Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War 2
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 87 Metascore
    • 72 Critic Score
    The new alternate story and head-to-head multiplayer make it even more compelling than the PS2 original. [Dec 2007, p.128]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    So genuinely terrifying, you can't help but appreciate its incredible art direction. [Feb 2004, p.114]
    • 80 Metascore
    • 72 Critic Score
    Storywise, if developer Tri-Ace had slimmed down the boring, medieval planet section (which hogs about 70 percent of the game) and fast-tracked you to the crazy head trip that is the fourth dimension, Time could have been an awesome, shorter RPG. Instead, it's merely a solid, loooooong game. [Oct 2004, p.104]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    Multiplayer action shines - it's always a blast to vibrate your buddy's controller via the Taunt button after belting another pitch over the fences. Just don't expect "High Heat"-style complexity. [May 2003, p.113]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    From the crazy crowds to the way the camera shakes while shooting free throws, this edition even outshines longtime atmosphere king "March Madness". [Jan 2008, p.90]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
    • 79 Metascore
    • 72 Critic Score
    Hit & Run is so good at capturing the show's spirit and copying a great game ["GTA"] that it turns out to be real, honest-to-God fun for anyone who digs the show. [Oct 2003, p.140]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    A wicked weapons-based 2D delight that should bring joy to fans of fighting games everywhere. [Dec 2001, p.236]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    Hit & Run is so good at capturing the show's spirit and copying a great game ["GTA"] that it turns out to be real, honest-to-God fun for anyone who digs the show. [Oct 2003, p.140]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    I like how it's pretty easy to complete any of the levels, but achieving a gold star on each and collecting all the various coins and cards require strategy that's just challenging enough to stimulate the noggin here and there. [Nov. 2006, p.139]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    Aesthetics aside, this is no ordinary marble game: it's deeper, tougher, and generally pretty great. [Nov 2007, p.102]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    It's not perfect--the difficulty spikes randomly throughout and spamming units produces easy victories--but it's a step up from "Heroes of Mana". [Holiday 2007, p.87]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 72 Critic Score
    It's a bizarre mishmash of clashing styles, concepts and gameplay that, despite being all over the map, is still a must-play title. [Nov 2002, p.72]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 80 Metascore
    • 72 Critic Score
    I've never seen a game with such intolerable loading times. [Oct 2003, p.142]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    Tremendously deep warrior-customization options and rich strategy elements make Gladius absolutely worthwhile and fun, but prepare to invest serious time. [Dec 2003, p.185]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 72 Critic Score
    Improvements over last year's (extremely late) version of Blitz are minimal. [Nov 2002, p.298]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 72 Critic Score
    It's hard to top pummeling an opponent with a building you just ripped from its foundation. [Dec 2002, p.234]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    It's compelling enough to keep you retrying the more frustrating match types, plus put up with the stealth missions. Sure beats watching the History Channel. [March 2005, p.119]
    • 79 Metascore
    • 72 Critic Score
    It's hard not to look at all those features on the current-gen version - monster playbooks, Campus Legend mode, trick plays, special-teams tweaks - and wonder why a football game coming one generation after "Madden" on 360 doesn't have what you'll find on the PS2 or Xbox. [Aug 2006, p.84]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 72 Critic Score
    For one thing, storing and retrieving items is too much of a hassle. And second, whoever came up with the idea or permanently losing your valuables every time you die(which makes going back to finish the job much tougher)should have their head examined. [Nov. 2006, p.138]
    • 61 Metascore
    • 71 Critic Score
    By combining the original's gadgets and controls with "Mario Party"-esque minigames, Escape fails to be more than the sum of its parts. [Holiday 2004, p.108]
    • 73 Metascore
    • 71 Critic Score
    Quotation forthcoming. [July 2005]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 70 Critic Score
    It's old-fashioned, unpretentious fun, but fun that might be better suited to something that wasn't full price. [Dec 2002, p.218]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 70 Critic Score
    I’m happy to say that Namco’s fixed a lot of what made Tales 1 annoying while preserving its cooler aspects for their three-disc sequel. [Oct 2001, p.154]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Yeah, it controls fine and looks <i>fantastic</i>, but it suffers the same "been there, done that" feeling as other PS2-to-PSP ports, in this case with the added handicap of no online play. [Jun 2006, p.118]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    You must buy this rad $20 collection of 20 good, bad, and butt-ugly games. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 70 Critic Score
    This game is so supremely easy for anyone to pick up and play that what initially seems one-dimensional and lame ends up leading to awesome multiplayer. [Nov 2003, p.196]
    • Electronic Gaming Monthly

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