Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Gears of War 2
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 73 Metascore
    • 47 Critic Score
    If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 47 Critic Score
    Without the strategy element to back it up, combat (by which I mean tapping the same button over and over) gets repetitive quickly. [August 2002, p.124]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 47 Critic Score
    When its fundamentals are botched this badly, not even Dragon Song's semidecent story can save it. [Nov 2005, p.162]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 47 Critic Score
    After Burner sports merely decent graphics while managing to suck all the fun out of a once-great franchise. [Apr 2007, p.92]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    The moronic A.I. and repetitive missions will bore you, and the irritatingly humongous levels just prolong the torture. [Aug 2003, p.123]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 45 Critic Score
    A tough but unrewarding arcade-action game that's fun to look at and worth checking out..for about 10 minutes. [Nov 2004, p.144]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 45 Critic Score
    My Street challenges me to think of a single type of gamer who would actually enjoy playing it. [Apr 2003, p.116]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 45 Critic Score
    The restricted movement is tough to stomach. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 45 Critic Score
    Crown is entertaining only if your other option is taking an algebra test... You know, maybe I'll grab some pals and play "Risk" instead. [Nov 2003, p.175]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 45 Critic Score
    Any aspect of the game that apires to distinction is negated by mediocrity. [May 2003, p.126]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 45 Critic Score
    Crown is entertaining only if your other option is taking an algebra test... You know, maybe I'll grab some pals and play "Risk" instead. [Nov 2003, p.175]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 45 Critic Score
    A bland dish indeed, whipped up by chefs who were asleep, or perhaps dead, when lessons on taste and flavor were being taught. [Feb 2003, p.154]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.
    • 52 Metascore
    • 45 Critic Score
    An overhead shooter mash-up of "Dead to Rights" and High Voltage's own "Hunter: The Reckoning", Fiddy's PSP game fails in the same way his songs succeed: by taking one element and repeating it over and over. [Oct. 2006, p.116]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 45 Critic Score
    It's just mediocre all around. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 45 Critic Score
    Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 45 Critic Score
    It's not bad, but it could have been much more. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 45 Critic Score
    The gameplay feels very unfinished. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 45 Critic Score
    The game deteriorates into a sloppy mess of nonsensical objectives, oh-so-awkward moments, and guards as brainy as microbes. [Oct 2004, p.110]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    Mediocre at best. [June 2002, p.118]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 45 Critic Score
    "Need for Speed Underground 2" did two years ago everything this game does, but with much more style and variety. [Nov. 2006, p.124]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 45 Critic Score
    This is a well-put-together mini-game masquerading as sports entertainment. [Dec 2002, p.250]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 45 Critic Score
    Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 45 Critic Score
    When it comes to graphics, it still almost looks like an N64 game…It’s worth renting QB Club 2002 just to play these mini-games. [Mar 2002, p.141]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 45 Critic Score
    The controls are sluggish, and combos are difficult to pull off because of the GBA's tiny directional pad. [Sept 2003, p.134]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    When forced to blindly jump, die, then discover what you missed, where I come from, that’s just cheating. [Dec 2001, p.238]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 45 Critic Score
    Instead, you get a short, straightforward adventure game with predictable puzzles and tedious, sloppy combat. [Oct. 2006, p.113]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 45 Critic Score
    A camera system that hates you dominates throughout. [Jan 2003, p.194]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 45 Critic Score
    The controls feel sluggish and unresponsive, the difficulty balance is ridiculous. [Jan 2002, p.222]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    Prophecy is little more than an endless procession of switches. [Feb 2003, p.158]
    • Electronic Gaming Monthly