Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 87 Metascore
    • 89 Critic Score
    Single-player's certainly the game's weakness, but the multiplayer excelence more than makes up for it. [Jan 2009, p.81]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 89 Critic Score
    Square's first entry in the strategy-RPG genre. Uneven, but a classic. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 89 Critic Score
    Fantastic game, but who can forget the terrible intro and dialogue? [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 89 Critic Score
    An extremely popular anime-style role-playing game of epic proportions. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 92 Metascore
    • 88 Critic Score
    Nearly every gameplay element seems finely tuned. [Dec 2001, p.244]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    The fast gameplay, ample strategy, and gorgeous graphics make it hopelessly addicting. [Sept 2001, p.144]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    For the second consecutive year, it leaves the competition slack-jawed and two steps behind with its finesse game. Aside from being the best looking of the latest hockey titles, it's also the most realistic. [Oct 2003, p.138]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    Scary, and I'm talkinng freaked-the-f***-out-at-3 a.m. scary. I mean it - afer an inexplicably horrific run-in with a blood-spewing bathtub at Brookhaven Hospital, sleep was out of the question for me. [Sept 2003, p.114]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    Exactly the sequel I'd hoped for... Scarily addictive - I found myself awake until the wee hours playing to unlock past NBA greats and upgrade my own player's attributes. [May 2003, p.118]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    The range of multiplayer games and user-created race routes means near-limitless replay value and the chance to earn cred on a much larger street. [June 2003, p.111]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 88 Critic Score
    The excellent stealth gameplay, tangible sense of danger, and believable scenario (take that, "MGS2") render this a must-play experience. [May 2003, p.120]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 88 Critic Score
    What surprised me most, though, were the incredible, lush visuals. [Jan 2003, p.180]
    • Electronic Gaming Monthly
    • 94 Metascore
    • 88 Critic Score
    Crazy-wack dialogue aside, DMC is absolutely electrifying. Savor every hardcore bite. [Dec 2001, p.240]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 88 Critic Score
    It's monotonous, mundane, and frightfully addictive - just the way I like 'em. [Jan 2004, p.132]
    • 93 Metascore
    • 88 Critic Score
    As good as it gets. The "FIFA" series may have a bit more flash, but Eleven is top of the table when it comes to gameplay - and that's all that counts with soccer. [March 2004, p.118]
    • 88 Metascore
    • 88 Critic Score
    The quality of the raccoon's second release is staggering, setting the bar awfully high for his jumpy brethren. [Nov 2004, p.142]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 88 Critic Score
    What makes this game such a wonderful and hellacious journey into the heart of warfare is its ability to let chaos reign. [May 2005, p.122]
    • 83 Metascore
    • 88 Critic Score
    A better game than "THUG", and in turn is the most finely polished extreme-sports game ever released...However, the degree to which it improved doesn't match the jump seen from "Tony 4" to "THUG", something fans should know before taking the plunge. [Dec 2004, p.144]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 88 Critic Score
    It's playing solo that puts this one over the top. Creating a custom hoopster and earning respect never feels repetitive. [March 2005, p.116]
    • 91 Metascore
    • 88 Critic Score
    The A.I. is even brainier than before (teams now put extra pressure on the goal when trailing and sit back with the ball when ahead), the shooting controls are less sensitive - a good thing - and the visuals are finally comparable to FIFA's.
    • 81 Metascore
    • 88 Critic Score
    Totally addictive and innovative, and embarrassing to play in public, to boot! (Everything I like in a game.) [March 2005, p.133]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 88 Critic Score
    The drift mechanics have been completely restored, resulting in a racing game that offers 100 percent adrenaline-fueled, arcade-style fun. [May 2005, p.92]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 88 Critic Score
    It's unlike anything else you've ever played, and so you may love it or you may hate it. Count me firmly in the "love" boat. [Nov 2005, p.142]
    • 90 Metascore
    • 88 Critic Score
    Burnout Revenge is hard to rate. On almost every level, it's superior to Burnout 3, yet it lacks the impact of that game, which had so many pieces come together to create arguably the best arcade-racing experience ever.
    • 86 Metascore
    • 88 Critic Score
    From start to finish, Canvas is packed with beautiful graphics, awesome level designs, and compelling gameplay. Boss battles are cool and unique, and the minigames and bonus options are worth unlocking--really!
    • 86 Metascore
    • 88 Critic Score
    The thing that really impresses me about Legends is the way the developers managed to translate the breakneck pace of "Burnout 3" to a handheld. [Nov 2005, p.154]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 88 Critic Score
    It's amazing how well Bully nails a huge assortment of activities. Everything, from midway games to English class, is fun. [Dec. 2006, p.146]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    It's the expanded portfolio of vehicles and strategic subtleties and wealth of new commanding officer combos that really make this game sing... Result? Super-addictive strategy gaming. [Sept 2005, p.118]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 88 Critic Score
    What makes Duty so special is the A.I. Enemies make great use of cover; they charge when it's to their advantage and give up positions when they know they're beat; they actually seem to understand grenades, running from them or tossing them at the perfect spot to draw you out of hiding.
    • 87 Metascore
    • 88 Critic Score
    Minor complaints, though--this is the most creative and entertaining music game this side of "Guitar Hero". [Dec. 2006, p.151]
    • Electronic Gaming Monthly