Electronic Gaming Monthly's Scores

  • Games
For 2,305 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 LittleBigPlanet
Lowest review score: 5 Ping Pals
Score distribution:
2,305 game reviews
    • 89 Metascore
    • 85 Critic Score
    Blocky 3D brawler borrowed from "Virtua Fighter" to bring grade-A whoop ass to Sony's console. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    I'm a hardcore basketball fan, so 2K6 had me immersed immediately. The upgraded graphics help, but it's the ingenious shot stick that really dominates the feel of the game.
    • 81 Metascore
    • 85 Critic Score
    This mind-boggling sequel to cult hits "Disgaea" and "La Pucelle: Tactics" is easily the most overwhelming game I've ever played, with almost infinite aspects to consider. [Oct 2004, p.108]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    A surprisingly captivating little adventure. Its main selling point - the sun sensor - is one of the most original ideas to come along in years, although it's not always practical. [Oct 2003, p.164]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    It may not only threaten to take over your life, but also frustrate the heck out of you. [June 2004, p.98]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 85 Critic Score
    Battling against real opponents on Xbox Live is a blast, but teaming up with buddies for relay and rally races is where it's really at. [Dec 2003, p.228]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single-player experience, thanks in part to the new minigames. [Feb 2005, p.98]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 85 Critic Score
    Taking the checkered flag involves strategy, which the Grudge/Alliance feature exemplifies perfectly. Still, the controls are a bit too unforgiving for the casual racing fan. [Oct 2003, p.132]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    Street perfectly blends the arcadey feel of old-school "NFL Blitz" games with "NBA Street's" flamboyant antics. [March 2004, p.112]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    With smooth graphics, fast action, and intuitive controls, plus Xbox Live or network multiplayer matches, UC's easy to enjoy. [Jan 2003, p.85]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    A near-perfect blend of first-person shooting and smart-guy tactics. [Jan 2004, p.146]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 85 Critic Score
    Finally, we've got a 360 Tony Hawk game that looks like a 360 game. [Jan. 2007, p.97]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    Appearances can be deceiving, and if you can look pas DWVII’s vintage outer shell, you’ll find one of the deepest, most satisfying RPGs the PS1—or any other console, for that matter—has yet seen. [Dec 2001, p.260]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    The Xbox pad isn't the best for street fighting, but the online play was flawless during our testing. [March 2005, p.126]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    Clever, addictive gameplay like this fits the Mario subject matter perfectly, but neither the story line (it's too cute to stomach, really) nor the visuals (can you say GBA?) do it justice. [Jan 2006, p.130]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 85 Critic Score
    For now, Resistance delivers a launch classic, but not quite the hoped-for "Halo" killer. [Jan. 2007, p.74]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 85 Critic Score
    The amazing 3D actin game that made capturing monkeys popular again. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 85 Critic Score
    The Orc-hacking gameplay has you tapping more than just one button 90 times a minute. [Feb 2003, p.154]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 85 Critic Score
    I'm a hardcore basketball fan, so 2K6 had me immersed immediately. The upgraded graphics help, but it's the ingenious shot stick that really dominates the feel of the game.
    • 73 Metascore
    • 85 Critic Score
    Rockstar could easily sell this game for full price, and it would still be well worth buying. [June 2002, p.120]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 85 Critic Score
    The dark humor knows just when to give you a good kick in the balls. And isn’t that what we’re really looking for in a video game? [Aug 2001, p.110]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 85 Critic Score
    What gives Mirra the slight edge over its competition is the game’s modifier system that, at the press of a button, lets you tweak and customize nearly every trick in the game. [Feb 2002, p.164]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    But fans of the last game will be glad to know that the levels, traps, and puzzles are once again masterpieces of design. [Jan 2005, p.126]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 85 Critic Score
    Fight Night does what any good "sports sim" should: It teaches you how to excel at the sport it sims while still remaining fun, somehow. [May 2004, p.87]
    • 88 Metascore
    • 85 Critic Score
    Clever and unique, with more imagination in its weapons alone than other titles manage in their entirety, Stranger is a reminder of the importance of refinement and innovation in gaming. [Feb 2005, p.110]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 85 Critic Score
    Mixing Walt Disney's colorful whimsy, the industrial distopias of French cinematographers Jeunet and Carot ("City of Lost Children"), and "Zelda" mastermind Shigeru Miyamoto's genius for flexible gameplay, BG&E is mesmerizing, ominous, and, most of all, memorable. [Dec 2003, p.200]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    It's slow, it's difficult, it's unapologetically complicated...but it's also incredibly realistic, unique, and engrossing. [Jan 2003, p.204]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 85 Critic Score
    The new modes help to streamline group play, and the radically diverse song selection rules. [Aug 2004, p.103]
    • Electronic Gaming Monthly