Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 4.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Legend of Zelda: Ocarina of Time
Lowest review score: 5 Ping Pals
Score distribution:
2,307 game reviews
    • 84 Metascore
    • 80 Critic Score
    This gorgeous futuristic world demands exploration, and the story is intriguing enough to compel you forward. [Feb 2004, p.124]
    • 82 Metascore
    • 80 Critic Score
    Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]
    • 72 Metascore
    • 80 Critic Score
    Sucks all these sci-fi staples together into some kind of cliche black hole that also happens to look killer and deliver serious scares and thrills. [June 2005, p.96]
    • 74 Metascore
    • 80 Critic Score
    Fast, pretty, and controls almost perfectly. [Mar 2003, p.134]
    • 80 Metascore
    • 80 Critic Score
    I've wanted to play an online Capcom fighter for a long time now, and CvS2 is more than I could've hoped for. Online play is surprisingly smooth. [Feb 2003, p.152]
    • 71 Metascore
    • 80 Critic Score
    Breakdown is the most boring game I [Crispin] have ever played. Its pacing is just off - especially in the first half, when you dart through lame environments for too long, with nary a bulgy-veined monster to muss your hair. [May 2004, p.99]
    • 89 Metascore
    • 80 Critic Score
    WSB2K3's lifelike player models, fluid animations, and countless customization options help it stand out among this year's crop of baseball games. [Apr 2003, p.132]
    • 81 Metascore
    • 80 Critic Score
    Most hockey games serve up similarly snazzy visuals, tight control, and expansive options, but none of 'em focus on purely wild-and-fun gameplay like this. [Oct 2003, p.136]
    • 82 Metascore
    • 80 Critic Score
    Easily a contender for sleeper hit of the year, providing an excellent mix of platform-style exploration and fast-paced, action-packed gunplay that manages to stay fresh and interesting throughout. [Dec 2003, p.199]
    • 81 Metascore
    • 80 Critic Score
    This year's MX is certainly the most professional motocross game I've played - the physics are flawless and every race has nail-biter potential, even if you're dead last heading into the final lap. [Apr 2004, p.118]
    • 73 Metascore
    • 80 Critic Score
    Even though gameplay is pretty much the opposite of innovation (with the exception of the multiple characters, and more chances to drive a tank compared to the PC version), the presentation is second to none. [Jan 2005, p.124]
    • 81 Metascore
    • 80 Critic Score
    With gorgeous visuals, a lush and sometimes haunting soundtrack, and the ability to download new powers, Dust is a brilliant counterpoint to the shooter-heavy Xbox Live lineup. [March 2005, p.129]
    • 78 Metascore
    • 80 Critic Score
    ESPN may lack the innovations and overall polish of "MVP," but it's otherwise a serious contender. [May 2004, p.90]]
    • 78 Metascore
    • 80 Critic Score
    Even though it's easier than before to bail yourself out with Plan B and a submachine gun if you do get caught, the subtler assassinations are usually worth the trying and dying. [June 2004, p.90]
    • 81 Metascore
    • 80 Critic Score
    The beautiful graphics and destructible environments (both upgraded from the last game) add to the ambience, but the single-player game disappoints with brevity (6-7 hours to beat) and a throw-away story that never sets the mood properly with its weak dialogue and characters. [Feb 2005, p.109]
    • 77 Metascore
    • 80 Critic Score
    I welcome the Godfather into the GTA family, though I can't say it'll be running the place anytime soon. [May 2006, p.93]
    • 79 Metascore
    • 80 Critic Score
    With its massive levels, cool vehicles, character classes, and play modes that range from quick and dirty to needlessly complicated, Snowblind's online game itself is reason enough to lock and load.
    • 85 Metascore
    • 80 Critic Score
    2K5 looks better, moves better, and controls more intuitively than EA's hoopster. [Dec 2004, p.158]
    • 81 Metascore
    • 80 Critic Score
    2K5's fielding - which was well balanced last year - has become too slick. It still feels great and moves fast, but unless you adjust some of the gameplay sliders, expect plenty of web gems - to many to be realistic. [April 2005, p.113]
    • 76 Metascore
    • 80 Critic Score
    A frenzied student section, suffocating full-court presses, Dickie V. shouting about God knows what - that's college basketball, all right. And it's exactly what you can expect from EA's university hardwood. [Nov 2005, p.131]
    • 89 Metascore
    • 80 Critic Score
    You know a soccer title is doing it right when a match can end in a scoreless tie and you've had as much fun as when you've lit up the scoreboard. And this is in large part due to WE9's A.I., which plays such a smart brand of footy that it continually keeps you on your toes.
    • 82 Metascore
    • 80 Critic Score
    The player models - especially the detailed faces - look amazing, right down to Allen Iverson's tats and Larry Bird's disturbingly tight shorts. [June 2004, p.92]
    • 81 Metascore
    • 80 Critic Score
    In terms of atmosphere, no other college basketball game captures the sights and sounds of a university arena quite like this. [Jan 2004, p.116]
    • 72 Metascore
    • 80 Critic Score
    A nifty, if linear, action-RPG. [August 2002, p.136]
    • 78 Metascore
    • 80 Critic Score
    The sense of speed is incredible. [July 2002, p.122]
    • 76 Metascore
    • 80 Critic Score
    The most addictive gameplay this side of "Virtua Tennis." [Oct 2002, p.194]
    • 89 Metascore
    • 80 Critic Score
    Easy to get into, intensely fun, and horribly addictive - the best racer on the Cube by a long shot. [June 2003, p.80]
    • 80 Metascore
    • 80 Critic Score
    Daunting as the setup might be, give Chronicles a chance and you'll likely get hooked. It's a simple, beautiful, and rewarding experience. [Mar 2004, p.124]
    • 81 Metascore
    • 80 Critic Score
    Most hockey games serve up similarly snazzy visuals, tight control, and expansive options, but none of 'em focus on purely wild-and-fun gameplay like this. [Oct 2003, p.136]
    • 69 Metascore
    • 80 Critic Score
    Some of the new minigames are a little stale, and some concepts are recycled, but the new capsule system functions well as the necessary fresh coat of paint. [Jan 2004, p.159]