Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 73 Metascore
    • 70 Critic Score
    Once you’ve mastered the somewhat quirky camera zooms and the rules of the sport, EA’s Rugby becomes an enjoyable experience. [Sept 2001, p.145]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 70 Critic Score
    There's entertainment to be had with Extinction, but expect a lot of hair-pulling to go along with it. [Sept 2003, p.116]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 70 Critic Score
    Instincts' A.I. won't revolutionize the first-person-shooter genre, but the rest of the game is still pretty damn cool. [Nov 2005, p.150]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 70 Critic Score
    An excellent compromise between old-school SNK fighters and faster-paced, more fantastic Capcom titles on the DC today. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    With plenty of duets and no more story mode, this is the most party-friendly version yet. [Apr 2006, p.103]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 70 Critic Score
    It won't blow you away, but RPG fans who can see beyond the drab look and slow intro will find a rewarding epic. [Dec 2002, p.218]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 70 Critic Score
    Despite the game's pacing, the graphics, cut-scenes, and second half of the story end up making Episode II a solid RPG - just not the epic sequel that the previous game deserves. [March 2005, p.122]
    • 71 Metascore
    • 70 Critic Score
    Sure, the graphics, control and physics here are super-duper. It's just that the actual gameplay can get as repetitive as scrawling "I'm a stuntman!" a thousand times on a chalkboard. [August 2002, p.128]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 70 Critic Score
    A cool team-play aspect makes up for the lackluster fighting. [May 2003, p.132]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 70 Critic Score
    The game has a great sense of humor, and I enjoyed the story missions, but the side quests hardly vary at all from one level to the next. Just screwing around and messing with citizens isn't as fun as it could be, either.
    • 75 Metascore
    • 70 Critic Score
    A game so fresh and unique, it just begs to be experienced despite its flaws. [Feb 2003, p.138]
    • 71 Metascore
    • 70 Critic Score
    The gameplay is ironclad; however, a few presentation problems hold the title back. [Dec 2001, p.250]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 70 Critic Score
    Series fans will devour it as an excuse to flesh out the Resident Evil cannon, but it features enough casual slaughter of the undead for anyone to enjoy. [Jan 2008, p.82]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    With 2K Sports nabbing the exclusive third-party baseball-sim rights to the MLB license, it had a golden chance to nab the hardball crown from EA's NCAA-license-relegated MVP series. Instead, we get this scattershot effort. [May 2006, p.94]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 70 Critic Score
    Once you suss the A.I.'s intricacies, the game holds little mystery or reason for replay. [Jan 2006, p.125]
    • 72 Metascore
    • 70 Critic Score
    This 40-hour quest could've really used a few legitimate dungeons to explore, but the narrative and combat alone kept me hooked. [July 2003, p.106]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 70 Critic Score
    It’s too bad there’s no way to work on defense other than getting pummeled by the CPU game after game. [Oct 2001, p.154]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 70 Critic Score
    Now if it wasn't for the blasted controls! [May 2002, p.108]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 70 Critic Score
    I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.
    • 81 Metascore
    • 70 Critic Score
    I have exactly three words for the golf snobs: unlockable trucker hats. [July 2005, p.120]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 70 Critic Score
    Shockingly decent. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 70 Critic Score
    Once I got used to the orchestral score, Mad Maestro was surprisingly enjoyable, long and difficult (which isn't exactly the norm in the genre). [May 2002, p.107]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 70 Critic Score
    Approach it clinically, and you'll dig Xtreme's versatile, well-designed skill and magic systems. [Nov 2002, p.283]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 70 Critic Score
    The fun is over too soon.
    • Electronic Gaming Monthly
    • 66 Metascore
    • 70 Critic Score
    With 2K Sports nabbing the exclusive third-party baseball-sim rights to the MLB license, it had a golden chance to nab the hardball crown from EA's NCAA-license-relegated MVP series. Instead, we get this scattershot effort. [May 2006, p.94]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 70 Critic Score
    If you're brave enough to look past aesthetics, Eternal Sonata is worth hearing out. [Oct 2007, p.100]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 70 Critic Score
    In the attempt to be all things for all kinds of gamer, each little mode lacks polish. [Jan 2003, p.173]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 70 Critic Score
    Anyone expecting to reliably pull off a 20-hitter with Adon: Forget it. [Oct 2002, p.204]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 70 Critic Score
    The combat’s more fun and involving than anything in Pokemon Stadium. But the rest of the game hasn’t changed much. [Nov 2001, p.210]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    When I wasn't being mugged by the Bad Voice-Actors Brigade or rendered comatose by the game's tepid pace, I was struggling with the enormous chore of just moving around thanks to the clunky, imprecise, sub-"Resident Evil" controls. [Dec 2002, p.260]
    • Electronic Gaming Monthly

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