Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Legend of Zelda: Ocarina of Time
Lowest review score: 5 Ping Pals
Score distribution:
2305 game reviews
    • 92 Metascore
    • 73 Critic Score
    I never had so much fun NOT playing a game. You see, whether you share one GBA or link several up, you don't get to do anything when it's not your turn. [Oct 2001, p.156]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 72 Critic Score
    Its gameplay isn’t revolutionary, and a couple of its missions get a tad tedious, but Ace Combat 4 sure looks pretty, which is half the reason flying buffs play these air-combat games anyway. [Dec 2001, p.234]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 70 Critic Score
    A great multiplayer romp that will keep you and your friends glued to the set for months to come. [Dec 2002, p.236]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 70 Critic Score
    This GameDay beater is so challenging and fun that you shouldn’t feel shame for sticking to PS1 Madden for another year. [Oct 2001, p.156]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 70 Critic Score
    Seems like the PS2 version’s forgotten kid brother. Its graphics, plagued with texture warping and pop-ups, are bad even by PS1 standards. [Dec 2001, p.264]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 67 Critic Score
    This measured, almost plodding gameplay ups the tension and works well in campaign mode, but the faster-paced chaos of multiplayer only heightens your awareness of the innately awkward controls. Multi's a bit short on maps and modes, too.
    • 87 Metascore
    • 72 Critic Score
    The new alternate story and head-to-head multiplayer make it even more compelling than the PS2 original. [Dec 2007, p.128]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 72 Critic Score
    Using the same game engine as its NBA counterpart, 2K5 plays better than it did a year ago, in part because the A.I. is way smarter. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 70 Critic Score
    It won't blow you away, but RPG fans who can see beyond the drab look and slow intro will find a rewarding epic. [Dec 2002, p.218]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 72 Critic Score
    Using the same game engine as its NBA counterpart, 2K5 plays better than it did a year ago, in part because the A.I. is way smarter. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 73 Critic Score
    Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 73 Critic Score
    Daxter isn't the best platformer you'll ever play, but on a system where the genre is so often done poorly, it manages to stand out. Definitely worth a play, whether you're a fan of the series or not.
    • 85 Metascore
    • 70 Critic Score
    Instincts' A.I. won't revolutionize the first-person-shooter genre, but the rest of the game is still pretty damn cool. [Nov 2005, p.150]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 73 Critic Score
    Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 67 Critic Score
    This game is a beautiful mess. The Dead or Alive series has always been known more for T&A than tech gameplay; for every panty shot, there's a cheap juggle combo that involves less skill than it takes to input a cell-phone text message.
    • 85 Metascore
    • 73 Critic Score
    Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 73 Critic Score
    You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 69 Critic Score
    Acclaim's solid first-person shooter is heavy on the fog. It is atmospheric, though. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 73 Critic Score
    It's "Pong" on steroids, with lifelike graphics, technically deep controls, and awesome sound effects - I love hearing my player's feed shuffle on the court and that satisfying thwop of a well-hit ball. [Nov 2005, p.154]
    • 84 Metascore
    • 67 Critic Score
    The first fighter I have ever felt truly comfortable playing on a portable. [Nov 2001, p.222]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 65 Critic Score
    ToCA 3 is not unplayable, but it definitely needs some tweaking. [Mar 2006, p.102]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 73 Critic Score
    You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 73 Critic Score
    It strikes a perfect balance between racing and aerial trickery so one doesn’t overshadow the other – they’re equally important. [Jan 2002, p.220]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 60 Critic Score
    Short-lived, but a decent portable Spidey game. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 73 Critic Score
    You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 72 Critic Score
    If you regularly immerse yourself in the crazy s*** that comes out of Japan, Disgaea 2 probably won't faze you. Everybody else: You've been warned. [Sept. 2006, p.99]
    • 84 Metascore
    • 72 Critic Score
    Finally, a SmackDown game that's paced like real wrestling and veers away from the usual arcadey button-mashathon.
    • 83 Metascore
    • 68 Critic Score
    Tune and tweak all you want, Demian, and 2K6's goalies will still be absolute sieves. And for that reason - plus 06's faster play and flashier offense - I'm giving the nod to EA's game. [Oct 2005, p.114]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 73 Critic Score
    LocoRoco is a simple game, one that doesn't challenge you except, perhaps, in perseverance--pick it up, and you'll be able to blow right through its whimsical, intuitively designed levels. [Oct. 2006, p.114]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 73 Critic Score
    It's not deal-breaker, but DOA suffers from an intermittent case of the laggies. [Jan 2005, p.137]
    • Electronic Gaming Monthly