Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 65 Metascore
    • 43 Critic Score
    In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 43 Critic Score
    Problems from the first Raw carry over - matches plod on too long, and animations look unrealistic and robotic. Even diehard WWE fans should treat this as a rental. [Dec 2003, p.224]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 43 Critic Score
    If only the Eskimos had 144 words for "tasteless" in their language, I would totally learn Inuit just to describe 187. As a game, I give 187 a 40, but as a product, my score is a negative f*** you. [Oct 2005, p.115]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 43 Critic Score
    Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things.
    • 61 Metascore
    • 43 Critic Score
    Laughable characters aside, this game just ain't fun. It's so simple that even experienced players fare better pounding one button than trying to executre combos or reversals. [July 2003, p.122]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 43 Critic Score
    In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 43 Critic Score
    Excitement wears thin when you realize you're fighting the same enemies and running down the same corridors over and over. There's not even a real story to cling to, so players are left with little more than a few hours of tedious button mashing. [Oct 2003, p.163]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 43 Critic Score
    Play Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 42 Critic Score
    What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]
    • 61 Metascore
    • 42 Critic Score
    It's the boring level designs that annoy me the most. [Nov 2002, p.296]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 42 Critic Score
    Offers some decent (yet uninspired) missions to fly, but...true thrills are in short supply. [Nov 2003, p.184]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 42 Critic Score
    This game is awful. And also totally hilarious. [Feb 2004, p.120]
    • 47 Metascore
    • 42 Critic Score
    If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 42 Critic Score
    Trust me: The nostalgia is lost after you bash your hundredth battle droid or start getting creamed by the enemies' cheap gang-up-on-you tactics. [July 2005, p.116]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 42 Critic Score
    Monster Madness is a train wreck if you happen to be an only child or lack nearby friends. [June 2007, p.89]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 42 Critic Score
    It should be illegal for you to own money if you even considered buying this crap. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 42 Critic Score
    What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]
    • 58 Metascore
    • 42 Critic Score
    If someone handed you a lightsaber, I bet you, like me, would want to rip a lot of things a new poopchute with it. Unfortunately, this isn’t the Ginsu simulator I was hoping for. [Feb 2002, p.168]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 42 Critic Score
    An epic game. But like other grand-scale projects, say the movie "Waterworld" for example, it ends up spreading itself too thin for its own good. [Apr 2002, p.144]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 42 Critic Score
    This includes multiplayer, which is a joke: dull levels, instant respawns in capture the flag (try invading a base when downed enemies just reappear right away, with full health), and a horrible interface that leaves online soldiers more confused than eagerly anticipating the action. [Aug 2004, p.110]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 42 Critic Score
    Instead of being boring, it's totally unbalanced and infuriating. [Jan 2004, p.142]
    • 46 Metascore
    • 42 Critic Score
    If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 40 Critic Score
    Airblade sabotages everything it gets right with gameplay problems. [Mar 2002, p.135]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 40 Critic Score
    The clunky control doesn't help; I never got the hang of aiming my rockets, no matter how much I practiced on the herds of sheep. [August 2002, p.124]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 40 Critic Score
    Inexplicably horrible graphics completely ruin an otherwise splendid title. [Feb 2002, p.156]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 40 Critic Score
    Never thought Vikings could be so boring. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    If Sapphire put as much emphasis on the combat as they did on conjuring gritty stories to back each fighter, Barbarian could have been a lot better. [July 2002, p.115]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 40 Critic Score
    Only a hollow shell of the landmark 1979 series that started it all. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 40 Critic Score
    Combat feels stiff, rote, and only semi-interactive: dodge an enemy's flurry, then press the correct sequence of buttons (ad nauseam) to counterattack. [Nov 2003, p.178]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 40 Critic Score
    Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]
    • Electronic Gaming Monthly