Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Legend of Zelda: Ocarina of Time
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 83 Metascore
    • 82 Critic Score
    This game gets no points for creativity whatsoever... That said, Murray is loads of fun and provides that twitchy instant gratification every well-implemented action-sports title should. [July 2003, p.108]
    • 83 Metascore
    • 82 Critic Score
    Although Namco's "Smash Court" plays similarly and boasts big names like Agassi, Sampras, and Kournikova, it is Sega's superior gameplay and mighty World Tour mode that win out in the end. [Sept 2002, p.152]
    • 90 Metascore
    • 82 Critic Score
    Handily bests the Crash games in every way. [Jan 2002, p.210]
    • 85 Metascore
    • 82 Critic Score
    On the PS2, 2K2 is a faster, more arcade-like experience than it was on the DC. [Jan 2002, p.216]
    • 81 Metascore
    • 82 Critic Score
    Ex affords you a kind of gameplay latitude I haven't seen from any other action shooter. [June 2002, p.110]
    • 73 Metascore
    • 82 Critic Score
    Far more satisfying than its predecessor. In fact, it's one of the most satisfying story-driven shooters you can play right now, as well as the latest success in the drive to make games as deep and engaging as movies.
    • 83 Metascore
    • 82 Critic Score
    I'm all about bringing the embarrassment, insanity, and fun of karaoke bars into living rooms across our nation - this is a game that anyone can pick up and instantly enjoy. [Dec 2003, p.216]
    • 76 Metascore
    • 82 Critic Score
    This incredible compilation is a dream team of sorts for anyone old enough to remember having to <I>out</I> to play the best videogames. [Jan 2004, p.128]
    • 85 Metascore
    • 82 Critic Score
    The new "Devil May Cry"-like control scheme makes it easy to quickly change targets and evade swarms of Genma demons. [July 2004, p.96]
    • 84 Metascore
    • 82 Critic Score
    By ironing out the wildly unfair difficulty spikes, cutting down on the dullsville between-mission backtracking, and offering kinder, more frequent mission midpoints, Jak 3 (unlike Jak II) succeeds at making you not want to snap it in half.
    • 85 Metascore
    • 82 Critic Score
    All it really offers over the first game is a second character and a new skill or two - yet it never feels tired or rehashed. [Holiday 2004, p.101]
    • 84 Metascore
    • 82 Critic Score
    What clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]
    • 78 Metascore
    • 82 Critic Score
    My only complaint is the cliffhanger ending, a setup for this summer's sequel. DDS is a challenging ride with good gameplay and slick presentation. [May 2005, p.132]
    • 88 Metascore
    • 82 Critic Score
    It's hard to hate a game that looks this pretty. [May 2005, p.130]
    • 78 Metascore
    • 82 Critic Score
    Lives up to the name with its spot-on portrayal - from gameplay to atmosphere - of the intercollegiate hardwood. [Jan 2005, p.128]
    • 88 Metascore
    • 82 Critic Score
    Every few minutes, I have to remind myself: Relax the death grip. Unclench the jaw. Wipeout is that intense. [June 2005, p.108]
    • 74 Metascore
    • 82 Critic Score
    It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]
    • 84 Metascore
    • 82 Critic Score
    As with the last Battlefront, I still feel like I'm controlling cheap plastic toys rather than real soldiers, tanks, or spaceships. Everything looks and feels so insubstantial, with no tangible weight or physics.
    • 86 Metascore
    • 82 Critic Score
    The only disappointment here, besides the frustrating new co-op mode (trying to coordinate movement just adds another layer and slows the game down), is how little has changed. [Nov 2005, p.144]
    • 70 Metascore
    • 82 Critic Score
    A chaotic, testosterone-filled mess of car wrecks and bulet holes. I love it. [Mar 2006, p.96]
    • 83 Metascore
    • 82 Critic Score
    With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]
    • 83 Metascore
    • 82 Critic Score
    With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]
    • 83 Metascore
    • 82 Critic Score
    With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]
    • 83 Metascore
    • 82 Critic Score
    For years I've been saying that the only significant problem with the Tiger games is the putting interface. So what did they do this year? They made putting harder by removing caddy tips and employing the same analog swing interface as tee shots.
    • 82 Metascore
    • 82 Critic Score
    This is an RPG anyone can get behind, with depths to plumb that I simply don't have space to mention. Give it a shot. [Nov 2005, p.143]
    • 78 Metascore
    • 82 Critic Score
    Cancel the carolers--this is the only entertainment you'll need at your holiday party.
    • 77 Metascore
    • 82 Critic Score
    Grandia's semi-real-time battles are superb, offering just the right balance of strategy and visual flair, and the new aerial combos are a blast. The plot starts to suffer a bit on disc 2, and the quest is fairly linear, but the fun battles and quick pacing will keep you hooked.
    • 88 Metascore
    • 82 Critic Score
    Pick up Resurrection and you'll discover how robust a PSP game can be--the great fighting just sweetens the package. [Sept. 2006, p.109]
    • 83 Metascore
    • 82 Critic Score
    For me, this is what I had hoped "MotorStorm" would have delivered. With the exception of online racing, Dirt delivers on much of what that game so sorely lacked. [Aug 2007, p.78
    • 86 Metascore
    • 82 Critic Score
    UT3 may be a bit light on strategy, but it's heavy on fast, frantic mayhem. [Feb 2008, p.80]