serious time. [Dec 2003, p.185]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 72 Critic Score
    Sure, I applaud Sega for attempting to transform the single-player experience into something meatier, but poor voice acting and clumsy storytelling lend the proceedings a cheesy B-movie vibe. [Jan. 2007, p.101]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    The problem is, "Ruby" and "Sapphire" have been out for two years, and Emerald doesn't offer enough new content to differentiate itself. [July 2005, p.116]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 72 Critic Score
    Maybe I’m sadistic, but it’s the funniest stuff I’ve seen in a long time. [Feb 2002, p.152]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 72 Critic Score
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
    • Electronic Gaming Monthly

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