Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Halo: Combat Evolved
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 79 Metascore
    • 82 Critic Score
    Still, I love how The Bigs has the bells and whistles without the SlugFest-style BS like punch-throwing or loop-de-loop curves. [Aug 2007, p.76]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 82 Critic Score
    Still, I love how The Bigs has the bells and whistles without the SlugFest-style BS like punch-throwing or loop-de-loop curves. [Aug 2007, p.76]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 82 Critic Score
    It's fun as hell. looks great, and might have the most visceral destruction-derby gameplay since those old "Destruction Derby" PS1 games from Reflections. [Nov 2007, p.111]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    Simplicity is bliss, and these puzzles are satisfying, but Picross requires patience of both the mental and physical variety. [Sept 2007, p.98]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 82 Critic Score
    A strategy junkie's dream come true. [May 2002, p.115]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 82 Critic Score
    It's hard to complain when you're getting two classics (and "PSIII") at such a bargain price - just be prepared for a challenge. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 82 Critic Score
    Age sports some remarkably tricky puzzles and labyrinths. I'm a sucker for difficult dungeons, so these brain-benders kept me enthralled (and occasionally baffled) throughout. [May 2003, p.138]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 82 Critic Score
    The sequel packs the same simple visuals and strategy system, but I think the rewarding gameplay's even better this time around. [July 2003, p.122]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 82 Critic Score
    More unique battlegrounds, different attack ranges and effects, a new mechanic or two - the Emblem formula would benefit from some added complexity. [July 2005, p.117]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 82 Critic Score
    My biggest gripe is stil the size of the game - it's not tiny, but it's also not big enough to match the otherwise epic feel of Fable. The world might be as deep as an ocean, but it doesn't matter so much when it's only the size of a swimming pool. [Nov 2004, p.146]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 82 Critic Score
    Xboxers luck out with the most polished Burnout yet, and a handful of thoughtful tweaks will inspire envy in PS2 and GC vets. [July 2003, p.121]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 82 Critic Score
    A high level of rider and bike customization and goodly amount of attribute points to be earned mean you'll be playing this one for quite a while. [July 2003, p.106]
    • 82 Metascore
    • 82 Critic Score
    FIFA's Off-the-Ball control not only increases your offensive potency tenfold but also provides hardcore soccer studs with an added level of gameplay they've been beggin' for from the series. Plus, no other game of footie has such stellar graphics or electrifying stadium atmosphere. [Dec 2003, p.204]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 82 Critic Score
    This incredible compilation is a dream team of sorts for anyone old enough to remember having to <I>out</I> to play the best videogames. [Jan 2004, p.128]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    What clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]
    • 85 Metascore
    • 82 Critic Score
    If you find "Halo 2's" multiplayer a little slow, try Unreal... A return to the whiplash speed of "Quake," UC2 is deathmatch at its most claustrophobic and relentless. [May 2005, p.137]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 82 Critic Score
    While the crème de la crème of RPGs (like "KOTOR1") deliver a gripping tale that sucks you in to its world even further, this narrative is a horribly slow burn, and worse, predictable. [Feb 2005, p.112]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 82 Critic Score
    Lives up to the name with its spot-on portrayal - from gameplay to atmosphere - of the intercollegiate hardwood. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 82 Critic Score
    It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    As with the last Battlefront, I still feel like I'm controlling cheap plastic toys rather than real soldiers, tanks, or spaceships. Everything looks and feels so insubstantial, with no tangible weight or physics.
    • 81 Metascore
    • 82 Critic Score
    For years I've been saying that the only significant problem with the Tiger games is the putting interface. So what did they do this year? They made putting harder by removing caddy tips and employing the same analog swing interface as tee shots.
    • 84 Metascore
    • 82 Critic Score
    Far more satisfying than its predecessor. In fact, it's one of the most satisfying story-driven shooters you can play right now, as well as the latest success in the drive to make games as deep and engaging as movies. [Feb 2004, p.102]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 82 Critic Score
    As unique as it is captivating with great controls (outside of a small problem with bomb-carrying Pikmin) making it all possible. [Jan 2002, p.200]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 82 Critic Score
    May just be the best party game ever made. [Dec 2001, p.254]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 82 Critic Score
    It's the great gameplay and intense, "Harlem Globetrotter" action that really keep NBA Street trucking. [May 2002, p.112]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 82 Critic Score
    Playing solo does grow old, and a few of the minigames are more tedious than fun, but the solid gameplay will have you and some buds up till all hours of the morning to get in more more round. Good times. [Holiday 2004, p.140]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 82 Critic Score
    The game's gorgeous graphics will work your eyes just as hard as the battles work your thumb, too. [Aug 2004, p.110]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    FIFA's Off-the-Ball control not only increases your offensive potency tenfold but also provides hardcore soccer studs with an added level of gameplay they've been beggin' for from the series. Plus, no other game of footie has such stellar graphics or electrifying stadium atmosphere. [Dec 2003, p.204]
    • 92 Metascore
    • 82 Critic Score
    I can look past your repetitive combat, formulaic structure and sometimes misleading game design. It's your stylish presentation, puzzles and ability to mess with a guy's head that's gonna make me own you. Literally. [Sept 2002, p.161]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 82 Critic Score
    Incredibly innovative, wickedly addictive gameplay is the compelling reason to pick this up. It's pure genius. [May 2003, p.126]
    • Electronic Gaming Monthly