Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 LittleBigPlanet
Lowest review score: 5 Ping Pals
Score distribution:
2,305 game reviews
    • 91 Metascore
    • 87 Critic Score
    Online Mario Kart has one fatal flaw--you'll have to accept that you aren't actually the world's greatest Kart player. And even if you are the world's greatest, you can't rub it in, what with no chat options.
    • 91 Metascore
    • 87 Critic Score
    Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience. [July 2007, p.82]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 87 Critic Score
    The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens. [Jan 2006, p.116]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 87 Critic Score
    While the on-field action feels sluggish and unresponsive at first, you soon learn to work with the pace of the game and play it like you would the sport, rather than just the videogame. [Nov 2007, p.107]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 87 Critic Score
    The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.
    • 84 Metascore
    • 87 Critic Score
    For something to tug on the heartstrings to the degree that Viva Pinata does is stunning. [Jan. 2007, p.97]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Ultimately, it's another addictive treadmill of a game that offers nearly limitless replayability and depth. [July 2007, p.94]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 87 Critic Score
    DQ8 is so freaking big that it's almost like the dandy RPG fan's answer to "Grand Theft Auto: San Andreas." [Dec 2005, p.154]
    • 83 Metascore
    • 87 Critic Score
    The adventure genre (hell, the industry in general) should take notes. If your mind's open, let this one in.
    • 90 Metascore
    • 87 Critic Score
    A must for car-loving 360 owners. [Aug 2007, p.80]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 87 Critic Score
    Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 87 Critic Score
    The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.
    • 81 Metascore
    • 87 Critic Score
    While the on-field action feels sluggish and unresponsive at first, you soon learn to work with the pace of the game and play it like you would the sport, rather than just the videogame. [Nov 2007, p.107]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 87 Critic Score
    There are some potholes - the graphics get choppy at times, and the retail-car challenges seem tacked on - but the sheer variety is something that even non-NASCAR fans will find addictive. [Oct 2004, p.98]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    Who needs the real-world risk when you can play the finest, most realistic motocycle-racing game on a console? [July 2002, p.124]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 87 Critic Score
    Old school in every possible way. [Jan 2003, p.173]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 87 Critic Score
    Every orifice oozes Pokemon quality - everything but the flippers themselves have some kind of link to the Pokeverse. [Nov 2003, p.202]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 87 Critic Score
    The 2K2 [computer opponents], however, can light it up with more ferocity than a pit bull at a beef jerky convention. [Mar 2002, p.138]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 87 Critic Score
    Astroy Boy assaults you with old-school charm. Factor in snazzy visuals, tight controls, and demanding difficulty, and you get a solid purchase...and one that's not just for kids. [Sept 2004, p.110]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 87 Critic Score
    The most impressive element of the game, though, is Skull Island itself. Grand and gorgeous, the environments never repeat, and the adventure never slackens.
    • 83 Metascore
    • 87 Critic Score
    The more you play, the more you realize just how much freedom you have... [yet t]here's something kind of sick about tending to a virtual character's toilet and hygiene needs while neglecting my own. [Feb 2003, p.140]
    • 84 Metascore
    • 87 Critic Score
    The best part of all, though, is the story mode, which not only has a great create-a-fighter option, but also a surprisingly good story that almost flawlessly ties all aspects of the game together. [Nov 2004, p.132]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 87 Critic Score
    Although not necessarily its core mechanic, few things are more satisfying in Mercenaries than blowing crap up, and the enormous variety of methods with which you can do that makes it an absolute joy to play... The first truly great game of 2005. [Feb 2005, p.101]
    • 84 Metascore
    • 87 Critic Score
    The adventure genre (hell, the industry in general) should take notes. If your mind's open, let this one in.
    • 85 Metascore
    • 87 Critic Score
    Predictably slick graphics, haunting tunes, challenging bosses, and pinpoint control once again make this a perfectly engrossing DS quest. [Jan. 2007, p.110]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 87 Critic Score
    Everything about Warriors is imaginative at its mind-blowing best. And it's all packaged with some amazing graphics, a haunting soundtrack, perfect controls, and enough gameplay to last over 20 hours if you're the thorough type. Don't miss it. [Dec 2004, p.164]
    • 84 Metascore
    • 87 Critic Score
    DUB redlines on the gorgeous meter. Everything blurs and tunnels to help convey a giddy feeling of speed—and then you hit the nitrous.
    • 83 Metascore
    • 87 Critic Score
    Performance, of course, is more important than appearance, and Underground boasts better handling than any other arcade racer. It's also faster. [Jan 2004, p.118]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 87 Critic Score
    Although not necessarily its core mechanic, few things are more satisfying in Mercenaries than blowing crap up, and the enormous variety of methods with which you can do that makes it an absolute joy to play... The first truly great game of 2005. [Feb 2005, p.101]
    • 75 Metascore
    • 87 Critic Score
    Stubbs is required playing for anyone who craves more bold originality than our current gaming culture churns out. [Jan 2006, p.124]